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Fatty text adventure game 0.43c (old)
This'll be the last time I update this specific submission. I'll be uploading another exact copy of this submission here http://www.furaffinity.net/view/9373803/ to reset the comments/saves to get a new start, but this'll be the last time this specific submission of the game gets updated. Keep that in mind.
This also isn't necessarily a large update, but it did at least add the option to vore some enemies, woooo.
-The version history number represents the version number at the top of the game screen
-If you see a different version number than what's posted at the top of the version history list, then you should refresh the page
0.43c (12/7 2:15 AM)
Redid event randomization slightly so that classes of events can happen at specified rates. Namely, the "leave area" and "item finding" events should happen less often.
Fixed infinite loop with bear devouring.
As always, fixed some typos
Replaced meat monsters in forest with lemon slimes. Removed lemon slimes from hills.
Fudged around with belly size descriptors. Still needs a lot of work, but it's slightly more sensical now.
Fixed bug with vore that required you to have twice as much capacity before successfully devouring something.
Added better generic descriptions when travelling to places.
Fixed the wrong enemy image from showing up in combat.
Fixed getting another attack off if you were defeated in battle.
Removed person from credits because I hadn't actually implemented his submission yet :x
Fixed some typos.
Added lemon slimes to the hills in place of thieves.
Added bee enemies to the hills. There'll be more to them later, but at the moment I just wanted to get them out there.
Added the groundwork for voreable enemies thanks to the work of someone who wishes to remain anonymous. Only some enemies are voreable, namely all animals + thieves/drunks.
Changed fullness representation to be more numerical, much to my chagrin, but it becomes more important to know when very large food items (ie. enemies) are added in.
Fudged with the stackable item receiving code in a hopefully non-noticeable way.
Streamlined how some texts are displayed in a hopefully nonnoticeable way which may save several nanoseconds off of processing time.
Fudged around with how the health/fullness bar colors work.
Color coded temporary stat changes.
Made it so that after you're grappled the enemy makes another attack, so even if you're strong enough to break out of it almost instantly, the attack still at least does something.
Similarly, when you break free from a grapple you also automatically attack your enemy, so that it's harder for you to get "grapple locked" as it were.
Rebalanced the difficulty from escaping some enemies' grapples.
Change milk machine's attacks and location.
The wait button now restores stamina in combat, not that that means much now, but for the future.
Changed stomach descriptor to be based off of fatness and how much you've eaten rather than just being how much you've eaten. Why I didn't just do that from the beginning is a mystery to me.
Changed the math for waist size calculations to more... acurrately reflect fat gains, hopefully.
Updated the very outdated ingame instructions.
Reduced the font size. I think it's better this way, but I'm open to input.
Added a label for how much you weight at all times next to where your level/xp are.
This also isn't necessarily a large update, but it did at least add the option to vore some enemies, woooo.
-The version history number represents the version number at the top of the game screen
-If you see a different version number than what's posted at the top of the version history list, then you should refresh the page
0.43c (12/7 2:15 AM)
Redid event randomization slightly so that classes of events can happen at specified rates. Namely, the "leave area" and "item finding" events should happen less often.
Fixed infinite loop with bear devouring.
As always, fixed some typos
Replaced meat monsters in forest with lemon slimes. Removed lemon slimes from hills.
Fudged around with belly size descriptors. Still needs a lot of work, but it's slightly more sensical now.
Fixed bug with vore that required you to have twice as much capacity before successfully devouring something.
Added better generic descriptions when travelling to places.
Fixed the wrong enemy image from showing up in combat.
Fixed getting another attack off if you were defeated in battle.
Removed person from credits because I hadn't actually implemented his submission yet :x
Fixed some typos.
Added lemon slimes to the hills in place of thieves.
Added bee enemies to the hills. There'll be more to them later, but at the moment I just wanted to get them out there.
Added the groundwork for voreable enemies thanks to the work of someone who wishes to remain anonymous. Only some enemies are voreable, namely all animals + thieves/drunks.
Changed fullness representation to be more numerical, much to my chagrin, but it becomes more important to know when very large food items (ie. enemies) are added in.
Fudged with the stackable item receiving code in a hopefully non-noticeable way.
Streamlined how some texts are displayed in a hopefully nonnoticeable way which may save several nanoseconds off of processing time.
Fudged around with how the health/fullness bar colors work.
Color coded temporary stat changes.
Made it so that after you're grappled the enemy makes another attack, so even if you're strong enough to break out of it almost instantly, the attack still at least does something.
Similarly, when you break free from a grapple you also automatically attack your enemy, so that it's harder for you to get "grapple locked" as it were.
Rebalanced the difficulty from escaping some enemies' grapples.
Change milk machine's attacks and location.
The wait button now restores stamina in combat, not that that means much now, but for the future.
Changed stomach descriptor to be based off of fatness and how much you've eaten rather than just being how much you've eaten. Why I didn't just do that from the beginning is a mystery to me.
Changed the math for waist size calculations to more... acurrately reflect fat gains, hopefully.
Updated the very outdated ingame instructions.
Reduced the font size. I think it's better this way, but I'm open to input.
Added a label for how much you weight at all times next to where your level/xp are.
Category Flash / Fat Furs
Species Unspecified / Any
Size 1100 x 800px
File Size 2.8 MB
Listed in Folders
Any plans to make more decriptions to belly sizes? most of the time I'm either bloated or about to pop but I did notice in the storeroom the description for my belly changed from basketball to beachball when i got caught 2 different times? Oooh Oh! And can there be a give in button for when the meat monster or the syrup vine get you? XD
There's some plans for more of every description. I just only had so many ways to say you're really really full. :p
Also there's seperate descriptions for how full you are and how big your stomach is. So for instance, if you had a really small stomach you'd feel bloated after eating a sandwich or whatever, and if you had a really big stomach you wouldn't feel full after eating an entire wedding cake. But in either case your stomach would be wildly different sizes independent of how full you feel after eating that much.
And yes, there's definitely going to be some form of surrendering in the future :p
Also there's seperate descriptions for how full you are and how big your stomach is. So for instance, if you had a really small stomach you'd feel bloated after eating a sandwich or whatever, and if you had a really big stomach you wouldn't feel full after eating an entire wedding cake. But in either case your stomach would be wildly different sizes independent of how full you feel after eating that much.
And yes, there's definitely going to be some form of surrendering in the future :p
Infinite Axes! Not a bad thing... but when I equip an axe I magically get another! and can repeat it. ^^ Which is a nice way to get money. You should add an eatting contest event to get money! or a bodybuilding event! XD or combine them... I could totally try to help with them with like text or stuff... I don't know much code stuff. ^^;
I figured out the axe problem, I just missed changing a variable. Also, there is a thing that describes how big your belly is, it's the "your whatever color furred belly is *****" line. It's not a very detailed description of how big it is, but it's there just the same :p .
There's definitely a plan to have some sort of eating contest thing. Although bodybuilding isn't strictly speaking my thing, so I'm less sure that'll get in :p
Thank you for the writing offer, but I'm more likely to want to write everything myself. Even if/when I more officially accept submissions, I think I want to write most of the stuff to keep a consistent writing style and avoid conflicts of scene editing and style or whatever. I'm very glad you've been enjoying it so far :D
There's definitely a plan to have some sort of eating contest thing. Although bodybuilding isn't strictly speaking my thing, so I'm less sure that'll get in :p
Thank you for the writing offer, but I'm more likely to want to write everything myself. Even if/when I more officially accept submissions, I think I want to write most of the stuff to keep a consistent writing style and avoid conflicts of scene editing and style or whatever. I'm very glad you've been enjoying it so far :D
Yay! Eating contest! X3 As for the belly things that relative to your fullness I was wondering if you have one that compares your belly to other round things... like a basketball, beachball, exercise/fitness ball, a boulder, did you eat a horse? stuff like that. ^^ Cause right now their are different levels of muscularity and fatness but I was wondering if you upgrade the fullness stat to change with you stomach size. ^^; Sorry I keep kinda hounding but I really like your game. ^^ It has the belly growth missing from the other text games and doesn't involve odd pregnancy. ^^;
This is pretty awesome looking, I can't wait to see how it evolves.
So far I've had one major bug. I found the Gingerbread House and got caught (sitting down to eat in the kitchen), which was followed by several scenes before I was resurrected at the church. However, the second time I went there and lost the fight with the witch (after reading the diary), I ran into a problem. I woke up in the cage as before, but the scene didn't change when I clicked next. Time advanced, my fullness dropping each time I clicked, but nothing else happened.
So far I've had one major bug. I found the Gingerbread House and got caught (sitting down to eat in the kitchen), which was followed by several scenes before I was resurrected at the church. However, the second time I went there and lost the fight with the witch (after reading the diary), I ran into a problem. I woke up in the cage as before, but the scene didn't change when I clicked next. Time advanced, my fullness dropping each time I clicked, but nothing else happened.
Yeah, I think I found that problem right when you did. I think it stems from a problem I found when I tried to make the actual swf the first time. It'd work fine when I was testing it, but the actual published version wouldn't work if there was ever a chance for something to be nonexistent when it was set to something. She's a completely random race each time, and the line it messes up on is when it says what race she is, so I assume I have to make sure something is set as something at some point. It's very confusing :x
I fixed it again, and this time I think I really really fixed it. There was an erroneous button and a couple other things pointing to the wrong other thing. It was the first major scene I coded, so it has a lot of rough spots from my older style of coding :X . Again, you'll after to refresh the page, etc. etc.
Yeah its fixed now. *thumbs up*
It says you fixed a gender thing? I started with female and ended up male at some point. I believe it has to do with how fat the character is. At the obese and above levels it says you are a male. At least when I checked.
Also I am wondering, are the "feeding events" preset or are they determined by stats? It seems whenever I run into the syrup vines I always break free. And with meat men, they stuff me once then I can break free.
As a suggestion: I think it would be neat to have a "submit/give in" option on those events. Depending how a person plays, using the give in option nets you a free meal if they are low on food. =P.
It says you fixed a gender thing? I started with female and ended up male at some point. I believe it has to do with how fat the character is. At the obese and above levels it says you are a male. At least when I checked.
Also I am wondering, are the "feeding events" preset or are they determined by stats? It seems whenever I run into the syrup vines I always break free. And with meat men, they stuff me once then I can break free.
As a suggestion: I think it would be neat to have a "submit/give in" option on those events. Depending how a person plays, using the give in option nets you a free meal if they are low on food. =P.
It kind of depends on when you reloaded the page. As I was fixing the gender thing I uploaded several different versions, one of which had the prison turn you into a man, which may have been what happened. There's also probably a lot of oddities that might be caused by loading old saves, it's hard to be sure. I'll definitely look into it though. :)
And all the events are determined by stats. I haven't really figured out the balancing though. As I was testing every stat was 15 lower, so that could mess some things up. I just wanted to err on the side of too easy since it's less frustrating to test that way. But yes, I definitely plan on adding a "submit" option at some point, I just wanted it to be straight forward to start with :p
And all the events are determined by stats. I haven't really figured out the balancing though. As I was testing every stat was 15 lower, so that could mess some things up. I just wanted to err on the side of too easy since it's less frustrating to test that way. But yes, I definitely plan on adding a "submit" option at some point, I just wanted it to be straight forward to start with :p
Alright I tried it again. You are right it is the prison causing it. I reloaded a few times and also hard refresh (Ctrl F5) and it still happens. Fat level doesn't do it, just the prison. New profile and everything.
Also found another bug. Seems if you overfeed yourself in combat(leave it to me to try something like that =p), and the enemy attacks, it doesn't kill you. It lets you try again, either to attack, use item, or try and run. Eating something else will still keep you alive and under 0 HP, effectively nullifying the attack damage. Only if the enemy stuffs you in the last turn will it count as a K.O.
Also I think that's enough for tonight =p. Looking forward to seeing this continue and grow.
Also found another bug. Seems if you overfeed yourself in combat(leave it to me to try something like that =p), and the enemy attacks, it doesn't kill you. It lets you try again, either to attack, use item, or try and run. Eating something else will still keep you alive and under 0 HP, effectively nullifying the attack damage. Only if the enemy stuffs you in the last turn will it count as a K.O.
Also I think that's enough for tonight =p. Looking forward to seeing this continue and grow.
Ooops, hit a bug.
Was in the forest store room. Eating lots of stuff. Checked my appearance (looking good! *grins*) and when I pressed return, all the buttons went blank. Only available options were "appearance" "surroundings" "inventory" and "rest". All the food or direction buttons were blank. Tried resting, checked appearance again, and looked at surroundings ("You are standing somewhere"). Inventory showed my inventory, and I could interact with those. But returning from the inventory just brought up blank buttons again.
Hope that helps the debugging, cause this is a LOT of fun to play with! :)
Was in the forest store room. Eating lots of stuff. Checked my appearance (looking good! *grins*) and when I pressed return, all the buttons went blank. Only available options were "appearance" "surroundings" "inventory" and "rest". All the food or direction buttons were blank. Tried resting, checked appearance again, and looked at surroundings ("You are standing somewhere"). Inventory showed my inventory, and I could interact with those. But returning from the inventory just brought up blank buttons again.
Hope that helps the debugging, cause this is a LOT of fun to play with! :)
Also I think the Amulet should have some special properties like:
1: Slight stat raising meaning its your typical accessory.
2: Make your fullness go to full thus you no longer have to eat and your stats slowly start to increase but a side effect is you slowly get fatter as you continue to wear the Amulet.
3: Makes your fullness go to zero and forcing you to constantly eat but in exchange your stats will increase by tenfold.
4: Causes your fatness to go up slowly and constantly trying burn it off by exercise won't stop it.
That's most of what I can think that the amulet could do.
That or have various kinds of accessories that can do various like the stuff above and more.
1: Slight stat raising meaning its your typical accessory.
2: Make your fullness go to full thus you no longer have to eat and your stats slowly start to increase but a side effect is you slowly get fatter as you continue to wear the Amulet.
3: Makes your fullness go to zero and forcing you to constantly eat but in exchange your stats will increase by tenfold.
4: Causes your fatness to go up slowly and constantly trying burn it off by exercise won't stop it.
That's most of what I can think that the amulet could do.
That or have various kinds of accessories that can do various like the stuff above and more.
Those are all certainly a possibility, but the amulet specifically is just meant to be a placeholder for other items that might do that sort of thing. Obviously the amulet could do one of those things too, but it's just a placeholder for other stuff in the future. Thank you :D
The game kind of wants you to be fat I guess :P It was sort of added to have something for people to do if they wanted to be less fat, also as a more interactive way of raising your stats rather than just selecting stuff from a level up screen. And if you're too weak to fight dudes it gives you a way to raise your stats so your better able to fight them, so you can gain xp and level up and be able to fight tougher dudes etc. It's meant to be slow though so you don't just quadruple your strength one day. It's just a pacing thing, unfortunately this game doesn't really have a sense of actual progression, so it probably seems a little out of place.
I was at the grocery store selling apples that I stockpiled shamelessly from the prison and suddenly before I knew it I was stuck on the discard screen for some reason or all the buttons on the grocery store just went blank or something. I don't know what to do! Also KEEP WORKING ON IT! I love this so far! <3
I certainly plan on having you be able to eat your opponents at some point. You'll just have to have a really big stomach for that though :p . The reason there's random monsters trying to feed you ties into the back story of the game, which really isn't explored that much through gameplay so far. But that's definitely a good idea :D
AWESOME! ^^ hehe I was hoping that would be included in the plans sometime along the lines. I guess you'd just have to keep upgrading stomach as you level if you want to do something like that eh? ;) As someone who is into both fatfur and vore, I really love the idea of one growing in size from eating one's victims. ^^
Also wanted to let you know that the issue with the witch and the gingerbread house that Dekopuma reported earlier is still happening at least in part. I defeated her once (barely) but then had to defeat her immediately after once more. It didn't get STUCK like it did for him for me though, but I just wanted to point out that it's still happening. x3 I wish as a reward for beating the witch you could stick around and just gradually eat the entirety of the house. That would be amazing. <3 xD
I'm in the process of working on it. I got most of the way through that scenario, but had to stop to code something else and forgot about it. So none of the combat results were actually coded. I'm in the process of fixing it, but unfortunately you don't get to eat the entire house. It would kind of mess up the flow of the game :p
Ah well, one can hope. xD Also I noticed something with one of the enemies, possibly just an unfinished script or something? But I noticed that one of the syrup vines' attacks binds you similar to the meatman's, however the attack doesn't do anything to your fullness despite it saying in the text that some of the vines cram themselves into your mouth. Sorry if all the replies from me in particular are bugging you, but I am REALLY enjoying this game and want to do my part to help advance it. ^^
I think there might be some > < symbol problems with his code. Also a lot of the enemies were coded based on you starting with lower base stats, so it may be he just too easy to fight right now. I'll definitely have to recheck him.
And don't worry, the whole point of postin this was figuring out the problems before I got too far in :p
And don't worry, the whole point of postin this was figuring out the problems before I got too far in :p
HOLY SHIT! So many changes since I played this 3 months ago! It's like a whole different game at least in design! I really like what you've done with it! :D Also, unfortunately, I am responding after all this time to inform you of an error. I imagine no one would report this for selfish reasons, but one time while fighting an obese shebear (no idea if the new gender randomization may have any effect on it or not) when I won my health reset to 100 afterwards. I know people are probably going to call me a killjoy for pointing this out, but I felt the need to do so as it's the responsible and right thing to do.
My reactions:
Before: *squee*!! I cant wait to play! :D
5 min playing: Very nice, I like how the UI changes in bag. I also laughed in glee at the lovely scenes (birds chirping etc.) I love you for putting in a discard button!
10 min playing: Combat could use some more creative flares like racial abilities, but still in alpha so we'll see ;). Maybe double space between details and getting items.
30 min playing: Ah, I love all the special encounter things (gingerbread house, feast table) Does the description for fat go above wale?
After: So much fun! I can't wait for final product! I would love to help in any way I can! I can write stuff, I know a bit about coding, or something else you can think of that maybe I could do! I want this to thrive!
Before: *squee*!! I cant wait to play! :D
5 min playing: Very nice, I like how the UI changes in bag. I also laughed in glee at the lovely scenes (birds chirping etc.) I love you for putting in a discard button!
10 min playing: Combat could use some more creative flares like racial abilities, but still in alpha so we'll see ;). Maybe double space between details and getting items.
30 min playing: Ah, I love all the special encounter things (gingerbread house, feast table) Does the description for fat go above wale?
After: So much fun! I can't wait for final product! I would love to help in any way I can! I can write stuff, I know a bit about coding, or something else you can think of that maybe I could do! I want this to thrive!
I'm very glad you liked it :D
I definitely miss the discard option in other games like this :p And I definitely like adding small background details, mostly I've been working on the nuts and bolts though.
At the moment fat description doesn't go above whale-like. I felt that had a broad enough range for a place holder, but I plan on expanding on character descriptions later.
Thank you for the offer, but I think I have it mostly under control now. It's just a matter of having the free time to work on it :p
I definitely miss the discard option in other games like this :p And I definitely like adding small background details, mostly I've been working on the nuts and bolts though.
At the moment fat description doesn't go above whale-like. I felt that had a broad enough range for a place holder, but I plan on expanding on character descriptions later.
Thank you for the offer, but I think I have it mostly under control now. It's just a matter of having the free time to work on it :p
I'm hoping your open to my opinions then :)
A lot More fatness descriptions. Small things like this can help people better envision what they look like. Maybe a super-super weight description if you get a really high number, like 1.5 k fatness, makes people feel more accomplished.
Perhaps follow up stories on certain things. Like in the gingerbread house, when you save the cat if you can encounter him in the woods again and he does something for you.
More things to do in the city.
A lot More fatness descriptions. Small things like this can help people better envision what they look like. Maybe a super-super weight description if you get a really high number, like 1.5 k fatness, makes people feel more accomplished.
Perhaps follow up stories on certain things. Like in the gingerbread house, when you save the cat if you can encounter him in the woods again and he does something for you.
More things to do in the city.
I definitely plan on expanding on the character descriptions, I just wanted to set the groundwork for the future. Also to some extent I wan to leave something to the imagination, because I can't give too specific descriptions because it might clash with the player's own vision of their character. I just kind of have to find a middle ground between overdoing it and underdoing it.
The problem with followup events is that, if each thing has several outcomes then it creates sort of a cascading web of permanent decisions. You're still able to encounter the place multiple times and it's supposed to be a different one every time. So having followups kind of sets up a sense of permanence. So say you rescue that dude in the cellar the first time, what happens when you come across the house again? Did he fall for the same trap again? Is it a different person every time? How does the witch react the 12th time you've broken into her house? Are there 12 different simultaneously existing gingerbread houses with a different set of decisions set to each one? If there's only one, what happens if you make a wrong decision the first time?
There'll certainly be some stuff with followup events, but it's the kind of thing you have to keep small scale otherwise things start to get weird and you end up with like 80 different people owing wookie life debts to you or something :p
And there'll definitely be an option in the future to eat your enemies, it just requires a lot of considerations to get it working properly :p
The problem with followup events is that, if each thing has several outcomes then it creates sort of a cascading web of permanent decisions. You're still able to encounter the place multiple times and it's supposed to be a different one every time. So having followups kind of sets up a sense of permanence. So say you rescue that dude in the cellar the first time, what happens when you come across the house again? Did he fall for the same trap again? Is it a different person every time? How does the witch react the 12th time you've broken into her house? Are there 12 different simultaneously existing gingerbread houses with a different set of decisions set to each one? If there's only one, what happens if you make a wrong decision the first time?
There'll certainly be some stuff with followup events, but it's the kind of thing you have to keep small scale otherwise things start to get weird and you end up with like 80 different people owing wookie life debts to you or something :p
And there'll definitely be an option in the future to eat your enemies, it just requires a lot of considerations to get it working properly :p
It's definitely easy, I just wanted it to be a combination of strength/fatness and probably how much you've eaten, so if you're a big muscly dude or if you just cleared out a buffet you weigh more. I also have to figure out a default weight because even if you're at 0% fat you still weight something. But yeah, it's definitely very easy to code, I just have to decide on the mathematics of it all. In the vaguest sense 1 FAT, 1 STR and 1 food is each approximately 1 pound, but that may change based on basically eyeballing it to see what looks right.
Ahh, heh, I see. Still, as a vore lover (my username a dead giveaway), I'm eager to see more of this particular concept looked into. Eating others whole is a fantastic way to pack on the pounds, y'know? Even for the supposed herbivores as well...imagine one's surprise bumping into a horse/giraffe/deer, them being just as fatty as everything else, but trying oh-so-hard to fit you into their gullets. Could even turn it into a spectator sport, seeing random scenes of prey gone predator as a deer is forcing down what's left of another unfortunate adventurer, and spotting you tries to wobble and belly-hop it's way to freedom, leaving behind a backpack for you to loot upon.
If you need help with text descriptions, ideas, or other somesuch, I can offer some help in the field.
If you need help with text descriptions, ideas, or other somesuch, I can offer some help in the field.
Oh it's definitely in the plans. It's just something that requires a whole bunch of specific scenes around something that won't be physically possible to do until your stomach's been stretched out enough. :p
There's supposed to be more scenes of random wildlife like that just for ambience, but unless I also coded vore in they wouldn't affect gameplay, so I haven't bothered with them yet. But that's definitely a good idea. For some reason I hadn't considered finding other adventurers being devoured, but yes I'll definitely be adding that, thank you :D
And thanks for the offer, but I think I have it under control for now. I'm sure at some point I'll be accepting scenarios and what not, but I still have a bunch of my own ideas I haven't implemented yet to still go through.
There's supposed to be more scenes of random wildlife like that just for ambience, but unless I also coded vore in they wouldn't affect gameplay, so I haven't bothered with them yet. But that's definitely a good idea. For some reason I hadn't considered finding other adventurers being devoured, but yes I'll definitely be adding that, thank you :D
And thanks for the offer, but I think I have it under control for now. I'm sure at some point I'll be accepting scenarios and what not, but I still have a bunch of my own ideas I haven't implemented yet to still go through.
Heheh, I'd more then readily stretch out my big horsegut to throw in some wolves, cheetahs and bears, oh my. Can imagine the shock and initial reaction a bear would take to it too, normally thinking itself way too huge and fat to have anything else gobble it up. 'course, with that in mind, would probably be stuck in a resting-state, digesting my gut's 800% fullness! -chuckle-
Yeah, I'd love seeing more scenes of the local flora and fauna having their own encounters. Perhaps some in a more traditional sense (seeing a lion/cheetah chowing down on prey in the distance), and some that show just how impressive this sudden fatty-craze has gone to, affecting even the herbivores (witnessing a normally herbivore critter trying to wolf down a wolf). And yeah, could be plenty of other adventurers being gobbled up, after all, a meat-loving predator would happily snatch up a weakened cattle, but not bother to check inside his berry-smelling kapsack. Might even be able to make it dangerous in some cases: Some would drag off their meals and make retrieval of the items a freebie event, such as a timid deer finishing up a meal of an adventurer and seeing another, tries to bellyhop/drag his meal away, others may involve some risk, say, the fatty glutton just rolling over and falling asleep, prompting a chance to either try to get the item or flee while you still can, making it so there is random chance the enemy may wake up and be looking for dessert. (and if successful, you'd fall down deep inside the sea of flab to find the first adventurer, or what may be left of him depending on how fast these fatties digest their way to wideness) So much potential with vore involved. -wink-
Do keep me in mind if you find yourself needing more scenarios then. And good luck furthering this flash!
Yeah, I'd love seeing more scenes of the local flora and fauna having their own encounters. Perhaps some in a more traditional sense (seeing a lion/cheetah chowing down on prey in the distance), and some that show just how impressive this sudden fatty-craze has gone to, affecting even the herbivores (witnessing a normally herbivore critter trying to wolf down a wolf). And yeah, could be plenty of other adventurers being gobbled up, after all, a meat-loving predator would happily snatch up a weakened cattle, but not bother to check inside his berry-smelling kapsack. Might even be able to make it dangerous in some cases: Some would drag off their meals and make retrieval of the items a freebie event, such as a timid deer finishing up a meal of an adventurer and seeing another, tries to bellyhop/drag his meal away, others may involve some risk, say, the fatty glutton just rolling over and falling asleep, prompting a chance to either try to get the item or flee while you still can, making it so there is random chance the enemy may wake up and be looking for dessert. (and if successful, you'd fall down deep inside the sea of flab to find the first adventurer, or what may be left of him depending on how fast these fatties digest their way to wideness) So much potential with vore involved. -wink-
Do keep me in mind if you find yourself needing more scenarios then. And good luck furthering this flash!
Indeed :P . Most of the vore's missing because I've kind of tiptoed around certain things people may not be fans of. Vore is kind of a secondary consideration to me though, so I haven't put it much at the forefront yet. It's just a good natural fit for adventuring because it's a pretty common way to lose :p There'll certainly be more of it in the future though. Thank you for the ideas :D
Indeed :p . There was a long while where character gender was messed up. So if you saved your game it would fail to save your gender, so even if you loaded the game after the bug was fixed, the game would still have no idea what gender you were supposed to be. And a version with the axes fixed hasn't been uploaded yet, so you have at least a little while with it. Not that there's much to spend your money on :p
Well, it's kind of a weird thing. When you eat the slime or the meat monster, voluntarily or not, it reduces their health by that much and fills you up by that much. So their attacks actually hurt themselves. When you surrender to them, their health goes to zero and you eat an amount based on that. The vines however don't have this restriction, they essentially can feed you "infinitely". Obviously this doesn't particularly work from a gameplay standpoint, so I just set the amount the vines feed you when you surrender to a specific amount. That number just happens to end up being less than either the slime or the meat monster.
So you can "survive" any of them. There's also scenes for that, but it's just much easier to succeed against the vines than anything else. It's just a thing that I have to figure out how to balance. Probably by making it harder to outlast the vines, but I'm not sure yet. It's a way for you to feel a sense of progression, in essence. The vore option is going to end up the same way, you just have to gauge whether you can actually fit all of whatever your trying to eat :p
So you can "survive" any of them. There's also scenes for that, but it's just much easier to succeed against the vines than anything else. It's just a thing that I have to figure out how to balance. Probably by making it harder to outlast the vines, but I'm not sure yet. It's a way for you to feel a sense of progression, in essence. The vore option is going to end up the same way, you just have to gauge whether you can actually fit all of whatever your trying to eat :p
Yyyyyyyyes, but the plan I had for them was rather long :x . I might come up with a less involved one and have the thing I already had in mind be a separate event, but I'm not sure what short thing I could do with them. They could just eat you, but that's mostly the realm of animal enemies, and they don't specifically want anything from you like the other humanoid enemies do, so I'm having trouble puzzling out what they should do with you when you lose.
Excellent game, I look forwards to more fatty adventures! =3
To note from my own experience: Gender changes don't seem to stick.
I.e Creating a female lion character, the appearance screen described the gender as" a (height) tall male anthro lioness". Further, consuming the race changing berries seems to default the race of your character to male.
Further, selling the different berries that change your characters species doesn't seem to yield any increase in gold, while selling most other items does (the berries stick in my mind the most, as I've found/sold them the most).
As for suggestions: Firstly, I would definitely like to see this project continued.
Secondly, I'd love to see our characters being able to fully consume defeated enemies (the feral fatsos and other monsters besides - especially the animate pile of meat).
Otherwise I think it's excellently well done for an alpha stage.
To note from my own experience: Gender changes don't seem to stick.
I.e Creating a female lion character, the appearance screen described the gender as" a (height) tall male anthro lioness". Further, consuming the race changing berries seems to default the race of your character to male.
Further, selling the different berries that change your characters species doesn't seem to yield any increase in gold, while selling most other items does (the berries stick in my mind the most, as I've found/sold them the most).
As for suggestions: Firstly, I would definitely like to see this project continued.
Secondly, I'd love to see our characters being able to fully consume defeated enemies (the feral fatsos and other monsters besides - especially the animate pile of meat).
Otherwise I think it's excellently well done for an alpha stage.
Thank you so much :D
Depending on when you refreshed the page or if you're using old saves, that may be the cause of the problem. Like when I start a new game and select female lion then the description comes out "female anthro lioness"
The berries aren't supposed to change your gender, but I could see how that might happen, I'll have to double check those. Also the berries aren't worth any money. That somehow made sense to me at the time, but I should definitely make them worth something. I think it had something to do with not unleashing race changing food on the unsuspecting populace or something, but they're going to get into them one way or another. They were sort of added last minute :x
And you'll definitely be able to eat your enemies eventually, although the meat men were supposed to at least drop sausages, I think I forgot to add that in though :p
But yeah, I definitely plan on continuing this. Thank you for the input, and I'm glad you enjoyed It :D
Depending on when you refreshed the page or if you're using old saves, that may be the cause of the problem. Like when I start a new game and select female lion then the description comes out "female anthro lioness"
The berries aren't supposed to change your gender, but I could see how that might happen, I'll have to double check those. Also the berries aren't worth any money. That somehow made sense to me at the time, but I should definitely make them worth something. I think it had something to do with not unleashing race changing food on the unsuspecting populace or something, but they're going to get into them one way or another. They were sort of added last minute :x
And you'll definitely be able to eat your enemies eventually, although the meat men were supposed to at least drop sausages, I think I forgot to add that in though :p
But yeah, I definitely plan on continuing this. Thank you for the input, and I'm glad you enjoyed It :D
When trying a new game aftera page refresh (or twelve) the gender issue I mentioned comes back - specifically at higher fullness/fatness ratings when viewing your characters' appearance. So far I've only tested this with a female lion character.
Apart from that, the upper thresholds of massive fatness (in excess of 100 - 200, if that's supposed to be possible) still come out as 'whale-like'. In addition, heavy over eating (getting the 'your belly has stretched out' message from being over full for a few rounds while resting) seems to make it more difficult to gain fatness - noticably requiring your character to be overfull to increase fatness, rather than almost completely full. I haven't been able to tell if this is a permanent issue, but it does last a while.
Otherwise, apart from what I've already suggested, I wouldn't mind seeing a character have special abilities with some characters - particularly the animate food ones or the feeding encounters. In general, the idea would be, instead of being unwillingly force fed, the player character, at a certain threshold of fatness and fullness (almost empty/starving) gets the ability to willingly stuff themselves.
I.e. The table in the clearing - the player character eats faster than the animate utensiles can provide - eventually devouring the entire feast and scaring off the cutlery.
Or
The animate meat monster finds, instead of trying to pin the character and stuff them full of pieces of meat, finds itself pinned by the player character as they try to bite off alarmingly large chunks of it.
Apart from that, the upper thresholds of massive fatness (in excess of 100 - 200, if that's supposed to be possible) still come out as 'whale-like'. In addition, heavy over eating (getting the 'your belly has stretched out' message from being over full for a few rounds while resting) seems to make it more difficult to gain fatness - noticably requiring your character to be overfull to increase fatness, rather than almost completely full. I haven't been able to tell if this is a permanent issue, but it does last a while.
Otherwise, apart from what I've already suggested, I wouldn't mind seeing a character have special abilities with some characters - particularly the animate food ones or the feeding encounters. In general, the idea would be, instead of being unwillingly force fed, the player character, at a certain threshold of fatness and fullness (almost empty/starving) gets the ability to willingly stuff themselves.
I.e. The table in the clearing - the player character eats faster than the animate utensiles can provide - eventually devouring the entire feast and scaring off the cutlery.
Or
The animate meat monster finds, instead of trying to pin the character and stuff them full of pieces of meat, finds itself pinned by the player character as they try to bite off alarmingly large chunks of it.
