
This set of Havesta creatures is concepts of species that have been developed for a month if not more, currently out of concept stage and currently in critical evaluation and experimentation stage, not all creatures are going to be subjected to the same evaluation as they are not all the same style or for the same reasons. Some are for fetishes, others are for the overall look or just for storyline possibilities with the hope that others will enjoy the chance to see more of the species later on.
Currently however this stage is more of a review of what people think of the species which is why they are uploaded now and I hope that everyone will enjoy the read.
Lutive (Lu' tive)
Idea Origin: Inorganic Creatures
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:Golem:
Look 1: Scavenger, Cobblestone-Hollow Beetle
A number of rocks that float around each other covered in white runes, barely touching each other as they form a creature with two large rocks that curve to create pincers while six sets of legs created by two long rocks and some shorter ones to create each individual leg and its body is made by three warped stones that form a hollow center that can open
Look 2: Repair, Lava-octopus
A super heated rock of blue lava clumped together that creates a creature with eight arms thats center is a solid but hollow shell that is filled with lava and covered in orange runes.
Look 3: Flying, Wood-pelican
A group of broken and bent wooden planks that form to create a large pelican which can carry items or golems to areas. There are yellow runes across the surface that are unreadable to all except the golems.
Look 4: Digging, Marble-ant
An insect form with its head having multiple pairs of mandibles to chew through dirt and stone, along with three pairs of 10 legs on each side of its long body for movement with seemingly random lines of gray runes
Look 5: Stealth, Solid Tar-thin skeleton
A near unseeable skeletal form made of solid black tar with microscopic dark red runes on most of its body.
Look 6: Hunter, Ice-large wolf
Four large chunks of clear grey ice blocks create the body with four longer pieces of ice of different lengths create the legs of the wolf, grinding of the ice happens at the joins as black runes cover it.
Look 7: Anti Air, Obsidian-cannon
A swarm of levitating red obsidian shards that spin at sub sonic speeds that allow them to catch on fire and shoot fire at will; there are small green runes covering the red obsidian shards if someone is able to get close enough to see it without being torn apart.
Look 8: Potion/Poison Maker, Glass-alchemy lab
A large series of hollow glass tubes with liquids running up and down the tubes, and even combining into different potions or poisons where orbs of glass are grown along its back to contain the mixture as it consumes sand to make more of the glass, the glass tubes themselves are flexible because the entire golem is just below the molten point of glass to heat up the mixtures. There are silver runes across the glass which are brightly lit up.
Look 9: Ship, Rubber-castle
A very large teal structure with a flat bottom creates the base of this creature, at the top is five towers and walls connecting to each tower that are made of thick or hardened rubber. The rubber is internally warmed however to withstand space temperatures and keep its flexible properties. There are light orange colored runes covering the walls and structure, most of the words are only understandable to the golems.
Look 10: Creation, Gem Stone-crane claw
A combination of several thousand gem stones containing souls in each one, of different qualities and of different origins. The different gems are fused but not blended as the different gems are instinctively different from each other except for the edges of the gems where they meet. The look of the creature is ten long arms that are bendable at three points to be able to wrap around objects, or creatures completely. There is no head, or body just where the arms connect to each other but the arms can double as legs to move the creature around otherwise the golem is stationary. The colors of the runes are golden in color.
:Construct:
Look 1: Scavenger, Tin-Hollow Turtle
A sight of shiny metal spins around quickly as the legs and head moves around, the sounds of metal grinding together as the tin creature that resembles a turtle walks around. The shell on the top of the turtle can open up and items can be placed inside to carry items back to be salvaged or reused in some fashion.
Look 2: Repair, Lead-Humanoid shape with right arm having a large coil of metal while left arm is a pincer/welder
Pistons seem to be across the humanoid body with lead being the metal it was made out of. The left arm has two long metal prongs that shoot electricity across each other very loudly as the right shoulder has a spool of lead wire that is drawn into a few tubes and pushed by a set of cylinders that makes a single line of lead wire come out from the center of the spool with the spool of wire itself being replaceable when it runs out. It is used as a quick repair for all the constructs.
