
I felt like revisiting some of my gaming roots after all the Alan Wake art. So here's something inspired by Myst and Riven.
It was games like that where you played a nameless, faceless, voiceless person who is yanked into the world and who runs around trying to help and fix things that helped develop one of my most popular characters. My mental placeholder character for games like this was Three, and that is partially how I developed her world jumping backstory.
In the Myst series there are little holographic image pools that show journals, maps, messages, and classroom lessons. So I decided to draw Three looking into one of these little holopools and watching the message inside. Maybe she's listening to a message left by Atrus, or the rantings of one of his children or his father.
I don;t know if I have the patience to play games like this anymore, but they will always hold a special place in my heart.
Copic marker and gelpen on 4x6 watercolor board.
It was games like that where you played a nameless, faceless, voiceless person who is yanked into the world and who runs around trying to help and fix things that helped develop one of my most popular characters. My mental placeholder character for games like this was Three, and that is partially how I developed her world jumping backstory.
In the Myst series there are little holographic image pools that show journals, maps, messages, and classroom lessons. So I decided to draw Three looking into one of these little holopools and watching the message inside. Maybe she's listening to a message left by Atrus, or the rantings of one of his children or his father.
I don;t know if I have the patience to play games like this anymore, but they will always hold a special place in my heart.
Copic marker and gelpen on 4x6 watercolor board.
Category Artwork (Traditional) / General Furry Art
Species Housecat
Size 755 x 500px
File Size 417.5 kB
Oh, yes! I loved that game! Still want another copy of it. *Looks to either side, still having a working, original playstation* One of our neighbors stole it...and, well, I've been trying to get that back for years. *Eyes the main badguy* I so didn't like the fact he converted those cute frogs into a substance for smoking...*Shivers*
Oh, yeah, the ... penguin bird things... You could say that for both Riven and Myst, really. For the years they were released, they were on the cutting edge.
Apparently you can summon the wahrk again and again until it gets pissed and rams the window. I... Did not summon the wahrk more than once.
Apparently you can summon the wahrk again and again until it gets pissed and rams the window. I... Did not summon the wahrk more than once.
Love the glowy blue lighting in this one. Too bad the shiny blue of the pool doesn't show up so well in the scan.
I've always loved the Myst games because there's something pure and beautiful about wandering around alone in such rich and vibrant worlds. These games always evoked my sense of wonder, and that feeling hasn't diminished one bit in the many years since. There's just something about these small, self-contained pocket worlds that feels so...cozy and marvelous.
Though I doubt Three might feel that way, especially given that getting sucked into other worlds with no way of returning is such a common annoyance by now. And while Myst and Riven aren't places that are out to kill her the moment she arrives, given the personalities of some of the main characters, her journeys into these worlds will be a slow realization that she's trapped in one elaborate insane asylum, and the inmates are running the show. Especially Gehn, he's actually quite a frightening villain when you think about it.
I've always loved the Myst games because there's something pure and beautiful about wandering around alone in such rich and vibrant worlds. These games always evoked my sense of wonder, and that feeling hasn't diminished one bit in the many years since. There's just something about these small, self-contained pocket worlds that feels so...cozy and marvelous.
Though I doubt Three might feel that way, especially given that getting sucked into other worlds with no way of returning is such a common annoyance by now. And while Myst and Riven aren't places that are out to kill her the moment she arrives, given the personalities of some of the main characters, her journeys into these worlds will be a slow realization that she's trapped in one elaborate insane asylum, and the inmates are running the show. Especially Gehn, he's actually quite a frightening villain when you think about it.
She hated Gehn and pitied Atrus, Catherine, and their children. It was easy to imagine her clambering through tunnels and up ladders and banging her head on devices as I played along. There's one point in Riven where you can knock on someone's door and they peek out at you. I could almost see her spending hours at that door trying to lure someone to come out and talk to her. I also imagined her rage and finding the school where the children were forcibly 'educated' by Gehn and Ghen's masquerade as a god. (She probably danced a little when Gehn ended up trapped in that book.) Although through it all the only thing she really wasn't happy about was getting darted in the ass by the Moiety ;)
I find her thoughts to be very no nonsense when I play these games. She's there obviously for a reason and sets herself to it. The fact that these games have moral choices in their own ways makes it all the better. Help where you can, save the people that can be saved, deal with the things that are dangerous. When you encounter so many alien civilizations and ways of thinking, one's definition of insane and sane shift a little to 'Dangerous' and 'Not so dangerous".
I find her thoughts to be very no nonsense when I play these games. She's there obviously for a reason and sets herself to it. The fact that these games have moral choices in their own ways makes it all the better. Help where you can, save the people that can be saved, deal with the things that are dangerous. When you encounter so many alien civilizations and ways of thinking, one's definition of insane and sane shift a little to 'Dangerous' and 'Not so dangerous".
Their children? Sirrus and Achenar? I dunno if 'pity' would be my first term to describe them. Those guys, they... Man, I don't even know where to start with them. I'm hearing about a character apparently named after a number, so there's obviously something I don't get here, but those guys were... Kind of disturbed.
Rule One of playing a Myst game:
TAKE NOTES.
Seriously. It's impossible to beat these things unless you write things down or have a perfect memory. Even with the camera in the fourth game, you need to keep jotting stuff down because not everything important can be photographed.
('Course, that's also the game with that damn lemur/monkey puzzle... *shudders* never, ever again... ye gods, I hated that one.)
TAKE NOTES.
Seriously. It's impossible to beat these things unless you write things down or have a perfect memory. Even with the camera in the fourth game, you need to keep jotting stuff down because not everything important can be photographed.
('Course, that's also the game with that damn lemur/monkey puzzle... *shudders* never, ever again... ye gods, I hated that one.)
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