I'll have to recheck those things. I've never actually played long enough to get to the extreme levels of stats, mostly it's just long enough to see if thing "X" works, and if it does I move on. I think a lot of things are reacting to each other in and odd fashion though. Gender specifically is something I added last minute so it's been the source of a lot of problems.
I don't think stretching your stomach out should have an effect on weight gain. Basically whenever you consume something it increases your "food eaten" stat and your "calories stat" and the calories turn into fat over time and the food just disappears basically after time. The functions happen simultaneously based on time passed though, so maybe I have a > < symblo problem. Like if something says "X > 10" and something else says "X < 10", well if X is exactly at 10 then neither thing will happen. I think that might be what's happening, but I've been away from home all day so I haven't been able to check.
I definitely have plans to add some sort of "submit" function, it just requires basically writing a second set of every scenarion where your character reacts voluntarily rather than negatively.
Also I doubt either of those things would mind if you ate them all, that's kind of their job :p
I don't think stretching your stomach out should have an effect on weight gain. Basically whenever you consume something it increases your "food eaten" stat and your "calories stat" and the calories turn into fat over time and the food just disappears basically after time. The functions happen simultaneously based on time passed though, so maybe I have a > < symblo problem. Like if something says "X > 10" and something else says "X < 10", well if X is exactly at 10 then neither thing will happen. I think that might be what's happening, but I've been away from home all day so I haven't been able to check.
I definitely have plans to add some sort of "submit" function, it just requires basically writing a second set of every scenarion where your character reacts voluntarily rather than negatively.
Also I doubt either of those things would mind if you ate them all, that's kind of their job :p
From what I've been able to test, the gender isn't messed with based on the fatness of the character - at actually appears to be the fullness of the character. Even at starting fatness, after filling up on a few things (namely apples from the prison), the desription bugs out as mentioned above. I've also tested a couple other species, and it does this to other females as well.
I'm a bit lackluster on the coding myself, but I wouldn't mind contributing writing to the project, note me if you're interested at all =3
I'm a bit lackluster on the coding myself, but I wouldn't mind contributing writing to the project, note me if you're interested at all =3
Also! It might just be me but it seems stretching your stomach with overstuffing doesn't have an effect, but leveling it up directly does. Also, some of the grammar when it comes to the size of your belly in scene text doesn't mesh well. Also, using the amulet on a turn you would die in lets you repeat the dying turn forever until you do something else. Just some things I noticed!
The time based stomach expansion should be working, it only does it by one point though whereas levelling does it by 5. So it should be doing something, it's just largely unnoticeable, especially with roundoff error. I'll double check it though since I haven't done much testing of timed events.
Do you happen to remember which scenes that the belly descriptions didn't work out in? That's a hard thing to get to work out well, but I'm planning on revisiting that whole system either way.
Also yeah, I need to differentiate between combat and noncombat items. There's been a few reports of odd sort of stuff like that happening.
Thank you for the input :D
Do you happen to remember which scenes that the belly descriptions didn't work out in? That's a hard thing to get to work out well, but I'm planning on revisiting that whole system either way.
Also yeah, I need to differentiate between combat and noncombat items. There's been a few reports of odd sort of stuff like that happening.
Thank you for the input :D
*Monocle* (Was curious so set turned on on laptop... 2hrs of updates later) I do declare this is most enjoyable!
Except of the sorta... instant deaths if you so much as taste the house, or food on the table. Be more fun to eat and run, much like the shed but... is there a way to screw up the shed? I was curious as to what would happen.
I do hope you add onto this, if you need ideas or anything please feel free to message me! I would love to add to this haha.
XD because it TOTALLY makes sense that you can be obese then after a few rounds of running be slim again *chuckles*
This is a fun little game, excellent work man.
Except of the sorta... instant deaths if you so much as taste the house, or food on the table. Be more fun to eat and run, much like the shed but... is there a way to screw up the shed? I was curious as to what would happen.
I do hope you add onto this, if you need ideas or anything please feel free to message me! I would love to add to this haha.
XD because it TOTALLY makes sense that you can be obese then after a few rounds of running be slim again *chuckles*
This is a fun little game, excellent work man.
I'm not such a fan of the instant death thing either, but I liked how those scenes were going, so I just haven't coded in escape mechanisms yet. I definitely plan on doing so though. Losing kind of fun anyway :p
There's 2 ways you can screw up the shed, if you eat until you pass out you get the "bad end", and if yout eat so much you can't fit out of the window you have to fight the shed owner guy. You have several rounds to pull yourself through the window though, and I think at the current balancing it's probably too easy to escape. It mostly just requires rebalancing.
I'm very glad you enjoyed it. I'll keep you in mind :D
There's 2 ways you can screw up the shed, if you eat until you pass out you get the "bad end", and if yout eat so much you can't fit out of the window you have to fight the shed owner guy. You have several rounds to pull yourself through the window though, and I think at the current balancing it's probably too easy to escape. It mostly just requires rebalancing.
I'm very glad you enjoyed it. I'll keep you in mind :D
Eh I love choose your own adventure sorta games, so a furry weight gain etc little game is an automatic like haha.
http://www.choiceofgames.com/ a site filled with awesome choice games (can download as apps or play on the site, some are free) but a few like Choice of the Vampire (classic vampires, set during the Civil war) is almost the size of a novel.
*shrugs* eh I like wg too but I like story just as much be fun to have a few 'endings' like... Obvious would be you become immobile, another maybe like... An evil guy and you have to get strong enough blah blah blah cliche cliche cliche but still fun but I'm sure this would overly complex the thing and drive you up a wall haha
http://www.choiceofgames.com/ a site filled with awesome choice games (can download as apps or play on the site, some are free) but a few like Choice of the Vampire (classic vampires, set during the Civil war) is almost the size of a novel.
*shrugs* eh I like wg too but I like story just as much be fun to have a few 'endings' like... Obvious would be you become immobile, another maybe like... An evil guy and you have to get strong enough blah blah blah cliche cliche cliche but still fun but I'm sure this would overly complex the thing and drive you up a wall haha
Most of the scenes aren't difficult to do. It's just displaying text. It's just trying to make generalized functions is what seems to throw monkey wrenches. Like, if I just wanted to display text it's basically a bunch of copying and pasting, but if I want to be able to dynamically set enemies and have random stuff happen and have stats change based on certain criteria etc. etc. it gets a little harder to have everything work properly without causing cascading errors from one small thing. Like the travel to locations function basically didn't work at all because somwhere I had typed "id" instead of "ID". Hopefully once I figure out how to make all the gnerealized functions work then everything else will be a breeze, but it's seldom that easy :p
I'll definitely check out that site though. Hopefully it'll be educational :p
I'll definitely check out that site though. Hopefully it'll be educational :p
Oh yes! Choice of the Dragon wasmthe sites first... So pretty linear but idiot proof yet ... Hard enough that while I survived... My other friend I showed survived... Then showed it to another friend and she got dissected by a sorceress hahahaha so I'd look into that one. If you want a LESS overly complex (they say they work months on these).
As for your location thing...
GUH... SO MANY 'trail back to the city, do you want to leave?' maybe not have that extra 'Next' and just have it go right back to the map. (in crazy critic mode) well you wanted people to point stuff out...
As for your location thing...
GUH... SO MANY 'trail back to the city, do you want to leave?' maybe not have that extra 'Next' and just have it go right back to the map. (in crazy critic mode) well you wanted people to point stuff out...
The added "next" things is sort of a stopgap for errors in my coding where some things would jump ahead a couple steps if it didn't wait for you to push a button. I can probably shorten it though, that was mostly a matter of me being lazy I believe :p Mostly I think, is that without a "next" button you just sort of *poof* into whatever area you were going to without having transitional text of how you got there, and it felt kind of weird to me. I should definitely cut down on those sort of things though, they're a symptom of my older style of coding since those were coded nearer the start of the project so I had some way to get out of those areas :p
At the moment that's all there is unfortunately :p . The other areas were hardly coded at all until like, the past 2 or 3 days, so they're mainly just enemies. I kind of waffled a lot on what I wanted those landscapes to be for different scenarios/game flavor, etc. The forest was a pretty hard lock for a setting though since it's so easy to get lost/have stuff jump out at you/come across something hidden/etc.
Also, maybe intelligence could let you get a lab to make fat, thin or strength potions or machines, and then maybe whenever you go to your lab there is a chance that someone is in there and then you can choose to let them go or strap them to your machine and make them fat, muscular, skinny, or fat and muscular?
There's apparently been a lot of bugs linked to being at either extreme ends of stats. I'll have to look into it. Unfortunately whenever I tested stuff I didn't go very in depth because it takes too long to test every individual thing that way. So the longest I've ever "played" it has been like 2 minutes while other people have been playing for hours apparently. Unfortunately I've been at work all day so I haven't had time to fix stuff.
I definitely had plans along those lines. It's just a more narrow avenue of events, so I haven't implemented much in the way of intelligence related stuff yet. But I'm certainly going to add to it in the future.
I definitely had plans along those lines. It's just a more narrow avenue of events, so I haven't implemented much in the way of intelligence related stuff yet. But I'm certainly going to add to it in the future.
I find it hilariously ironic that I was searching for something along the lines of this just the other day!
Regardless, in the stage it's in, I already spent, what, 3 and a half hours just messing around with it. It's really fun although it's slightly oversized (or, at least, for me) and I have to scroll up and down constantly. Other than that, it seems stable and really fun and I can't wait to see more of it!
Regardless, in the stage it's in, I already spent, what, 3 and a half hours just messing around with it. It's really fun although it's slightly oversized (or, at least, for me) and I have to scroll up and down constantly. Other than that, it seems stable and really fun and I can't wait to see more of it!
Indeed :D I definitely have a lot of other stuff planned, but I didn't want to program it all and then release it hand have 10 times as many bugs I have to go through and fix. There's been plenty of bugs already, but luckily it's been localised to only a few things. Hopefully once I get the bugs all figured out I'll be able to program future stuff with less problems.
I'm very glad you like it :D
I'm very glad you like it :D
I thought I had mostly fixed that, but I added gender at kind of the last minute, so it's had a lot of problems. Apparently if you take any species items or get to high levels of fat it seems to happen, but I've been away from home all day so I haven't been able to look into it.
I'm curious to know if you plan of using weight as a "weapon" in the future. Obviously there are times where your character can get quite large (either by mistake or with purpose :P), but I feel like they should be able to use their larger size to their advantage once they reach a certain level, whether it's holding your ground if you're charged by an enemy or simply immobilizing them under your weight.
Wanna know how addictive this game is? Between last night and this morning, I got up over 700 fatness level. XD
What I'd really like to see is the way things play out be dependent on how fat you're getting. One idea is to write really vivid descriptions of how your body looks based on race, gender, and size. Also, leveling up your stomach should have a more noticeable effect.
Also, what does the amulet do? It sounded important, but after I bought it all I can do is look at it and be hypnotized by how shiney it is. XD
What I'd really like to see is the way things play out be dependent on how fat you're getting. One idea is to write really vivid descriptions of how your body looks based on race, gender, and size. Also, leveling up your stomach should have a more noticeable effect.
Also, what does the amulet do? It sounded important, but after I bought it all I can do is look at it and be hypnotized by how shiney it is. XD
That's pretty impressive :D
There's definitely some things dependent on how fat you are. At the moment I think it only particularly affects if you can fit through the window in the storeroom, and it affects the description of how tightly you fit in the gingerbread house cage, and it affects bursting out of your clothes although it's usually overeating that does that first. There's mostly plans for certain scenes to have different descriptions. One of the problems is that everything was planned on a scale of 0-100, so it wasn't really programmed to handle fatness of that magnitude :p . The main thing that's missing is you're supposed to be immobilized from getting too fat without raising your strength also, but at the moment that makes it too easy to get stranded somewhere without an escape mechanism besides resting for a really really long time. So unfortunately, you're not really supposed to be able to get that fat unless you have like 300 strength. :p
The problem about having really specific descriptions is that it means it's hard to use them elsewhere. For instance, I can still use the code for how fat you are outside of the "Appearance" button. So I could have a scene that said "So and so slaps your "+fatness()+" ass. " and it would put in the description of how fat you were. "Fat ass", "chubby ass", "bony ass", "whale-like ass" etc. But if the description is really long then it's hard to have that scene flow naturally. I could definitely add more specific descriptions and mainly call them for when you look at your appearance, but at the moment I was trying to make more all purpose descriptors.
The only real effect leveling up your stomach right now has is you get to eat more food, but the stat that's displayed is only relative fullness. So you'd go from being 25/30 full (83%) to 25/35 full (71%). I wanted that stat to be hidden so you couldn't quite tell where your specific limits were, you just had to figure it out from scene descriptions. After all, you can look down and see how fat you are, but it's hard to see how much you can fit in your stomach until you test it out :p
And yes, the amulet is mainly a placeholder test item. It was meant to be an item that wasn't edible or equippable, for when I add special items.
There's definitely some things dependent on how fat you are. At the moment I think it only particularly affects if you can fit through the window in the storeroom, and it affects the description of how tightly you fit in the gingerbread house cage, and it affects bursting out of your clothes although it's usually overeating that does that first. There's mostly plans for certain scenes to have different descriptions. One of the problems is that everything was planned on a scale of 0-100, so it wasn't really programmed to handle fatness of that magnitude :p . The main thing that's missing is you're supposed to be immobilized from getting too fat without raising your strength also, but at the moment that makes it too easy to get stranded somewhere without an escape mechanism besides resting for a really really long time. So unfortunately, you're not really supposed to be able to get that fat unless you have like 300 strength. :p
The problem about having really specific descriptions is that it means it's hard to use them elsewhere. For instance, I can still use the code for how fat you are outside of the "Appearance" button. So I could have a scene that said "So and so slaps your "+fatness()+" ass. " and it would put in the description of how fat you were. "Fat ass", "chubby ass", "bony ass", "whale-like ass" etc. But if the description is really long then it's hard to have that scene flow naturally. I could definitely add more specific descriptions and mainly call them for when you look at your appearance, but at the moment I was trying to make more all purpose descriptors.
The only real effect leveling up your stomach right now has is you get to eat more food, but the stat that's displayed is only relative fullness. So you'd go from being 25/30 full (83%) to 25/35 full (71%). I wanted that stat to be hidden so you couldn't quite tell where your specific limits were, you just had to figure it out from scene descriptions. After all, you can look down and see how fat you are, but it's hard to see how much you can fit in your stomach until you test it out :p
And yes, the amulet is mainly a placeholder test item. It was meant to be an item that wasn't edible or equippable, for when I add special items.
Indeed :p I just have to figure a way to get out of that position. It's very easy to code you being immobilized, but then the only way you have to lose weight if you're not in the training grounds is to rest for a very long time. And I don't think you'd enjoy being stranded at 700 pounds having to wait the weight off for a month :p
That event should be fixed. Even if you got stuck, it doesn't stop you from just reloading from your last save or anything. You should definitely check it out :p . But yeah, a lot of that stuff is easy to miss, but it adds extra little touches that I really like :D I might make it harder for enemies to eat you if you're too fat :p
That event should be fixed. Even if you got stuck, it doesn't stop you from just reloading from your last save or anything. You should definitely check it out :p . But yeah, a lot of that stuff is easy to miss, but it adds extra little touches that I really like :D I might make it harder for enemies to eat you if you're too fat :p
I'm certainly always open for ideas, but not on like an official level or anything. I still have a lot of my own scenes planned out that I wanted to get through first, but there's definitely been several other people's ideas that have been added to the list of possibilities so far.
I gave this game a whirl and here are my thoughts on it:
1. The idea of devouring enemies could be an interesting one but I'd suggest making it optional. This has two benefits: A. You don't force people who don't want it to do it. B. You don't accidentally fuck over the player who may already be near bursting.
2. Instead of having an 'oops' button for buying stuff, have it so you click on the item, it lists it's price with back/buy and have the you don't have enough money message if they try and buy it with lack of funds. Right now its' a bit off trying to check prices.
3. I'd personally make gold drops a bit more common overall, or at least make berries worth something, this would allow the player to build gold stocks over time.
4. This is probably intended but add more descriptions. You can also do the fun thing with berries where the transformation is gradual.
This game has a lot of potential and I damn well hope you stick with it
1. The idea of devouring enemies could be an interesting one but I'd suggest making it optional. This has two benefits: A. You don't force people who don't want it to do it. B. You don't accidentally fuck over the player who may already be near bursting.
2. Instead of having an 'oops' button for buying stuff, have it so you click on the item, it lists it's price with back/buy and have the you don't have enough money message if they try and buy it with lack of funds. Right now its' a bit off trying to check prices.
3. I'd personally make gold drops a bit more common overall, or at least make berries worth something, this would allow the player to build gold stocks over time.
4. This is probably intended but add more descriptions. You can also do the fun thing with berries where the transformation is gradual.
This game has a lot of potential and I damn well hope you stick with it
Yeah, that was another thing that held me back from the vore option. My idea was to have it as a perk you can get for leveling up after your stomach capacity is high enough. It'd basically be a seperate button where you attempt to eat your opponent mid-battle, similar to the way enemies can try to devour you. I hadn't thought about having it be something you could do after defeating your opponent by just defeating them normally though. It'd probably be an optional button, and you have to decide if it's safe to eat them or not based on your best judgment. I like the sense of danger when you overindulge yourself :p
Giving the items actual prices was kind of a last minute thing. I need to add prices and things like weapon damage ratings and what have you to stores. Whenever I was testing though I made everything free for the sake of convenience.
Since nothing had value until a little while before posting, I hadn't had time to balance gold drops properly. There's a whole bunch of balancing things I have to do, gold drops and xp being among them. I think berries should be worth something now. Although now that I think about it, they may sell for 0.5 gold and it gets rounded down to 0 again, hmmmm.
And yes, more descriptions for everything. The plan was for you to slowly change parts of you over time, I just hadn't implemented that quite yet.
Thank you very much for the input, and I'm glad you enjoyed it :D
Giving the items actual prices was kind of a last minute thing. I need to add prices and things like weapon damage ratings and what have you to stores. Whenever I was testing though I made everything free for the sake of convenience.
Since nothing had value until a little while before posting, I hadn't had time to balance gold drops properly. There's a whole bunch of balancing things I have to do, gold drops and xp being among them. I think berries should be worth something now. Although now that I think about it, they may sell for 0.5 gold and it gets rounded down to 0 again, hmmmm.
And yes, more descriptions for everything. The plan was for you to slowly change parts of you over time, I just hadn't implemented that quite yet.
Thank you very much for the input, and I'm glad you enjoyed it :D
I'm definitely not a fan really. Although to a point I'm not a fan of vore particularly either, but I also don't find it objectionable, it's just an alternate version of expansion to me. The transforming into the things you eat idea is pretty interesting, but it kind of punishes people who don't want to turn into that thing, so I probably won't add that in either unfortunately. Having other status effects based on devouring things is definitely an interesting idea though.
Yeah. I need to fix that, but it requires pretty specific coding changes. I tried to write it generically so it'd make sense for a range of fatness levels, but if you're not really fat at all then they don't really fit well. That's something I plan on changing, but it's sort of on the back burner for right now :p
Certainly at some point. But I'm not specifically looking for anything in depth right now. Like, if you had some small vague thing you wanted to see, I might work a minor scene with it in mind. But I'm not looking for any kind of multi-part scenes like the gingerbread house right now. Obviously I'm happy to hear any kind of suggestions, but anything particularly long might not get worked on for at least a month if ever at all. I also have several things I want to plan out that other suggestions might clash with, so it's hard for some ideas to even fit in in the first place, which is hard for other people to know.
But for instance, right now I'm working on adding a surrender option for fights because several people suggested it, I was planning on doing it some day, I really like the idea, and I only have to write a single scene for a few enemies. But I have to lay a lot of ground rules and figure some things out before I start seriously accepting scenes.
But certainly I love suggestions one way or the other :D
But for instance, right now I'm working on adding a surrender option for fights because several people suggested it, I was planning on doing it some day, I really like the idea, and I only have to write a single scene for a few enemies. But I have to lay a lot of ground rules and figure some things out before I start seriously accepting scenes.
But certainly I love suggestions one way or the other :D
Good sir, I am very much so impressed. It was a nice experience overall, but there was ONE bug I spotted. well, really an exploit, as far as gamer terms go. In the beginning, I bought an axe to help me fend off enemies, right? so, I look at appearance, and it still says I'm barehanded. I equip the axe after figuring out I had to do that (HURPDURP), and the axe remained in my inventory. I was a tad confused, as clothing disappeared from my inventory upon equipping. I tried equipping again, it gave me a description(as if I equipped it) and I returned to my inventory... with a second axe. I repeated it, and got a third. and a fourth, and fifth, and so on and so on. I was able to get moderate amounts of money just from a bit of repetitive clicking. So, I figured this was of course not intentional, and decided to inform you, since it hasnt seemed to come up for anyone else. Also, Im SO excited to see how this develops! I'll gladly be an unpaid beta-tester. XD Also, a question: Is there a story incorporation plan, or has that yet to be thought up or considered?
Oops, I know exactly what that was. I streamlined the item code and changed the meaning of consumable from something that goes away forever to something that's just supposed to leave your inventory when you use if. I just forgot to make axes "consumable". It'll be fixed in before tonight's over. Thank you, I'm glad you liked it :D
not a problem, its well made! oh, another bug I forgot to mention, as far as transactions with merchants, I was buying a large quantity of cakes, when I clicked buy when I didnt have enough money, but... It reduced my money total to a negative, and I recieved the item. after I left the shop, my money went back to 0 like it should be. the point is, I was able to buy something when I didnt have enough. however, Im having trouble replicating it, so it might be one of those one in 50 play session kind of glitches, you know? Ill try to replicate it and remember exactly what I did...
Oops again. I already figured it out. Cakes have 6 "charges" basically, and their cost is (base value * X charges). I just had the required money be equal to the (base value), while buying it actually removed (base value * charges) like it's supposed to. Also going to be fixed when I update next. Thank you :D
Found a new bug, wasnt there before. I started a new game, bought leather armor and a dagger, and when I equipped the armor I "Got an unarmored". which was an item that was useable, but had no effect. I sold it, but it didnt have a monetary worth. when I equipped my dagger, I "got a fists". same goes with this one. useable but no effect, and no monetary value.
This is frigging incredible. I VASTLY prefer this to Nimin, I have to say :v
Like, seriously, I like this so much I would like to know if there's anything you need help on with improving it, such as writing scenes and / or descriptions. :v Without wanting to intrude, I would love to help make this game even better.
(also, after reading through the comments I'm going to say I'm another fan of the vore idea. X3)
Like, seriously, I like this so much I would like to know if there's anything you need help on with improving it, such as writing scenes and / or descriptions. :v Without wanting to intrude, I would love to help make this game even better.
(also, after reading through the comments I'm going to say I'm another fan of the vore idea. X3)
Oh no, all opponents will have actual submission scenes. Although this includes scenes that are objectively bad for you, unless you really want to give all your money to thieves :p . It's just a matter of putting them in, and if one doesn't exist then they just get a free attack at the moment. If your opponent just does a regular attack when you surrender, then they don't have a surrendering scene yet. I've been busy doing a lot of back end stuff, so I haven't been able to put all the scenes in yet.
Oh man, I love this. I ended up spending all of my money on food right at the beginning, like a stupid glutton, took me a while to get enough money to buy at least a weapon. XD My poor wolf never got to wear any clothes, he was already whale-like when I bought a belly shirt, only to find out he's already too fat for it.
I'd like to see more descriptions of the fat, like 'waddling' instead of walking, though I realize what a pain that must be to code.
In any case, I thoroughly enjoy this! Oh yeah, is there any way to become weaker? I know, stupid question in an adventure where you need to be able to damage your enemies, but I would like to know if there's a possibility to lose muscle and become a flaccid weakling~ (this has probably been asked before but I need to leave my desk and can't search through the other comments currently)
I'd like to see more descriptions of the fat, like 'waddling' instead of walking, though I realize what a pain that must be to code.
In any case, I thoroughly enjoy this! Oh yeah, is there any way to become weaker? I know, stupid question in an adventure where you need to be able to damage your enemies, but I would like to know if there's a possibility to lose muscle and become a flaccid weakling~ (this has probably been asked before but I need to leave my desk and can't search through the other comments currently)
I'm glad you enjoyed it :D . At some point there'll be tailors in the game, so you'll be able to wear clothes eventually :p
It's not specifically hard to code something like that, it's just a matter of taking time to do it.
At the moment there's nothing that makes you weaker. Originally dieing in a way where you have to be resurrected reduced stats, but I didn't want to punish players for dieing by making it more likely to die. Also it seemed arbitrary that since some enemies just devoured you and other enemies knocked you unconscious they would have vastly different costs associated with defeat. At some point that sort of thing will be added in, but it's a hard thing to do fairly.
It's not specifically hard to code something like that, it's just a matter of taking time to do it.
At the moment there's nothing that makes you weaker. Originally dieing in a way where you have to be resurrected reduced stats, but I didn't want to punish players for dieing by making it more likely to die. Also it seemed arbitrary that since some enemies just devoured you and other enemies knocked you unconscious they would have vastly different costs associated with defeat. At some point that sort of thing will be added in, but it's a hard thing to do fairly.
Oh by the way, I found another bug. When fighting a Wildling, if they drop an item after battle, but your inventory is full, you get the usual dialouge for Discard / Discard other / Use, but...No buttons that let you do so, only the Next button, meaning you lose whatever it drops.
This game is awesome, I have waited to play a WG game (Text game or not), I love it. Though Hmm not many female enemies save for the witch fight most are male or creatures-(Syrup Vine/Lemon Slime) or magic/mystic creatures-(Meat Man), just saying unless you were planning to put in some and just haven't yet then never mind overall I cant wait to see what else you throw in.
P.S. Uhh if you don't mind me asking whats the amulet for? I have used it in different areas, and in each fight with enemies. Also might you be planning to put in some cultists or something? The description of the forest seemed like it ^^
P.S. Uhh if you don't mind me asking whats the amulet for? I have used it in different areas, and in each fight with enemies. Also might you be planning to put in some cultists or something? The description of the forest seemed like it ^^
Nope, but your weight description is. I'll have to figure it out when I get back from work. Everybody seems to have it happen in the same weight range, so there's probably something wrong with an if statement. Does it happen if your weight gets higher than that? At like 160+ish?
Hmm hurray for another Text game but with a fetish I can really get behind! Though I may already know the answer to this but, are the foes going to drop gold in future updates? I mean selling apples for fast cash is nice and all but I want my CAKE! Anyway great start and I hope for the best!
The drunk and the thief's schitck is basically that they have no money, so it seemed weird for you to get money from them. Although if the thief steals your money and your beat him you're supposed to get that money back.
At the moment the only way to increase a stat by one is training at the training grounds a lot, but otherwise currently no. There's plans for other things to change stats also, like the transformation items will probably add 1 to whatever is that race's highest starting stat and subtract 1 from one of their lowest, and I think eventually I'm going to have it to where you increase a stat by 1 5 times when you level up rather than just increasing one stat by 5.
And yes it's 100 xp to level up, I should add an indicator for that somewhere.
At the moment the only way to increase a stat by one is training at the training grounds a lot, but otherwise currently no. There's plans for other things to change stats also, like the transformation items will probably add 1 to whatever is that race's highest starting stat and subtract 1 from one of their lowest, and I think eventually I'm going to have it to where you increase a stat by 1 5 times when you level up rather than just increasing one stat by 5.
And yes it's 100 xp to level up, I should add an indicator for that somewhere.
That's certainly a fine idea. Although I think ultimately they aren't supposed to transform you completely, just either parts of you at a time, or slowly over a long period of time, so being random might make that frustrating for players trying to get a specific result. Although you're probably right that I'd have to have them work by family otherwise there'll be like 40 different ones.
Looks like your game is generating a buzz. Good for you! I just hope you don't drop it anytime soon.
First thing I notice is the interaction system. The player can break into the text box and just start typing. I don't know if this is intentional or if you're supposed to do that for inputting names and the like(which should be clarified).
Second, buttons are not great for smooth interaction. The two most popular text games(Nimin and CoC) have adopted an interface that allows the player to use keystrokes to toggle buttons in a corresponding location. Why do I bring this up? Because it works. It's convenient, intuitive, and quick. Consider changing that.
Third, I see commenters talking about the content, but I personally don't see much. I can work out and go to the prison for a Dragon Pepper. I can go to the shops and buy a few things. I can get lost in the forest, grasslands, and hills, but every option there just takes me back out. Am I missing something?
First thing I notice is the interaction system. The player can break into the text box and just start typing. I don't know if this is intentional or if you're supposed to do that for inputting names and the like(which should be clarified).
Second, buttons are not great for smooth interaction. The two most popular text games(Nimin and CoC) have adopted an interface that allows the player to use keystrokes to toggle buttons in a corresponding location. Why do I bring this up? Because it works. It's convenient, intuitive, and quick. Consider changing that.
Third, I see commenters talking about the content, but I personally don't see much. I can work out and go to the prison for a Dragon Pepper. I can go to the shops and buy a few things. I can get lost in the forest, grasslands, and hills, but every option there just takes me back out. Am I missing something?
Thank you. It certainly wasn't my intention to be able to type in the main text area, I just never thought to try so I hadn't turned the ability to do that off. I haven't added keystrokes being mapped to buttons because I wasn't sure how many buttons there were ultimately going to be. At the moment the largest possible number of buttons that could be on the screen at once is 17 buttons. Obviously I could make that fit, but it'd be slightly awkward. And I could just have buttons for the directions and choice buttons, but you'd still have to use the mouse sometimes. Either way, it was always my plan to add keyboard controls, I just hadn't settled on a way to implement it.
Also, if you only ever get the option to leave a wilderness area then that's particularly weird. Each wilderness area has at least enemies to fight, and the forest specifically has 3 short scenarios. Even in the hills which has the least amount of content there's only a 50% chance to get the "leave area" event and in the forest there's only a 1:6 chance of getting it. Obviously that isn't much more, but there's definitely more than nothing in the wilderness areas.
At the moment most things are placeholders so I can make sure they work properly before I add actual content, otherwise I have to fix the same problem 50 times, rather than figuring it out on the first time implementing it. That includes character description at the moment. But even so far I fixed a lot of bugs that would have been a lot more annoying if I had programmed a bunch more stuff without knowing about them ahead of time.
I think I'm pretty close to having all the basic things coded out with several smallish exceptions. But once I get the groundwork for how everything is supposed to work, then I can just add new stuff following the same system from then on.
Also, if you only ever get the option to leave a wilderness area then that's particularly weird. Each wilderness area has at least enemies to fight, and the forest specifically has 3 short scenarios. Even in the hills which has the least amount of content there's only a 50% chance to get the "leave area" event and in the forest there's only a 1:6 chance of getting it. Obviously that isn't much more, but there's definitely more than nothing in the wilderness areas.
At the moment most things are placeholders so I can make sure they work properly before I add actual content, otherwise I have to fix the same problem 50 times, rather than figuring it out on the first time implementing it. That includes character description at the moment. But even so far I fixed a lot of bugs that would have been a lot more annoying if I had programmed a bunch more stuff without knowing about them ahead of time.
I think I'm pretty close to having all the basic things coded out with several smallish exceptions. But once I get the groundwork for how everything is supposed to work, then I can just add new stuff following the same system from then on.
Extremly fun game you've made here. Considering I've alreaady spent hours playing gettimg myself to lvl 28 and 2500+ fatness with an alpha build I can't wait to see further versions of this. Love the fact you can submit to enemies like the Meat-Men, Lemon Slimes, and Syrup Vines and still win the fight... granted you don't pass out from being over-stuffed.
I do have to say the special events in the forest are my favorite so far... though It'd be nice to see a way to get into the Forest Storage Hut when you're fatter. Whether that's through having a high enough strength to bust down the door, or still by trying to climb through the window and getting stuck. I'm sure there's plenty of food with in the reach of your paws, and besides it may lead to an actual encounter with the mysterious foot steps you hear as you leave if you manage to get inside. As is though it did give me an actual excuse to slim down, just to finally be able to go through that event, seeing as I was a bit too hefty to make it through the first time I ever encountered it.
Also it'd be awesome if it were possible to beat the Gingerbread House encounter by actually eating the whole house. I've ended up upgrading my stomach enough to pack away slimes, meat men, and syrup vines with little effort I just also thought it'd be fun to see the witches reaction if I managed to eat her house all up as well. :p
But anyway great work and keep it up it's an awesome game you've made here :D
I do have to say the special events in the forest are my favorite so far... though It'd be nice to see a way to get into the Forest Storage Hut when you're fatter. Whether that's through having a high enough strength to bust down the door, or still by trying to climb through the window and getting stuck. I'm sure there's plenty of food with in the reach of your paws, and besides it may lead to an actual encounter with the mysterious foot steps you hear as you leave if you manage to get inside. As is though it did give me an actual excuse to slim down, just to finally be able to go through that event, seeing as I was a bit too hefty to make it through the first time I ever encountered it.