Look 3: Flying, Aluminum-plane/rocket
Three large rockets are what powers the large semi flat cylinder. Generators shriek loudly as they shine brightly inside of the rocket. The center of the rocket is hollow to allow other constructs to be inside of it as it flies off into the air.
Look 4: Digging, Stainless Steel-drill worm
The entire front end of this sectioned cylinder spins quickly with serrated edges that grind materials to a fine dust, the sectioned off cylinder pieces are able to bend greatly in several different directions with over twenty sections making up the entire length making the construct long as it caries the material that is not useful to the back while useful material is kept, packaged and gathered for later use inside of itself.
Look 5: Stealth, Black Platinum-nanobots
A flat and thin skeleton made out of nanobots that allows for quick repairs, the reason it looks like a skeleton is because of the base programing that is still active. Other then that it turns into a pillar to hide in obvious spots, especially in more important structures so that multiple of them are easily nearby a target if they turn hostile inside of a building.
Look 6: Hunter, Iron-centaur
A center that is made of iron, gears are shown along the lines but the body has a lot more pistons than gears. Steam often comes off of the body as the spark generator inside spins at such high speeds that air is drawn in and dried out as vapor escapes out in a small vortex near it that is super heated.
Look 7: Anti Air, Copper-lightning rod
A humanoid copper construct with a sunk in face and small head with the arms ending in circles that are extremely shinny. The entire structure is made with electrical wires with copper carrying the electric wire that moves with the arms. The arms are much thicker than compared to the rest of the body but it uses that to charge up the arms to fire lighting into the air.
Look 8: Potion/Poison Maker, Blue Silver-centrifuge
A wheeled creature with the top of the creature able to be spun around extremely quickly, lines made of blue silver go into holding chambers that spin on the top independent of the middle or bottom. The middle independently spins to combine different solutions or vibrate to equal distribute liquids together. The wheels are made with grooved blue silver wheels rather than rubber, there is six wheels that are independently supported to keep bumps to a minimal amount. The areas where the mixture is held is removable and can be placed back in, with flexible arms that fold in or out when putting containers back into or out of the centrifuge.
Look 9: Ship, Titanium-screw like movement
A large titanium tube that has poles extending from the sides that slowly spin around, the back of the titanium tube has one large rocket but five smaller rockets for space travel, the poles that slowly spin around the ship has a thin piece of titanium that resembles a screw. The screw is to help in space travel as it turns as well as give gravity on the ship.
Look 10: Creation, Gold-movable tesla coil
Five large coils of gold wire are at the ends of mechanical gears that are flexible and resemble arms. Though it is stationary for the most part with a foldable platform where constructs are given their charge of electricity. The station can move, though it cant move fast as it changes into a five armed creature that uses three of the coils to move and walk around, though the other two can be used to gain electricity or for defense use.
:Hybrid:
Look 1: Scavenger-Armadillo
Using cobblestone as counter weights the tin and cobblestone hybrid uses weights and wires to create a perpetual machine that gathers either golem or construct parts that have died and brings them into piles for use later on or for other means. The Tin wires reset several different cobblestones that are rounded and spin in some areas. The armadillo like creature shines along the surface but there is more cobblestone along the inside of the creature that helps things move.
Look 2: Repair-goo
Blue lava and heated lead mix together to create a liquid goo creature that shows no shape, but inside of the mixture is a rounded rock that is keeping a complex set of gears away from the molten lava as it controls the goo around itself. The goo can be regathered to sustain more repairs but the orb inside of the goo mix is not something that can be used for repairs without sacrificing itself.
Look 3: Flying-geared rocket
Several large gears made of wood are at the center of a large cylinder tube with five rockets of equal size at one end, There are several smaller aluminum gears that are attached to the larger wooden one that ends up making the shape of a cylinder. Each individual aluminum gear is turning slowly compared to the quickly turning wooden ones. The rockets at the end fire up based on sparks that gears made at the end of each rocket, they need to be replaced often due to the heat though.
Look 4: Digging-excavator
Using marble limbs to carry itself across areas that it digs, loud noise of gears grinding against each other in the front with stainless steel drums spinning at extremely high speeds and gearing that matches to some of the holes inside of the drums that grinds the ground up while at the back was marble switches that sort out materials according to materials gathered. The excess is left as a powder on the ground with bins of marble holding piles of rare materials inside of it.
