
Personalities: Sagitar Telistral : "Hard Rider"
Time for my favorite thylacine-tiger hybrid again!
Blathering back and forth about various "lives" of Sagitar with
foxenawolf, the fact that, living as long as she will, she'll live through a variety of interesting and exotic periods, and I couldn't help but think of her in the role of biker-babe. Not the modern "biker-bitch", as appropriate as the term *might* be, but more like a James Dean styled "Rebel Without A Cause" tough-babe.
I'm pretty happy with how this turned out, the pose, the outfit, her, and even the bike (the perspective on it's a little wonky, but it's a prop, so I called it good-enough.)
Blathering back and forth about various "lives" of Sagitar with

I'm pretty happy with how this turned out, the pose, the outfit, her, and even the bike (the perspective on it's a little wonky, but it's a prop, so I called it good-enough.)
Category Artwork (Traditional) / General Furry Art
Species Marsupial (Other)
Size 560 x 800px
File Size 240.6 kB
Start now, draw as much as you can, as often as you can. Throw nothing away: look at it and try to figure out what you did wrong. Look at the work of others and decide what you like about it, then try to figure out how they did it. If possible, *ask* them how they did it, or better yet, have them show you. Don't be afraid to be critical of your work and other people's work: see where you and others made mistakes and try to avoid those errors. Don't focus overly on getting pieces *done*, focus on getting them *right*. Don't be afraid to recognize that a piece isn't going where you want it to go: put it aside and try again, or just go where the art is taking you; sometimes really great pieces come from random poses and mistakes. Understand that what *looks* right doesn't have to *be* right: focusing too much on rules of anatomy and perspective can leave you with images that are technically correct, but lifeless and un-interesting.
Hands and feet, well I picked it up from looking at how Cougr and other folks do them, and studying real paws and feet. The big trick is pretty much the entire gist of drawing furries; trying to come up with an appealing mixture of the human and animal traits.
Hands are, in some ways, easier and harder; Burne Hogarth did a really good reference for learning how to construct them in a drawing, called "Drawing Dynamic Hands", but the actual poses he illustrates tend to be a little wacky.
Your own hands are excellent references, don't be afraid to model the pose with your own hands (just remember to put them on the right side!)
There are a couple of useful things to remember: fingers are almost never straight (they tend to hook slightly when the hand is relaxed), they rarely come straight off the palm and seldom touch when the hand is in a relaxed position, and they tend to spread even wider when grabbing something.
Don't over-detail them; there's an old artists wisdom that says that if you try to draw the rose in every detail, it doesn't look like a rose. Too much detail on hands tends to make them look un-natural and ugly. I can think of a couple artists who tend to make their hands very long, and focus on the details of tendons and joints, and all their characters look like they have face-huggers from "Alien" attached to the ends of their arms.
Hands are, in some ways, easier and harder; Burne Hogarth did a really good reference for learning how to construct them in a drawing, called "Drawing Dynamic Hands", but the actual poses he illustrates tend to be a little wacky.
Your own hands are excellent references, don't be afraid to model the pose with your own hands (just remember to put them on the right side!)
There are a couple of useful things to remember: fingers are almost never straight (they tend to hook slightly when the hand is relaxed), they rarely come straight off the palm and seldom touch when the hand is in a relaxed position, and they tend to spread even wider when grabbing something.
Don't over-detail them; there's an old artists wisdom that says that if you try to draw the rose in every detail, it doesn't look like a rose. Too much detail on hands tends to make them look un-natural and ugly. I can think of a couple artists who tend to make their hands very long, and focus on the details of tendons and joints, and all their characters look like they have face-huggers from "Alien" attached to the ends of their arms.
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