Also it'd be awesome if it were possible to beat the Gingerbread House encounter by actually eating the whole house. I've ended up upgrading my stomach enough to pack away slimes, meat men, and syrup vines with little effort I just also thought it'd be fun to see the witches reaction if I managed to eat her house all up as well. :p
But anyway great work and keep it up it's an awesome game you've made here :D
Thank you very much :D . I'm rather surprised you've gotten that far, especially since I only planned fatness out on a 100 point scale :p . You're definitely right about adding more options to the storage house event. I coded that somewhat hastily as an experiment to have semi branching paths and to introduce enemies as part of an event. And it was sort of a way to have there be a downside to fatness, although getting fat is sort of the de facto goal of the game for the moment it seems, so I should probably add other options anyway :p . I hadn't thought of getting stuck on your way into the window though, that's definitely a good idea. Again, thank you very much, I'm glad you've enjoyed it :D
I think the bug is largely related to using old saves unfortunately. There's some stats that wouldn't save properly due to previously existing bugs that carry through to new versions and cause other problems. Hopefully at some point I'll have all the bugs completely figured out, but at that point I'd have to wipe saves to prevent old bugs from recurring. I'll double checking changing and changing back though, it's very possible I just created a new bug. Thank you.
Also did you have any clothes in your inventory when you went to the tailor? It doesn't affect clothes thay you're wearing, which I'll have to change at some point. But at the moment it just looks for clothes in your inventory so you can retailor them and actually be able to use them. It's also very possible that's another old save problem because clothes didn't previously have the type of clothes they are attached to them, so it'd probably mess up them showing up. Do they still not show up if you get a brand new clothing item and go to the tailor's?
Also did you have any clothes in your inventory when you went to the tailor? It doesn't affect clothes thay you're wearing, which I'll have to change at some point. But at the moment it just looks for clothes in your inventory so you can retailor them and actually be able to use them. It's also very possible that's another old save problem because clothes didn't previously have the type of clothes they are attached to them, so it'd probably mess up them showing up. Do they still not show up if you get a brand new clothing item and go to the tailor's?
i love this game a lot, cant wait to see more added to it :)
especially the flavor text :D
are u gonna add like statistics to appearance? like your belly sticks out X inches in front of you, or once your gut touches the ground it stands X inches tall and x inches wide? would be awesome to know my gut is taller and wider than myself lol XD
especially the flavor text :D
are u gonna add like statistics to appearance? like your belly sticks out X inches in front of you, or once your gut touches the ground it stands X inches tall and x inches wide? would be awesome to know my gut is taller and wider than myself lol XD
I definitely should add statistics like that. I'm certainly a sucker for that kind of thing. Although I'd have to figure out all the math of it instead of just giving vague descriptions, so it might take me a while to figure all that out. But it's definitely a good idea.
And thanks for the typo info.
I'm very glad you've been enjoying the game so far :D
And thanks for the typo info.
I'm very glad you've been enjoying the game so far :D
It depends on what you mean by features. At the moment the only other specific thing I have planned is; character storage at your house, long term scenarios that you can leave and come back to rather than just restarting every time, devouring your enemies, possibly some other things I forgot. Other than that it's mostly refining the stuff that already exists and then adding new scenes and stuff.
Once I get done adding all the basic stuff you can do, I'll start adding new scenes/enemies/items/locations and repost the game outside of scraps.
Once I get done adding all the basic stuff you can do, I'll start adding new scenes/enemies/items/locations and repost the game outside of scraps.
Mmmmmmmmmmpossibly. Exploding is kind of a big turn off for a lot of people so a lot of the supposed explosions kind of happens "off screen" when you lose certain events, if you will. So in a sense you sort of explode now, it just doesn't get described so it's left up to the imagination as to what actually happens :p
Well I've noticed, among things, that If you're a big enough fatty (Im currently at 2500) you can survive some encounters by submitting. (Meat Man, Lemon Slime, Syrup Vines. Hope to see more of these feeder enemies.) but early on i was getting up to 300 percent fullness. I'd like to see either keeping that or it digesting into weight when you conk out.
Ah, that. Well remember, how full you are is represented as a percentage, it's a completely separate stat from fatness. So at the beginning you'd end up at 90/30 capacity and thus be 300% full, where as much later you'd be at 90/200 capacity and only be 45% full. In either case you've still consumed the same amount, and you end up gaining the same amount of weight either way, it's just a matter of how much your character cant stomach, as it were :p So eventually you can completely devour 3 slime monsters in a row, whereas in the beginning you couldn't even finish one.
Love this game! I finally managed to get over 1000 fatness level! (funny seeing the description saying I have a flat stomach at that point XD )
I found a typo in the Mean Man script that I can't remember precisely. Just a letter missing I think. I saw it on the victory screen when I submitted to it. (I feel so powerful now that almost nothing overfills me) I can't wait for more content! Keep up the great work~! 83
And a quick question. What precisely makes the player "physically drained" as it seems to impair gaining weight, and I was actually losing weight at 84% fullness before.
I found a typo in the Mean Man script that I can't remember precisely. Just a letter missing I think. I saw it on the victory screen when I submitted to it. (I feel so powerful now that almost nothing overfills me) I can't wait for more content! Keep up the great work~! 83
And a quick question. What precisely makes the player "physically drained" as it seems to impair gaining weight, and I was actually losing weight at 84% fullness before.
That is a bit off an oddity in the character description I suppose. Your stomach's flat, it's just under several feet of fat :p I'll have to change that as part of revisiting character descriptions.
Physically drained just means you don't have any calories in your system, which is a bit of an obtuse system. Basically I didn't want food to make you fat instantaneously, so each food item (including enemies) has some amount of calories related to them that is converted into fat over time. In some circumstances though you can run out of calories even though you've consumed a lot. Mostly because stuff like water has 0 calories, and some healthier foods have relatively low calories. I need to find a way to make that system more clear without always knowing how fast you're going to gain weight.
Physically drained just means you don't have any calories in your system, which is a bit of an obtuse system. Basically I didn't want food to make you fat instantaneously, so each food item (including enemies) has some amount of calories related to them that is converted into fat over time. In some circumstances though you can run out of calories even though you've consumed a lot. Mostly because stuff like water has 0 calories, and some healthier foods have relatively low calories. I need to find a way to make that system more clear without always knowing how fast you're going to gain weight.
Yeah, I just think of it as reference of flatness to bloatedness in comparison for the size.
Good to know! that makes a lot of sense now that you put it that way. so basically I'm at a point where I'm noticing a lot of "empty calories", as it were, due to how much my character can eat in a setting.
I'll make sure to buy plenty of more fattening foods then, since I have gathered so much money!
and if it is possible, maybe make a bank, so that newbies can save money easier. took me forever to get platemail the first time. XD (if it's too much trouble, then it isn't really any big deal, since this game is about the fat, not the gear. 83 )
Good to know! that makes a lot of sense now that you put it that way. so basically I'm at a point where I'm noticing a lot of "empty calories", as it were, due to how much my character can eat in a setting.
I'll make sure to buy plenty of more fattening foods then, since I have gathered so much money!
and if it is possible, maybe make a bank, so that newbies can save money easier. took me forever to get platemail the first time. XD (if it's too much trouble, then it isn't really any big deal, since this game is about the fat, not the gear. 83 )
While it's certainly a minor bug compared to most everything else, it's worth noting that when you attempted to change the Slice of Cake from being sold at 6 charges/70 gold to being sold by single charges, you actually wound up making the store sell it at 6 charges/7 gold. Which makes for an even more infinite food source than the prison apples a few builds back since you can have 6 uses of cake per inventory slot.
The sell price is similarly messed up so at least it's consistent.
The sell price is similarly messed up so at least it's consistent.
Hm, weird. I mean, you should still only be able to sell it back for half as much right? I mean, it should probably be more expensive, but it'd still be like, buy for 12 sell for 6. I still need to change the math and whatnot, but I'm not sure how it goes infinite at the moment :x
By the way, I found this small bug when using the 'submit' function:
http://i.imgur.com/zqxA7.png
The process took you back to the Church still but it's just something you may want to know about. The 'submit' function is very lovely though, good job on it.
http://i.imgur.com/zqxA7.png
The process took you back to the Church still but it's just something you may want to know about. The 'submit' function is very lovely though, good job on it.
I think that was the original idea. I was also going to have it add extra little bits of text to warn your character about stuff happening in events, but you can usually figure stuff out well enough by trial and error. It was going to also affect character dialogue, but at the moment there's hardly any dialogue to speak of.
The main thing it's meant to be used for is using magic, like the strength stat except for spells instead of attacking. Although that entire system isn't in the game yet, and it'll probably be quite a while before it gets added in any significant form. :x
The main thing it's meant to be used for is using magic, like the strength stat except for spells instead of attacking. Although that entire system isn't in the game yet, and it'll probably be quite a while before it gets added in any significant form. :x
Spells to make the enemy fuller or fatter and yourself stronger? But maybe there could be a chance of the spell misfiring and hitting you instead of your enemy and vice versa, which would decrease as you become better at magic? Also, maybe it could help you (use the amulet to?) unlock certain locations, like a secret potion lab or a fattening dungeon?
A slight suggestion: Perhaps, out in the grassland, there's a dairy cow that one could choose to drink from continuously and end up having a scene like the other events, or one could grab a sip and leave, or grab a sip but fail to be able to and so on.
Just a suggestion.
Just a suggestion.
I like your game overall it fun and different. The hills and grasslands could have events like the forest does. But I have couple problems like when I look at appearance is that it show the name and stops at the height number. Weird thing that happens if I have another file load into the game, then it copies the rest of description and takes it as that to fill what is missing. But I don't save on it and starts from the first problem presented. Another problem I have is the dragon berry. If I'm a dragon of different color and it eat. Then I get transform into the green one and no way to turn back after problem. Is there a way to corporate the different colors into the berry? Also have you thought including avians and reptiles for the character selection? Just thought to make more interesting characters to add to the mix.
Thank you very much :D More events will be added to everywhere, I just released this as an alpha version to make sure everything worked before I started adding on to it. Obviously there's been a lot of bugs already. I believe figured out the save problem and hopefully it should be fixed now, but previous saves are probably broken in regards to your character's gender.
Also currently the only dragon berry in the game happens to be the green one. The other ones will be in there in the future, I just need to plan out a way to implement them that doesn't require having 50 different transformation items.
Also I plan on adding more races in the future, I just want to make sure I have all the basics set out before I get too far in. But those will certainly be a part of it.
Thank you for the input :D
Also currently the only dragon berry in the game happens to be the green one. The other ones will be in there in the future, I just need to plan out a way to implement them that doesn't require having 50 different transformation items.
Also I plan on adding more races in the future, I just want to make sure I have all the basics set out before I get too far in. But those will certainly be a part of it.
Thank you for the input :D
That good to hear. I think that the start with any game in which you encounter a lot of bugs. Look on the bright atleast it not a video game that wasn't beta tested first. Then you see the complainants come in for not doing that first. Yeah so far it only has happen to two of them and not any of rest to my knowledge or atleast the ones I look at. Maybe best to start over them. Atleast the storage thing got fix. I remember in one I put stuff away, but there was no way to get them out. But now the button can switch between them.
Maybe you should make it a rainbow dragon berry, in which it turns you into a dragon but the color is pick at random. Or that have statues to cause transformation for some species. Atleast the berry is ok, but there needs to be some else besides them. Eventually you figure something out that doesn't use berries too much.
That will be neat to see later on. I separate my species in very basic form. It air, land, sea, mythical, and dinosaur. Atleast I know how divide into a more simple things, and not too complex from the start. I would suggest dinosaur, but medieval feel to it would probably make them stick out more then usual.
Your welcome.
Maybe you should make it a rainbow dragon berry, in which it turns you into a dragon but the color is pick at random. Or that have statues to cause transformation for some species. Atleast the berry is ok, but there needs to be some else besides them. Eventually you figure something out that doesn't use berries too much.
That will be neat to see later on. I separate my species in very basic form. It air, land, sea, mythical, and dinosaur. Atleast I know how divide into a more simple things, and not too complex from the start. I would suggest dinosaur, but medieval feel to it would probably make them stick out more then usual.
Your welcome.
Indeed :p
I think most of the transformation items are going to be random or at least semi random like that. At the moment they aren't really supposed to be in the game, they just exist for testing different types of items. But yes, they aren't supposed to all be berries, I just never got around to making them different things because I was just testing them, so I'll try to add more variety in the future :p
I'll probably add more species based on people's requests, since they're pretty easy to add in. Although yeah, dinosaurs might be pretty odd to add :X But who knows :p
Hopefully in the future there won't be quite so many updates that mess with saves. That's sort of the kind of thing I'm trying to get out of the way now, because I don't want someone to put a lot of time into the "actual" game and have their save be completely messed up. I'm pretty sure eventually I'm just going to upload a completely separate copy of the game if I think saves are going to get messed up and just move old versions into scraps for people that still want to play them. But at the moment being able to save over old data is probably good enough :x
I think most of the transformation items are going to be random or at least semi random like that. At the moment they aren't really supposed to be in the game, they just exist for testing different types of items. But yes, they aren't supposed to all be berries, I just never got around to making them different things because I was just testing them, so I'll try to add more variety in the future :p
I'll probably add more species based on people's requests, since they're pretty easy to add in. Although yeah, dinosaurs might be pretty odd to add :X But who knows :p
Hopefully in the future there won't be quite so many updates that mess with saves. That's sort of the kind of thing I'm trying to get out of the way now, because I don't want someone to put a lot of time into the "actual" game and have their save be completely messed up. I'm pretty sure eventually I'm just going to upload a completely separate copy of the game if I think saves are going to get messed up and just move old versions into scraps for people that still want to play them. But at the moment being able to save over old data is probably good enough :x
Sounds good on the first part. I might be something you might to consider with dinosaurs as a wild card. It be different and unique. I think major problems is within the save system. Let just say I have couple problems with it.
I have different save files on two computers, because in case someone is using the other. But your latest updates kinda screw around with it. On the one computer it delte all the save files I had on it. I don't kind really, because that way be interesting to do something different this time around and this was IE. But on the other one it on Firefox, except another set problems pop up. It kept the save files, but in appearance area it just gives name and height for all of them. Some files were from old version, but some were new before latest update or whatever happen. So now I'm in process starting new files and overiding old ones. it might take abit. But the save system seems to be out of whack.
Also in the training area how come some of furs can stay muscluar or thin, with way this setup for weight gain. Because one think they would be gaining weight also. It just something to think about. Be neat to see it gradually over their bodies to change also.
That about it now for I can think of problem wise or something to think about.
I have different save files on two computers, because in case someone is using the other. But your latest updates kinda screw around with it. On the one computer it delte all the save files I had on it. I don't kind really, because that way be interesting to do something different this time around and this was IE. But on the other one it on Firefox, except another set problems pop up. It kept the save files, but in appearance area it just gives name and height for all of them. Some files were from old version, but some were new before latest update or whatever happen. So now I'm in process starting new files and overiding old ones. it might take abit. But the save system seems to be out of whack.
Also in the training area how come some of furs can stay muscluar or thin, with way this setup for weight gain. Because one think they would be gaining weight also. It just something to think about. Be neat to see it gradually over their bodies to change also.
That about it now for I can think of problem wise or something to think about.
I redid the saving mechanism, so it might fix the character appearance thing, but I still haven't found a way to replicate that bug so I'm not sure if it's fixed yet or not :x. Also it required erasing previous saves entirely :x
And really the game is only about getting fat because that's what players seem to be doing :p . If you went to the gym every day and worked out a lot then you could stay skinny too. It's just a matter of if you actually want to spend your time doing that or not. If anything they might turn into huge muscular dudes. Although you're right, I'll probably add something about them changing over time too, one way or the other. It's just sort of a means for more organically increasing your stats at the moment :p
And really the game is only about getting fat because that's what players seem to be doing :p . If you went to the gym every day and worked out a lot then you could stay skinny too. It's just a matter of if you actually want to spend your time doing that or not. If anything they might turn into huge muscular dudes. Although you're right, I'll probably add something about them changing over time too, one way or the other. It's just sort of a means for more organically increasing your stats at the moment :p
Let hope there is no more bugs with save thing or whatever causes some of them. Here hoping that it doesn't glitch of giving only name height at some point.
Yeah that is true. At certain point, but once you leave the place to another area. Then becomes a little harder to do that and plus you rest and the fat increase after doing that work. If only that was possible. Now that be to see at some point, because the way describe in the opening and plus in hospital of there being cases of overindulgence. One would think they be about on par with some characters. Also might want to look into changing species of hostage in Gingerbread house, each time it pops up. Because if it can done for forest store house's owner, thief, and other places that can change it; then it can be done for that one too. Because it seems weird it always a dog and no one else. It'll be nice to see a different species in that building.
That is all for I can think of for this to reply and anything else that bugs me. But I'll be testing this new version and see how it goes.
Yeah that is true. At certain point, but once you leave the place to another area. Then becomes a little harder to do that and plus you rest and the fat increase after doing that work. If only that was possible. Now that be to see at some point, because the way describe in the opening and plus in hospital of there being cases of overindulgence. One would think they be about on par with some characters. Also might want to look into changing species of hostage in Gingerbread house, each time it pops up. Because if it can done for forest store house's owner, thief, and other places that can change it; then it can be done for that one too. Because it seems weird it always a dog and no one else. It'll be nice to see a different species in that building.
That is all for I can think of for this to reply and anything else that bugs me. But I'll be testing this new version and see how it goes.
Yeah, the problem with the hostage before was that I didn't have a variable for random NPCs at the time, just enemies. So I couldn't have the witch be a random race and him at the same time. So he's just sort of hard coded as a dog at this point. But yeah, I plan on changing his species up in future updates.
But yeah, be sure to tell me if you find any more bugs or have any more suggestions. Thank you :D
But yeah, be sure to tell me if you find any more bugs or have any more suggestions. Thank you :D
Yeah, I'll tell you of one which just happen to me. I always leave this open when reply in case something should happen or cross my mind. But I just had the weirdest glitch yet to date. This happen after submit to a Syrup Vine. Because it was becoming pointless because it kept me tangle and struggle it. But landed in the hospitial and went home to sleep to get full health. Then the sudden it went grey like I got eaten, ate too much, or defeated. It from sleeping and show the stats of fullness when Syrup Vine defeated me. So I went back to sleep 'til it was 100 or below. Then it show me back in the hospital and suffer from over eating. So it either it didn't take me to hospitial or never register to go after incident. Or that glitch on part when I spelt and back to that at some point. So I don't what happen around that incident.
I have question on the armor. How come nothing never happens to it from over eating or what not? Because clothes are told everytime. But the armor seems none existed or just seems to fit. Because the description seem toward what cover and how it fits. It would seem like it be effect by his too. But yet not effect at all. Just something to point out. But my main concern is the glitch though.
I have question on the armor. How come nothing never happens to it from over eating or what not? Because clothes are told everytime. But the armor seems none existed or just seems to fit. Because the description seem toward what cover and how it fits. It would seem like it be effect by his too. But yet not effect at all. Just something to point out. But my main concern is the glitch though.
Hm, that's particularly bizarre. I'll have to look back into that. It probably has something to do with a stat not getting reset. I'm not 100% sure.
Also, armor has always kind of been in a weird place because I never described it in other scenes. So it ended up not getting descriptions for busting out of it because I largely treated armor as not existing for the sake of writing other events. I'll rectify that at some point, but I'll have to figure out how I really want to implement armor before I get too far into changing it.
Also, armor has always kind of been in a weird place because I never described it in other scenes. So it ended up not getting descriptions for busting out of it because I largely treated armor as not existing for the sake of writing other events. I'll rectify that at some point, but I'll have to figure out how I really want to implement armor before I get too far into changing it.
Thanks. Because that was really bizarre for me to happen. I also forgot to save it also. But I thought it something I should address though in case it should happen again. I'm trying run with a character with nothing with a weapon and see how it goes in that. But it mostly for fun and see if there a difference.
I like stretchy fruit. Atleast increase the stomach capacity and have it able to do more things. Also I'm having a hard time coming across events in the Grasslands. I have happen twice with one character so far. I thin kit seeing an adventurer begin eaten and leaving something. Sometimes I do have rough time getting some to pop up for some events, or that seem to happen almost instant. Like at one point had three thieves pop up almost in a roll. It like move in one area it would pop up, then another would come soon in the next.It little weird.
Also you might want to configure the height weight with description, because hard time believe someone can be whale-like at around three hundred pound area. Of lesser maybe that could be somewhat true, but six foot range it abit of grasp. That is minor thing at this point. That is all for now.
I like stretchy fruit. Atleast increase the stomach capacity and have it able to do more things. Also I'm having a hard time coming across events in the Grasslands. I have happen twice with one character so far. I thin kit seeing an adventurer begin eaten and leaving something. Sometimes I do have rough time getting some to pop up for some events, or that seem to happen almost instant. Like at one point had three thieves pop up almost in a roll. It like move in one area it would pop up, then another would come soon in the next.It little weird.
Also you might want to configure the height weight with description, because hard time believe someone can be whale-like at around three hundred pound area. Of lesser maybe that could be somewhat true, but six foot range it abit of grasp. That is minor thing at this point. That is all for now.
Well, all the events are completely random now, which I should probably change at some point to make it more deterministic :x
Also yeah, the descriptions need to be slid around a little, I hadn't quite concreted what levels of fatness were supposed to represent in my brain yet, so they may be a bit funky like that :X
Also yeah, the descriptions need to be slid around a little, I hadn't quite concreted what levels of fatness were supposed to represent in my brain yet, so they may be a bit funky like that :X
That would sound better for it, then randomness of it. Much I don't mind random, but it seems hard to get certain things to appear. At some point one can figure out how fatness, height & weight, and description to make it all fit. If anything else comes up glitch or anything that needs to improve I'll let you know.
My god I just love this; I got whale-like on prison apples and random watermelons! X3
Can I just say that it didn't really make sense when animal enemies labeled as "Fat" or "Obese" were able to eat someone labeled as "Whale-like".
Could you just incorporate something where they're unable to eat the player if the conditions are like that?
Can I just say that it didn't really make sense when animal enemies labeled as "Fat" or "Obese" were able to eat someone labeled as "Whale-like".
Could you just incorporate something where they're unable to eat the player if the conditions are like that?
I believe that's a problem with old saves. I had accidentally set the save file to have your gender be your height, which obviously doesn't work that way. So unfortunately old saves are broken at the moment. Unless this is happening with a new save in which case I have no idea what the heck happened :x
Like, was the original game you were continuing from before 0.26? Like, say you saved a game back in 0.23, and then you load it up in 0.26 and then save it again, it'll still have things messed up. But if you started a new game in 0.26 and saved it then everything should be fine.
It seems to work fine for me if I just start a new game, save it, and then load it again. So I can't quite figure out how to replicate the bug :x
It seems to work fine for me if I just start a new game, save it, and then load it again. So I can't quite figure out how to replicate the bug :x
Can I just make a few more suggestions?
1. Could you make the place with the door and the window pop up a little more frequently at the beginning? Every time I get to it I'm already too big to fit through.
2. I've noticed that when you eat at the restaurant, the number for your fullness goes up like normal but the arrow that shows the change in it is a red downward arrow.
3. Could you have some kind of different way to beat a Lemon Slime, without being starved beforehand? X3
1. Could you make the place with the door and the window pop up a little more frequently at the beginning? Every time I get to it I'm already too big to fit through.
2. I've noticed that when you eat at the restaurant, the number for your fullness goes up like normal but the arrow that shows the change in it is a red downward arrow.
3. Could you have some kind of different way to beat a Lemon Slime, without being starved beforehand? X3
I plan on having you be able to break through the door, or have other options there in the future. Although there's not much of a way to have it come up "earlier" in the game, because how fast people gain weight is kind of relative in that regard.
I'll look into the arrow problem. The problem is that time passes which makes your fullness go down and you eat stuff which makes your fullness go up. I probably just have to reverse the order of those things happening.
And nothing's stopping you from just beating the slime up in a fair fight. There's just certain dangers to wandering around constantly full all the time in this place :p
I'll look into the arrow problem. The problem is that time passes which makes your fullness go down and you eat stuff which makes your fullness go up. I probably just have to reverse the order of those things happening.
And nothing's stopping you from just beating the slime up in a fair fight. There's just certain dangers to wandering around constantly full all the time in this place :p
This game is terribly addicting and pretty amazing, this coming from some one who usually cannot stand text adventure/princess maker type games. some typos here and there i.e. armor made from iron 'places' in the plate-mails description. also the latest update only saved my characters hieght... description now reads 'Meelia you are 5'10'' and nothing more. (and to be honest she was 6'1" when I saved) but this is extremely promisisng. keep up the good work, I can't wait to see more zany button bursting adventures.
Also more complex scenes like the gingerbread house would be muchly appreciated.
Also more complex scenes like the gingerbread house would be muchly appreciated.
Thank you :D A lot of my misspellings are pseudo homonyms, where they're real words, just the wrong ones, so I usually have a hard time catching them :x
Also, is that a new save from version 0.26? Previous versions didn't save your character height and currently what used to be saved as your gender is now your character height, so any game started before 0.26 is going to have anything involving your height or gender messed up.
And there's going to be more complex scenarios going forward generally, as the gingerbread house was the most recent scenario I coded and the previous few were building up programming wise to make more and more complex scenarios. Although obviously they'll be a bit slower in coming, and there'll still be a lot of shorter ones :x
Also, is that a new save from version 0.26? Previous versions didn't save your character height and currently what used to be saved as your gender is now your character height, so any game started before 0.26 is going to have anything involving your height or gender messed up.
And there's going to be more complex scenarios going forward generally, as the gingerbread house was the most recent scenario I coded and the previous few were building up programming wise to make more and more complex scenarios. Although obviously they'll be a bit slower in coming, and there'll still be a lot of shorter ones :x
i think i've found a glitch where if you eat a transformation berry from inventory, you will be indefinitely asked if you want to eat it. if you eat it more than once, you start to consume all other items in your inventory as well. when your inventory gets empty, this still continues. the same thing happens if you find a transformation berry in the wild while your inventory is full and choose to eat it now, the only difference is that no items are consumed from your inventory. Also, you can still keep eating after you die; you just respawn in the town when you choose to discard the berry you found. i managed to get to over 1000% fullness. XD
I love this game! ^^ I can't wait to see more added to it. :3 Not to mention i'm excited about more vore being added to it (thats what i get from the rest of the comments), not to mention the ability to actually eat enemies. Also, may i request a feature? When it describes your belly, it's relating to your fullness. Could it also reflect your weight as well? The more details, the funner it is to play. ^^ To make a long story short, your making an awesome game, and I can't wait for more! :3
What the crap? I didn't even mess with items the past couple updates! Arghargblargle!
Is this from a save originating from an older version? Was the item storage in your house involved with the items in any way? Was there anything peculiar leading up to that bug happening again? Does it only happen with specific items? I can't seem to replicate the bug :x
Is this from a save originating from an older version? Was the item storage in your house involved with the items in any way? Was there anything peculiar leading up to that bug happening again? Does it only happen with specific items? I can't seem to replicate the bug :x
It was a new character made in the current version. A deer if that means anything. Nothing pulled from my storage, just bought stuff straight from the shops. I did notice that items in storage were there from an old save character file, but I didn't mess with it with the new character.
Hm, weird. Was there anything else weird leading up to this bug? Did you use any items in the fight? Did you have any extremely high/low stats? What did the buttons do if you tried to click them? I think it's possible if your speed to be high enough to be grappled for essentially "0 points", but you'd have to have a crazy high speed for that. I can't seem to replicate this bug :x
man if and when you finish this game it'll probably be one of the most fun text adventures i've ever played. it's already really fun as is.
only little thing i notice is that sometimes when i leave, i think the armory i lose all movement commands but i can still check up on my person.
only little thing i notice is that sometimes when i leave, i think the armory i lose all movement commands but i can still check up on my person.
got to over 1000 pounds in under 130 days it took me only four hours of nonstop play... god i love this game
one thing though... in the storage area if i try and take something out that wasnt the last thing i put in that item i tried to take out stayed in till all other items before it were gone. then when i look in my inventory i notice all the items i took out had become the item i was trying to get out and now as i type this i realize i could have exploited this bug to make apples into cakes XD
one thing though... in the storage area if i try and take something out that wasnt the last thing i put in that item i tried to take out stayed in till all other items before it were gone. then when i look in my inventory i notice all the items i took out had become the item i was trying to get out and now as i type this i realize i could have exploited this bug to make apples into cakes XD
well first off, I'd love to see a lot more vore (but I think that's already planned :3c)
and I'm also pretty sure you're going to get around to writing different "submit" descriptions for the different animals (and if you aren't, I wouldn't mind contributing for that purpose)
And I'd kind of like a more detailed description of the scene with that witch :3c;
but as for suggestions: being able to break down doors with your bulk would be nice, since you're probably gaining a lot of weight, and squeezing through some things gets harder and harder x3.
Special abilities in combat would be an awesome addition. Pin enemies, etc.
Fat maybe could add some defense to enemy attacks, since they've got to get through your layers to actually cause you real harm.
Maybe some kind of dungeon type dealies in the future? I'm sure you've got something in mind, though, seeing as how the witch's hut is sort of an explorable environment.
Maybe give the ability to easily go back to places you've been to, the witches hut and the forest cache, for instance.
that's all I got right now (except more vore and naughtyness! I demandeth it!) and I'd be happy to contribute with writing and such if you need any help.
and I'm also pretty sure you're going to get around to writing different "submit" descriptions for the different animals (and if you aren't, I wouldn't mind contributing for that purpose)
And I'd kind of like a more detailed description of the scene with that witch :3c;
but as for suggestions: being able to break down doors with your bulk would be nice, since you're probably gaining a lot of weight, and squeezing through some things gets harder and harder x3.
Special abilities in combat would be an awesome addition. Pin enemies, etc.
Fat maybe could add some defense to enemy attacks, since they've got to get through your layers to actually cause you real harm.
Maybe some kind of dungeon type dealies in the future? I'm sure you've got something in mind, though, seeing as how the witch's hut is sort of an explorable environment.
Maybe give the ability to easily go back to places you've been to, the witches hut and the forest cache, for instance.
that's all I got right now (except more vore and naughtyness! I demandeth it!) and I'd be happy to contribute with writing and such if you need any help.
Those are all sort of planned at the moment to an extent. It's just a matter of getting time to do it :x . Special abilities in combat are definitely planned in the future, devouring enemies being one of them. But that might all be a little while in coming. And I definitely want to add on to previous scenes, but I think I'd rather add new ones at the moment. Although I may go back and update old ones when I get bored of doing other stuff. Being able to break down the door to the storage room is definitely one of the changes that's planned as a couple other people have asked as well. I also gave some thought to having fat add to your defense, it's just a matter of figuring out the math to implement it.
I definitely have plans for dungeony type places in the future, but those'll probably be a little slower in coming since they're much larger obviously :x. And I did want a way to go back to old places, the thing is that they're all ostensibly different places each time, so you can't really go back to them. I was thinking of adding ways to go back to old places, like having a map that gets filled in when you find places, or having previously visited places show up as one of the places you can go instead of having all the events be completely random. Although I think at the moment each encounter is sort of meant to be a sort of random thing and not a place you can purposefully return to. I plan on adding places in the future though that are sort of static places you can find again given whatever circumstances, such as dungeons and what have you.
I think at the moment I plan on doing all the writing myself but that might change in the future. Thanks for all the input. I'll definitely try implement them. :D
I definitely have plans for dungeony type places in the future, but those'll probably be a little slower in coming since they're much larger obviously :x. And I did want a way to go back to old places, the thing is that they're all ostensibly different places each time, so you can't really go back to them. I was thinking of adding ways to go back to old places, like having a map that gets filled in when you find places, or having previously visited places show up as one of the places you can go instead of having all the events be completely random. Although I think at the moment each encounter is sort of meant to be a sort of random thing and not a place you can purposefully return to. I plan on adding places in the future though that are sort of static places you can find again given whatever circumstances, such as dungeons and what have you.
I think at the moment I plan on doing all the writing myself but that might change in the future. Thanks for all the input. I'll definitely try implement them. :D
It's not particularly hard. Like I said at some point before, about 90% of my time is spent fixing stuff I messed up. So it's not hard, you're just going to mess up tons and tons and tons of times :p . Really it's not all that hard, you just have to make sure you have a plan for everything that's supposed to be going on and make functions to control everything. Also I found learning how to use flex and object oriented programming to be a massive massive help, although I'm still not particularly good at programming as it is :x . But I'd definitely definitely recommend learning how to program using flex before attempting to do in depth flash applications.
I got a suggestion about colorization. How about instead of a random colored rainbow-berry, instead have a new location in the city, called "body art" or something. You can get different colored, scales, fur, and secondary colors such as the belly, by choice. Maybe even get a seperation of hair and fur color. Of course you would have to pay for that option. I think the price should be cheaper then ordering lunch, right? Maybe even have a barbor shop.
This is really a fun game! So far, I have not encountered any problems as far as I can remember, but I'll keep my eyes open if you want!
I have seen a couple of games with similar appearances to this. Do you use some kind of software? I looked in the comments, but I didn't see anything. It's possible I missed something, though!
Anyway, thanks for making this game, and I would love to see more of it in the future!
I have seen a couple of games with similar appearances to this. Do you use some kind of software? I looked in the comments, but I didn't see anything. It's possible I missed something, though!
Anyway, thanks for making this game, and I would love to see more of it in the future!
It was all made using adobe flash builder 4. Although ultimately it's all just programmed in the actionscript programming language, there's just different programs that make it easier to do the programming. Ultimately it's all just text that's compiled into a flash file.