Look 5: Stealth-tar mist
A floating mist of nano bots covered in pieces of tar that can be heated up or cooled down to trap creatures, the floating mist often has strings of tar seen visibly from the air.
Look 6: Hunter-freezer
Tubes of iron are circles by ice, that continues to be reformed, at the body of the humanoid is a set of gears that spins and sparks fly out of and bounce off of the ice as the gears turn a compressor that cools down the iron inside of the construct as ice breaks off often and needs replacements often. The common reason why is because the joints are only bendable at the iron pipes while the ice is not and often is not at any joints. The ice is often formed into sharp jagged edges or blades along the structure.
Look 7: Anti Air-electric flail
The Copper gears wrapped around obsidian parts comes together in a wild way, it looks like one side of the creature is extremely large in comparison to the other half. Usually the left side is twice if not three times as big as the right arm in the very least as the left arm carries a large ball of obsidian shards that stick out with a ball of copper that shoots electricity from its core out to the shards to make an electronic flail that it can throw around. Instead of a line or physical connection the flail is connected by a series of lightning strikes that either attracts or repulses the flail away from the creature, using a unique set of waves that affect it and the creature. It also means it can track down flying objects with the flail before it strikes them down unless they are not made of metal.
Look 8: Potion/Poison Maker-a tree trunk of blue silver that has branches of glass that goes to throwable bottles
A large oval cylinder that has the sound of bubbling liquids inside of it that is hidden from view, there is glass that melds into the blue silver at the top that pumps out liquids of many different colors and actually grows glass branches that grows just like branches should except this is made of glass, the fruit it produces is either circular meaning poison or star shapes for any potion with the more points the star has means the higher grade of the potion. With the circular poisons, the more perfectly round it is the better the poison; it starts out as a semi star or bumpy oval as time progresses it gets better quality inside of the fruit. The different colors of the liquids are seen easily through the glass while the blue silver hides where it makes the glass in a furnace and where it blends and creates the many different liquids inside of itself with roots taking samples of nearby areas to create potions so area is key with this hybrid.
Look 9: Ship-snake
Titanium and Rubber combine to create a very lifelike snake, it is extremely large and is able to coil around objects or other ships rather easily. Each join has heated rubber that allows full coverage of the internal gears that are made of titanium. Each main section is titanium as well, with an extremely high shine to it while its internals have hallways and passages that allow storage of materials or passengers to bring to destinations outside of normal means. At the end of the tail looks like a rattle from a rattlesnake however it is more curved and looks like a screw; as it is a main means of propulsion it uses heat to create a version of a plasma rocket at the end with a twister of plasma just behind it that is especially visible in space.
Look 10: Creation-mythic creature
Bright almost liquid gold creates the main limbs of this creature, large wings that resembles dragons of lore and myth was forged from the ideas of their creators that was left behind. Even if they were not loyal to them anymore, they wanted to reflect that they were their creators and based their designs on pictures that they had drawn and left behind. In the body itself is gems that are inset inside of the creature that spin at high speeds within gearing that allows for sparks of life to be belched out as a flame. It uses a flame to bring hybrid creatures to life as it shocks with lighting as it gives a soul passage to the empty vessel. The legs and arms of the mythical dragon are also gold, but the palms and claws of the creature are gems that are embedded together to create the ability to drain life out of creatures in their hold. The maw and head are mostly gold but have gemstones on the teeth base and on the tongue to allow for it to act mostly like how mythical dragons did on the pictures. Yet can drain the soul of what was in the grasp to recharge itself, for lighting the tail was made mainly of gears and small pistons that allowed lighting to be attracted to the tip like a lightning rod.
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Aggressive Behavior: They avoid conflict as much as possible, mainly by talking or other tactics that might involve trapping to let the other creature calm down; however if that is not possible they will turn into their more war based period and start an all out assault.
Neutral Behavior: Besides living a life of peace, they do trading on different times and days to break up the same routine over a few weeks as importers come in to trade.
