
What's this? Something I kinda-sorta did on my own? WHAT BLASPHEMY IS HAPPENING HERE?!?!
...
Everything aside, I thought I'd take a swing at making a self-insertion Planeswalker card for a new group I joined. I know there's bound to be some problems with it, and I will consider every amount of feedback that I get from players.
Art is copyright to
Steveman
Magic the Gathering is copyright to Wizards of the Coast
Sigma is copyright to
Sigmanonymous
...
Everything aside, I thought I'd take a swing at making a self-insertion Planeswalker card for a new group I joined. I know there's bound to be some problems with it, and I will consider every amount of feedback that I get from players.
Art is copyright to

Magic the Gathering is copyright to Wizards of the Coast
Sigma is copyright to

Category Artwork (Digital) / Abstract
Species Unspecified / Any
Size 375 x 523px
File Size 39.8 kB
Emblems are traditionally given to "limit-break" level abilities. The creature ability should read something closer to:
Destroy all creatures. Sigma, the Sum of All becomes a legendary Spirit creature with flying, first strike and lifelink. Its power and toughness are each equal to the total power and toughness of creatures destroyed this way.
The creature ability is also a little... wonky. It would be more interesting if you could repeat it, but since the card permanently switches types (as worded) you can't, because it's no longer a planeswalker.
Destroy all creatures. Sigma, the Sum of All becomes a legendary Spirit creature with flying, first strike and lifelink. Its power and toughness are each equal to the total power and toughness of creatures destroyed this way.
The creature ability is also a little... wonky. It would be more interesting if you could repeat it, but since the card permanently switches types (as worded) you can't, because it's no longer a planeswalker.
Did you use Magic Set Editor? Try "[WB]: Regenerate target creature."
I haven't developed an emblem ability for the second ability of a planeswalker before, because planeswalkers don't really do that yet. The "This is in effect for the rest of the game" stigma is part of the appeal of emblems, and given that there are only a handful of effects, e.g., "restart the game", that change it, that advantage is part of how emblems are designed. It's a major reason as to *why* they count for so much.
Even an ability as innocuous as "Creatures you control get +0/+1." can be deadly... if not balanced properly.
I haven't developed an emblem ability for the second ability of a planeswalker before, because planeswalkers don't really do that yet. The "This is in effect for the rest of the game" stigma is part of the appeal of emblems, and given that there are only a handful of effects, e.g., "restart the game", that change it, that advantage is part of how emblems are designed. It's a major reason as to *why* they count for so much.
Even an ability as innocuous as "Creatures you control get +0/+1." can be deadly... if not balanced properly.
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