But anyway, thank you for the comment, I'm glad you've been enjoying it :D . I'm hoping most of the bugs have been figured out :x
But anyway, thank you for the comment, I'm glad you've been enjoying it :D . I'm hoping most of the bugs have been figured out :x
I got some new and great ideas for your game if your interested. When you add vore your opponent content it should be like pokemon you have to weaken your opponent before you can swallow him or her whole. And maybe a new special location in the "Hills" involving the three little pigs, involving vore of course (just like the Gingerbread House fairy tale). And maybe in the "Grasslands" there can be a chicken farm and you sneak in and swallow chickens whole, and maybe for the next Hour you can feel the chickens squirm in your belly in the "Appearance text." I have one last idea, at the market you can buy a fishing rod, which can be used in a new location in the "Forest" involving a river and a 33% chance of catching a small fish, a big fish, or a over fed alligator who will attack you. So what do you think I hope I'm not asking for too much?
Ok, wow. I'm loving that new little item. X3 Very fun to muck about with, even if it does kinda go bad if it wears off at a bad time. c: Looks like it's paving the way for us to eat much bigger things, right?
....
...:v But yeah seriously. I hope this is leading where I hope it is. My kingdom for that vore update.
....
...:v But yeah seriously. I hope this is leading where I hope it is. My kingdom for that vore update.
Having it run out at inopportune moments is half the fun :p
Also, it's not really a vore-centric thing necessarily, it just circumstantially happens to be. Frankly I'm not specifically a fan of vore personally, so that might be a little slower in coming than it might normally be otherwise :x
Also, it's not really a vore-centric thing necessarily, it just circumstantially happens to be. Frankly I'm not specifically a fan of vore personally, so that might be a little slower in coming than it might normally be otherwise :x
First off, love the game; Been at it for hours on end just messing with the thing whenever you update. Got a couple ideas honestly, but eh... You have your paws full with other suggestions :) If you ever need help writing though... *waves an eager paw*
I *think* found a bug in the current release: clicking the prison spawns a syrupy vine 100% of the time now, instead of an apple 100% of the time. Dunno if that's an intentional change or something, but yeah... Just something to point out.
I *think* found a bug in the current release: clicking the prison spawns a syrupy vine 100% of the time now, instead of an apple 100% of the time. Dunno if that's an intentional change or something, but yeah... Just something to point out.
I'm always glad to hear ideas! I may not do anything with them for several months, but I'm always glad to hear them :p . There have been several ideas I've implemented rather quickly though, so it's hard to say.
And, yeah. The prison will always be nonsensical while in alpha unfortunately. I just happened to be testing syrup vines last update, so I never changed it to something less nonsensical. In general it shouldn't have enemies though, I just forgot about it this time :x
And, yeah. The prison will always be nonsensical while in alpha unfortunately. I just happened to be testing syrup vines last update, so I never changed it to something less nonsensical. In general it shouldn't have enemies though, I just forgot about it this time :x
ALright, well ideas would be
-adding a few more states to the weight gain chart before you peak out at whale-like (Which, to me, 400 pounds and whale-like at 6'0" is too low)
-maybe adding a bariatrics wing to the hospital so that when one did get too fat to be mobile, there was a place to go to lose weight without having to rest for an extremely long period of time as well as gave a way out should a player ever lose mobility somewhere in the stage, as a doctor would visit the player a little bit beforehand saying that they were nearing immobility, and possibly something like the amulet would help the doctor keep track of where the player was should mobility be lost... A bit of a cop-out, but an idea.
-Make multiple restaurants (buffet, 24 hour bar, etc)
I have more, but figured that would give you enough to think about for now
I get the prison thing, I thought the apple bug was somewhat odd... But, either way, guess it's not a bug :P
-adding a few more states to the weight gain chart before you peak out at whale-like (Which, to me, 400 pounds and whale-like at 6'0" is too low)
-maybe adding a bariatrics wing to the hospital so that when one did get too fat to be mobile, there was a place to go to lose weight without having to rest for an extremely long period of time as well as gave a way out should a player ever lose mobility somewhere in the stage, as a doctor would visit the player a little bit beforehand saying that they were nearing immobility, and possibly something like the amulet would help the doctor keep track of where the player was should mobility be lost... A bit of a cop-out, but an idea.
-Make multiple restaurants (buffet, 24 hour bar, etc)
I have more, but figured that would give you enough to think about for now
I get the prison thing, I thought the apple bug was somewhat odd... But, either way, guess it's not a bug :P
Yeah, that's definitely something I need to re-revisit, there's just only so many ways I can think of to call you fat :p
I had a hibernate button where if you were immobile you'd just sleep until you were mobile again, rather than clicking the rest button a bunch. I just haven't bothered to add it in yet, but I should. I definitely plan on expanding on the role of the hospital though, so affecting how fat your character is could certainly be one of those things. Although I think I need to take the amulet out. People keep getting way too hung up on a complete macguffin :p
I had plans for multiple restaurants, but by the time I got the first restaurant working I sort of got bored and moved on to other ideas. Mostly it's just that of the scenes I had thought out ahead of time, none of them involved just going to a restaurant to eat lunch. I do plan on adding more though.
Thank you very much. I'm glad you've been having fun :D
I had a hibernate button where if you were immobile you'd just sleep until you were mobile again, rather than clicking the rest button a bunch. I just haven't bothered to add it in yet, but I should. I definitely plan on expanding on the role of the hospital though, so affecting how fat your character is could certainly be one of those things. Although I think I need to take the amulet out. People keep getting way too hung up on a complete macguffin :p
I had plans for multiple restaurants, but by the time I got the first restaurant working I sort of got bored and moved on to other ideas. Mostly it's just that of the scenes I had thought out ahead of time, none of them involved just going to a restaurant to eat lunch. I do plan on adding more though.
Thank you very much. I'm glad you've been having fun :D
Lardy, blob-like, plush, full-figured, husky, amorphous, rotund, corpulent... There's plenty <3
That hibernate button would work. I just... I have not run into the immobility part yet, so I dunno how it would work, therefore I can't speak to if that would work or not. I agree on both the hospital and the amulet too; take the shiny out and make the men in white coats more relevant; as well as the church and the prison... Heh, prisoners getting stuffed rather than into fights, and with cells... Heh, they actually make you sleep off being stuffed to 200% fullness, no hospital trip. Church-goers donating food to the fattest one in attendance that week.... Worshipping a blob of a 'father'... Hehe.
Restaurants can be added fairly easily, but I get your point. I dunno... Maybe a daily eating contest and a buffet to spice it up? Who knows?
Yes, thank you for creating all this! Hope it works out well!
That hibernate button would work. I just... I have not run into the immobility part yet, so I dunno how it would work, therefore I can't speak to if that would work or not. I agree on both the hospital and the amulet too; take the shiny out and make the men in white coats more relevant; as well as the church and the prison... Heh, prisoners getting stuffed rather than into fights, and with cells... Heh, they actually make you sleep off being stuffed to 200% fullness, no hospital trip. Church-goers donating food to the fattest one in attendance that week.... Worshipping a blob of a 'father'... Hehe.
Restaurants can be added fairly easily, but I get your point. I dunno... Maybe a daily eating contest and a buffet to spice it up? Who knows?
Yes, thank you for creating all this! Hope it works out well!
The problem wash just making the descriptions increase linearly, so it's hard to say one description of fattness is "higher" than the other necessarily. Although, yeah, I plan on adding more levels like that.
Oh, and I hadn't put in immobilization at all. I just have to figure out the math of when you're too heavy to move or not.
But yeah, there's lots and lots and lots of placeholder stuff but not much actual content yet, relatively speaking :p . There's a whole lot left I have to fill in :x
Oh, and I hadn't put in immobilization at all. I just have to figure out the math of when you're too heavy to move or not.
But yeah, there's lots and lots and lots of placeholder stuff but not much actual content yet, relatively speaking :p . There's a whole lot left I have to fill in :x
Yeah, the few I gave are hard to add in linearly. Maybe have a few linear checkpoints then from there kind of add in words that fit around that size?
Oh, that would be why I have yet to find it. Good luck with that math, I don't envy you there v.v... THough writing the scene which one becomes immobile I do envy you on a bit honestly; could have a lot of fun there.
I see what you did there, very punny... If not unintentional :P
Oh, that would be why I have yet to find it. Good luck with that math, I don't envy you there v.v... THough writing the scene which one becomes immobile I do envy you on a bit honestly; could have a lot of fun there.
I see what you did there, very punny... If not unintentional :P
I have been enjoying this game a lot, always wanted to someone to create something like this, i it.
I think i might be in a minority but how about you make others fat...ter? i have saved that canine in the cellar so many times for easy exp, that i started thinking, "how about you tempt him with more food and help the poor starving thing >:3 " or any of those overfed lions and wolfs in the way. Guess its a bit too evil but it could be like how you submit to a thief and give them coin, you could throw them food, until they grow too fat to challenge you.
I think i might be in a minority but how about you make others fat...ter? i have saved that canine in the cellar so many times for easy exp, that i started thinking, "how about you tempt him with more food and help the poor starving thing >:3 " or any of those overfed lions and wolfs in the way. Guess its a bit too evil but it could be like how you submit to a thief and give them coin, you could throw them food, until they grow too fat to challenge you.
Indeed they are :D
And, yyyyyyyyyyes, it's probably going to stay invisible. It might change in the future, but I don't want it to become some analytical thing where you think "ham sandwich = 5 food, remaining stomach capacity = 8, eat sandwich = safe!", I want it to be where you can of have to feel things out and take chances or whatever rather than have it be a numbers game type thingy. Although other factors might cause me to change my mind, I mostly plan on having it be a hidden stat in at least one way or the other.
And, yyyyyyyyyyes, it's probably going to stay invisible. It might change in the future, but I don't want it to become some analytical thing where you think "ham sandwich = 5 food, remaining stomach capacity = 8, eat sandwich = safe!", I want it to be where you can of have to feel things out and take chances or whatever rather than have it be a numbers game type thingy. Although other factors might cause me to change my mind, I mostly plan on having it be a hidden stat in at least one way or the other.
I am LOVING this game to pieces. And the new update makes it look so crisp and fresh. :3
One thing, though. I've fought multiple enemies in the grasslands, and all of the illustrations seem to show off Lemon Slimes. I've seen this happen with the Cheetahs, Wolves, and the Wildlings. Again, I'm not sure if this applies to all animals, since I haven't had the time to check yet, but I just thought I'd bring it to your attention. :P
One thing, though. I've fought multiple enemies in the grasslands, and all of the illustrations seem to show off Lemon Slimes. I've seen this happen with the Cheetahs, Wolves, and the Wildlings. Again, I'm not sure if this applies to all animals, since I haven't had the time to check yet, but I just thought I'd bring it to your attention. :P
alright, yay ^^
I'm looking forward to see what a great deal of them look like.
And also, just as a suggestion, perhaps you could implement different pictures of the characters that we play as? Like with varying sizes depending on how big we are, and there isn't that much clothing or armor to implement.
I'm looking forward to see what a great deal of them look like.
And also, just as a suggestion, perhaps you could implement different pictures of the characters that we play as? Like with varying sizes depending on how big we are, and there isn't that much clothing or armor to implement.
While technically neat, there are currently 19 species x 2 genders x 15 levels of fatness x 8 levels of muscle x 11 levels of fullness x 4 pants x 5 shirts, which equals 1,003,200 different possible character images if you ignore weapons and armor and if I never add anything else :p
Granted there's many things that could overlap, but best case scenario puts it at at least over 100 images, so I doubt it'll happen in any significant form, unfortunately :x
Granted there's many things that could overlap, but best case scenario puts it at at least over 100 images, so I doubt it'll happen in any significant form, unfortunately :x
awww I see
Maybe we just restrict it to varying sizes of each species, and leave it black and white for the dragon parts and such.
It's just that, with fatness stuff...words can only do so much. I just find that visual fat stuff is just a whole lot better.
I'm not saying you should get rid of the statistics in the Appearance section, quite the opposite as I like that. It could just use a visual aid is all I'm saying.
Maybe we just restrict it to varying sizes of each species, and leave it black and white for the dragon parts and such.
It's just that, with fatness stuff...words can only do so much. I just find that visual fat stuff is just a whole lot better.
I'm not saying you should get rid of the statistics in the Appearance section, quite the opposite as I like that. It could just use a visual aid is all I'm saying.
I read that you plan to incorporate immobility. will that be at a static "size" or will is also be affected by your strength? and with the now cap on stats, that means there will probably be a max weight eventually too, right? Sorry if these have been answered before, I'm just curious, since apparently my current character would be at the limit from the occasional description now that says I'm supposedly too heavy to move.
Regardless, great work on the overall improved HUD for the game! it looks so snazzy!
Regardless, great work on the overall improved HUD for the game! it looks so snazzy!
I just implemented it :p
You may have to refresh your browser though. But yes, it is affected by strength, and yes that does mean there's technically a cap on it right now. There will probably be changes to that in the future, but I'll cross that bridge when I come to it basically. I may only have it in temporarily at the moment and remove it to add back in later after I have it better figured out. But I wanted to at least test the waters before people got too used to it not existing.
You may have to refresh your browser though. But yes, it is affected by strength, and yes that does mean there's technically a cap on it right now. There will probably be changes to that in the future, but I'll cross that bridge when I come to it basically. I may only have it in temporarily at the moment and remove it to add back in later after I have it better figured out. But I wanted to at least test the waters before people got too used to it not existing.
I changed it slightly just a couple minutes ago to where your weight gets reduced somewhat below your limit rather than exactly at your limit, so you may want to refresh the page. And it's not half, it's just some amount to where you can still move, which in your case might circumstantially have been half at the time.
Did the whole hibernation thing again on the same file because I didn't save it the first time, and the second time around it made me even THINNER!!!
Instead of going from ~1080 down to ~600, I went from ~1080 down to 448!!!
This is just ridiculous.
The concept took some fun out, but now actually implementing it is ruining the entire game.
Instead of going from ~1080 down to ~600, I went from ~1080 down to 448!!!
This is just ridiculous.
The concept took some fun out, but now actually implementing it is ruining the entire game.
The point of making you even thinner is so that you don't almost immediately go back to being immobile again.
Also, the gameplay difference between 300 fat and 1080 is literally nonexistant. Do you mean to tell me that your only enjoyment of the game was based entirely on making that one number on the screen go up?
Also, the gameplay difference between 300 fat and 1080 is literally nonexistant. Do you mean to tell me that your only enjoyment of the game was based entirely on making that one number on the screen go up?
Getting rid of more than half my weight is basically getting rid of more than half of my progress in this thing.
Seeing as the whole level and stat system barely plays a factor into things, the main point of this for me and likely for many others is to get as big and fat as possible.
That's what I was doing, and now you've made it so I can't really do it anymore. So to answer your question, yes.
Seeing as the whole level and stat system barely plays a factor into things, the main point of this for me and likely for many others is to get as big and fat as possible.
That's what I was doing, and now you've made it so I can't really do it anymore. So to answer your question, yes.
That's fair, and I apologize if you don't like it. But you can still accomplish the same goal, it just has other restrictions now. 1080 is still short of the "cap" at the moment, and what that cap is will probably shift at some future point. This is also part of making the whole level and stat system a more relevant factor as your strength relates directly to your current goal of gaining as much weight as possible. Also this is still in alpha, so progress is going to be set back a lot. Just a few days ago I deleted all previous saves entirely. And saves are probably going to be deleted again at some other date.
perfectly understandable. your game is kinda in beta, possibly alpha depending on how much you plan to add, so it makes sense that some features will work this way.
so when I refresh, there's a chance i won't be able to move until I slim down some, eh? this wouldn't be a problem with my last char. seeing as I had at least double the strength on my dog, but I'm testing copious amounts of endurance this time around. guess I'll need to hit the gym before flabbing out again. XD
so when I refresh, there's a chance i won't be able to move until I slim down some, eh? this wouldn't be a problem with my last char. seeing as I had at least double the strength on my dog, but I'm testing copious amounts of endurance this time around. guess I'll need to hit the gym before flabbing out again. XD
Perfect, I had some suggestions, but seeing as your clearly have enough ideas, I'll keep silent until I am asked.
Also in the concept of immobility and hibernation well, I don't think it ruins the game.
I think think it makes the game more FUN.8D
Seriously, I will find a way to reach over a thousand. i just have a system to abuse no to reach it.
I'ma big RPG fan, sue me. 8D
Also in the concept of immobility and hibernation well, I don't think it ruins the game.
I think think it makes the game more FUN.8D
Seriously, I will find a way to reach over a thousand. i just have a system to abuse no to reach it.
I'ma big RPG fan, sue me. 8D
Oh don't be silly. I always want to hear more ideas. Granted I don't know when I might get to them, but a new idea has as good a chance of getting in at the top of the list as the bottom :p
And thank you. Although the system obviously needs tweaking but then so does everything else anyway :D
And thank you. Although the system obviously needs tweaking but then so does everything else anyway :D
Well so far for the grasslands I was thinking of an event where wildlings capture your PC and stuff them for whatever reason. Likely to fatten you up for dinner for their chief or whatever monsiatority they worship as god. Or the Chief's Rancor like pet. Persoanlly, I do like the last one.
Hey, I love toying with RPG systems and toying around with them for exploits and oddities. I can help if find something of that nature.
I did have an idea for the Intelligence stat, perhaps using it as way for characters to recognize tells in combat and dodge attacks or even counter? Or maybe something like being able to block/dodge the witch's attacks, seeing as Endurance wouldn't factor into the nature of that battle.
Hey, I love toying with RPG systems and toying around with them for exploits and oddities. I can help if find something of that nature.
I did have an idea for the Intelligence stat, perhaps using it as way for characters to recognize tells in combat and dodge attacks or even counter? Or maybe something like being able to block/dodge the witch's attacks, seeing as Endurance wouldn't factor into the nature of that battle.
Those are actually both extremely close to what I was planning on doing :D
I just really need to get around to doing them :x
Although I hadn't thought about using Intelligence like that in combat. Mostly I just though about using it to find stuff in events and whatnot, but I definitely should add some sort of dodge mechanic thing in. Thank you :)
I just really need to get around to doing them :x
Although I hadn't thought about using Intelligence like that in combat. Mostly I just though about using it to find stuff in events and whatnot, but I definitely should add some sort of dodge mechanic thing in. Thank you :)
Well, as a friend of mine said today, "Two Idiots, One Mind." :P
Always the fun part. Trying to figure out how to implement/when/What needs to be done when.
It might work, but using to find new ways to interact with events is also a good idea. Always fun to do in RPGs, like New vegas. Science can be a wonderful skill indeed.
Always the fun part. Trying to figure out how to implement/when/What needs to be done when.
It might work, but using to find new ways to interact with events is also a good idea. Always fun to do in RPGs, like New vegas. Science can be a wonderful skill indeed.
*dang it, that's not the reply button!*
Hm, like were you just over the limit and then you rested until you were just under the limit? If you just click the rest button then it doesn't actually clear the previous message away. Like, if you just go to a city street and it says "The morning sun is shining" and then you click the rest button until it's night time, then the screen will still say "The morning sun is shining" until you move to a different location. I'm assuming that's what was happening, but I may have messed something else up along the way :X . Although I should probably do something about that because it is rather counter intuitive in this particular scenario.
Hm, like were you just over the limit and then you rested until you were just under the limit? If you just click the rest button then it doesn't actually clear the previous message away. Like, if you just go to a city street and it says "The morning sun is shining" and then you click the rest button until it's night time, then the screen will still say "The morning sun is shining" until you move to a different location. I'm assuming that's what was happening, but I may have messed something else up along the way :X . Although I should probably do something about that because it is rather counter intuitive in this particular scenario.
I concur, makes it a little easy to circumvent, is it tied to an overall size stat? cause it could be the full belly going away allowing that allowed it to happen. but yeah the message not clearing away sounds about right. also the 'you wake up skinnier' isn't really all that much skinnier, a 10-12 point knock isn't very much when you get that big.
It's a combination of how fat you are and how much you've eaten, although fat contributes at a much lower rate. So yeah, if it's just based on you having eaten too much than you could become mobile again very quickly.
And I think I'd notice a pretty big difference if I woke up 10 pounds skinnier one day :p . Although yes, after a point it doesn't seem like much, but you are technically skinnier :x
And I think I'd notice a pretty big difference if I woke up 10 pounds skinnier one day :p . Although yes, after a point it doesn't seem like much, but you are technically skinnier :x
Hm, like were you just over the limit and then you rested until you were just under the limit? If you just click the rest button then it doesn't actually clear the previous message away. Like, if you just go to a city street and it says "The morning sun is shining" and then you click the rest button until it's night time, then the screen will still say "The morning sun is shining" until you move to a different location. I'm assuming that's what was happening, but I may have messed something else up along the way :X . Although I should probably do something about that because it is rather counter intuitive in this particular scenario.
Hm, that does seem very possible, unfortunately :p . Although it should get through it all eventually I think. It just might take a while to catch up. I'm not sure with technical crashes like that though :x . But it basically runs the rest function a whole bunch of times, so in your case that could be several thousand times it has to run that function :p
Being a human is coo. Which oddly enough would result in the least amount of rewriting of text. And trying to come up with a fruit that turns you boring is tough.
While writing a human vores anything else scene would certainty be... an interesting twist on expectations. If it's not your thing, it's not your thing. some people don't like lizards, some people don't like whatever blah.
While writing a human vores anything else scene would certainty be... an interesting twist on expectations. If it's not your thing, it's not your thing. some people don't like lizards, some people don't like whatever blah.
One issue. You might want to adjust the inches of the stomach growth, because 12 inches is only the length of a ruler, and there's a big difference between person-sized and ruler-sized. If my stomach stuck out 12 inches, it wouldn't really touch the ground, much less pop buttons...
Mmmmmmm, possibly. Someone else asked earlier and there are sort of "implied" explosions whenever you lose from that sort of thing. Although, yeah, at the moment there's nothing the actually overtly pops you. I had definitely given though for there being a filter type thing for scenes that might be outside of people's comfort zone. But it's a bit tedious to implement and it means writing a lot of scenes twice. Also I'm not as much a fan of popping, so much as the threat of it. I'm not not a fan, it's just not specifically my kind of thing. It's sort of on the same level as vore for me I suppose.
Although, yes, it is definitely very likely that both those systems will be in place at some future point. Although for the moment you'll have to imagine yourself exploding after you black out, unfortunately :x
And thank you, I'm glad you've been enjoying it :D
Although, yes, it is definitely very likely that both those systems will be in place at some future point. Although for the moment you'll have to imagine yourself exploding after you black out, unfortunately :x
And thank you, I'm glad you've been enjoying it :D
Sorry for the delay, I had to consult the head of the art department :p
But yeah, I don't know if I'll officially open for contributions, but if you wanted to draw something for it I certainly wouldn't turn you down. If you actually want to work on something I can give you the size/format constraints the images have to work under :D
But yeah, I don't know if I'll officially open for contributions, but if you wanted to draw something for it I certainly wouldn't turn you down. If you actually want to work on something I can give you the size/format constraints the images have to work under :D
Well. There is still a trick to getting well past the weight limit, but I care not to tell you, cause I'm kinda mad atchuuuu! Limiting poor Illy to only a thousand or so pounds! Nontheless, working for that broken weight still feels good. If irritating. Can't wait to see more.
Found this game this morning, then proceeded to play it ALL DAY LONG. Love this, can't wait to see more.
My only request:
-Higher fat capacity: I max out at like 1102 pounds and would love to be bigger and still able to do things aside from hibernate. It doesn't even have to be moving but at least make it so I can yell to the shopkeeper for more cake.
My only request:
-Higher fat capacity: I max out at like 1102 pounds and would love to be bigger and still able to do things aside from hibernate. It doesn't even have to be moving but at least make it so I can yell to the shopkeeper for more cake.
Well a higher fatness capacity is all relative anyway, isn't it :p . Although I would like to add more other options at some point. Although in the end, if you end up too big for your feet to even reach the ground, then that kind of limits your options for doing anything anyway :p
Sorry to bitch about this, but there's still a gender discrepency in the Submit ending of the Gorged Cheetah :v
Also, found a bug in the new scenario. (Which, as you probably guessed, has got me VERY hopeful. X3 *PREDICTABLE*) - If you get a dagger with a full inventory, and Use it, it gives you an inventory is full error for your unequipped weapon, but no options. My axe just poofed into the ether.
Also, found a bug in the new scenario. (Which, as you probably guessed, has got me VERY hopeful. X3 *PREDICTABLE*) - If you get a dagger with a full inventory, and Use it, it gives you an inventory is full error for your unequipped weapon, but no options. My axe just poofed into the ether.
Thank you. I think this is the first time you could pick up an equippable item, so I hadn't tested getting one with a full inventory yet. I'll have to look into it.
And thanks for pointing out the gender error thing. I expect to be making that mistake a lot because it's a lot more awkward to put in the code for correct pronouns when you're used to just typing sentences normally :p
Also, if it sounds like the item getting event has two adventurers in it then I'm describing something poorly, because it's supposed to be just one adventurer in the process of getting eaten by either the feral cheetah or lion enemies you normally run into :x
And thanks for pointing out the gender error thing. I expect to be making that mistake a lot because it's a lot more awkward to put in the code for correct pronouns when you're used to just typing sentences normally :p
Also, if it sounds like the item getting event has two adventurers in it then I'm describing something poorly, because it's supposed to be just one adventurer in the process of getting eaten by either the feral cheetah or lion enemies you normally run into :x
This is a delightful game, all I really wish for is to get into the room full of food without being really skinny, perhaps with a high enough int you can be like, " With your keen intellect you know that people leave spare keys under their mats, because they think it's genius to put a key there because nobody could possibly think to look there."
This is a very fun game and I look forward to when it is complete. Already it is quite addictive trying to see how fat I can make my character.
A few things I might suggest is a way to have a story which is not random. Either going to a certain place and looking for a quest which you have to complete. It will give a break from the normal grind of going out of the wilderness and fighting. A good example is the gingerbread house which has a story within if you can resist touching any of the food.
Speaking of the gingerbread house, I don't know if it is a bug but after you have gained a certain amount of weight I found I cannot find the house again. This could be a bug.
Finally I find it difficult to gain weight after a point. My fullness will be either too low and I lose weight or I need to hibernate and I lose weight. It seems a lose lose situation unless I am playing it wrong.
A few things I might suggest is a way to have a story which is not random. Either going to a certain place and looking for a quest which you have to complete. It will give a break from the normal grind of going out of the wilderness and fighting. A good example is the gingerbread house which has a story within if you can resist touching any of the food.
Speaking of the gingerbread house, I don't know if it is a bug but after you have gained a certain amount of weight I found I cannot find the house again. This could be a bug.
Finally I find it difficult to gain weight after a point. My fullness will be either too low and I lose weight or I need to hibernate and I lose weight. It seems a lose lose situation unless I am playing it wrong.
Thank you very much :D
Once things get more well layed out then events will be less random. Although random fights will probably still happen one way or the other.
Also you should be able to find the gingerbread house regardless. Currently the odds of an even happening are completely random.
Also your fullness doesn't directly affect weight. There's a separate variable for calories that add to your weight over time independent of how full you are. For instance, you can chug down several gallons of water and get really full, but you're not going to get any fatter from it. But yeah, what Rossmallo said, you have to raise your strength in order to get fatter
Once things get more well layed out then events will be less random. Although random fights will probably still happen one way or the other.
Also you should be able to find the gingerbread house regardless. Currently the odds of an even happening are completely random.
Also your fullness doesn't directly affect weight. There's a separate variable for calories that add to your weight over time independent of how full you are. For instance, you can chug down several gallons of water and get really full, but you're not going to get any fatter from it. But yeah, what Rossmallo said, you have to raise your strength in order to get fatter
People want more ways to get bigger, despite it all?
Hm, what other ways could there be?
Mobility carts? Something you buy that ups your max belly weight, by letting you roll it around on a little carty? :P
Or lightness spells, I guess.
Although it'd be silly to walk around and a hundred thousand pounds no matter what! At that point you'd need to find a way to turn it from an RPG, where you do all the eating, to a Strategy game, where you get fed. And that's, well. And entirely different game, so nyah to that.
Hm, what other ways could there be?
Mobility carts? Something you buy that ups your max belly weight, by letting you roll it around on a little carty? :P
Or lightness spells, I guess.
Although it'd be silly to walk around and a hundred thousand pounds no matter what! At that point you'd need to find a way to turn it from an RPG, where you do all the eating, to a Strategy game, where you get fed. And that's, well. And entirely different game, so nyah to that.
Those are certainly all very likely possibilities. And yeah, regardless of anything there's going to be a hard cap on fatness around the point where a lot of scenes have to be "You're too fat to fit through doors, all scenes involving buildings are over!"
Although just now I added an update where the cap to stats was removed, although they get diminishing returns after a point. So that'll help in some regard.
Thank you :D
Although just now I added an update where the cap to stats was removed, although they get diminishing returns after a point. So that'll help in some regard.
Thank you :D
"You try to enter the Deep Forest, but your mass does not fit between the trees"
"You cannot leave the hospital because your ass is literally touching the ceiling"
One of the issues MIGHT be that it's way too easy to get fat, once you get your stats up. The game wants you to be gigantic, after all.
I find the idea of a half ton blubberball with max speed hilarious, though. Fatty can run.
"You cannot leave the hospital because your ass is literally touching the ceiling"
One of the issues MIGHT be that it's way too easy to get fat, once you get your stats up. The game wants you to be gigantic, after all.
I find the idea of a half ton blubberball with max speed hilarious, though. Fatty can run.
The Forest Store Room text has a bug in it >.>... New update has been working fine so far. Still wish the size of the game were a little smaller thanks to my monitor not liking it, but eh... Problems of playing on a laptop (I run it full-screened in 1366x768 and it gets cut off at the top and bottom)
Did try that, may just be because I'm using chrome... Oh well, I can still mostly see everything, just cuts off the top and bottom of the game.
The store room's text about what goes on in the room is formatted incorrectly as well as displays incorrectly. It says when you leave for example: 'You travel to Forest StoreRoomDejectedly you wobble back into the forest.' So yeah...
The store room's text about what goes on in the room is formatted incorrectly as well as displays incorrectly. It says when you leave for example: 'You travel to Forest StoreRoomDejectedly you wobble back into the forest.' So yeah...
Is there a chance of something else happening in the Wildling submission bit? They always knock me out, I gain a tiny bit of weight, then two of them bicker then leave me alone. Not seeming much like a reprocussion of submiting to them, which is kinda odd o.o
Also, in that same scene, found a spelling error - "dissapeard"
Also, in that same scene, found a spelling error - "dissapeard"
Essentially what Nerissa said. Although you can also have it happen if them feeding you makes you immobilized. Although both things are probably a little hard to have happen unless you're doing that on purpose. I'll try to make it a little easier for the event to happen in the future. Although it should be a sort of rare occurrence.
You know, I was thinking, do you have any ideas for the two empty spaces in the Southern Square? I was thinking of something slightly silly, like, idk, a way to transform yourself without having to use Berries, to get the other subraces (unless I just can't find some of them...) like Polar Bear and Donkey?
Of course, not for free. Maybe like, 100 gold.
Of course, not for free. Maybe like, 100 gold.
That's certainly possible. I didn't have specific ideas yet, but being that everything sort of has to be a 9x9 grid then it leaves some blank spots :x
Someone also suggested a place that let you change your scale/fur color. So those are two pretty likely things to be added in :D
Although I do plan on changing the transformation items slightly so that there aren't a bunch of gaps in them like there are now.
Someone also suggested a place that let you change your scale/fur color. So those are two pretty likely things to be added in :D
Although I do plan on changing the transformation items slightly so that there aren't a bunch of gaps in them like there are now.
Yyyyyyyyyyyyes. I need to get a new system for that too. Probably just make it random within a vague species group like how the species select screen is divided. Dragon berries just made the need for a new system more transparent because aside from starting stats, the only change between them is scale color and height. So I felt kind of silly adding 5 new items that all changed you into a dragon, just with different scale colors :p
Never never? The way it works now is that, instead of wearing off completely it just reduces in affect as much as possible without making you be at 0 health until eventually you've digested enough that completely wearing off won't make you "explode". So if your normal capacity is 30 and the berry makes it 60, then if you're at 55 capacity the effect of the fruit will diminish and make your maximum capacity 55 instead of going all the way back to 30 again. Then when you digest you go from 55->54 and the fruit's effect diminishes again to 54. It keeps going like this until you get below your normal capacity of 30 where the effect wears off completely.
This is kind of confusing in game, because when both stats go down it still displays your fullness as a percentage, like 60/60:130% full, 55/55:130% full, 45/45:130% full, etc. There's round off error or whatever, so it'll be like 55.32/60 =119.86% full, but it'll always be in the 120%-130%ish percent range.
This is kind of confusing in game, because when both stats go down it still displays your fullness as a percentage, like 60/60:130% full, 55/55:130% full, 45/45:130% full, etc. There's round off error or whatever, so it'll be like 55.32/60 =119.86% full, but it'll always be in the 120%-130%ish percent range.
Hm, really? That's one of the few things I thought shouldn't be affected. What's your speed stat say it's at? Is this from an old save? What enemy were you fighting when you first noticed it?
I started a new game and was able to run from a fight just now, but I haven't taken the chance to look into it too thoroughly yet. :x
I started a new game and was able to run from a fight just now, but I haven't taken the chance to look into it too thoroughly yet. :x
No problem :p
I assumed it was just bad luck. Although I did fudge around with stats quite a bit, so I easily could've changed the balance of something poorly. But both the player and the enemies all should be at -5 speed from where they were before, so I think it should even out...?
I have to come up with a system where repeated attempts of something increase your odds of success also. Same kind of thing with random encounters, so you don't accidentally have 8 fights in a row, or not find a specific event for 30 attempts or whatever.
Thank you for reporting though :D I'd rather people point out stuff that might not be wrong than not point out something that is wrong.