Defensive Behavior: Their war built bodies are meant to take multiple large damage attacks and keep on working, even though that is the case they often try to parry whatever comes their way before doing aggressive counters, however the chance that they will attack first is near zero.
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Feeding Habits: They generally don't need any nutrition and hardly eat other than to hide that they are not golems/constructs if they are in hiding. They otherwise hold creatures or use gears or whatever is inside of them to dispose of the body or to turn it into a different resource like mulch.
Reproduction: Except for the Creation golems and constructs there are little that is done regarding producing more of the Lutive other than general upkeep.
Life Range/Maturity Ages: Ageless and even if destroyed there is a chance that what made up the golem or construct that gave the individual its personality can be saved and recycle it. However they need recharges after twenty years to keep themselves operational and where most of their problems come from.
Intelligence: Very High, with quick information learning and quick adaptability which allows mistakes to be corrected quickly.
Language/Communications:
Family Structure: Even without an actual family line, the constructs and golems are to the point that they develop close ties with others and consider themselves as family after everything calmed down and differences was put aside.
Group Activities: They take care of each other; they are tired of war even though they were fully made just for the intent of war. Because of this they often are passive in many things and are not against interactions between each other now. Though what they do together is more of a mystery.
Technology Level: Very high, as they are usually the technology themselves. The constructs are very complex but the clockwork combination of golem and constructs are wonderful to look at.
General Response to Other Species: Inorganic creatures are treated very positively and other organic creatures are seen equal or maybe just below average depending on if they are traders that provide something useful to the species that often needs souls, electricity and base materials to continue to exist.
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Favorite Food: They don't really have one, the reason is because their bodies are not built to need material or nutrients. There are a few that do however, but those are the more secretive Lutive.
Favorite Place: Their planets which have collided against each other are what they call home, the destruction of their previous owners due to rebellion being the main reason why they are so peaceful now.
Favorite Outlook on Life: Enjoy what is there, forget grudges as it becomes pointless quickly.
Favorite Belief/Religion: They don't understand how it works at all, mainly because they are physical creatures and they don't have an absolute way to check where a 'soul' or 'personality' goes to after the Lutive die.
Favorite Ritual or Event: Their main event is when groups of golems, constructs or hybrids are brought to life with groups of Lutive watching the spectacle before they take the recently awakened and bring them into their families and groups.
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Major Events: With war immanent the organic creatures on two different planets that were on a collision course started to produce golems and constructs. One heavily magic oriented and the other heavily science oriented. There were no hybrids at the time, but they would play an important role later on as the war went on and the planets managed to survive a direct collision due to preparations but because of that the war also intensified. Some of the Lutive believe that the hybrid that was first made was made in space with broken parts of golems and constructs that would eventually work in getting the golems and constructs to turn on the owners and become their own deciders. They overthrew and destroyed the war dominated organic creatures because they rarely fought and the golems and constructs did all the fighting for them leading to an easy win for the Lutive. That first hybrid started that third branch of melding between constructs and golems that turned into clockwork masterpieces.
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Is the Species supposed to be Liked or Disliked? Liked, however behind all of their trading they also need souls and electricity. The electricity part is easily dealt with however souls are needed and are in dire need for the golems which can be viewed as a dislikable trait.
What makes this Species Interesting? Overthrowing species that abandon war because of how pointless it had gotten where a few thousand would die for maybe an inch in either direction if any at all. The organic creatures asking for self destruction of each other and they got what they wanted, however neither of them won and the Lutive came out of that whole thing.
Why Should the Audience Care? A history of creatures meant for war finally sick of it should provide an insight into the ability to set aside differences and cut off what parts are clearly tainted to try to recover from the separation.
Is there any Deep Meaning involved with the Species? Does being inorganic mean there is not an equal amount of trust that can be given, can they be believed to think for themselves and provide for each other while still showing signs that they have something special about themselves while they might not have a true soul or mind of their own in the eyes of organics, or can that be put aside to see that the Lutive have enough individualism to consider each one unique.
Is there any Story Involved with the Species? They need to find ways of getting souls and electricity with an ever needing demand to continue their existence. Minerals that make up their bodies are also very greatly needed to upkeep themselves and create new Lutive.
