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Ahh! Much Better! ^.^
And so begins the tale of Princess Sefra Moonblossom of the Lunarian Empire, founded within the Capital City of Lunaria in the year... uhh, 3000BC? I think? We really should be writing these dates down...
Oh, we haven’t researched Writing or Calendar yet? Well I guess that explains it. Okay, then we should probably see about researching Writing and Calendar, those are kind of important. Come on people, let’s get to work, we’ve got a whole new world to rule!
(Best thing about drawing Sefra in a dress? I don’t have to draw the fucking legs... XD)
And so begins the tale of Princess Sefra Moonblossom of the Lunarian Empire, founded within the Capital City of Lunaria in the year... uhh, 3000BC? I think? We really should be writing these dates down...
Oh, we haven’t researched Writing or Calendar yet? Well I guess that explains it. Okay, then we should probably see about researching Writing and Calendar, those are kind of important. Come on people, let’s get to work, we’ve got a whole new world to rule!
(Best thing about drawing Sefra in a dress? I don’t have to draw the fucking legs... XD)
Category Artwork (Digital) / General Furry Art
Species Rabbit / Hare
Size 900 x 600px
File Size 137.9 kB
Listed in Folders
I can sort of give pointers XD but it's one of those things you have to play a few times to figure everything out in. Cause like, it's not all obvious right away, even when you've got the tutorial/guides stuff running...
Usually I just say play a game on settler difficulty however you like just to get the hang of it. Then move up the difficulties until you're up to prince and stay there unless you just want acheivements because the higher difficulties are ridiculous XP You'll eventually kind of clue into most things I think, just by realizing one thing or another as you play through.
Usually I just say play a game on settler difficulty however you like just to get the hang of it. Then move up the difficulties until you're up to prince and stay there unless you just want acheivements because the higher difficulties are ridiculous XP You'll eventually kind of clue into most things I think, just by realizing one thing or another as you play through.
oh wow XD
there are five ways to win...
-Domination: Be the last person in the game to still own their original capital. So you don't have to completely wipe out the other civs, you just have to take their original capitals. You don't have to be the one to capture the capitals though, the other civs can take them too. Just so long as you're the last person to have your original capital, then you win.
-Cultural: Complete five Social Policies through the acquisition of Culture, then build the Utopia Project. For this, you'll want to focus on making buildings that produce culture(Monuments, Temples, Museums, etc), making monuments with Great Artists, and building as many Wonders as you can(especially the ones that give big culture bonuses). You'll probably want to focus on getting the Tradition and Piety social policies(definitely the latter), basically get ones that can boost culture too. The Piety policy that adds half your happiness to culture gain makes getting happiness boosters a good idea too. (Just remember you can't get Rationalism going this route) Also, the more cities you have, the more Social Policies cost to obtain, so you'll want to make fewer cities. Probably only 2-3 if you want to win quickly.
-Science: Be the first to complete the spaceship. You do this by focusing on Science gains to move through the Tech Tree and eventually reach the Apollo Program. Complete the Apollo Program, then research and build the Spaceship Parts. As you build each piece, transport it to your Capital and add it to the spaceship. Once you've added all the pieces, you win. To get more Science, you actually want to have MORE cities, so you can produce more Science. The cost of technologies does not increase based upon the number of cities you have like it does with Culture. Focus on Science Buildings and makes sure to go the Rationalism policy track. Also, Great Scientists and certain Wonders that grant you free techs will speed things along.
-Diplomatic: Build the United Nations and win a Diplomacy vote. Basically get to the point in the tech tree where you can build the United Nations and build it. (Whoever builds it gets 2 votes instead of the normal 1) You'll then want to buy off City-States so they will vote for you. (Because Civs always vote for themselves) City-States always vote for whoever they are Allies with at the time of the vote. So just save up your money and then buy them off right before a vote. XD (Also, if a City-State or another Civ is conquered by someone else [IE- not you] and you capture their capital from the other person, then you can return their city to them, returning them to the game. That City-State and/or Civ will then always vote for you, regardless of how much they like you at the time.)
-Time: Time is a default victory condition set in place in case no one completes any of the other conditions within a certain amount of time. So if none of the previous conditions have been met by the time the year 2050 rolls around, then whoever has the highest Score (which is determined by a variety of factors) at that time wins.
there are five ways to win...
-Domination: Be the last person in the game to still own their original capital. So you don't have to completely wipe out the other civs, you just have to take their original capitals. You don't have to be the one to capture the capitals though, the other civs can take them too. Just so long as you're the last person to have your original capital, then you win.
-Cultural: Complete five Social Policies through the acquisition of Culture, then build the Utopia Project. For this, you'll want to focus on making buildings that produce culture(Monuments, Temples, Museums, etc), making monuments with Great Artists, and building as many Wonders as you can(especially the ones that give big culture bonuses). You'll probably want to focus on getting the Tradition and Piety social policies(definitely the latter), basically get ones that can boost culture too. The Piety policy that adds half your happiness to culture gain makes getting happiness boosters a good idea too. (Just remember you can't get Rationalism going this route) Also, the more cities you have, the more Social Policies cost to obtain, so you'll want to make fewer cities. Probably only 2-3 if you want to win quickly.
-Science: Be the first to complete the spaceship. You do this by focusing on Science gains to move through the Tech Tree and eventually reach the Apollo Program. Complete the Apollo Program, then research and build the Spaceship Parts. As you build each piece, transport it to your Capital and add it to the spaceship. Once you've added all the pieces, you win. To get more Science, you actually want to have MORE cities, so you can produce more Science. The cost of technologies does not increase based upon the number of cities you have like it does with Culture. Focus on Science Buildings and makes sure to go the Rationalism policy track. Also, Great Scientists and certain Wonders that grant you free techs will speed things along.
-Diplomatic: Build the United Nations and win a Diplomacy vote. Basically get to the point in the tech tree where you can build the United Nations and build it. (Whoever builds it gets 2 votes instead of the normal 1) You'll then want to buy off City-States so they will vote for you. (Because Civs always vote for themselves) City-States always vote for whoever they are Allies with at the time of the vote. So just save up your money and then buy them off right before a vote. XD (Also, if a City-State or another Civ is conquered by someone else [IE- not you] and you capture their capital from the other person, then you can return their city to them, returning them to the game. That City-State and/or Civ will then always vote for you, regardless of how much they like you at the time.)
-Time: Time is a default victory condition set in place in case no one completes any of the other conditions within a certain amount of time. So if none of the previous conditions have been met by the time the year 2050 rolls around, then whoever has the highest Score (which is determined by a variety of factors) at that time wins.
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