I assumed it was just bad luck. Although I did fudge around with stats quite a bit, so I easily could've changed the balance of something poorly. But both the player and the enemies all should be at -5 speed from where they were before, so I think it should even out...?
I have to come up with a system where repeated attempts of something increase your odds of success also. Same kind of thing with random encounters, so you don't accidentally have 8 fights in a row, or not find a specific event for 30 attempts or whatever.
Thank you for reporting though :D I'd rather people point out stuff that might not be wrong than not point out something that is wrong.
Unfortunately no. Becoming a giant blob isn't really my thing unfortunately. It might be possible to pull off eventually, but I don't have much of an interest in massive scale weight gain for personal taste and design reasons. That's also not to say it won't happen in the game at some point, but it's more likely to be a "loss" scenario type thing if anything.
I like the update done with this. But there is a major glitch going on. This happens with the Wildings after you been offer to a big dragon. After landing in the church, then I go to my house to sleep to gain health and other damage. Now everytime I sleep instead fixing problems it causes new problems. Like saying the effects of stretchy fruit worn off or something with it plus saying my stomach is expanded to point of sagging I think. And my fullness and fatness keeps going up when sleeping. I don't know why this happen because I never eat anything of fruit with this new character of new species. It getting weird on that so I don't know what happen.
Also how do you download this when you say to save or play it for it? Because the information about save being deleted every week, and I'm not certain of to save or get it. I just need how to do it. But not 'til problems gets address or other wise I might have this happen again. It just weird either way. But I still need to know how to do the download though.
Also how do you download this when you say to save or play it for it? Because the information about save being deleted every week, and I'm not certain of to save or get it. I just need how to do it. But not 'til problems gets address or other wise I might have this happen again. It just weird either way. But I still need to know how to do the download though.
The events leading up to being offered cause you to be affected by the stretchy fruit. That's what all the blue goo stuff is about. You were basically fed and covered in the stuff so the could stuff more food into you before becoming an offering to the dragon.
And as the effects of the stretchy fruit wear off, instead of going back to your default capacity before and sometimes leading you to lose, it instead just reduces in effectiveness to the point just before where your max health would be 0. So before when the effects wore of you'd go from like 60 capacity all the way back to 30 and you'd get sent to the hospital. Now it just reduces in effect just enough to where your max health won't be set to zero and resets the timer to something like 45 minutes before it tries to wear off again. So whenerver you finally digest off all the food they crammed into you enough so that going back to your default capacity won't make you "lose" then the effects will wear off completely.
And to save the whole flash file you just right click->save as on the download link below the game. Any saves you make though will be specific to that file, so they won't ever update to a new version, for better or worse.
And as the effects of the stretchy fruit wear off, instead of going back to your default capacity before and sometimes leading you to lose, it instead just reduces in effectiveness to the point just before where your max health would be 0. So before when the effects wore of you'd go from like 60 capacity all the way back to 30 and you'd get sent to the hospital. Now it just reduces in effect just enough to where your max health won't be set to zero and resets the timer to something like 45 minutes before it tries to wear off again. So whenerver you finally digest off all the food they crammed into you enough so that going back to your default capacity won't make you "lose" then the effects will wear off completely.
And to save the whole flash file you just right click->save as on the download link below the game. Any saves you make though will be specific to that file, so they won't ever update to a new version, for better or worse.
Ok, thanks for explaining. It just seems to weird to me now. You would think after being eaten by it that would wear off and not keep going. This going to be awhile to get it gone. Because when I back into the file and still see it happen again. I hope it does wear off soon. And thanks for explaining of what is going on and how to do it. I think for one of computers I'm doing on I probably will, but the other maybe not. Because that one has less and I don't mind doing that every week.
Well you're supposed to not be alive anymore after getting eaten, so I think it's fair for other status effects to keep going too :p
But yeah, I don't expect saves to be reset particularly often from here on out. I only ever had to do it once before and I expect it to be even less necessary from here on out. Although it's always possible for updates to mess with old saves in a way I can't avoid which sort of de facto resets them anyway. Once a week is probably the most it'd happen if at all.
But yeah, I don't expect saves to be reset particularly often from here on out. I only ever had to do it once before and I expect it to be even less necessary from here on out. Although it's always possible for updates to mess with old saves in a way I can't avoid which sort of de facto resets them anyway. Once a week is probably the most it'd happen if at all.
By the way happen to be immobile? Because my character seems to keep going after being fat at 107, and he hasn't even gone up a level. I find it weird that I'm still mobile. Just wondering if that was change at some point. I thought it was good idea. I mean does limit it. But put a sense of realism to it. Just wondering on it.
I definitely wanted to do that also, but I barely had nonseasonal descriptors up, so I wanted to wait 'til I got to that point to start adding times of year. But yes, there'll probably be months/years/seasons etc. in the game at some point. It just may be a little while before they become important :p
Yyyyyeeeeeahhhh, possibly. There on my list with humans as species I might do as an afterthought <_< . They're too similar to humans without the added bonus of being able to represent yourself in real life. I'm just not much of a fan of them personally :x
I think the last 2 slots in the species selection screen will probably go to rodents and lizards though. Obviously I could rearrange stuff to fit other species in there. Also I probably have to fit avians in there... hmmm.
I think the last 2 slots in the species selection screen will probably go to rodents and lizards though. Obviously I could rearrange stuff to fit other species in there. Also I probably have to fit avians in there... hmmm.
cool! The selection as is is fantastic, I just figured I'd make a suggestion. I'd like to help in some way, but I'm sure you are getting more than enough suggestions as is. Hope you have fun playing your new game you got and I can't wait for the next update, whatever it may bring.
^w^
^w^
Hm, that's kind of weird. They have all the correct pronoun code going on :x . Do you remember which lines specifically? Have you noticed this with any of the other humanoid enemies? I may have messed up the gender/name setting thing, but it should be accurate, unless this happens with all humanoid enemies :x
Also they should have the same rate of occurrence, you may just want to find them more :p . Although depending on when you played last, after adding the two new item finding events I think it made the chance of all other events go down accordingly.
Also they should have the same rate of occurrence, you may just want to find them more :p . Although depending on when you played last, after adding the two new item finding events I think it made the chance of all other events go down accordingly.
I'm not sure entirely. it was called a lioness and a "he" at the same time. which is the only reason I noticed anything off. the other species types are more gender neutral, so I wouldn't know if a bear for example was the wrong gender.
and as for the rate of occurrence, I'm just saying that the first time I played I was constantly assailed by wildlings, slightly more so than cheetahs or lions, and rarely saw lemon slimes. this time I found two wildlings in half an hour, five lemon slimes, and tons of cheetahs and lions. I don't get 6-12 watermelons in a row now though, so that's better.
I also noticed that food enemies seem to have more fat content than store food. even the cake seems to not have the same calories as a meatman does. so I ignore most store food unless I need a certain fullness for something, or if I'm training. Regardless, it's fun eating five whole cakes before I start to get too full. >w>
and as for the rate of occurrence, I'm just saying that the first time I played I was constantly assailed by wildlings, slightly more so than cheetahs or lions, and rarely saw lemon slimes. this time I found two wildlings in half an hour, five lemon slimes, and tons of cheetahs and lions. I don't get 6-12 watermelons in a row now though, so that's better.
I also noticed that food enemies seem to have more fat content than store food. even the cake seems to not have the same calories as a meatman does. so I ignore most store food unless I need a certain fullness for something, or if I'm training. Regardless, it's fun eating five whole cakes before I start to get too full. >w>
I figured I'd give this tidbit to anyone who wanted something not in the expansive (no pun intended) species selection. There is an Adobe AIR based program from Course Vector called .minerva. It allows you to rather easily edit Flash Shared Object (.sol) files. It should find the shared objects folder on its own. There's usually a folder with random letters and numbers inside it. Open that and go to d.facdn.net, art, noone, and then a final folder that includes the name of the file if you're playing in-browser. If you're playing offline go to #local (or #localShared or #localWithNet) and the subfolders will be based on where the .swf is located.
Thanks to noone's great attention to detail in the descriptors (kudos to you for that) you can find them listed under the "player species" section in the save game entries. So yes, you need to have a save first. There you can change and edit to your heart's content (I think). Just try to remember that these are mostly single word descriptors and I can't guarantee you'll be free of bugs and issues if you put something super long for them. I think they're rather self-explanatory, at least for the most part, but I'll try to help if anyone feels lost. Also keep in mind that you'll have to refresh your browser (or restart your projector if you're using one for offline) for the changes to take effect.
I only found this flash game earlier in the week and I've been having a blast with it, even before I started to tinker with things. Many thanks, noone. I look forward to you expanding more on the game (pun may have been intended).
Thanks to noone's great attention to detail in the descriptors (kudos to you for that) you can find them listed under the "player species" section in the save game entries. So yes, you need to have a save first. There you can change and edit to your heart's content (I think). Just try to remember that these are mostly single word descriptors and I can't guarantee you'll be free of bugs and issues if you put something super long for them. I think they're rather self-explanatory, at least for the most part, but I'll try to help if anyone feels lost. Also keep in mind that you'll have to refresh your browser (or restart your projector if you're using one for offline) for the changes to take effect.
I only found this flash game earlier in the week and I've been having a blast with it, even before I started to tinker with things. Many thanks, noone. I look forward to you expanding more on the game (pun may have been intended).
question; I noticed your clothes rip and buttons pop, do the clothing ever explode off your body and can't where them anymore. Does the bed ever break under your weight and you get new stronger king, queen, giant sized bed?
By the way looking back at a few posts I was the one who suggested a place to get different body colors. I even suggested a seperation between hair and fur/scale colors.
By the way I wouln't say no to chocolate pudding monster, or honey monster.
Or how about a BQ, that is another trap set by the wildlings.
By the way looking back at a few posts I was the one who suggested a place to get different body colors. I even suggested a seperation between hair and fur/scale colors.
By the way I wouln't say no to chocolate pudding monster, or honey monster.
Or how about a BQ, that is another trap set by the wildlings.
Clothes don't ever explode entirely, but they should. I doubt it'd be too hard to code, but it still takes X amount of time to do. Same thing with the bed. I plan on having ways to upgrade your house or whatever, but that may be a little while in coming and be more of a gold sink kind of thing.
Fur and hair colors are already technically separate, but I don't think I reference hair color at all. Part of the problem is that secondary species characteristics aren't really in the game, like horns/tails/manes etc., so I haven't focused on getting too specific on the descriptors yet. At some point I'll probably be redoing the character descriptions entirely and that'll be part of it.
And I'm sure there'll be many many food based monsters in the future :p
Fur and hair colors are already technically separate, but I don't think I reference hair color at all. Part of the problem is that secondary species characteristics aren't really in the game, like horns/tails/manes etc., so I haven't focused on getting too specific on the descriptors yet. At some point I'll probably be redoing the character descriptions entirely and that'll be part of it.
And I'm sure there'll be many many food based monsters in the future :p
Just an idea, but maybe you could put some NPC's in the town that the character can talk to and have events with, and then each of them has different preferences and responds differently to certain attributes or events...and by events I mean trapping them in your basement and fattening them/making them muscular/both using potions that you can make if your intelligence is high enough/and/or relationship level is high enough. Or maybe they could be your companion and battle against enemies with you and then get stuck in the same events as you. That would be cool. Also, it would be nice if there were some kangaroos in the game.
NPCs you have long term interactions with are going to be pretty hard to implement correctly. They'll probably exist eventually, but that'll probably be a long long time. And it's particularly unlikey that they get caught in events with you since that requires rewriting every scenario twice basically. Although it's possible that'll happen also, it's just that much more unlikely. Also kangaroos should definitely be added to the list of species I add at some point, thank you :D
Species request: bat.
Also, I notice that when I'm knocked out and end up having 289% fullness or something else crazy like that, none of that extra 189% is digested. I may get about two fatness as a consolation prize, but I'd really like to see all of the extra fullness instantly translated to fat when I wake up in the hospital.
Also, I notice that when I'm knocked out and end up having 289% fullness or something else crazy like that, none of that extra 189% is digested. I may get about two fatness as a consolation prize, but I'd really like to see all of the extra fullness instantly translated to fat when I wake up in the hospital.
You're probably right. I was probably just thinking too cartoony when I wrote the descriptions. I'll change it in the near future.
Also I just hadn't set up a system to change what you started out wearing. I'll probably change it at some point when I add more clothes items. But for the moment being clothed or not is largely immaterial, but I do plan on changing it eventually.
And I should be adding a submit feature to the table eventually, I've just been distracted :p
Also I just hadn't set up a system to change what you started out wearing. I'll probably change it at some point when I add more clothes items. But for the moment being clothed or not is largely immaterial, but I do plan on changing it eventually.
And I should be adding a submit feature to the table eventually, I've just been distracted :p
Well, now that I'm 2007 at my lightest weight due to muscles, I need to say...
If you intend to keep the caps off for the stats, remove the bars for them, like, keep stamina and whathave you, it's just that the bars with my current window cause them to overlap some of the buttons.
I mean, on the FA site itself, yeah, it's fine, I just hate scrolling up to keep doing certain things. When I play in browser, all the bars are smooshed, or overlap eachother.
If you intend to keep the caps off for the stats, remove the bars for them, like, keep stamina and whathave you, it's just that the bars with my current window cause them to overlap some of the buttons.
I mean, on the FA site itself, yeah, it's fine, I just hate scrolling up to keep doing certain things. When I play in browser, all the bars are smooshed, or overlap eachother.
Great so far! Must've played for 3 1/2 hours today. @n@
A few questions/suggestions (though some may be repeated from others' suggestions):
-Are there any draconic fruits anywhere? I accidentally ate a canine one at one point and had to reload a save as I couldn't find any draconic seed locations.
-Submit option at the "living table" encounter would be nice. :P
-Eat option for enemy encounters when they're low on health and you're big enough would also be nice. :P
-More areas and encounters
-A stat for stomach size
-A stat for how close you are to "require hibernation" mode
A few questions/suggestions (though some may be repeated from others' suggestions):
-Are there any draconic fruits anywhere? I accidentally ate a canine one at one point and had to reload a save as I couldn't find any draconic seed locations.
-Submit option at the "living table" encounter would be nice. :P
-Eat option for enemy encounters when they're low on health and you're big enough would also be nice. :P
-More areas and encounters
-A stat for stomach size
-A stat for how close you are to "require hibernation" mode
I used to find dragon fruits all the time. I think it might be random what fruit you get. (the prison also used to only give fruit for a while)
It has been stated a few times that vore will be implemented in the future, but Noone is working on other aspects right now.
I also believe Noone said that there isn't a plan for a viewable stat for stomach size so that food isn't thought of as mere statistics and moreso as food, or something like that.
I'm also sure that more areas or expansions of current areas will occur, but it will take time.
I do agree that it would be nice to know a little how close an individual is to needing to loose some poundage for mobility.
hope this helped some! ^^
It has been stated a few times that vore will be implemented in the future, but Noone is working on other aspects right now.
I also believe Noone said that there isn't a plan for a viewable stat for stomach size so that food isn't thought of as mere statistics and moreso as food, or something like that.
I'm also sure that more areas or expansions of current areas will occur, but it will take time.
I do agree that it would be nice to know a little how close an individual is to needing to loose some poundage for mobility.
hope this helped some! ^^
Love the game, there are a few things that could be added, like something that actually lowers your fullness, like a ‘hunger berry’ that makes you digest faster, allowing you to eat more. It would also be cool if there were some berries that actually lower or raise your fatness. Looking forward to future updates.
Will transformation berries always be at random in future updates, or will someday you can just go to the store and buy the berry you want at an expensive price, but still luckily get the berry you want outside the city for free?
By the way I think the next update should at least give the city a Name.
A good one, NOT Anthro City or Furry Town is just too simple. :P
By the way I think the next update should at least give the city a Name.
A good one, NOT Anthro City or Furry Town is just too simple. :P
This game is very good and quite addicting! There is a few things I would like to see changed and/or added.
Changes:
All the enemies that I find just look like blobs that force-feed you when they are not the only enemy, thieves are always in my way and they need a pic of themselves some chubby and others skinny.
I find all but draconic berries. Please add that type of berry into the random berry finding thing.
Add on:
A new event where you come across a strange house, you ether approach it or leave it alone. If you approach the strange house, there are 4 options; #1-knock at the door, #2- sneak at the back way, #3-come in without knocking, or #4- leave the area.
If you knock at the door, Someone will answer the door and that someone is an alien creature from out of this world planet. This alien creature is a female that doesn't really have any anthro characteristics, and she is very fat (if not whale-sized.) and surprisingly healthy. She is very friendly and loves to see new visitors. She say this. "OH why hello there little fella. (Big fella if you are already very fat.) Please do come in! I have set up a great feast for everyone to chow down. (she slimes very happily.)" At this point there will be no escape. and if you try to leave, you will be unable to leave as you get easily caught by the alien creature. She says this when you try to escape. "Now now don't be shy, you will love my house when you see it all. now let me get you bellied up for the feast. (she smiles and giggles.)" As you are forced to be escorted to the great feast, you will find several adventures that look totally different. (aside from being whale sized and still able to move just barely.) They look half alien, half something that you can barely figure out. (like half alien, half dragon.)
(Just like the witch, the alien loves to fatten creatures up. Unlike the witch, the alien will not eat you up at all, she just will fatten you up some more with both junk foods and healthy foods. after a very long feasting cession, you have gained fatness by 100 to 200. She will set you free and wave goodbye to you with a wink. (if you have met her the first time, she will give you a very strange berry that is not trade-able and you can't discard it. (but at least you can put the strange berry in the chest.) If you eat the berry, you will undergo a permanent change that cannot be reversed what-so-ever. (expect changing form a dragon-alien hybrid into a Ocra-alien hybrid.) you will change into a half alien, half something else. I.E half dragon. half alien. You will receive a great benefit and a drawback.
The great benefit is that your bones are now 2z to 3x stronger, allowing you to now carry 1.75X to 2.25x your weight that you can normally carry before hibernating. The great draw back is that the alien part of you conserves a lot of energy and fat as much as possible, Making where it is now very easy to gain weight and it is now a *#&$% to lose weight. (great for those players who want to get fatter faster.) If you don't want to lose your normal character look, just save the game in another slot if you have one.
There's more but I can't find all the ideas for more on the add on, I will be thinking for the other things that I got in mind on the add on. In the mean-time, that is all.
Changes:
All the enemies that I find just look like blobs that force-feed you when they are not the only enemy, thieves are always in my way and they need a pic of themselves some chubby and others skinny.
I find all but draconic berries. Please add that type of berry into the random berry finding thing.
Add on:
A new event where you come across a strange house, you ether approach it or leave it alone. If you approach the strange house, there are 4 options; #1-knock at the door, #2- sneak at the back way, #3-come in without knocking, or #4- leave the area.
If you knock at the door, Someone will answer the door and that someone is an alien creature from out of this world planet. This alien creature is a female that doesn't really have any anthro characteristics, and she is very fat (if not whale-sized.) and surprisingly healthy. She is very friendly and loves to see new visitors. She say this. "OH why hello there little fella. (Big fella if you are already very fat.) Please do come in! I have set up a great feast for everyone to chow down. (she slimes very happily.)" At this point there will be no escape. and if you try to leave, you will be unable to leave as you get easily caught by the alien creature. She says this when you try to escape. "Now now don't be shy, you will love my house when you see it all. now let me get you bellied up for the feast. (she smiles and giggles.)" As you are forced to be escorted to the great feast, you will find several adventures that look totally different. (aside from being whale sized and still able to move just barely.) They look half alien, half something that you can barely figure out. (like half alien, half dragon.)
(Just like the witch, the alien loves to fatten creatures up. Unlike the witch, the alien will not eat you up at all, she just will fatten you up some more with both junk foods and healthy foods. after a very long feasting cession, you have gained fatness by 100 to 200. She will set you free and wave goodbye to you with a wink. (if you have met her the first time, she will give you a very strange berry that is not trade-able and you can't discard it. (but at least you can put the strange berry in the chest.) If you eat the berry, you will undergo a permanent change that cannot be reversed what-so-ever. (expect changing form a dragon-alien hybrid into a Ocra-alien hybrid.) you will change into a half alien, half something else. I.E half dragon. half alien. You will receive a great benefit and a drawback.
The great benefit is that your bones are now 2z to 3x stronger, allowing you to now carry 1.75X to 2.25x your weight that you can normally carry before hibernating. The great draw back is that the alien part of you conserves a lot of energy and fat as much as possible, Making where it is now very easy to gain weight and it is now a *#&$% to lose weight. (great for those players who want to get fatter faster.) If you don't want to lose your normal character look, just save the game in another slot if you have one.
There's more but I can't find all the ideas for more on the add on, I will be thinking for the other things that I got in mind on the add on. In the mean-time, that is all.
Another add on would be two pills that would help make you lost some of the fullness and make your character feel like you can eat some more food again without worrying the thing wearing off.
One type of pill would be an digest-er helper that helps digest the food faster than normal, but at a cost. You will get fatter a little easier from the quicker digesting.
The second pill would be a more fancy style way of having your character losing the fullness without having to digest the food and still be alright. Only thing tho is that these pills, Will be quite expensive. (say 25 to 30 gold.)
I will be looking forward for great new upcoming updates.
One type of pill would be an digest-er helper that helps digest the food faster than normal, but at a cost. You will get fatter a little easier from the quicker digesting.
The second pill would be a more fancy style way of having your character losing the fullness without having to digest the food and still be alright. Only thing tho is that these pills, Will be quite expensive. (say 25 to 30 gold.)
I will be looking forward for great new upcoming updates.
I actually found a fun glitch on how to avoid hibernation no matter what even if fatness is above the whale-like 500. Once it tries to force hibernate just go to inventory then return to beable to move normally.
Though I played through most of the areas in every situation I could do. I'd add a couple more enemy character pictures aside from the single Lemon slime monster picture for everything. Though I'd add something extra in the hills for added fun. Try an alien ship during the night cycle in that area for humor and twists.
Though I played through most of the areas in every situation I could do. I'd add a couple more enemy character pictures aside from the single Lemon slime monster picture for everything. Though I'd add something extra in the hills for added fun. Try an alien ship during the night cycle in that area for humor and twists.
Actually that's not a bad idea, I mean the part about having different locations and senarios only happening at night or day. If the next update does something like that then game would be a lot more interesting. And speaking of new locations should there be a Beach and Mountains added somewhere outside the city and maybe the beach could have a boardwalk, making it a home away from home, a place to shop and eat. And pay rental for the beach motel or hotel you sleep at.
I thought of a scenario with possibility for another encounter in the forest. Basic idea: Gypsy camp, where the gingerbread camp is basically a trap, the camp would be more neutrally aligned, and can be good or bad depending on the player’s actions. The gypsies can offer hints about other areas of the game, fortune telling if you will, but of course, gypsies are also sticklers for manners and appreciation of their hospitality, take the wrong action, or forget to thank them for what they give you easily ends in a number of curses. Just a thought, hope it gives some ideas.
Omg it took me SO LONG
But I successfully made a good sounding musclegut~
http://i1236.photobucket.com/albums.....ff/fatswag.png Hehe
But I successfully made a good sounding musclegut~
http://i1236.photobucket.com/albums.....ff/fatswag.png Hehe
This game is so delightfully silly, lots of fun, a good way to kill some time. There are a few bugs like repeating items, the prison repeatedly spawning aquatic berries for instance... but it is fun, even turned myself into a bear after getting my butt kicked by them so much
Here's a new idea, probably too much effort to add, but I still think it's worth sharing.
Las Vegas would be awsome new location. Vegas style all you can eat buffet, slot machines that turns gold coins into tokens, to collect special prizes that you can't get anywhere else, and a hotel that comes with a free bed n' breakfast.
Other new additions should have items, couch for your living room, a lamp, a giant plush doll, a mini fridge(Prizes). Most of them serve no purpose to the game other than the minifridge, but when you play this game long enough you would end up needing to spend your excess money on something.
Las Vegas would be awsome new location. Vegas style all you can eat buffet, slot machines that turns gold coins into tokens, to collect special prizes that you can't get anywhere else, and a hotel that comes with a free bed n' breakfast.
Other new additions should have items, couch for your living room, a lamp, a giant plush doll, a mini fridge(Prizes). Most of them serve no purpose to the game other than the minifridge, but when you play this game long enough you would end up needing to spend your excess money on something.
http://img.photobucket.com/albums/v.....Zul/1kdays.png
^^ game stales rather quickly,would be nice to see some height growth and see various enemy grow also some being top predator and others varied from keeping up at your size to being far smaller on a late game scale.
some more villages and possibly some kingdoms would make a nice future addiction also.
art wise might be able to commission meanybeany for something at some point.
^^ game stales rather quickly,would be nice to see some height growth and see various enemy grow also some being top predator and others varied from keeping up at your size to being far smaller on a late game scale.
some more villages and possibly some kingdoms would make a nice future addiction also.
art wise might be able to commission meanybeany for something at some point.
Two things. o:
1. There has to be another way of trying to get into that Forest Store Room. ^^; Along with Intelligence, would Strength also be another way of opening that door, i.e. charging through it. o..o I wonder...
2. Is it bad if a user and I did an RP based off of the various settings of this wonderful game? C:
1. There has to be another way of trying to get into that Forest Store Room. ^^; Along with Intelligence, would Strength also be another way of opening that door, i.e. charging through it. o..o I wonder...
2. Is it bad if a user and I did an RP based off of the various settings of this wonderful game? C:
This is the most awesomest of awesome games ever XD, exceeding levels of maximum awesomeness. Whoever knew being a fat fur was as hard as I'm making it , hahaha. Man, I make it way too easy for my characters in my stories. This game is a real inspiration :), you and all who've helped making this game are geniuses and are well deserving of the tons of comments on this thing ^ ^.
I beat the store room owner after he caught me stuck in his window and I thought you would be able to loot the key from his unconscious body so you could come back any time you wanted and not have to use the window, but it wouldn't let me so I had to run. do you ever get the key? Also I was wondering, if your strength is high enough, can you break down the locked door of the forest store room?
Two minor bugs:
* Pronoun trouble in the Obese Bear encounter (female). "bares HIS fangs" should be "bares HER fangs".
* Tailor doesn't charge for resizing.
One minor suggestion:
* Instead of the static "your whale-like size bears you to the ground", why not leave the movement buttons in place, but flag them so they say something like, "You push with your feet as hard as you can, but you can't move your belly from the spot"?
One minor may-be-a-bug:
* It's possible to Rest enough times to eliminate the Immobile status. Is that intended, (i.e. Hibernate just speeds things up), or is that an error?
* Pronoun trouble in the Obese Bear encounter (female). "bares HIS fangs" should be "bares HER fangs".
* Tailor doesn't charge for resizing.
One minor suggestion:
* Instead of the static "your whale-like size bears you to the ground", why not leave the movement buttons in place, but flag them so they say something like, "You push with your feet as hard as you can, but you can't move your belly from the spot"?
One minor may-be-a-bug:
* It's possible to Rest enough times to eliminate the Immobile status. Is that intended, (i.e. Hibernate just speeds things up), or is that an error?
My Status say:
Hero,
You are a 6'1" 2941 pound female anthro black dragon. You have flabby muscles and are whale-like looking and have black colored scales. Your gold scaled stomach is small and sticks out 114 inches and you are starving.
(P.S. I'm Starving because the weight makes it so hard to move, my Stomach HAS to be 5% or less, for me to move!)
Hero,
You are a 6'1" 2941 pound female anthro black dragon. You have flabby muscles and are whale-like looking and have black colored scales. Your gold scaled stomach is small and sticks out 114 inches and you are starving.
(P.S. I'm Starving because the weight makes it so hard to move, my Stomach HAS to be 5% or less, for me to move!)
I created an account mainly because I enjoyed your game, not a huge furry fan, and wanted to add some ideas to the game.
Pros:
*very simple layout
*states and attribute system is enjoyable, as well as the added training ground that helps boost states, very rewarding.
*terrain is randomized making the game exciting, living the player guessing on whats gonna happen next.
*limited inventory space
Cons:
*lack of description of what each attribute does, I.E. intelligence, stomach,...
*Four command options during a fight: Attack, Item, Run, and Submit.
*Can only level Strength and Speed in training ground.
*the purpose behind intelligence.
*IMO, not crazy about constantly eating berries and changing to all kinds of animal, I want my green dragon to stay green dragon T_T
*cannot prevent items from going to your inventory.
*wish there was more portrait pictures besides town, terrain, and lemon slime, I like the idea however, please add more.
*warrior class only, making the game feeling kinda bland. *Attack option only*
**because there is only warrior class, intelligence is going to be ignored. Also, what if I do not want my character to be a huge muscleman if I were to be playing this for fetish reasons.
that about covers what I seen so far in the game, some ideas that I came up with while playing.
*New class, Foodmanicer, a class that allows the player to reanimate food to attack for them or to just eat, this is effected by intelligence, the more intell the powerful the animated food minion.
*Either racial abilities or magic spells to use intelligence, to prevent the use of strength, protection spells would be nice.
*remove berry drops, instead, make them been bought at shop, allowing players the choice to change races when they want to be a different animal.
*Monsters that sap fat and/or removes fullness.
*More bosses, hill and grasslands are a good place to do them IMO.
*More weapons and armor/clothing.
*hidden training camp in game for the other attributes.
*Stomach increase the fullness capacity, current limit is 130 .
* no black panther....really?
*lastly, for those who are playing because they enjoy weight gain/inflation, I think more text detail needs to be added, ex. 300 pounds fox, butt is round a big, every step it jiggles, or 250 pounds, well defined chest, six pack abs, pure lean muscle without an ounce of fat, instead of bodybuildasc... skeleton...lul wut?
that is all I got, no bugs so far. keep up the good work!
Pros:
*very simple layout
*states and attribute system is enjoyable, as well as the added training ground that helps boost states, very rewarding.
*terrain is randomized making the game exciting, living the player guessing on whats gonna happen next.
*limited inventory space
Cons:
*lack of description of what each attribute does, I.E. intelligence, stomach,...
*Four command options during a fight: Attack, Item, Run, and Submit.
*Can only level Strength and Speed in training ground.
*the purpose behind intelligence.
*IMO, not crazy about constantly eating berries and changing to all kinds of animal, I want my green dragon to stay green dragon T_T
*cannot prevent items from going to your inventory.
*wish there was more portrait pictures besides town, terrain, and lemon slime, I like the idea however, please add more.
*warrior class only, making the game feeling kinda bland. *Attack option only*
**because there is only warrior class, intelligence is going to be ignored. Also, what if I do not want my character to be a huge muscleman if I were to be playing this for fetish reasons.
that about covers what I seen so far in the game, some ideas that I came up with while playing.
*New class, Foodmanicer, a class that allows the player to reanimate food to attack for them or to just eat, this is effected by intelligence, the more intell the powerful the animated food minion.
*Either racial abilities or magic spells to use intelligence, to prevent the use of strength, protection spells would be nice.
*remove berry drops, instead, make them been bought at shop, allowing players the choice to change races when they want to be a different animal.
*Monsters that sap fat and/or removes fullness.
*More bosses, hill and grasslands are a good place to do them IMO.
*More weapons and armor/clothing.
*hidden training camp in game for the other attributes.
*Stomach increase the fullness capacity, current limit is 130 .
* no black panther....really?
*lastly, for those who are playing because they enjoy weight gain/inflation, I think more text detail needs to be added, ex. 300 pounds fox, butt is round a big, every step it jiggles, or 250 pounds, well defined chest, six pack abs, pure lean muscle without an ounce of fat, instead of bodybuildasc... skeleton...lul wut?
that is all I got, no bugs so far. keep up the good work!
Been playing, came up with two things that could use fixing:
1) The Next and Submit buttons wind up very close to each other. I'd suggest either moving the Submit button further to the right, or requiring two clicks/keystrokes to use it.
2) Stretchy fruit doesn't work when I use it in combat -- it's the only way I can think of to avoid an imminent overfilling defeat.
Very fun :D
1) The Next and Submit buttons wind up very close to each other. I'd suggest either moving the Submit button further to the right, or requiring two clicks/keystrokes to use it.
2) Stretchy fruit doesn't work when I use it in combat -- it's the only way I can think of to avoid an imminent overfilling defeat.
Very fun :D
Would you consider adding members of the Suidae race to your roster of animal species?
There's not much to branch off of, but it'd still be nice to run around as my own fursona :]
Thank you for making this by the way, I'm stuck to it like I was to that damn gingerbread house.
There's not much to branch off of, but it'd still be nice to run around as my own fursona :]
Thank you for making this by the way, I'm stuck to it like I was to that damn gingerbread house.
Sorry for taking so long to reply :x
If my math is correct, then there's about a 5% of that event happening. Which leads me to realize how unlikely some events may be.
And unfortunately I'm probably just going to stick to more mainstream races. I'm sure it's more fun to have your own particular race, but I have to think of the many other people playing first :p
If my math is correct, then there's about a 5% of that event happening. Which leads me to realize how unlikely some events may be.
And unfortunately I'm probably just going to stick to more mainstream races. I'm sure it's more fun to have your own particular race, but I have to think of the many other people playing first :p
They don't particularly interact really. They're basically separate stats completely, although both related to food obviously. But for instance, you could drink several gallons of water and get really full, but you wouldn't gain any weight from it. And you'd gain more weight from eating cake than from the equivalent volume of apples, for instance. They're basically separate stats that run basically parallel to each other as far as how the stats go up and down.