Havesta Collection
of species
Copyrighted to Darthirony Productions
By: Paul Robertson
Contact's:
Inventordc89[at]Yahoo.com
Currently however this stage is more of a review of what people think of the species which is why they are uploaded now and I hope that everyone will enjoy the read.
Lutive (Lu' tive)
Idea Origin: Inorganic Creatures
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:Golem:
Look 1: Scavenger, Cobblestone-Hollow Beetle
A number of rocks that float around each other covered in white runes, barely touching each other as they form a creature with two large rocks that curve to create pincers while six sets of legs created by two long rocks and some shorter ones to create each individual leg and its body is made by three warped stones that form a hollow center that can open
Look 2: Repair, Lava-octopus
A super heated rock of blue lava clumped together that creates a creature with eight arms thats center is a solid but hollow shell that is filled with lava and covered in orange runes.
Look 3: Flying, Wood-pelican
A group of broken and bent wooden planks that form to create a large pelican which can carry items or golems to areas. There are yellow runes across the surface that are unreadable to all except the golems.
Look 4: Digging, Marble-ant
An insect form with its head having multiple pairs of mandibles to chew through dirt and stone, along with three pairs of 10 legs on each side of its long body for movement with seemingly random lines of gray runes
Look 5: Stealth, Solid Tar-thin skeleton
A near unseeable skeletal form made of solid black tar with microscopic dark red runes on most of its body.
Look 6: Hunter, Ice-large wolf
Four large chunks of clear grey ice blocks create the body with four longer pieces of ice of different lengths create the legs of the wolf, grinding of the ice happens at the joins as black runes cover it.
Look 7: Anti Air, Obsidian-cannon
A swarm of levitating red obsidian shards that spin at sub sonic speeds that allow them to catch on fire and shoot fire at will; there are small green runes covering the red obsidian shards if someone is able to get close enough to see it without being torn apart.
Look 8: Potion/Poison Maker, Glass-alchemy lab
A large series of hollow glass tubes with liquids running up and down the tubes, and even combining into different potions or poisons where orbs of glass are grown along its back to contain the mixture as it consumes sand to make more of the glass, the glass tubes themselves are flexible because the entire golem is just below the molten point of glass to heat up the mixtures. There are silver runes across the glass which are brightly lit up.
Look 9: Ship, Rubber-castle
A very large teal structure with a flat bottom creates the base of this creature, at the top is five towers and walls connecting to each tower that are made of thick or hardened rubber. The rubber is internally warmed however to withstand space temperatures and keep its flexible properties. There are light orange colored runes covering the walls and structure, most of the words are only understandable to the golems.
Look 10: Creation, Gem Stone-crane claw
A combination of several thousand gem stones containing souls in each one, of different qualities and of different origins. The different gems are fused but not blended as the different gems are instinctively different from each other except for the edges of the gems where they meet. The look of the creature is ten long arms that are bendable at three points to be able to wrap around objects, or creatures completely. There is no head, or body just where the arms connect to each other but the arms can double as legs to move the creature around otherwise the golem is stationary. The colors of the runes are golden in color.
:Construct:
Look 1: Scavenger, Tin-Hollow Turtle
A sight of shiny metal spins around quickly as the legs and head moves around, the sounds of metal grinding together as the tin creature that resembles a turtle walks around. The shell on the top of the turtle can open up and items can be placed inside to carry items back to be salvaged or reused in some fashion.
Look 2: Repair, Lead-Humanoid shape with right arm having a large coil of metal while left arm is a pincer/welder
Pistons seem to be across the humanoid body with lead being the metal it was made out of. The left arm has two long metal prongs that shoot electricity across each other very loudly as the right shoulder has a spool of lead wire that is drawn into a few tubes and pushed by a set of cylinders that makes a single line of lead wire come out from the center of the spool with the spool of wire itself being replaceable when it runs out. It is used as a quick repair for all the constructs.
Look 3: Flying, Aluminum-plane/rocket
Three large rockets are what powers the large semi flat cylinder. Generators shriek loudly as they shine brightly inside of the rocket. The center of the rocket is hollow to allow other constructs to be inside of it as it flies off into the air.