Right. So is the witch stuffing you with a lot of water, then? Cause after being fed by her, and resting, I seem to gain weight for the first 30 percent fullness, and then lose weight for a while. It makes me wonder if maybe the calories, or however you're measuring weight gained, is being digested faster than fullness lowers? It's hard to tell with stomach capacity never being shown, only percentage of it filled. (I'd recommend adding a pounds/pounds thing in there at some point, too)
They're definitely being digested faster than fullness lowers. The way fullness goes down is just linear at the moment, whereas calories are turned into fat faster the more calories you have stored up. So, just as an example, if you have 100 calories stored up then you'd convert 10 calories into fat in an hour, if you had 10 calories stored up then you convert 1 calorie into fat in an hour. Whereas 5 units of food basically disappear per hour regardless of how much you've eaten. This is basically so if you somehow manage to store up crazy high amounts of calories at some point then it gets converted to fat faster rather than having you slowly gain weight for months. This does get kind of weird though when your calories get particularly low relative to how much you've eaten, so I may have to fudge with the math a little.
Also I don't really plan on adding specific stats for how much you've eaten because I don't want your decisions to be some sort of analytical numbers game where you have a spreadsheet for how much X food/event adds and how much you can hold. I want it to be the kind of thing you have to make a risk assessment against "dieing" rather than just always knowing what's going to happen. Besides which, from an in universe sort of thing it's the kind of thing you can't really know. You can measure exactly how tall you are, and you can get on a scale and see exactly how much you weigh, but there's really not a straight forward way for knowing the exact amount you can eat.
Also I don't really plan on adding specific stats for how much you've eaten because I don't want your decisions to be some sort of analytical numbers game where you have a spreadsheet for how much X food/event adds and how much you can hold. I want it to be the kind of thing you have to make a risk assessment against "dieing" rather than just always knowing what's going to happen. Besides which, from an in universe sort of thing it's the kind of thing you can't really know. You can measure exactly how tall you are, and you can get on a scale and see exactly how much you weigh, but there's really not a straight forward way for knowing the exact amount you can eat.
A few recommendations I could make, maybe?
First off, if it's possible, I'd say tie calories to the amount of food in your stomach. A simple formula would be something like... Current fullness divided by the amount you're digesting multiplied by current calories. This turns the amount digested into a percentage, which is then applied to calories. It means that you'll run out of fullness at the exact same time as you run out of calories. It means if you have a hyper-fattening candy and several buckets of water, you'll effectively 'dilute' the hyper fattening candy and gain slower from it, but still actually gain all that weight, and not end up with a tummy full of dead space.
Maybe include an item that increases digestion rate, or auto-digests everything in your stomach. Either something found or something bought. This would prevent you from worrying about characters who gain /ridiculous/ amounts of food in their stomach and would have to digest for days. Or not! It's all up to what you feel is most fun for the theme :3
As for assessment, it's easily possible to figure out how much each event causes. Showing fullness percent just means that you need a spreadsheet to figure out exact amounts. Honestly, I don't mind that aspect so much, really, I just want to be able to know that I've packed down several 100 pounds worth of food in my belly, or only a couple pounds. Even if it's abstracted. Knowing that I'm 100 percent full makes sense, but knowing at least a small specific of how much I've eaten would be cool, even if it required some sort of magical equipable that told me.
First off, if it's possible, I'd say tie calories to the amount of food in your stomach. A simple formula would be something like... Current fullness divided by the amount you're digesting multiplied by current calories. This turns the amount digested into a percentage, which is then applied to calories. It means that you'll run out of fullness at the exact same time as you run out of calories. It means if you have a hyper-fattening candy and several buckets of water, you'll effectively 'dilute' the hyper fattening candy and gain slower from it, but still actually gain all that weight, and not end up with a tummy full of dead space.
Maybe include an item that increases digestion rate, or auto-digests everything in your stomach. Either something found or something bought. This would prevent you from worrying about characters who gain /ridiculous/ amounts of food in their stomach and would have to digest for days. Or not! It's all up to what you feel is most fun for the theme :3
As for assessment, it's easily possible to figure out how much each event causes. Showing fullness percent just means that you need a spreadsheet to figure out exact amounts. Honestly, I don't mind that aspect so much, really, I just want to be able to know that I've packed down several 100 pounds worth of food in my belly, or only a couple pounds. Even if it's abstracted. Knowing that I'm 100 percent full makes sense, but knowing at least a small specific of how much I've eaten would be cool, even if it required some sort of magical equipable that told me.
You're definitely right about changing digestion that way. I think at the time I had a reason for them to be separate, but if there was a reason I don't remember it now. Basically the calorie thing was added way after the digestion thing, so they didn't particularly mesh well. But your way is definitely a much cleaner way of doing it.
Those items are likely to be added at some point as well, it's just a matter of getting around to it :p
I suppose it's certainly possible I could add a separate counter for how much you've eaten, I'll have to mull it over.
anyway, thank you for the suggestions, it's been very helpful :D
Those items are likely to be added at some point as well, it's just a matter of getting around to it :p
I suppose it's certainly possible I could add a separate counter for how much you've eaten, I'll have to mull it over.
anyway, thank you for the suggestions, it's been very helpful :D
The string of comments here is both astounding and understandable. This is freaking amazing. You have no idea how long I've searched for something like this! And for still being in the planning phase, you've pulled it off amazingly well so far. I can't tell you anything that's already been said, but just for the hell of it:
-more scenarios
-more enemies with different affects
-more descriptions
-more town interactions
-more clothes and items
-more branching stories
-more more more :)
Also, why the heck is this in your scraps?? This is front page material, my dude.
-more scenarios
-more enemies with different affects
-more descriptions
-more town interactions
-more clothes and items
-more branching stories
-more more more :)
Also, why the heck is this in your scraps?? This is front page material, my dude.
Well, like I said, Diablo 3 took a lot out of me :p
I haven't really done anything since then, and I've been on vacation for the past week. I haven't stopped completely, but it's obviously been a while since I've taken the time to add anything. I should be starting up again shortly, but I can't make any promises as to how soon I get back into it.
I haven't really done anything since then, and I've been on vacation for the past week. I haven't stopped completely, but it's obviously been a while since I've taken the time to add anything. I should be starting up again shortly, but I can't make any promises as to how soon I get back into it.
http://bbw-chan.net/bbwalt_/res/12549.html
This is a thread about your game you made. Just thought you'd like to know it's getting attention. Also another place for suggestions/ideas.
This is a thread about your game you made. Just thought you'd like to know it's getting attention. Also another place for suggestions/ideas.
i don't know if you do or not, but i like to play with the downloaded file( makes it easier for my computer to multitask) and there are some text pieces that move around. don't know if you'd try working on that or not. basically it's all the text on the bottom like stat text. i don't mind it being like that but it can get alittle confusing when i forget where to look.
Part of me is happy I could get it high enough to accomplish this. http://i857.photobucket.com/albums/.....EliteFatty.png
The game is so simple and yet so addicting and fun. It's tough to keep a character thin for very long.
As an idea, maybe there could be a simple picture of what your character looks like under the "Appearance" section along with the description. Wouldn't have to be very detailed. As the character gets fatter, the picture shows how big he/she's become.
As an idea, maybe there could be a simple picture of what your character looks like under the "Appearance" section along with the description. Wouldn't have to be very detailed. As the character gets fatter, the picture shows how big he/she's become.
Just a reason why this is unlikely to happen: there are 22 races, then male and female, so 44, and then lets say there were 10 stages of fatness that would be drawn, that's 440 drawings, which would not only increase the size of the game dramatically (it probably wouldn't be submittable to FA), it would also just be a ton of work, no matter how undetailed the drawings were, heh.
There's probably some way to make like a program to sort of draw your character sort of vector style, sort of like how the stat bars are "drawn". But it'd basically be an advanced stick figure. There's not really any good way to have actual drawings of your character unfortunately :X
This is a pretty awesome game, really reminds me of MUDs with a bit of a 'twist' :). I look forward to playing more of it just to be silly and fat. I was curious though on how to get fatter than roughly 277 fatness, because every time I do I seem to be forced to hibernate and return to roughly the same fatness. If this is basically the hard cap now then alrighty, but I was just wondering if maybe I needed more endurance or strength to be fatter than that. Feel free to not answer if you want it to be a mystery since you're the creator :).
On a side note, are you looking for anyone to contribute content/assets to this game? If so, what?
On a side note, are you looking for anyone to contribute content/assets to this game? If so, what?
Oh, I wanted to also mention that it'd be interesting to have an option to allow one to continue being fed by the magical feeding table. Also it could be kool if you could get to the point that you had enough stomach to survive the witch event if you are "caught" and fed.
Also since lots of people are mentioning it, voreing enemies or maybe even people in an event could be fun if you had enough stomach for it. Some of the problems that you could do with that is perhaps force immobilization or hibernation. The possibility of ahem... exploding from not having enough stomach to vore or a cleaner version of not being able to vore an enemy so in turn they end up eating you. It could be based off of the enemies stats and current health to whether or not the vore could be successful.
Resting seems a bit too powerful since you can just rest after every fight for a few days or something. Perhaps you could make it sort of like loitering in Elder Scrolls games where you can rest for 1-24 hours at a time (default 1) to regain stats and remove fullness/gain or lose weight. However, every hour gives a chance of an enemy approaching and attacking you or maybe something even worse - like someone could eat you. It would make it so sleeping at home would be a much more suitable option.
Also since lots of people are mentioning it, voreing enemies or maybe even people in an event could be fun if you had enough stomach for it. Some of the problems that you could do with that is perhaps force immobilization or hibernation. The possibility of ahem... exploding from not having enough stomach to vore or a cleaner version of not being able to vore an enemy so in turn they end up eating you. It could be based off of the enemies stats and current health to whether or not the vore could be successful.
Resting seems a bit too powerful since you can just rest after every fight for a few days or something. Perhaps you could make it sort of like loitering in Elder Scrolls games where you can rest for 1-24 hours at a time (default 1) to regain stats and remove fullness/gain or lose weight. However, every hour gives a chance of an enemy approaching and attacking you or maybe something even worse - like someone could eat you. It would make it so sleeping at home would be a much more suitable option.
Hello. Basically your fatness is limited by your strength, so while there's sort of a cap, your strength isn't capped, so you just have to raise it higher.
I certainly plan on having people be able to vore enemies. Basically I'm going to treat it like eating anything else, where if you exceed your capacity you get the same sort of "lose" event for overeating. Most likely I'll have the option to vore your enemy greyed out unless you're at least close to being able to successfully eat them.
I also am planning on having random events happen while you rest, I just haven't gotten around to implementing a system for that yet.
Most of the other ideas have been suggested already unfortunately, it's just a matter of finding the time to do them :p
Thanks for the input. I'm not specifically looking for people to write content necessarily at the moment. I guess I wouldn't stop anyone who wanted to write something, but there might be a very low chance of it getting implemented at the moment. And I have to think of a bunch of rules for how stuff should be written etc. . But otherwise, I'm always happy to hear suggestions or bug reports and whatnot :)
I certainly plan on having people be able to vore enemies. Basically I'm going to treat it like eating anything else, where if you exceed your capacity you get the same sort of "lose" event for overeating. Most likely I'll have the option to vore your enemy greyed out unless you're at least close to being able to successfully eat them.
I also am planning on having random events happen while you rest, I just haven't gotten around to implementing a system for that yet.
Most of the other ideas have been suggested already unfortunately, it's just a matter of finding the time to do them :p
Thanks for the input. I'm not specifically looking for people to write content necessarily at the moment. I guess I wouldn't stop anyone who wanted to write something, but there might be a very low chance of it getting implemented at the moment. And I have to think of a bunch of rules for how stuff should be written etc. . But otherwise, I'm always happy to hear suggestions or bug reports and whatnot :)
Ok, thanks for the quick reply :).
I'd be willing to write stuff even if it's not likely to be implemented. Or at least come up with ideas for events if you'd prefer to write them yourself. Although, if you're like me you probably have a big bullet list of things you need to write. The pages themselves are normally short - a couple of paragraphs at the most.
Oh and one other thing I forgot to ask, do you plan on the game to eventually have a real map layout rather than the event areas just being random chance?
I'd be willing to write stuff even if it's not likely to be implemented. Or at least come up with ideas for events if you'd prefer to write them yourself. Although, if you're like me you probably have a big bullet list of things you need to write. The pages themselves are normally short - a couple of paragraphs at the most.
Oh and one other thing I forgot to ask, do you plan on the game to eventually have a real map layout rather than the event areas just being random chance?
Sorry for the ironically slow reply :p
If you want to write anything then I certainly won't stop you. I wanted to write everything myself before, but I don't think I could keep up an appropriate pace one way or the other. Again I can't really guarantee that it'd get implemented, but if it meshes well then I'll add most things in.
There'll probably be more in depth areas in the future, like dungeony type places. Random areas will probably always be in the game but I definitely plan on having more static type areas. I just didn't want to make a bunch of them at the start because it requires a lot of rearranging that can lead to weird layout problems.
If you want to write anything then I certainly won't stop you. I wanted to write everything myself before, but I don't think I could keep up an appropriate pace one way or the other. Again I can't really guarantee that it'd get implemented, but if it meshes well then I'll add most things in.
There'll probably be more in depth areas in the future, like dungeony type places. Random areas will probably always be in the game but I definitely plan on having more static type areas. I just didn't want to make a bunch of them at the start because it requires a lot of rearranging that can lead to weird layout problems.
That was actually very fun, my 2 favorite things, gaining and vore. Might as well throw in my 2 cents though I don't expect any of this to really help with what you have now though (too much work), but might as well, I'll try to avoid any of what people said, though I just skimmed.
*Randomized weights for enemies
*Expand the use of weight
*Pin and Swallowed ability with enemies
Well first off I think that your weight should have more reason in the game, not meaning, just an extra attribute like strength, this is why. I noticed many of the enemies in the game just attacked normally and never used there weight as an advantage. I thought a "Pin" ability may be able to have it a bit different from others games of this type. Maybe even a "swallowed" too, the difference being a swallowed could be another version of a pin and cause damage the longer you are swallowed until the health reaches 0, one difference could be that being swallowed doesn't restrict your attacks, but being pinned can. However in order for that to work all the characters you might need a weight I think. If a enemy outclasses your weight I think they should be able to pin you. One way to counter this is if your strength is high enough the main character can negate it, if not they'd have to struggle, and if they're lighter then the main character they the pinning just won't work at all. Also if characters have sizes then being vored can be negated in both types of scenarios (losing and being swallowed). In battle it would fail due to them being too small, if after the battle just give an alternate text where the creature attempts to vore the main character but gives up and some traveler takes you to the church maybe.
Also if you could do that then maybe intelligence can be used to help identify how large a creature is, going from a fuzzy "A huge bloated cheetah appears!" to a "A large cheetah appear! It appears to be around 200-300 pounds!" to finally "A 256lbs cheetah appears!" so that stat can be used if you didn't already have it planned for some sort of magic or dialog.
Oh and rump size might be something you could easily implement I think since lots of people like that, though how it would pool with what you have now might be tricky, maybe linear growth with the body until a special item is taken. Like when starting the rump can get 1/8th of the calories of weight and cause a cosmetic dialog change, but something can change that percentage/how it's seen to 1/6th or 1/8th. Unchanged it would be like Flat-broad-saggy, and to an item like that it would go to firm-round-bubbly.
Another thing I noticed that there was a lot of species transforming things in game, maybe you could have all of that done via the church or something like that since they're very numerous and not hard to obtain, I even accidentally took one a couple times, though I guess it would depend if species gave different advantages and possibly rarity, though if you pick a species from the start I think you'd be unlikely to change it unless you could do something like change specific parts.
Also maybe something simple, like turning off the vore in game in it's current state for those who don't like it (though I love it). Also preference might be sort of fuzzy though I don't know what you have planned for it, I'll just say I'm hopelessly homosexual =P.
And I ended up writing a lot more then I thought, go figure.
*Randomized weights for enemies
*Expand the use of weight
*Pin and Swallowed ability with enemies
Well first off I think that your weight should have more reason in the game, not meaning, just an extra attribute like strength, this is why. I noticed many of the enemies in the game just attacked normally and never used there weight as an advantage. I thought a "Pin" ability may be able to have it a bit different from others games of this type. Maybe even a "swallowed" too, the difference being a swallowed could be another version of a pin and cause damage the longer you are swallowed until the health reaches 0, one difference could be that being swallowed doesn't restrict your attacks, but being pinned can. However in order for that to work all the characters you might need a weight I think. If a enemy outclasses your weight I think they should be able to pin you. One way to counter this is if your strength is high enough the main character can negate it, if not they'd have to struggle, and if they're lighter then the main character they the pinning just won't work at all. Also if characters have sizes then being vored can be negated in both types of scenarios (losing and being swallowed). In battle it would fail due to them being too small, if after the battle just give an alternate text where the creature attempts to vore the main character but gives up and some traveler takes you to the church maybe.
Also if you could do that then maybe intelligence can be used to help identify how large a creature is, going from a fuzzy "A huge bloated cheetah appears!" to a "A large cheetah appear! It appears to be around 200-300 pounds!" to finally "A 256lbs cheetah appears!" so that stat can be used if you didn't already have it planned for some sort of magic or dialog.
Oh and rump size might be something you could easily implement I think since lots of people like that, though how it would pool with what you have now might be tricky, maybe linear growth with the body until a special item is taken. Like when starting the rump can get 1/8th of the calories of weight and cause a cosmetic dialog change, but something can change that percentage/how it's seen to 1/6th or 1/8th. Unchanged it would be like Flat-broad-saggy, and to an item like that it would go to firm-round-bubbly.
Another thing I noticed that there was a lot of species transforming things in game, maybe you could have all of that done via the church or something like that since they're very numerous and not hard to obtain, I even accidentally took one a couple times, though I guess it would depend if species gave different advantages and possibly rarity, though if you pick a species from the start I think you'd be unlikely to change it unless you could do something like change specific parts.
Also maybe something simple, like turning off the vore in game in it's current state for those who don't like it (though I love it). Also preference might be sort of fuzzy though I don't know what you have planned for it, I'll just say I'm hopelessly homosexual =P.
And I ended up writing a lot more then I thought, go figure.
I definitely plan on having weight be a larger part of the game in some ways. Mostly in affecting your ability to eat/be eaten by enemies and what have you. Different attacks of several different sorts are also planned for the future, it's mostly a matter of balancing them out. It's also possible to have being swallowed as a more in depth encounter, but I'm just not that into digestion personally :x
I also have plans on having intelligence affect descriptions/dialogue. Although I'm not sure you'd ever need to know your opponent's weight so accurately down to the single pound :p
I could certainly add ass descriptions to the character sheet, although that is straying vaguely close into naughtiness territory. Although it's description would probably be based on a combination of strength/fatness if anything.
I'm not really happy with the species transformation items thing, especially as more and more species get added to the game. So that may be one way I change the system. But basically yeah, there's no real reason to change species at the moment aside from messing around slightly with height, so maybe that'll change in the future too.
I've definitely had thoughts of having a preferences option, but that takes a lot of work to come up with alternate scenes that result in writing a bunch more that people on either side aren't even going to see. So that may be a little farther off into the future if it ever seems necessary.
I'm glad you've been enjoying it so far and thank you for the suggestions :D
I also have plans on having intelligence affect descriptions/dialogue. Although I'm not sure you'd ever need to know your opponent's weight so accurately down to the single pound :p
I could certainly add ass descriptions to the character sheet, although that is straying vaguely close into naughtiness territory. Although it's description would probably be based on a combination of strength/fatness if anything.
I'm not really happy with the species transformation items thing, especially as more and more species get added to the game. So that may be one way I change the system. But basically yeah, there's no real reason to change species at the moment aside from messing around slightly with height, so maybe that'll change in the future too.
I've definitely had thoughts of having a preferences option, but that takes a lot of work to come up with alternate scenes that result in writing a bunch more that people on either side aren't even going to see. So that may be a little farther off into the future if it ever seems necessary.
I'm glad you've been enjoying it so far and thank you for the suggestions :D
Thanks for the reply and no problem with the suggestions. Hum, well when I thought about digestion wouldn't be a graphic description of it I don't think rather if it was an ability it would simply be the outcome of it being eaten, expecially if you treat the enemies like food, so I was thinking of not complex descriptions but something more generic, in short like the effects of being poisoned in an rpg rather then something more fetish based or graphic.
Also I just said ass description based on how much I think people like it, ideally with something based on fatness you'd sort of want a description of everything because people like weight differently. There's a certain amount of attraction that doesn't always pan out evenly to must, be it the love of hourglass figures, apples or pear shaped, so it doesn't have to be naughty exactly, just play up the forms of weight various people like, with fat I mostly see those ones I said up there (hourglass, apple, pear), and some other things like the limbs being lithe while the belly being big or the limbs being muscular while still having plenty of girth (my personal favorite), so that might be something to think about rather then going down a more perverse path.
Also as far as preference options I think it would be fine if you made the majority of the game the same way and the dialog mostly the same, even keeping the genders in tact as well and only changing a few characters or situations that might detract from it depending on the situation. For example in combat if you set it to male preference, females can still exist but maybe the flavor text can be reduced and if you don't like the idea of being eaten by a female in the submit, that text can be as well maybe into "She lunges at you, you hit your head and lose consciousness" or something like that, anything to reduce the workload. Also key characters that would enjoy your weight in game even if not naughty could possibly be changed gender wise in a similar way you currently have the combat encounters if they're written broadly enough maybe.
Also I just said ass description based on how much I think people like it, ideally with something based on fatness you'd sort of want a description of everything because people like weight differently. There's a certain amount of attraction that doesn't always pan out evenly to must, be it the love of hourglass figures, apples or pear shaped, so it doesn't have to be naughty exactly, just play up the forms of weight various people like, with fat I mostly see those ones I said up there (hourglass, apple, pear), and some other things like the limbs being lithe while the belly being big or the limbs being muscular while still having plenty of girth (my personal favorite), so that might be something to think about rather then going down a more perverse path.
Also as far as preference options I think it would be fine if you made the majority of the game the same way and the dialog mostly the same, even keeping the genders in tact as well and only changing a few characters or situations that might detract from it depending on the situation. For example in combat if you set it to male preference, females can still exist but maybe the flavor text can be reduced and if you don't like the idea of being eaten by a female in the submit, that text can be as well maybe into "She lunges at you, you hit your head and lose consciousness" or something like that, anything to reduce the workload. Also key characters that would enjoy your weight in game even if not naughty could possibly be changed gender wise in a similar way you currently have the combat encounters if they're written broadly enough maybe.
Yeah, I definitely know what you mean, but at some point it becomes much harder to be generic and yet still be engaging. Like, I could write it in a graphic non-fetishy way, but then it'd still be fetishy to some people, and then other people would know it's fetishy to other people and it might be a turn off, and then the people that think it's fetishy would want to push me to write it more to their liking :p
I definitely sometimes want to just write things as a normal straight-faced rpg, and just have all sorts of violent combat and fancy scenery and gruesome deaths and what have you, but ultimately this is a pretty fetishy game, which is pretty hard to escape, especially when even non-fetishy stuff is still unintentionally fetishy to certain people. I have no idea if that makes any sense at all.
I'm not sure how I'd specifically change character body types that specifically without getting really weirdly specific items/locations. I'm sure there could be some system, but it's not something I could imagine being very organic seeming within the game world.
And even if character descriptions aren't naughty per se, describing a personal form is somewhat inherently sexualized. Like if I start describing people's asses then I start having to describe female character's boobs and it just sort of goes on from there. I'm not saying I'm against it certainly, it's just hard to describe the ostensibly "human" form in a non-sexy way :p
I think that I probably wouldn't add preference options unless it got pretty deep into fetish territory outside the immediately obvious scope of the game. Like, if you don't like being devoured by females, then too bad that's the penalty for losing, but some things like popping/digestion/interactive scenes are more likely to be the kind of thing affected by preferences. Mostly I plan on having things you don't enjoy to be avoidable if you want them to.
I definitely sometimes want to just write things as a normal straight-faced rpg, and just have all sorts of violent combat and fancy scenery and gruesome deaths and what have you, but ultimately this is a pretty fetishy game, which is pretty hard to escape, especially when even non-fetishy stuff is still unintentionally fetishy to certain people. I have no idea if that makes any sense at all.
I'm not sure how I'd specifically change character body types that specifically without getting really weirdly specific items/locations. I'm sure there could be some system, but it's not something I could imagine being very organic seeming within the game world.
And even if character descriptions aren't naughty per se, describing a personal form is somewhat inherently sexualized. Like if I start describing people's asses then I start having to describe female character's boobs and it just sort of goes on from there. I'm not saying I'm against it certainly, it's just hard to describe the ostensibly "human" form in a non-sexy way :p
I think that I probably wouldn't add preference options unless it got pretty deep into fetish territory outside the immediately obvious scope of the game. Like, if you don't like being devoured by females, then too bad that's the penalty for losing, but some things like popping/digestion/interactive scenes are more likely to be the kind of thing affected by preferences. Mostly I plan on having things you don't enjoy to be avoidable if you want them to.
Ah, hum I guess the main thing that I'm noticing is how people could misconstrue the game and it's aim. People do that already in even the most unsexual of material so to those concerns I say try not to worry, as long as the content within the game is to your liking, (I'm guessing non-sexual as possible) then you probably should go for it. The added layer of gaining weight does appeal to a certain audience and for many it's all they ever need but regardless I think people will still take it as it is or how they see it because they'll misconstrue it regardless.
I sort of think in games like this having the unique elements better serving the functions of the game and most of the fetish stuff as icing if it's purely fluff. I suppose the line comes in when you try to justify something being in the game with the express purpose of serving the fetishes at hand. In it's current state the game though not sexual by itself is very much so for those who are into the subject matter I think, it doesn't mean you have to fully serve that (as I think even rump size could be used in game by giving different attacks based on size maybe *kazecat, gillpanda, ect*) though if it will definitely forward the feeling of focusing on fat/gainer furs who are into that sort of thing who probably currently like it.
In that regard I'd like to see form effect function like the examples I gave earlier. Does have to be exactly that but where you can have unique elements due to the game being fetish based actually effect the core gameplay of what you currently have, both allowing you to make a straight game and one that appeals to people who enjoy fat things. Sorry for a bit of the tangent though just something I noticed. As for the rest:
Well think about what you just said, being eaten might not be something someone who plays the game is into, nor digestion, but it it happens it's a penalty, just like you said about the example I just gave ;3. Really though, it goes back to function over form, in my example it was an example of a replacement for rpg poison ability, something that gave damage, but honestly when I thought of that I was thinking of that ability being handed to the player. Also if an enemy were to do the same let the gameplay decide, I know there's a lot of work that combat needs but something like very increased agility might be good as a "vore/digestion" detourant. So don't want to eat the creatures? Don't use it. Don't want to get eaten yourself? Make the agility better. Something that would cause the person to work to achieve the experience they want within the game, very much like what's already there.
For the body types I think what you have there is already good enough, the only problem I had in game was trying to make a muscle gut and always having flabby muscles, but I like my biggness...well big, I found a way around it though. A way to do it might be this though, a 3rd physical option. Strength dictates muscle mass, Fatness dictates fatness, but maybe something like Thickness could dictate options like that. A scale from Lithe (really thin) to Bulky (has alot of body mass). High strength + High fat + High Thickness = Musclegut. Low Strenth + Low fat + Low thickness = Lithe. Low Strength + High Fat + Low Thickness = Bulgy (Fat centered around the middle). A normal fatty would have something like Low strength + medium-high fat + medium-high thickness. It could go on but I think you get the idea. It would be a harder to get stat, might not even need a slider just the 3 options. It could also be gained by giving up both strength and fat like with the guy, though that's just mechanical I guess since it would be hard the change the profile. Though like I said I think what you have is good already, I kinda had that idea out of nowhere.
I sort of think in games like this having the unique elements better serving the functions of the game and most of the fetish stuff as icing if it's purely fluff. I suppose the line comes in when you try to justify something being in the game with the express purpose of serving the fetishes at hand. In it's current state the game though not sexual by itself is very much so for those who are into the subject matter I think, it doesn't mean you have to fully serve that (as I think even rump size could be used in game by giving different attacks based on size maybe *kazecat, gillpanda, ect*) though if it will definitely forward the feeling of focusing on fat/gainer furs who are into that sort of thing who probably currently like it.
In that regard I'd like to see form effect function like the examples I gave earlier. Does have to be exactly that but where you can have unique elements due to the game being fetish based actually effect the core gameplay of what you currently have, both allowing you to make a straight game and one that appeals to people who enjoy fat things. Sorry for a bit of the tangent though just something I noticed. As for the rest:
Well think about what you just said, being eaten might not be something someone who plays the game is into, nor digestion, but it it happens it's a penalty, just like you said about the example I just gave ;3. Really though, it goes back to function over form, in my example it was an example of a replacement for rpg poison ability, something that gave damage, but honestly when I thought of that I was thinking of that ability being handed to the player. Also if an enemy were to do the same let the gameplay decide, I know there's a lot of work that combat needs but something like very increased agility might be good as a "vore/digestion" detourant. So don't want to eat the creatures? Don't use it. Don't want to get eaten yourself? Make the agility better. Something that would cause the person to work to achieve the experience they want within the game, very much like what's already there.
For the body types I think what you have there is already good enough, the only problem I had in game was trying to make a muscle gut and always having flabby muscles, but I like my biggness...well big, I found a way around it though. A way to do it might be this though, a 3rd physical option. Strength dictates muscle mass, Fatness dictates fatness, but maybe something like Thickness could dictate options like that. A scale from Lithe (really thin) to Bulky (has alot of body mass). High strength + High fat + High Thickness = Musclegut. Low Strenth + Low fat + Low thickness = Lithe. Low Strength + High Fat + Low Thickness = Bulgy (Fat centered around the middle). A normal fatty would have something like Low strength + medium-high fat + medium-high thickness. It could go on but I think you get the idea. It would be a harder to get stat, might not even need a slider just the 3 options. It could also be gained by giving up both strength and fat like with the guy, though that's just mechanical I guess since it would be hard the change the profile. Though like I said I think what you have is good already, I kinda had that idea out of nowhere.
It's not that I have specific plans for it to be nonsexual, it's just that sex isn't going to have a specific part of it. There's several other games that have that in spades already, and it's just not the thing I'm comfortable writing about. Although there's certainly several other things in this game that are ostensibly meant to be sexy, just in a less conventional fashion :P
Certainly the thing I want this game to be mostly about is weight gain/forcefeeding, but you can only have so much with that theme before things start getting weird and strained. Like, I don't really like vore, but I still think it should be in the game, since it's a logical thing to have, and you'd probably get eaten in several adventure games like this regardless of it's intended aim, and it breaks up the constant flow of weight gain. It's just the other stuff that I don't really like and doesn't have a logical place in the game that might not make the cut, whatever things that might be.
I just kind of feel this sense of wasted time if I make something that doesn't appeal to someone on the same level that forcefeeding appeals to me. Like, I don't think I could just put in a normal straight-up enemy to fight. The closest thing is the thief, and he's just a big fatty himself and has the back story of turning to a life of crime to literally feed his food addiction :p But certainly my main goal is for everything to make sense within the context of this world in as noncontrived a fashion as I can manage.
If I included getting devoured and digested in the game, the only real problem is that it's sort of an inherently gruesome way to die. I get to skirt the issue in the game by having scenes where you get eaten sort of fade out, but I don't really know how to write getting digested in a light-hearted way. This is kind of a common problem that I've had in using the written medium in that it's kind of hard to get tone across very accurately compared to images. Like, killing your enemies in World of Warcraft doesn't seem barbaric, but if I described you beating a lion to death with your bare hands, then it'd sound pretty gruesome, even though ostensibly the same thing is happening, WoW has a cartoony style whereas writing that way is kind of difficult. Adding the art assets definitely helped that, but still. Digestion is kind of in the same boat, because I can't really think of a nice way of putting "your character is being slowly melted alive by acid." I guess I don't have to be as blunt as that, but then I come across the same problem of not wanting to sound too generic. I suppose it's not that I wouldn't put characters being digested into the game, it's just that I think a lot of people would find it particularly offputting in a way that they wouldn't find a random encounter with their non-prefferend gender offputting.
Although I certainly agree with you in theory, I have to consider the offputtingness/avoidable ratio :x
I think if I changed body size that way then it'd be based off of something like strength or endurance. Working in the same fashion, but I don't want to add another hidden variable just specifically for body size. Although I think a similar system would work with having speed affect in in the same sort of fashion. Like High strength + High fat + Low Speed = Musclegut. Low Strenth + Low fat + High speed = Lithe. Low Strength + High Fat + Low Speed = Bulgy. Or something like that.
Certainly the thing I want this game to be mostly about is weight gain/forcefeeding, but you can only have so much with that theme before things start getting weird and strained. Like, I don't really like vore, but I still think it should be in the game, since it's a logical thing to have, and you'd probably get eaten in several adventure games like this regardless of it's intended aim, and it breaks up the constant flow of weight gain. It's just the other stuff that I don't really like and doesn't have a logical place in the game that might not make the cut, whatever things that might be.
I just kind of feel this sense of wasted time if I make something that doesn't appeal to someone on the same level that forcefeeding appeals to me. Like, I don't think I could just put in a normal straight-up enemy to fight. The closest thing is the thief, and he's just a big fatty himself and has the back story of turning to a life of crime to literally feed his food addiction :p But certainly my main goal is for everything to make sense within the context of this world in as noncontrived a fashion as I can manage.