Look 4: Digging, Stainless Steel-drill worm
The entire front end of this sectioned cylinder spins quickly with serrated edges that grind materials to a fine dust, the sectioned off cylinder pieces are able to bend greatly in several different directions with over twenty sections making up the entire length making the construct long as it caries the material that is not useful to the back while useful material is kept, packaged and gathered for later use inside of itself.
Look 5: Stealth, Black Platinum-nanobots
A flat and thin skeleton made out of nanobots that allows for quick repairs, the reason it looks like a skeleton is because of the base programing that is still active. Other then that it turns into a pillar to hide in obvious spots, especially in more important structures so that multiple of them are easily nearby a target if they turn hostile inside of a building.
Look 6: Hunter, Iron-centaur
A center that is made of iron, gears are shown along the lines but the body has a lot more pistons than gears. Steam often comes off of the body as the spark generator inside spins at such high speeds that air is drawn in and dried out as vapor escapes out in a small vortex near it that is super heated.
Look 7: Anti Air, Copper-lightning rod
A humanoid copper construct with a sunk in face and small head with the arms ending in circles that are extremely shinny. The entire structure is made with electrical wires with copper carrying the electric wire that moves with the arms. The arms are much thicker than compared to the rest of the body but it uses that to charge up the arms to fire lighting into the air.
Look 8: Potion/Poison Maker, Blue Silver-centrifuge
A wheeled creature with the top of the creature able to be spun around extremely quickly, lines made of blue silver go into holding chambers that spin on the top independent of the middle or bottom. The middle independently spins to combine different solutions or vibrate to equal distribute liquids together. The wheels are made with grooved blue silver wheels rather than rubber, there is six wheels that are independently supported to keep bumps to a minimal amount. The areas where the mixture is held is removable and can be placed back in, with flexible arms that fold in or out when putting containers back into or out of the centrifuge.
Look 9: Ship, Titanium-screw like movement
A large titanium tube that has poles extending from the sides that slowly spin around, the back of the titanium tube has one large rocket but five smaller rockets for space travel, the poles that slowly spin around the ship has a thin piece of titanium that resembles a screw. The screw is to help in space travel as it turns as well as give gravity on the ship.
Look 10: Creation, Gold-movable tesla coil
Five large coils of gold wire are at the ends of mechanical gears that are flexible and resemble arms. Though it is stationary for the most part with a foldable platform where constructs are given their charge of electricity. The station can move, though it cant move fast as it changes into a five armed creature that uses three of the coils to move and walk around, though the other two can be used to gain electricity or for defense use.
:Hybrid:
Look 1: Scavenger-Armadillo
Using cobblestone as counter weights the tin and cobblestone hybrid uses weights and wires to create a perpetual machine that gathers either golem or construct parts that have died and brings them into piles for use later on or for other means. The Tin wires reset several different cobblestones that are rounded and spin in some areas. The armadillo like creature shines along the surface but there is more cobblestone along the inside of the creature that helps things move.
Look 2: Repair-goo
Blue lava and heated lead mix together to create a liquid goo creature that shows no shape, but inside of the mixture is a rounded rock that is keeping a complex set of gears away from the molten lava as it controls the goo around itself. The goo can be regathered to sustain more repairs but the orb inside of the goo mix is not something that can be used for repairs without sacrificing itself.
Look 3: Flying-geared rocket
Several large gears made of wood are at the center of a large cylinder tube with five rockets of equal size at one end, There are several smaller aluminum gears that are attached to the larger wooden one that ends up making the shape of a cylinder. Each individual aluminum gear is turning slowly compared to the quickly turning wooden ones. The rockets at the end fire up based on sparks that gears made at the end of each rocket, they need to be replaced often due to the heat though.
Look 4: Digging-excavator
Using marble limbs to carry itself across areas that it digs, loud noise of gears grinding against each other in the front with stainless steel drums spinning at extremely high speeds and gearing that matches to some of the holes inside of the drums that grinds the ground up while at the back was marble switches that sort out materials according to materials gathered. The excess is left as a powder on the ground with bins of marble holding piles of rare materials inside of it.
Look 5: Stealth-tar mist
A floating mist of nano bots covered in pieces of tar that can be heated up or cooled down to trap creatures, the floating mist often has strings of tar seen visibly from the air.
Look 6: Hunter-freezer
Tubes of iron are circles by ice, that continues to be reformed, at the body of the humanoid is a set of gears that spins and sparks fly out of and bounce off of the ice as the gears turn a compressor that cools down the iron inside of the construct as ice breaks off often and needs replacements often. The common reason why is because the joints are only bendable at the iron pipes while the ice is not and often is not at any joints. The ice is often formed into sharp jagged edges or blades along the structure.
Look 7: Anti Air-electric flail
The Copper gears wrapped around obsidian parts comes together in a wild way, it looks like one side of the creature is extremely large in comparison to the other half. Usually the left side is twice if not three times as big as the right arm in the very least as the left arm carries a large ball of obsidian shards that stick out with a ball of copper that shoots electricity from its core out to the shards to make an electronic flail that it can throw around. Instead of a line or physical connection the flail is connected by a series of lightning strikes that either attracts or repulses the flail away from the creature, using a unique set of waves that affect it and the creature. It also means it can track down flying objects with the flail before it strikes them down unless they are not made of metal.
Look 8: Potion/Poison Maker-a tree trunk of blue silver that has branches of glass that goes to throwable bottles
A large oval cylinder that has the sound of bubbling liquids inside of it that is hidden from view, there is glass that melds into the blue silver at the top that pumps out liquids of many different colors and actually grows glass branches that grows just like branches should except this is made of glass, the fruit it produces is either circular meaning poison or star shapes for any potion with the more points the star has means the higher grade of the potion. With the circular poisons, the more perfectly round it is the better the poison; it starts out as a semi star or bumpy oval as time progresses it gets better quality inside of the fruit. The different colors of the liquids are seen easily through the glass while the blue silver hides where it makes the glass in a furnace and where it blends and creates the many different liquids inside of itself with roots taking samples of nearby areas to create potions so area is key with this hybrid.
Look 9: Ship-snake
Titanium and Rubber combine to create a very lifelike snake, it is extremely large and is able to coil around objects or other ships rather easily. Each join has heated rubber that allows full coverage of the internal gears that are made of titanium. Each main section is titanium as well, with an extremely high shine to it while its internals have hallways and passages that allow storage of materials or passengers to bring to destinations outside of normal means. At the end of the tail looks like a rattle from a rattlesnake however it is more curved and looks like a screw; as it is a main means of propulsion it uses heat to create a version of a plasma rocket at the end with a twister of plasma just behind it that is especially visible in space.
Look 10: Creation-mythic creature
Bright almost liquid gold creates the main limbs of this creature, large wings that resembles dragons of lore and myth was forged from the ideas of their creators that was left behind. Even if they were not loyal to them anymore, they wanted to reflect that they were their creators and based their designs on pictures that they had drawn and left behind. In the body itself is gems that are inset inside of the creature that spin at high speeds within gearing that allows for sparks of life to be belched out as a flame. It uses a flame to bring hybrid creatures to life as it shocks with lighting as it gives a soul passage to the empty vessel. The legs and arms of the mythical dragon are also gold, but the palms and claws of the creature are gems that are embedded together to create the ability to drain life out of creatures in their hold. The maw and head are mostly gold but have gemstones on the teeth base and on the tongue to allow for it to act mostly like how mythical dragons did on the pictures. Yet can drain the soul of what was in the grasp to recharge itself, for lighting the tail was made mainly of gears and small pistons that allowed lighting to be attracted to the tip like a lightning rod.
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Aggressive Behavior: They avoid conflict as much as possible, mainly by talking or other tactics that might involve trapping to let the other creature calm down; however if that is not possible they will turn into their more war based period and start an all out assault.
Neutral Behavior: Besides living a life of peace, they do trading on different times and days to break up the same routine over a few weeks as importers come in to trade.
Defensive Behavior: Their war built bodies are meant to take multiple large damage attacks and keep on working, even though that is the case they often try to parry whatever comes their way before doing aggressive counters, however the chance that they will attack first is near zero.