If I included getting devoured and digested in the game, the only real problem is that it's sort of an inherently gruesome way to die. I get to skirt the issue in the game by having scenes where you get eaten sort of fade out, but I don't really know how to write getting digested in a light-hearted way. This is kind of a common problem that I've had in using the written medium in that it's kind of hard to get tone across very accurately compared to images. Like, killing your enemies in World of Warcraft doesn't seem barbaric, but if I described you beating a lion to death with your bare hands, then it'd sound pretty gruesome, even though ostensibly the same thing is happening, WoW has a cartoony style whereas writing that way is kind of difficult. Adding the art assets definitely helped that, but still. Digestion is kind of in the same boat, because I can't really think of a nice way of putting "your character is being slowly melted alive by acid." I guess I don't have to be as blunt as that, but then I come across the same problem of not wanting to sound too generic. I suppose it's not that I wouldn't put characters being digested into the game, it's just that I think a lot of people would find it particularly offputting in a way that they wouldn't find a random encounter with their non-prefferend gender offputting.
Although I certainly agree with you in theory, I have to consider the offputtingness/avoidable ratio :x
I think if I changed body size that way then it'd be based off of something like strength or endurance. Working in the same fashion, but I don't want to add another hidden variable just specifically for body size. Although I think a similar system would work with having speed affect in in the same sort of fashion. Like High strength + High fat + Low Speed = Musclegut. Low Strenth + Low fat + High speed = Lithe. Low Strength + High Fat + Low Speed = Bulgy. Or something like that.
Ah, well deaths in any sort of games are quite graphic, especially text adventures due to the nature of not having any sort of visual aids, the great majority of them have been, it's not about playing up those elements but presenting the world and having consequences to every action and playing forward. Right now even the vore element in the game is played up as a punishment I think. It only happens within the game if you fail a fight or submit and you get penalties, or atleast that's what the text says. The fact that you come back at the church always makes it feel like someone came to your rescue just in time which isn't really a negative honestly. If it where something like you started playing his slightly weaker brother/sister or son/daughter, then it would be extremely implied.
I think for how you're doing things it might be a good idea to focus the game a little more towards your likes. I think that attempting to go in many directions, especially those that aren't your favorite kind of things to talk about or describe might disjoint your game a bit. It's not a bad thing, everyone has things that appeal to them and it would be impossible to try to net everything under one umbrella unless you started working with someone on a much greater level then what many have been saying here. Also I'm not knocking your efforts I think what you've made has be very fun, though if you think about trying to appeal to those who really love vore and fat furs and things like sexual preference I think it makes your job big. I mean those who like fat things and not vore are already going to be turned off by the vore aspect, but because this is a text adventure you can easily skip the text (ie not read it) and just receive the penalties. Similarly the same can be said of adding things such as the elements I was saying, the only problem would be writing them, but if the character gets the ability to vore that would be up to the player to use and for receiving the attacks the same way. There are just lots of little subgroups in it too, like those who like vore but not digestion or weight gain from vore and stuff like that too, there's just a plethora of opinions on the matter and it would take alot of work and love for each kind in order to flesh them all out, so in alot of ways it might be easier to just go with what you know/like.
Also body type stuff sounds good, the only reason why I had another variable is because your overall body type might not be dependent on on just muscle mass and fat. Powerlifters look fat, they do have a great deal of it but even if they trimmed down there bodies would look barrel shaped, not bodybuilder shaped, it's because they work groups body builders do not. I want to say that thickness would be an overall health indicator but that's not accurate, it's would be more of a indicator how much work the overall frame would receive, as you can probably guess, powerlifters can lift more then bodybuilders, but maybe I'm just thinking about things backwards. Speed could probably be a good thing to use though I would wonder how some combinations would work like Low Strength +High Fat +High Speed. Also if you factor in that some people would rather not lose a fight, ie get vored in the game that they'd try to spam the speed which would of course change the appearance, then again speed doesn't always need to factor in appearance, but maybe endurance or possibly how quick the person is in combat allowing them to dodge easier.
I think for how you're doing things it might be a good idea to focus the game a little more towards your likes. I think that attempting to go in many directions, especially those that aren't your favorite kind of things to talk about or describe might disjoint your game a bit. It's not a bad thing, everyone has things that appeal to them and it would be impossible to try to net everything under one umbrella unless you started working with someone on a much greater level then what many have been saying here. Also I'm not knocking your efforts I think what you've made has be very fun, though if you think about trying to appeal to those who really love vore and fat furs and things like sexual preference I think it makes your job big. I mean those who like fat things and not vore are already going to be turned off by the vore aspect, but because this is a text adventure you can easily skip the text (ie not read it) and just receive the penalties. Similarly the same can be said of adding things such as the elements I was saying, the only problem would be writing them, but if the character gets the ability to vore that would be up to the player to use and for receiving the attacks the same way. There are just lots of little subgroups in it too, like those who like vore but not digestion or weight gain from vore and stuff like that too, there's just a plethora of opinions on the matter and it would take alot of work and love for each kind in order to flesh them all out, so in alot of ways it might be easier to just go with what you know/like.
Also body type stuff sounds good, the only reason why I had another variable is because your overall body type might not be dependent on on just muscle mass and fat. Powerlifters look fat, they do have a great deal of it but even if they trimmed down there bodies would look barrel shaped, not bodybuilder shaped, it's because they work groups body builders do not. I want to say that thickness would be an overall health indicator but that's not accurate, it's would be more of a indicator how much work the overall frame would receive, as you can probably guess, powerlifters can lift more then bodybuilders, but maybe I'm just thinking about things backwards. Speed could probably be a good thing to use though I would wonder how some combinations would work like Low Strength +High Fat +High Speed. Also if you factor in that some people would rather not lose a fight, ie get vored in the game that they'd try to spam the speed which would of course change the appearance, then again speed doesn't always need to factor in appearance, but maybe endurance or possibly how quick the person is in combat allowing them to dodge easier.
-The idea behind waking up at the church is that you literally died and "respawned" due to being the "chosen one", although there are hundreds of "chosen ones" so you're not really that special yet. So it's really just dieing and respawning, just with an actual in game explanation. When you wake up in the hospital though, that's when it's implied someone rescued you. Whether your character dies or is rescued is basically what decides between if you wake up in the church or the hospital. At the moment I think the only way to "die" is to get devoured, but if for instance you were stuffed until you exploded in some mad scientists basement then you'd wake up in the church because there's no one to save you. Whereas when ostensibly the same thing happens after you lose to a lemon slime, for instance, it's implied that some other adventurer rescued you after you blacked out. Right now if you get devoured there isn't anybody that'll cut the monster open and save you, basically :p . I'm not sure if I do a good representation of that in game, but it's sort of vaguely implied. There used to be different penalties for if you died or just lost, but it was kind of arbitrary because certain bad guys would "kill" you while others would just make you "lose" as it were, so I just made the penalties the same. I definitely plan on expanding more on the losing structure :p
-And you're definitely right, but even I get bored of constantly writing forcefeeding/weight gain scenes, so it's nice to branch out some times. I suppose there's just only so far that I'll stretch out in to :p
-And yeah, you're definitely right about all that, but I want your appearance to be sort of a reflection of your stats, so I didn't want to add a hidden appearance only stat. That may change at some point, but it kind of depends on how things turn out. I'd imagine Low Strength + High Fat + High Speed being something like having relatively slim arms/legs but a large gut/ass/thighs or something like that, but it's hard to say. I'd have to go through all the combinations and decide how I think they'd look, but I think that makes sense :x
-And you're definitely right, but even I get bored of constantly writing forcefeeding/weight gain scenes, so it's nice to branch out some times. I suppose there's just only so far that I'll stretch out in to :p
-And yeah, you're definitely right about all that, but I want your appearance to be sort of a reflection of your stats, so I didn't want to add a hidden appearance only stat. That may change at some point, but it kind of depends on how things turn out. I'd imagine Low Strength + High Fat + High Speed being something like having relatively slim arms/legs but a large gut/ass/thighs or something like that, but it's hard to say. I'd have to go through all the combinations and decide how I think they'd look, but I think that makes sense :x
On the last paragraph, I know you don't want to add another stat but I just thought of this, what if that stat i was throwing around could be a multiplier to what you currently have? I'm not going to try to push it obviously and I know you have what you have and still haven't used everything, though I was thinking of the powerlifter example and how they have much more strength then those with bodybuilder type bodies, I think in that way it could reflect the usefulness and hardness to come into that stat(maybe .25, .5, 2), though from how you mention speed could be a good and useful stat and I think so too as the examples you gave where pretty good.
As for the things you aren't usually into that's pretty good, it's always good to spread out as much as you can though maybe get some ideas and input from those who are actually some things that you aren't directly into, it doesn't have to stop at vore, and some scenarios that people would come up with might be quite great since they have a greater connection to the source material. Boredom is a big on though, though you still have a lot of story to write and lots of characters and fleshing out to do with the world, and there's still the entire matter of making the world balanced if you still want to give focus on a few things that aren't your cup of tea. it'll be hard but if you want a world that diversified it could be worth it. Though as a liker of fatfurs though vore I can see lots of little nooks and crannies that liking something can encompass, so going forward you might want to just take that into consideration, as I know you want your game to be the best that it can be. It's probably best to have a plan if you still want a wide valley of likes in the game. 90% planning 10% execution, probably the best way to do it would be to segment each section, grassland, forest, ect, and give each a theme, they could share monsters and the gaining element but maybe not special events, maybe make a centralized faction maybe in each area with a key theme until you can come up with something more elegant.
As for the things you aren't usually into that's pretty good, it's always good to spread out as much as you can though maybe get some ideas and input from those who are actually some things that you aren't directly into, it doesn't have to stop at vore, and some scenarios that people would come up with might be quite great since they have a greater connection to the source material. Boredom is a big on though, though you still have a lot of story to write and lots of characters and fleshing out to do with the world, and there's still the entire matter of making the world balanced if you still want to give focus on a few things that aren't your cup of tea. it'll be hard but if you want a world that diversified it could be worth it. Though as a liker of fatfurs though vore I can see lots of little nooks and crannies that liking something can encompass, so going forward you might want to just take that into consideration, as I know you want your game to be the best that it can be. It's probably best to have a plan if you still want a wide valley of likes in the game. 90% planning 10% execution, probably the best way to do it would be to segment each section, grassland, forest, ect, and give each a theme, they could share monsters and the gaining element but maybe not special events, maybe make a centralized faction maybe in each area with a key theme until you can come up with something more elegant.
Really enjoyed this romp so far. Seems like most of the obvious things have been discussed already. Some of my observations/suggestions:
- Seems like there should be some active offensive or defensive items that could be used during a fight.
- Visual level bars reset every 100 levels. (i.e. 25 looks like 125 or 225.)
- If you toggle on "Discard" in the inventory, toggle it back off, and leave the inventory, the status "what would you like to discard" remains in the status next time you visit but isn't actually active.
- While recovering from beyond capacity fullness after the stretchy fruit wears off, the health health reading bounces around a lot - which is understandable. The odd thing is that I've seen 0 health and even negative health readings, though you do not pass out.
- Actually starvation doesn't seem possible, even when exercising with zero fatness (and appearance "skeletal"). Not that this is usually a problem, but it does make exploiting the training area pretty easy. You can alternately train and rest with no need to eat.
- Ultra strength levelling makes some of the appearance descriptors get a bit odd. For example, my lvl 20 character trained to over 200 strength can weigh 953 pounds at near-zero fatness, and be "bodybuilderesque" and "skinny looking" at this same time.
- Something at these levels also makes it necessary to reach ever-higher fullness to gain weight while resting. At the level mentioned, I often need over 110% fullness to gain weight. This seems to reset in certain situations, like awakening after passing out -- but seems to quickly build up "tolerance" to ever-higher stomach fullness.
- My weight record at the moment (in the .33f build with immobilization) is a "fatness" of 2501. Character weights 3831 lbs with 138 inch belly. Trained to 254 strength, fattened to immobility. After hibernating, collect a couple of stretchy fruits, and fill the rest of the inventory with Vanilla cake. Try to equip a stretchy fruit then immediately get caught at the gingerbread house. Instead of hibernating, lie in bed and eat cake.
- Seems like there should be some active offensive or defensive items that could be used during a fight.
- Visual level bars reset every 100 levels. (i.e. 25 looks like 125 or 225.)
- If you toggle on "Discard" in the inventory, toggle it back off, and leave the inventory, the status "what would you like to discard" remains in the status next time you visit but isn't actually active.
- While recovering from beyond capacity fullness after the stretchy fruit wears off, the health health reading bounces around a lot - which is understandable. The odd thing is that I've seen 0 health and even negative health readings, though you do not pass out.
- Actually starvation doesn't seem possible, even when exercising with zero fatness (and appearance "skeletal"). Not that this is usually a problem, but it does make exploiting the training area pretty easy. You can alternately train and rest with no need to eat.
- Ultra strength levelling makes some of the appearance descriptors get a bit odd. For example, my lvl 20 character trained to over 200 strength can weigh 953 pounds at near-zero fatness, and be "bodybuilderesque" and "skinny looking" at this same time.
- Something at these levels also makes it necessary to reach ever-higher fullness to gain weight while resting. At the level mentioned, I often need over 110% fullness to gain weight. This seems to reset in certain situations, like awakening after passing out -- but seems to quickly build up "tolerance" to ever-higher stomach fullness.
- My weight record at the moment (in the .33f build with immobilization) is a "fatness" of 2501. Character weights 3831 lbs with 138 inch belly. Trained to 254 strength, fattened to immobility. After hibernating, collect a couple of stretchy fruits, and fill the rest of the inventory with Vanilla cake. Try to equip a stretchy fruit then immediately get caught at the gingerbread house. Instead of hibernating, lie in bed and eat cake.
- I definitely plan on adding more items and combat items are among the list. I just have to figure out a system to implement them.
- They reset so they don't just end up going off the page. I kind of plan on adding something like color changing bars based on how many x100 levels you've gotten through, but I'm not really a big fan of the no-stat-caps thing anyway.
- The discard thing for inventory should be fixed now.
- I need to revisit that system as well. I think there's rounding error problems going on, along with being at 0 health doesn't inherently make you "die" unless another event would make you lose anyway.
- I thought I had the requirement of losing fat to gain strength, although I may have buggered that up somehow. You're definitely not supposed to gain any benefits when exercising at 0 fat, although I haven't put in actual starvation penalties yet.
- I changed some of the character descriptions recently to be a little less weird, but it still needs a lot of work anyhow
- I changed the digestion system to be more sensical/effective. Food/fatness was processed at different rates, now they are processed at the same weights which should mean you should always be able to gain weight normally.
I'm glad you've been enjoying the game so far, and thanks for the suggestions :D
- They reset so they don't just end up going off the page. I kind of plan on adding something like color changing bars based on how many x100 levels you've gotten through, but I'm not really a big fan of the no-stat-caps thing anyway.
- The discard thing for inventory should be fixed now.
- I need to revisit that system as well. I think there's rounding error problems going on, along with being at 0 health doesn't inherently make you "die" unless another event would make you lose anyway.
- I thought I had the requirement of losing fat to gain strength, although I may have buggered that up somehow. You're definitely not supposed to gain any benefits when exercising at 0 fat, although I haven't put in actual starvation penalties yet.
- I changed some of the character descriptions recently to be a little less weird, but it still needs a lot of work anyhow
- I changed the digestion system to be more sensical/effective. Food/fatness was processed at different rates, now they are processed at the same weights which should mean you should always be able to gain weight normally.
I'm glad you've been enjoying the game so far, and thanks for the suggestions :D
Kind of echoing other comments here but it seems whatever changes you made to the sleep/hibernation system regarding weight loss has caused the hibernation function to perform an infinite loop.
Best guess is the hibernation function's (theorised) while loop wasn't updated with the changes to that system and it's still waiting for the weight variable to fall below the strength variable's capacity.
Best guess is the hibernation function's (theorised) while loop wasn't updated with the changes to that system and it's still waiting for the weight variable to fall below the strength variable's capacity.
Love the game. I am having the same browser lockup function with hibernation, but I found that if you disconnect from the internet without closing the browser and then reconnect it forces the hibernation process to complete and you can continue playing from that point on. The only downside is that it messes up your day counter. Doing this twice, I went from day 389 to day 19390 in about ten seconds.
Not bad. Still pretty green, but I like it.
One problem though, it seems that when I try hibernating while under the effects of stretch fruit, my internet crashes. It could just be my phone being unable to handle the stress.
Second, the meat man and syrup vine should be rebalanced, it seems odd that at 20 strength/speed I can either never get caught or just break free before any stuffing happens. I think the grabs should be buffed to where the vine can get 1-3 hits at ~10 (instead of 1) and the meat man get 2-5. Having high str. can reduce this and high speed can lower the odds but there is still a chance of grabbing and they'll still get at least 1 good shot in. (Maybe by making the stuffing happen right when you're grabbed.) The meat man should also be revised a bit, namely by making him use the punch and grab an even 50/50. You should also alter his accuracy so that he doesn't always hit, but when he does he'll slap/stuff you silly.
sorry if it sounds like I'm trying to tell you how to run your game, but if you like these ideas give me a shout. I've got a million. (Mostly content for the city and hills, and an idea for the storyline.)
One problem though, it seems that when I try hibernating while under the effects of stretch fruit, my internet crashes. It could just be my phone being unable to handle the stress.
Second, the meat man and syrup vine should be rebalanced, it seems odd that at 20 strength/speed I can either never get caught or just break free before any stuffing happens. I think the grabs should be buffed to where the vine can get 1-3 hits at ~10 (instead of 1) and the meat man get 2-5. Having high str. can reduce this and high speed can lower the odds but there is still a chance of grabbing and they'll still get at least 1 good shot in. (Maybe by making the stuffing happen right when you're grabbed.) The meat man should also be revised a bit, namely by making him use the punch and grab an even 50/50. You should also alter his accuracy so that he doesn't always hit, but when he does he'll slap/stuff you silly.
sorry if it sounds like I'm trying to tell you how to run your game, but if you like these ideas give me a shout. I've got a million. (Mostly content for the city and hills, and an idea for the storyline.)
The hibernating crashing thing is because I didn't add in a way to lose weight from resting when I changed the digestion function. I have to figure out how exactly I want to implement that sort of thing.
You're definitely right about the balancing thing. At the moment it's sort of all proof of concept type stuff. I haven't really quite figured out how to properly balance combat yet, what with the complete lack of stat caps. That's another thing I need to change in some fashion. But you're definitely right.
And if you have any other Ideas then feel free to shoot them to me whenever
You're definitely right about the balancing thing. At the moment it's sort of all proof of concept type stuff. I haven't really quite figured out how to properly balance combat yet, what with the complete lack of stat caps. That's another thing I need to change in some fashion. But you're definitely right.
And if you have any other Ideas then feel free to shoot them to me whenever
Well for now you should focus the next update on bugfixes, balance patches and improving descriptions before adding any new content, which I can't really help you with other than a few vague ideas.
The first is adding an option in the training grounds to boost endurance, such as push UPS or crunches.
The next is a revamp to the hunger system. The change involves making it to where your character gains little, if any weight if hungry (<25% full) and start losing weight if they're starving; also, if your character is starving then they'll have a harder time avoiding attacks from enemies like the lemon slime and syrup vine. Let's say your character's starving and encounters a Syrup Vine: if he hasn't eaten in a few hours, he'll have much more trouble breaking out of the grab, add a few more hours and he won't even bother struggling until he reaches a certain fullness, go a few days and without food and he'll submit to them automatically the second he sees them. You could also make losing stamina from combat burn calories, and heavier equipment costs more stamina per attack.
Second, you should maybe change the protagonist's ability to dodge to be based off of his speed & intellect vs. weight. So a skinny character with high speed can dodge attacks left and right, but add a few hundred pounds and he's a sitting target.
Third, more descriptions, especially regarding size, would be great. Take, for example, the lemon slime. Instead of just saying "here's a big yellow slime that smells like lemon" try something like: "before you is a large slime, several feet tall and about as many around. It's yellow, translucent form jiggles and lurches towards you and you're taken aback by the strong, lemony smell." You should also describe your character's gut as it expands. Ex. "your previously flat stomach balloons out several inches from all the food you've eaten" or "your rounded swells even more until It's roughly the size of a beach ball." You know, stuff like that to Mali it more entertaining.
Fourth, final, and probably the most complicated is readjusting the economy. After buying the axe and plate armor I had tons of gold and not much to spend it on. The best solutions I could think of widening the gap between equipment, (both in terms of cost and effectiveness) making places like the training grounds cost money, and making thieves try to run off when their health is low.(of course if you're fast enough you can cut them off and get a free hit.)
These don't really add much to the game but once balance is complete I have tons of ideas for content, including a skill system, haunted library and even a traveling circus!
The first is adding an option in the training grounds to boost endurance, such as push UPS or crunches.
The next is a revamp to the hunger system. The change involves making it to where your character gains little, if any weight if hungry (<25% full) and start losing weight if they're starving; also, if your character is starving then they'll have a harder time avoiding attacks from enemies like the lemon slime and syrup vine. Let's say your character's starving and encounters a Syrup Vine: if he hasn't eaten in a few hours, he'll have much more trouble breaking out of the grab, add a few more hours and he won't even bother struggling until he reaches a certain fullness, go a few days and without food and he'll submit to them automatically the second he sees them. You could also make losing stamina from combat burn calories, and heavier equipment costs more stamina per attack.
Second, you should maybe change the protagonist's ability to dodge to be based off of his speed & intellect vs. weight. So a skinny character with high speed can dodge attacks left and right, but add a few hundred pounds and he's a sitting target.
Third, more descriptions, especially regarding size, would be great. Take, for example, the lemon slime. Instead of just saying "here's a big yellow slime that smells like lemon" try something like: "before you is a large slime, several feet tall and about as many around. It's yellow, translucent form jiggles and lurches towards you and you're taken aback by the strong, lemony smell." You should also describe your character's gut as it expands. Ex. "your previously flat stomach balloons out several inches from all the food you've eaten" or "your rounded swells even more until It's roughly the size of a beach ball." You know, stuff like that to Mali it more entertaining.
Fourth, final, and probably the most complicated is readjusting the economy. After buying the axe and plate armor I had tons of gold and not much to spend it on. The best solutions I could think of widening the gap between equipment, (both in terms of cost and effectiveness) making places like the training grounds cost money, and making thieves try to run off when their health is low.(of course if you're fast enough you can cut them off and get a free hit.)
These don't really add much to the game but once balance is complete I have tons of ideas for content, including a skill system, haunted library and even a traveling circus!
Ah yes certainly true. Balance is such a hard thing for me to figure out because I don't really play the game for more than about 30 seconds at a time to see if a new thing works :x
I plan on adding more different events that affect your stats like the training ground does, and affecting endurance is certainly on that list. Although I suppose it'd make sense to have all sort of pgysically training affect your endurance, but possibly in a smaller amount, or something like that.
I think the way I plan on having the hunger system end up is having every time you burn calories that some will just disappear to account for your base metabolism and the rest get turned into fat. And if more gets burned for your base metabolic rate than you have then you lose fat. So like, if you need 11 calories an hour, but you only have 10 calories in your system then you'll lose 1 fat, whereas if those numbers were reversed you'd gain 1 fat. I have to figure out where to balance the numbers and ratios, but that's kind of the plan.
It's certainly an interesting idea to have those attacks harder to avoid, although that does require adding a dodge system in the first place, which is definitely in the works. I would probably work about how you described though :)
Also having stamina have more of an effect in combat is definitely going to be important, and having heavier weapons cost more stamina is definitely a good idea as well. Same with having stuff like that burn calories. The thing is that it gets kind of weird when you get yourself down to 0 calories while still on a full stomach :x
I definitely plan on adding more descriptions, so far a lot of it is just placeholder text to make sure things actually function. Like having it actually appear on screen appropriately and making sure pronouns function correctly etc. etc. But certainly I plan on getting more descriptive as I become less mired in the technical aspects :x
Readjusting the economy is also important, but like I said, balancing is a hard thing for me to figure out. At the moment those items are all kind of placeholders as well to make sure the equipment stuff functions properly. There'll definitely be a bigger gap as time goes on and a lot of items having special effects so it's more than just picking the item with the bigger numbers on it, but that may be a little while in coming as well. Until I can figure out all the different things that'll exist that I want to modify.
And certainly any other ideas you have you should feel free to bounce off me. Most of the technical things I try to add in the game are as a result of wanting to add different kinds of content to the game, so the more stuff I have to work with the better the technical systems can be created to handle them :p
Thank you very much for taking the time to comment on it :D
I plan on adding more different events that affect your stats like the training ground does, and affecting endurance is certainly on that list. Although I suppose it'd make sense to have all sort of pgysically training affect your endurance, but possibly in a smaller amount, or something like that.
I think the way I plan on having the hunger system end up is having every time you burn calories that some will just disappear to account for your base metabolism and the rest get turned into fat. And if more gets burned for your base metabolic rate than you have then you lose fat. So like, if you need 11 calories an hour, but you only have 10 calories in your system then you'll lose 1 fat, whereas if those numbers were reversed you'd gain 1 fat. I have to figure out where to balance the numbers and ratios, but that's kind of the plan.
It's certainly an interesting idea to have those attacks harder to avoid, although that does require adding a dodge system in the first place, which is definitely in the works. I would probably work about how you described though :)
Also having stamina have more of an effect in combat is definitely going to be important, and having heavier weapons cost more stamina is definitely a good idea as well. Same with having stuff like that burn calories. The thing is that it gets kind of weird when you get yourself down to 0 calories while still on a full stomach :x
I definitely plan on adding more descriptions, so far a lot of it is just placeholder text to make sure things actually function. Like having it actually appear on screen appropriately and making sure pronouns function correctly etc. etc. But certainly I plan on getting more descriptive as I become less mired in the technical aspects :x
Readjusting the economy is also important, but like I said, balancing is a hard thing for me to figure out. At the moment those items are all kind of placeholders as well to make sure the equipment stuff functions properly. There'll definitely be a bigger gap as time goes on and a lot of items having special effects so it's more than just picking the item with the bigger numbers on it, but that may be a little while in coming as well. Until I can figure out all the different things that'll exist that I want to modify.
And certainly any other ideas you have you should feel free to bounce off me. Most of the technical things I try to add in the game are as a result of wanting to add different kinds of content to the game, so the more stuff I have to work with the better the technical systems can be created to handle them :p
Thank you very much for taking the time to comment on it :D
Whether you download the game or not, save games for flash applications show up somewhere on your computer as explained here http://amanita-design.net/forum/ind.....hp?topic=463.0
Although even if you keep the save game file, they won't carry over because I change what the name of the save file is supposed to be. Although there's probably ways around this too, but if saves don't carry over then there's a reason. For instance, a little while ago there was an update that added the storage area to your house. If you started a new game and had nothing in you storage, then when you looked in your storage you wouldn't find anything. However, if you tried to load up an old game, then the game wouldn't know you had nothing in storage, it wouldn't know there was a storage thing at all. So instead of finding an empty storage, it found literally no storage, which would cause an error. So the game would try to load up the storage variable, which just didn't exist, which flash can't handle.
In that specific instance I changed the load game function such that, if the storage variable didn't exist, then loading a game would create an empty one for you. I plan on doing this sort of thing whenever possible, but it may not always be possible.
Although even if you keep the save game file, they won't carry over because I change what the name of the save file is supposed to be. Although there's probably ways around this too, but if saves don't carry over then there's a reason. For instance, a little while ago there was an update that added the storage area to your house. If you started a new game and had nothing in you storage, then when you looked in your storage you wouldn't find anything. However, if you tried to load up an old game, then the game wouldn't know you had nothing in storage, it wouldn't know there was a storage thing at all. So instead of finding an empty storage, it found literally no storage, which would cause an error. So the game would try to load up the storage variable, which just didn't exist, which flash can't handle.
In that specific instance I changed the load game function such that, if the storage variable didn't exist, then loading a game would create an empty one for you. I plan on doing this sort of thing whenever possible, but it may not always be possible.
Suggestions, if you're still taking them:
1) Meat man should drop meat when you defeat him without eating him. Same for the Syrup Vines, and the Witch.
2) An "eat" attack when facing edible enemies, other than just "submit", which is all or nothing and doesn't give you a chance to attack or run later.
3) How about a "feed" attack, allowing you to use food type items in your inventory to feed a hungry enemy into submission?
4) It'd be nice to be able to see the fullness and status effect messages on the main screen, without having to go into the separate "Appearance" screen".
Just a few random ideas I had as I've been playing. A fun little game, and I look forward to more.
1) Meat man should drop meat when you defeat him without eating him. Same for the Syrup Vines, and the Witch.
2) An "eat" attack when facing edible enemies, other than just "submit", which is all or nothing and doesn't give you a chance to attack or run later.
3) How about a "feed" attack, allowing you to use food type items in your inventory to feed a hungry enemy into submission?
4) It'd be nice to be able to see the fullness and status effect messages on the main screen, without having to go into the separate "Appearance" screen".
Just a few random ideas I had as I've been playing. A fun little game, and I look forward to more.
1- That was my plan, and I thought I'd already added it, but I guess I forgot :x
2- I suppose that's fair. I'll look into doing that
3- That's also a possibility, but it'd be a bit harder to plan out. It's definitely a good idea, but it may be a while
4- That's also probably a good idea, but I'm trying to make it so they don't show up over and over again, and to not have them show up in the middle of some scenes where it may break the flow, which I haven't found a good way to do yet. At the moment going over certain thresholds of fullness and bursting out of your clothes show up, as far as statuses go. I think I plan on having another smaller window that has like little status updates, like "9:52 Player found an apple" "9:57 Player got into a fight with lemon slime" "6:57 Player woke up in hospital" etc. that could include status changes also. It's just a matter of finding a system to implement it.
Thank you very much for the suggestions :D
2- I suppose that's fair. I'll look into doing that
3- That's also a possibility, but it'd be a bit harder to plan out. It's definitely a good idea, but it may be a while
4- That's also probably a good idea, but I'm trying to make it so they don't show up over and over again, and to not have them show up in the middle of some scenes where it may break the flow, which I haven't found a good way to do yet. At the moment going over certain thresholds of fullness and bursting out of your clothes show up, as far as statuses go. I think I plan on having another smaller window that has like little status updates, like "9:52 Player found an apple" "9:57 Player got into a fight with lemon slime" "6:57 Player woke up in hospital" etc. that could include status changes also. It's just a matter of finding a system to implement it.
Thank you very much for the suggestions :D
1-3) Coolness!
4) Actually, my idea was just have it be a permanently visible one- or two-liner, while in effect, as it is in the Appearance screen, somewhere outside the main text area (next to the 3 bars? under the list of attributes? whatever). But I like your idea for the secondary window much better - being able to could scroll back and see the whole changing history as your character evolved would be great! :)
4) Actually, my idea was just have it be a permanently visible one- or two-liner, while in effect, as it is in the Appearance screen, somewhere outside the main text area (next to the 3 bars? under the list of attributes? whatever). But I like your idea for the secondary window much better - being able to could scroll back and see the whole changing history as your character evolved would be great! :)
Oh yeah, that makes a lot more sense. I definitely wanted something like icons or even 1-word descriptors of status effects somewhere on the main screen. There just wasn't many status effects at the time so I sort of forgot about it :x. But yes, that's definitely a good idea. :D
Nifty game so far. Just a gender bug on the wildling encounter:
Your opponent was once a tigress member of your society who has for some reason left to live in the wilderness. He is wearing tattered rags of what were clothes manufactured in the city. He is grinning at you malevolently as he points a wooden spear at you.
Would love to see orcs as a playable race here, maybe see some events/locations themed around them. Also surprised pigs aren't a playable race.
Game Seems perfect for them. :P Unless that is on purpose. :P :P
Your opponent was once a tigress member of your society who has for some reason left to live in the wilderness. He is wearing tattered rags of what were clothes manufactured in the city. He is grinning at you malevolently as he points a wooden spear at you.
Would love to see orcs as a playable race here, maybe see some events/locations themed around them. Also surprised pigs aren't a playable race.
Game Seems perfect for them. :P Unless that is on purpose. :P :P
More bugs foind. If you have previous saves with you wearing untorn clothing and then eat enough to burst through the clothing while wearing the exact same clothing in the saves, and finally reload the save with untorn clothing, the exact same clothing will remain torn across all saves with identical clothing in. I don't mean just matching clothing type, i mean the exact same set of blue jeans, etc... Wierd things happened when i tried to duplicate it with one piece of clothing while switching to a different piece. I wore a tunic and blue jeans with a button down shirt in inventory, saved, switched to wearing the button down shirt, gorged until i tore the jeans and shirt, and then reloaded the save with me wearing the tunic, and found that the jeans were still ripped, the originally worn tunic was fine, and the button down shirt in the save's inventory had chanced to a tunic! I then tested the bugs to see if they were related or mutually exclusive by, in a new game, buying a set of jeans, a tunic, a button down shirt, wearing the jeans and button shirt, and saving. Following a reload immediately after the save, no eating, I was still wearing whole clothing, jeans and shirt, with the tunic in my inventory. I did not save again, keeping it as it was, and then switched to wearing the tunic, with the button shirt in inventory. I then immediately reloaded, and was wearing the button shirt as per the previously save, but the tunic in inventory had changed into a button down shirt. Somehow, the save didn't reload inventory right. The two bugs thus seem to be mutually exclusive.
I hopefully changed a thing that'll fix the gender thing, but I haven't uploaded that version yet and it'll probably require a little testing.