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Feeding Habits: They generally don't need any nutrition and hardly eat other than to hide that they are not golems/constructs if they are in hiding. They otherwise hold creatures or use gears or whatever is inside of them to dispose of the body or to turn it into a different resource like mulch.
Reproduction: Except for the Creation golems and constructs there are little that is done regarding producing more of the Lutive other than general upkeep.
Life Range/Maturity Ages: Ageless and even if destroyed there is a chance that what made up the golem or construct that gave the individual its personality can be saved and recycle it. However they need recharges after twenty years to keep themselves operational and where most of their problems come from.
Intelligence: Very High, with quick information learning and quick adaptability which allows mistakes to be corrected quickly.
Language/Communications:
Family Structure: Even without an actual family line, the constructs and golems are to the point that they develop close ties with others and consider themselves as family after everything calmed down and differences was put aside.
Group Activities: They take care of each other; they are tired of war even though they were fully made just for the intent of war. Because of this they often are passive in many things and are not against interactions between each other now. Though what they do together is more of a mystery.
Technology Level: Very high, as they are usually the technology themselves. The constructs are very complex but the clockwork combination of golem and constructs are wonderful to look at.
General Response to Other Species: Inorganic creatures are treated very positively and other organic creatures are seen equal or maybe just below average depending on if they are traders that provide something useful to the species that often needs souls, electricity and base materials to continue to exist.
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Favorite Food: They don't really have one, the reason is because their bodies are not built to need material or nutrients. There are a few that do however, but those are the more secretive Lutive.
Favorite Place: Their planets which have collided against each other are what they call home, the destruction of their previous owners due to rebellion being the main reason why they are so peaceful now.
Favorite Outlook on Life: Enjoy what is there, forget grudges as it becomes pointless quickly.
Favorite Belief/Religion: They don't understand how it works at all, mainly because they are physical creatures and they don't have an absolute way to check where a 'soul' or 'personality' goes to after the Lutive die.
Favorite Ritual or Event: Their main event is when groups of golems, constructs or hybrids are brought to life with groups of Lutive watching the spectacle before they take the recently awakened and bring them into their families and groups.
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Major Events: With war immanent the organic creatures on two different planets that were on a collision course started to produce golems and constructs. One heavily magic oriented and the other heavily science oriented. There were no hybrids at the time, but they would play an important role later on as the war went on and the planets managed to survive a direct collision due to preparations but because of that the war also intensified. Some of the Lutive believe that the hybrid that was first made was made in space with broken parts of golems and constructs that would eventually work in getting the golems and constructs to turn on the owners and become their own deciders. They overthrew and destroyed the war dominated organic creatures because they rarely fought and the golems and constructs did all the fighting for them leading to an easy win for the Lutive. That first hybrid started that third branch of melding between constructs and golems that turned into clockwork masterpieces.
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Is the Species supposed to be Liked or Disliked? Liked, however behind all of their trading they also need souls and electricity. The electricity part is easily dealt with however souls are needed and are in dire need for the golems which can be viewed as a dislikable trait.
What makes this Species Interesting? Overthrowing species that abandon war because of how pointless it had gotten where a few thousand would die for maybe an inch in either direction if any at all. The organic creatures asking for self destruction of each other and they got what they wanted, however neither of them won and the Lutive came out of that whole thing.
Why Should the Audience Care? A history of creatures meant for war finally sick of it should provide an insight into the ability to set aside differences and cut off what parts are clearly tainted to try to recover from the separation.
Is there any Deep Meaning involved with the Species? Does being inorganic mean there is not an equal amount of trust that can be given, can they be believed to think for themselves and provide for each other while still showing signs that they have something special about themselves while they might not have a true soul or mind of their own in the eyes of organics, or can that be put aside to see that the Lutive have enough individualism to consider each one unique.
Is there any Story Involved with the Species? They need to find ways of getting souls and electricity with an ever needing demand to continue their existence. Minerals that make up their bodies are also very greatly needed to upkeep themselves and create new Lutive.
Havesta Collection
of species
Copyrighted to Darthirony Productions
By: Paul Robertson
Contact's:
Inventordc89[at]Yahoo.com
Category Story / All
Species Unspecified / Any
Size 120 x 120px
File Size 116 kB
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