Orcs probably aren't going to be a playable race, since it's not quite in the theme of the game, although pigs are certainly more likely :p
Orcs probably aren't going to be a playable race, since it's not quite in the theme of the game, although pigs are certainly more likely :p
When you were working out, exactly how long were you working out? It doesn't exactly translate to 1 work out = 1 strength. Although putting points in endurance when you level up will let you work out longer before tiring. It would be highly unlikely for anything sexual to ever be in this game. If you want that you'll probably have to resort to some other text game. And it could be that you are unlucky or it could possibly be a bug. What you should do is save before you eat it, then reload that save if you haven't gotten what you want. If you have been doing this for more than 10 minutes it may be possible that it's a bug.
Thank you :D
What the other dude said pretty much explained the workout thing.
And it's possible to change things to only have male encounters, but then literally all combat would be against male enemies where gender was random, but there'd still be female enemies when gender was predetermined for it. But one way or the other, static npcs are going to be a set gender regardless, it's just a matter of avoiding contact with npcs you don't want to interact with and seeking out ones that you do. Obviously at the moment there's barely any non enemy npcs to begin with, but certainly as things go on there'll be more npcs of both genders.
And the canine berries should still have a chance to change you into a wolf, I think/hope you're just getting unlucky, but it should be the same 1/3 of getting any one of fox/wolf/dog.
And it's definitely not a dead project, just very sleepy :p
What the other dude said pretty much explained the workout thing.
And it's possible to change things to only have male encounters, but then literally all combat would be against male enemies where gender was random, but there'd still be female enemies when gender was predetermined for it. But one way or the other, static npcs are going to be a set gender regardless, it's just a matter of avoiding contact with npcs you don't want to interact with and seeking out ones that you do. Obviously at the moment there's barely any non enemy npcs to begin with, but certainly as things go on there'll be more npcs of both genders.
And the canine berries should still have a chance to change you into a wolf, I think/hope you're just getting unlucky, but it should be the same 1/3 of getting any one of fox/wolf/dog.
And it's definitely not a dead project, just very sleepy :p
Yus, I did finally get wolf after like 20 tries xD was just unlucky.
You should add in some sort of checks to the random stuff to make sure that all the possible outcomes do eventually happen. Like every time an event doesn't happen, the chance of it happening next time increases.
You should add in some sort of checks to the random stuff to make sure that all the possible outcomes do eventually happen. Like every time an event doesn't happen, the chance of it happening next time increases.
I definitely want to do something like that, the only problem is it creates a huge number of new variables to track. There'd be one for each item and for each encounter in each zone and probably a few other things I forgot about. I definitely want to add it, but it's a matter of figuring out a good convenient system for it. I suppose the easiest thing I could do is have the transformation items not have a chance of transforming you into what you already are. So if you got unlucky and became a fox then the next time it'd just be a 50/50 chance between wolf/dog instead of 1/3 between wolf/dog/fox again. Although even still I'm not particularly happy with the transformation item system as is, so it's probably all going to change anyway :x
Possible Pseudocode more or less based on what I remember of "Roulette wheel selection"
(although I really shouldn't be trying to code this late at night)
Let n = # of events or encounters
Let TimeArray[n] be an array of n ints // Pretty sure ActionScript supports arrays
When the code for some event #i is called, let TimeArray[i] = CurrentTime
When selecting an event at random
Let int Sum = 0
For x = 0 to x = n-1
{
Sum = Sum + (CurrentTime - TimeArray[x])
// The longer it's been since an event happened, the bigger the (current-time) value is, and the better it's chance of being selected now
// Normalized for the cumulative value of all events
}
Let int Random be a random number in the range from 0 to Sum
Let x = 0, Sum = 0
While (Sum + (CurrentTime - TimeArray[x])) < Random
{
Sum = Sum + (CurrentTime - TimeArray[x])
x = x + 1
}
Call code for Event #x
(although I really shouldn't be trying to code this late at night)
Let n = # of events or encounters
Let TimeArray[n] be an array of n ints // Pretty sure ActionScript supports arrays
When the code for some event #i is called, let TimeArray[i] = CurrentTime
When selecting an event at random
Let int Sum = 0
For x = 0 to x = n-1
{
Sum = Sum + (CurrentTime - TimeArray[x])
// The longer it's been since an event happened, the bigger the (current-time) value is, and the better it's chance of being selected now
// Normalized for the cumulative value of all events
}
Let int Random be a random number in the range from 0 to Sum
Let x = 0, Sum = 0
While (Sum + (CurrentTime - TimeArray[x])) < Random
{
Sum = Sum + (CurrentTime - TimeArray[x])
x = x + 1
}
Call code for Event #x
I think the general way I would have it work is have a group of random events have integers associated with them, and every time an event from that group is supposed to happen, 1 is added to each of them and the event with the highest integer happens and resets it's integer to 0, and have a random selection if it's tied. In this case, taking the canine transformation item would add Wolf:1, Dog:1, Fox:1, and choose one at random and reset it's count. So say it chose fox, then you'd transform into a fox and the integers would be Wolf:1, Dog:1, Fox:0. The next time you ate a canine fruit it'd be Wolf:2, Dog:2, Fox:1, and the game would choose randomly between Wolf and Dog because they're tied for the highest, and so on and so forth. With that system it'd fall into the same pattern after the first go through, so I might have it so the game adds a random amount to each while resetting the number when that event is chosen, so it's still semi random without the chance for the same thing happening three times before another event happens once, for instance.
I think that's how random encounters in jrpgs worked, in that every step you made would add a random amount between like 10-20, and when the total got to over 100 then you'd have a random fight and the counter would reset. So you knew a fight would happen no less than 5 steps and no more than 10 steps while averaging out to 7.5 steps without letting you ever really now when a random fight would happen. Although that still doesn't help the fact that there are 9 transformation items with between 2-5 options resulting in having 22 new variables to track for just that set of items alone. It's probably still worth the effort, certainly for things like random wilderness events, but I want to make sure I'm really sure of how I want the system to work, because that's a lot of writing and rewriting if I change my mind on it :x
I think that's how random encounters in jrpgs worked, in that every step you made would add a random amount between like 10-20, and when the total got to over 100 then you'd have a random fight and the counter would reset. So you knew a fight would happen no less than 5 steps and no more than 10 steps while averaging out to 7.5 steps without letting you ever really now when a random fight would happen. Although that still doesn't help the fact that there are 9 transformation items with between 2-5 options resulting in having 22 new variables to track for just that set of items alone. It's probably still worth the effort, certainly for things like random wilderness events, but I want to make sure I'm really sure of how I want the system to work, because that's a lot of writing and rewriting if I change my mind on it :x
Makes sense, and seems reasonably simple. Plus doing it that way guarantees no event will be stuck waiting forever.
I just kinda like the Roulette Algorithm because it randomly selects from entire range, but with weighted probabilities, so the more likely ones come up more often while still allowing a chance for a rare one to happen and surprise you. My (admittedly sloppy) version above was trying to weight the probability of an event being chosen now, relative to how long it's been since that event was last chosen. The trade-off is that it can't absolutely guarantee an event won't be ignored, but the longer it's been since it's been chosen, the more likely it'd come out on top this time, with a probability approaching 100% given enough time, so probably not too big a worry.
Or the more times it's failed to be selected - If you want to just keep a count rather than a time or a sequence, then increment every event except the one that's chosen and reset the chosen one to 0, same as in your version.
But like I said, what you're doing should work just as well if not better. As long as it works for you, that's all that matters. It just caught my attention because the problem description sounded similar to something I'd done once.
If you're daunted by the number of variables, using an array (or a vector or struct or whatever aggregate data type ActionScript supports - sorry, I'm more familiar with c++) can help keep down the number of variables running around, and it's easier to step through them all, search, check conditions, apply operations to some or all, etc. Or one array for each category or area, or whatever. And always remember OO and low-coupling functions/classes are your friends :)
I just kinda like the Roulette Algorithm because it randomly selects from entire range, but with weighted probabilities, so the more likely ones come up more often while still allowing a chance for a rare one to happen and surprise you. My (admittedly sloppy) version above was trying to weight the probability of an event being chosen now, relative to how long it's been since that event was last chosen. The trade-off is that it can't absolutely guarantee an event won't be ignored, but the longer it's been since it's been chosen, the more likely it'd come out on top this time, with a probability approaching 100% given enough time, so probably not too big a worry.
Or the more times it's failed to be selected - If you want to just keep a count rather than a time or a sequence, then increment every event except the one that's chosen and reset the chosen one to 0, same as in your version.
But like I said, what you're doing should work just as well if not better. As long as it works for you, that's all that matters. It just caught my attention because the problem description sounded similar to something I'd done once.
If you're daunted by the number of variables, using an array (or a vector or struct or whatever aggregate data type ActionScript supports - sorry, I'm more familiar with c++) can help keep down the number of variables running around, and it's easier to step through them all, search, check conditions, apply operations to some or all, etc. Or one array for each category or area, or whatever. And always remember OO and low-coupling functions/classes are your friends :)
Oh, I forgot to also say that the amount added every time events are checked could be different for each event. So if there Were events A, B and C, A might add 10 each time, B might add 4 and C would add 1. So The first go round it'd be A:10, B:4, C:1 and A would happen. Then it'd be A:10, B:8, C:2 and A would happen again. Then it'd be A:10, B:12, C:3 and this time B would happen, and so on and so forth until about the 10th or so iteration at which point C would finally happen. So it'd still have the opportunity for rarer events by having each event add different amounts based on how common or rare you want the event to be. And it would also guarantee the event happens eventually, but you can't randomly get really lucky and have it happen the first time you got to wherever those 3 events can trigger so it's easier to balance, and it can't randomly happen twice in a row so it'll still seem like a special sort of event. I think that's ultimately how it's going to work with random areas. Have each subset of possible events, like random fights and item finding, have higher numbers while rarer events, like the gingerbread house, have lower numbers.
And it'd definitely all be done in associative arrays regardless, but that's still changing multiple small variables into one big one :p
And it'd definitely all be done in associative arrays regardless, but that's still changing multiple small variables into one big one :p
Not sure how you'd factor this in, but perhaps enemies could get stronger as you get stronger. I mean, one-hit KOs are great, but after a certain point, it becomes something of a chore. And of course, the stronger enemies would be fatter and give more EXP or better items or something. Just a thought though.
I certainly plan on having there be stronger enemies as the game goes on, although I'm not sure I want them to scale specifically, because I still want you to feel like you're making progress rather than having the same enemies be as dangerous at 10 strength as they are at 10000 strength. It's just a matter of having more zones to go to such that it's possible to have higher level zones. So it'd be more like WoW and less like Oblivion, if you happen to be familiar with those games systems at all :x
Hzhaha, I found myself running around on the grasslands eating all the food, and then when the stretchy fruit wore off, all that fullness caught up to me, Interestingly enough I got to 0/0 hp at some points but didn't pass out... Went into battle to see if anything happened at 0 health but no, died after a hit... XD Looks good otherwise!
Np, also I may have found a bug. I don't know if this was intentional or not but every time a new file is made and I go to the prison it does the same encounter each time I return. A couple examples would be my first file every time I visited the prison on that file I would get an aquatic berry, and on my second file every time I went there it would start a battle with a hungry lion.
Hm, you mean it currently does that? Like if you load an old game then you still find aquatic berries there? Or you mean it used to do one thing and now it does another thing on all your files. Because right now the only thing you should be encountering there are lions for quest testing purposes. What the prison does changes almost every update.
Okay. I'm not sure if my old file would still do that because I accidently deleted it. I just thought it was a bug because multiple files of mine had just done one random thing every time I entered the prison. If the lion encounter was done on purpose for now than I suppose it's not a problem.
Fun game, fun game. I'll try and see if I can think of anything for you to add when I'm more awake, I just spent the last hour Hulking up my Shark Gal so I can get her REAAAALY fat later.
LEVEL 9
Strength 50
Speed 26
Endurance 32
Intelligence 15
Fatness 0
+2 to Stomach Capacity.
Working on getting her strength to 100 before I Have her Binge XD
LEVEL 9
Strength 50
Speed 26
Endurance 32
Intelligence 15
Fatness 0
+2 to Stomach Capacity.
Working on getting her strength to 100 before I Have her Binge XD
So, I know your working on it, but I gotta ask, how close are you to making it so you can eat defeated foes?
Also, I do gotta make one complaint, though it's not huge, just big enough where someone has to say it. Once you go fat, you can't go back. I fell into a scene in which I was overly stuffed, and not matter how hard I try, I can't get that fat off from working out due to need for food and rest.
Also, I do gotta make one complaint, though it's not huge, just big enough where someone has to say it. Once you go fat, you can't go back. I fell into a scene in which I was overly stuffed, and not matter how hard I try, I can't get that fat off from working out due to need for food and rest.
I have quite a fee things to say:
1. i love this friggin game, to ridiculous proportions I might add. I saw it and I was like 'oh this oughta be fun'. Little did i realize i was being sucked into a portal of strangely addicting play (and the stomachs of fat wolves, mehehe <3 ) i spent literally 8 hours on this darn game, and boy would i do it again.
2. I havn't run into any problems! The only things i've encountered were a couple of minor typos, and that's it and even those were barely noticable.
3. i would like to see just a few new enemies. Maybe a few more difficult ones? Cuz I do have to be honest, once I hit level 10, i was killing meat men and syrup vines in three hits.
4. This seems like it'd be a bunch of fun to get on! I have quite a bit of free time, and provided it isn't imposing, I'd love to sit with you and help you rough out some ideas! My strengths here? I love role playing games, and happen to be a really nerdy dungeon master who just so loves creating things off the top of me head.
5. I wish you good luck in all your programming!
1. i love this friggin game, to ridiculous proportions I might add. I saw it and I was like 'oh this oughta be fun'. Little did i realize i was being sucked into a portal of strangely addicting play (and the stomachs of fat wolves, mehehe <3 ) i spent literally 8 hours on this darn game, and boy would i do it again.
2. I havn't run into any problems! The only things i've encountered were a couple of minor typos, and that's it and even those were barely noticable.
3. i would like to see just a few new enemies. Maybe a few more difficult ones? Cuz I do have to be honest, once I hit level 10, i was killing meat men and syrup vines in three hits.
4. This seems like it'd be a bunch of fun to get on! I have quite a bit of free time, and provided it isn't imposing, I'd love to sit with you and help you rough out some ideas! My strengths here? I love role playing games, and happen to be a really nerdy dungeon master who just so loves creating things off the top of me head.
5. I wish you good luck in all your programming!
I'm certainly glad you've enjoyed the game so far :D
And if you happen to remember where any of the typos were, be sure to tell me because I'm unlikely to notice them on my own.
But yeah, like Rossmallo said, if you ever want to talk about anything fell free to e-mail me or whatever and I'll be glad to talk about it :)
Thank you very much :D
And if you happen to remember where any of the typos were, be sure to tell me because I'm unlikely to notice them on my own.
But yeah, like Rossmallo said, if you ever want to talk about anything fell free to e-mail me or whatever and I'll be glad to talk about it :)
Thank you very much :D
From when the Wildlings stuff you past your stomach's capacity:
"You start to get up, but as your headache subsides you finally realize how painfully overstuffed you are. You lay back on the ground again with a thud and rub your aching stomach. The wildlings you fall back to the ground and turn back towards you."
Also, is there any other way you'd prefer I mention these typos?
"You start to get up, but as your headache subsides you finally realize how painfully overstuffed you are. You lay back on the ground again with a thud and rub your aching stomach. The wildlings you fall back to the ground and turn back towards you."
Also, is there any other way you'd prefer I mention these typos?
I definitely plan on refining character descriptions at some point, it's just a matter of finding time to do so.
Food fattens you slowly over time so there's not a very good way to describe it specifically :x
And more items are planned in the future.
You're definitely right about the save files. Sort of the problem at the moment is finding a convenient way of displaying the data on the buttons. I plan on changing how the buttons work so I can fit more stuff on them, so changing saves will probably be one of those things that'll change.
Thanks for taking the time to comment :D
Food fattens you slowly over time so there's not a very good way to describe it specifically :x
And more items are planned in the future.
You're definitely right about the save files. Sort of the problem at the moment is finding a convenient way of displaying the data on the buttons. I plan on changing how the buttons work so I can fit more stuff on them, so changing saves will probably be one of those things that'll change.
Thanks for taking the time to comment :D
I don't know if you noticed, but I made a journal for just that a couple days ago http://www.furaffinity.net/journal/3633568/
So, yes, if you want to write anything I'd certainly appreciate it :)
So, yes, if you want to write anything I'd certainly appreciate it :)
Do you plan on adding a submit button to some of the encounters such as the mysterious table in the forest? As of right now the only option for the encounter after starting to eat is struggle and because my character has so much strength it's pretty much impossible to be held captive by anything.
Great game, but i discovered something odd that happened. I was fighting a bear and i lost to the bear, but at the same time the last hit i did defeated him. It said i was eaten but at the very bottom it said i won and restored my HP to max and gave me gold instead of sending me to the Hospital or Church.
Bug report: when your inventory is full, and you defeat a Wildling, while the game is attempting to reward the S. potion, the only option that is actionable is the "Discard other" button, which doesn't take you to the inventory screen. Instead, it skips to the navigation screen.
It's based off of intelligence. Although it used to be random the way it was originally submitted and I changed it to be more deterministic later so I should probably change the text to reflect that. But basically, whatever your intelligence is + 10 is your % chance to follow them successfully, making it somewhat random, but still based on your stats. So if you have 20 intelligence then you have a %30 of being able to follow them, for instance. Several other outcomes of that event work on a similar system.
That is a bit weird. Although if the item is literally called "bearry" then it shouldn't exist in the game anymore. If you have it leftover from a really old save then it's possible to still have one, but I don't know what it'd do since it's not supposed to exist anymore and is missing some of the characteristics that makes items work.
Someone mentioned at some point to have some display of how much you can eat, which I'll probably implement at some point. Also you can increase your stomach capacity for being over 100% fullness for an extended period of time. Also there's the stretch fruits in the grasslands that increase your capacity by 30 for short periods of time. Although yeah, it'll take a long time before you can eat your opponents.
I kinda never played this kind of games, tried with other one (maybe was the naughty one you said X3) but didnt get much in mood for it... appart, to read so much in english its tiring for me (not my first language x3), buuuuuuuuuuuuut..... well, its fatty adventure, so i decided to try it... and aww gosh, i jus tried a lil bit, but its so cool and great <3! i will keep playing it more and more :P
Not a blaring issue, but are you still working on improving the descriptions? I'm a female tiger and I'd kinda like to know how much space my ass in particular is taking up :3 Also, when resting at home, will the bed ever break from weight? Will ever there come a time when one splinters doorways upon entering buildings? Just a minor thought.
I see. It's not too big a deal, but it's nice to know it's on the board. Just keep doing what your doing. I am a patient individual. Also, I gave another idea to your last comment regarding my thoughts on your journal. Let me know what you think when you get the opportunity.
Well, sort of. The fact that your character survives those events at all also sort of breaks the events. Strictly speaking all those events should probably be followed by a big "Game Over" screen, but you get to keep playing rather than having to reload your last save so you can still keep whatever items/XP/gold/quest progress/etc. you attained. There's just no longer a reward for losing, which is the main point.
im gonna have to agree with nerissa on this... it does ruin some of the game by doing that...
and it kinda nulls out the possibility of making it possible to rest for an X amount of days in your bed so you dont have to risk breaking the mouse button by hitting rest hundreds of times when it takes weeks of in game days to fully empty your stomach
and it kinda nulls out the possibility of making it possible to rest for an X amount of days in your bed so you dont have to risk breaking the mouse button by hitting rest hundreds of times when it takes weeks of in game days to fully empty your stomach
I also responded to Nerissa by saying this, but; The fact that your character survives those events at all also sort of breaks the events. Strictly speaking all those events should probably be followed by a big "Game Over" screen, but you get to keep playing rather than having to reload your last save so you can still keep whatever items/XP/gold/quest progress/etc. you attained. There's just no longer a reward for losing, which is the main point.
Although I'm not 100% sure I get what you mean by your second point :x
Although I'm not 100% sure I get what you mean by your second point :x
well we survive those things because thats how games work? hence why you appear in the church? as for the second part... what im saying is... when you have a big stomach and i mean huge... im stuck clicking the rest button hundreds of times. perhaps instead of that... you can go to your bedroom... and choose a number of days to rest... therefore emptying your stomach faster instead of having to spam click the rest button. i hope that cleared it up
When you appear at the church your character very specifically died. The acid bleached bones of your character are slowly being digested in the gullet of some beast out there. Fortunately the fates smile on you and you are reincarnated at the church, but your character always "died" when you got eaten. In most other games, if some big monster eats you then you get the option of reloading a previous save or quitting the game. I'm allowing you the option of continuing with all your other stuff intact if you want, or you can also reload a previous save if you'd like. Waking up in the hospital isn't much different, because when your HP drops to 0 from being overstuffed, you're character has generally exploded like a food pinata. Fortunately they are very good doctors so they can put you back together again, but it's really just another form of dieing. The only reason those things aren't described in the game is because I know people would find them specifically off putting, but it's still what happens when you lose. But one way or the other, I can't have "losing on purpose to gain infinite weight" be a gameplay mechanic as it dodges around everything that could be considered "gameplay".
As for the second point, I definitely plan on adding some way to rest for variable amounts of time, although I'll probably also change it so that your rate of digestion changes based on your stomach size or something like that. So that should alleviate that problem at least somewhat.
As for the second point, I definitely plan on adding some way to rest for variable amounts of time, although I'll probably also change it so that your rate of digestion changes based on your stomach size or something like that. So that should alleviate that problem at least somewhat.
Well there's a lot of theoretical outcomes I believe. I you pass out in a restaurant, someone probably drags you to the hospital, if you only go slightly over 130% fullness maybe someone drags you back to town from wherever, if you go to 250% fullness is probably when you explode in a food pinata, although that may not even necessarily always be true.
I was a a level 10, 5'10" 399 pound male anthro wolf with a "Fatness" score of 174 before I stopped playing. I love this sooo much! The only problem I've found is when I got to the "Prison" in town I end up at a random encounter following fat wolves in the Forrest instead.
I realize this is in its early stages, and I love it so much already! I would love to see more quests, more random encounters, and have the players work up to a point where they could vore significantly weakened enemies. (I still love the monsters that try to force you to eat them). Maybe some random encounters that the super fat players could do but the skinner ones could not? Like, the shed in the woods; the skinnier characters can go in there, but the fat ones can't. Maybe make a few random encounters that only the realy heavy ones can do?
The trainer area doesn't seem to do much yet. Boosts your stats until you leave the training area. Just a note.
I love how if you get too over fat, your clothes get ripped up! :-D Clothes are a bit irrelevant overall, but a few more clothing items might be fun. Also perhaps some more weapons? It seems pretty easy to get the best weapon and armor early on.
I can't wait to see this become something bigger! Keep us updated on any developments! :-D
I realize this is in its early stages, and I love it so much already! I would love to see more quests, more random encounters, and have the players work up to a point where they could vore significantly weakened enemies. (I still love the monsters that try to force you to eat them). Maybe some random encounters that the super fat players could do but the skinner ones could not? Like, the shed in the woods; the skinnier characters can go in there, but the fat ones can't. Maybe make a few random encounters that only the realy heavy ones can do?
The trainer area doesn't seem to do much yet. Boosts your stats until you leave the training area. Just a note.
I love how if you get too over fat, your clothes get ripped up! :-D Clothes are a bit irrelevant overall, but a few more clothing items might be fun. Also perhaps some more weapons? It seems pretty easy to get the best weapon and armor early on.
I can't wait to see this become something bigger! Keep us updated on any developments! :-D
The training area raises your stats 1/10 of a point at a time, so it may take a while to notice. And the prison area always has kind of nonsensical things in it, it's usually noted in the update description. Certainly all the other stuff is planned to be added in the future, it's just a matter of finding time to do it :x
Anyways, I'm very glad you've been enjoying the game so far :D
Anyways, I'm very glad you've been enjoying the game so far :D
Okay, this is amazing! I've been playing for a few days, and now I've stockpiled all my comments in my head, even though I may have forgotten what I was going to say! Ha ha!
I slowly lumber through the forest. Oh crap, I forgot to rest and heal myself. Luckily, I can run out of there like Speedy Gonzales. You know, because there's something to run away from! I think maybe your speed should go down sometimes if you get fatter, yes?
I like the karma in this game. If you do good things, good things happen, and if you do bad things, bad things happen. Mostly applies when I finally left the prisoner alone to see what would happen and got eaten by the witch.
Okay, apparently whale like is as high as I can go. I start a new save and don't eat the berries so I remain a raccoon. I enter the shed, and... I've got another boss fight. I'll work on that. I beat the witch after all.
If you need any ideas, I am great at coming up with this kind of stuff. Any chance at adding rodents?
I can't wait for mobility to come out. But for now, my goal is to do every event in every way. All of them.
Oh, and hunting animals to eat might be an interesting concept.
I wonder why I always decide to leave the pile of meat along after defeating the meat golem. Oh, that's right. Because it decked me in the face.
Is there a stomach capacity high enough to eat a lemon slime?
I actually fell like doing something constructive when I stop playing this game. It also gives me the satisfaction of getting fat without actually doing so. Definitely a great game, and I think it's good for my health.
I think there should be some consequence of starving for long periods, like death.
Uhm... I think I'm going to end this comment here. I'd love to write a story based on this game.
I slowly lumber through the forest. Oh crap, I forgot to rest and heal myself. Luckily, I can run out of there like Speedy Gonzales. You know, because there's something to run away from! I think maybe your speed should go down sometimes if you get fatter, yes?
I like the karma in this game. If you do good things, good things happen, and if you do bad things, bad things happen. Mostly applies when I finally left the prisoner alone to see what would happen and got eaten by the witch.
Okay, apparently whale like is as high as I can go. I start a new save and don't eat the berries so I remain a raccoon. I enter the shed, and... I've got another boss fight. I'll work on that. I beat the witch after all.
If you need any ideas, I am great at coming up with this kind of stuff. Any chance at adding rodents?
I can't wait for mobility to come out. But for now, my goal is to do every event in every way. All of them.
Oh, and hunting animals to eat might be an interesting concept.
I wonder why I always decide to leave the pile of meat along after defeating the meat golem. Oh, that's right. Because it decked me in the face.
Is there a stomach capacity high enough to eat a lemon slime?
I actually fell like doing something constructive when I stop playing this game. It also gives me the satisfaction of getting fat without actually doing so. Definitely a great game, and I think it's good for my health.
I think there should be some consequence of starving for long periods, like death.
Uhm... I think I'm going to end this comment here. I'd love to write a story based on this game.
Thanks for the comment :)
I certainly plan on adding rodents at some point in the near future. And if you ever feel like submitting ideas then feel free to write them out. I have a journal for it if you wanted to go particularly in depth with it, http://www.furaffinity.net/journal/3633568/
Adding the chance to specifically hunt enemies down is definitely an interesting idea that I'll try to find a way to add in at some point. And more enemies are supposed to drop items, I just need to do some more work on the code for getting items when your inventory is full :x
And as other people have said, it's possible to get a high enough stomach capacity to eat lemon slimes, it just might take a while to get there :p
And there'll probably be some sort of consequences for starving, the whole digestion process has sort of been in flux for a while now though, so it's just a matter of cementing down better how it's supposed to work.
Anyways, thank you very much for commenting and I'm very glad you've been enjoying the game so far. And if you want to write anything feel free to :D
I certainly plan on adding rodents at some point in the near future. And if you ever feel like submitting ideas then feel free to write them out. I have a journal for it if you wanted to go particularly in depth with it, http://www.furaffinity.net/journal/3633568/
Adding the chance to specifically hunt enemies down is definitely an interesting idea that I'll try to find a way to add in at some point. And more enemies are supposed to drop items, I just need to do some more work on the code for getting items when your inventory is full :x
And as other people have said, it's possible to get a high enough stomach capacity to eat lemon slimes, it just might take a while to get there :p
And there'll probably be some sort of consequences for starving, the whole digestion process has sort of been in flux for a while now though, so it's just a matter of cementing down better how it's supposed to work.
Anyways, thank you very much for commenting and I'm very glad you've been enjoying the game so far. And if you want to write anything feel free to :D
1) He's working on that, More important issues at the moment
2) He'll probably get right on that
3) Prison is a test area. last week it would put you up against a Bloated Lion for the Dairy Farm Quest.
4) He's probably working on that
5) That's something he's working on now(with the Wolves being a test)
2) He'll probably get right on that
3) Prison is a test area. last week it would put you up against a Bloated Lion for the Dairy Farm Quest.
4) He's probably working on that
5) That's something he's working on now(with the Wolves being a test)
Pretty much what Bestthe said on all those. I'll probably just change the name of the prison so it's a little less confusing. That's just what it was in testing so the name just kind of stuck there. Also as it's not supposed to be there anyway, I wasn't very consistent in it's placement on the map. Organizing the map is kind of annoying process, so I'm kind of trying to get things better arranged in my mind before I start rearranging stuff in the city, as a lot of stuff is probably going to move around and whatnot :x
And thanks for the coding offer, if something comes up I'll definitely keep you in mind. Sorry for taking so long to respond, I've kind of been on hiatus this past week :x. Thank you very much for commenting :D
And thanks for the coding offer, if something comes up I'll definitely keep you in mind. Sorry for taking so long to respond, I've kind of been on hiatus this past week :x. Thank you very much for commenting :D
try this sinario on for SIZE (requires high intelegence), deep forest, wolf pack, follow, Pined by Alpha wolf, give belly rub, eat wolf. I if fullness does not change, raise fullness, be warned though, first off they are mutch bigger than limon slimes, second is if you can't fit the wolf in your belly, another eats YOU! HAHAHAHAHAHAHA (I can eat four ,and am clousing in on 5, alpha wolves in a row befor being to full for another)
Resting/sleeping it shouldn't show up cause your stomach should shrink from digesting faster than it expands from getting fatter, although I may be wrong on that in some cases. I'd think it'd show up normally in the restaurant, but I think I may have arranged that kind of scenario in a way where it wouldn't show up. I'll have to look into it, thank you :)
but don't worry, i still love your games
if you ever make another version, you could include image on one side of the screen that descrives how your character looks like, the damage that he/she takes, the clothes or armor that they wear, weapon they are use, of course how muscular or fat they.
i'm just suggesting, 'cause i'm think it would be a good idea for your next fatty text adveture game.
if you ever make another version, you could include image on one side of the screen that descrives how your character looks like, the damage that he/she takes, the clothes or armor that they wear, weapon they are use, of course how muscular or fat they.
i'm just suggesting, 'cause i'm think it would be a good idea for your next fatty text adveture game.
Maybe someone has said this before, and maybe this isn't the right place, but I'd like it if belly size was a bit more distinct from fat. It seems that belly size (how far it sticks out) is based only on how fat you are. The scenes themselves describe it beautifully, but my character description is always a bit lacking. Not sure how this would be handled in terms of stats, though.
Oh my this game is terribly fun.
1) Tailor clothes to current size
2) Submit to/ eat a slime
3) eat a stretch fruit
4) submit to/eat a meatman
5) Enjoy all the clothes bursting off and beachball tummy and wander/eat snacks until it wears off and the character starts to pass out
I'm sure people are pointing out all the bugs and suggested features but I wanted to roll in to say I played this for 2 hours solid giggling. I'd love to see a main story quest some time
1) Tailor clothes to current size
2) Submit to/ eat a slime
3) eat a stretch fruit
4) submit to/eat a meatman
5) Enjoy all the clothes bursting off and beachball tummy and wander/eat snacks until it wears off and the character starts to pass out
I'm sure people are pointing out all the bugs and suggested features but I wanted to roll in to say I played this for 2 hours solid giggling. I'd love to see a main story quest some time
I'm very glad you've been enjoying it so far. Thank you very much :D
I certainly planning on having some sort of main story line at some point, but I kind of want to get out all the technical gameplay stuff laid out first. Also I don't have to much of a main storyline planned out. I have an outline for it, but I still need to think of how to get from point A to point B in a meaningful well paced fashion, which will probably take some doing.
Anyways, I'm definitely very glad you've been enjoying it so far :D
I certainly planning on having some sort of main story line at some point, but I kind of want to get out all the technical gameplay stuff laid out first. Also I don't have to much of a main storyline planned out. I have an outline for it, but I still need to think of how to get from point A to point B in a meaningful well paced fashion, which will probably take some doing.
Anyways, I'm definitely very glad you've been enjoying it so far :D
That's certainly planned at some point. Although the problem is that if you're in a scenario where you're getting eaten then I still want you to be "losing" in some fashion. Like, I don't want you to be completely immune to bad endings where the enemy tries to eat you but can't. So I need to figure out a way around that. Also, whenever I reimplement immobility into the game then you'll hopefully be somewhat less likely to be too large to be eaten anyway :p
What makes sense to me is for this to be the loss scenario, once you're past whatever the max capacity of the enemy is:
Fight:
1) You lose / submit
2) The enemy attempts to eat you
3) The enemy fails, so you AUTOMATICALLY attempt to eat it
Endings:
4a) You have enough room in your stomach. You eat the enemy.
4b) You DON'T have enough room. Food coma / pinata
The fact that in the case that you're too big to be eaten by that enemy, you're FORCED to eat them if you lose / submit makes it still very possible to end up with a game over. You can code it similarly to how you have the meat monster set up- if you lose, you HAVE to eat it. As long as you make the enemies take up a lot of room (like the alpha wolf), things make more sense (a little, already-stuffed wolf can't suck down a multi-ton animal), and keeps the game balanced (you can't just roam around losing to enemies, or you'll explode).
There are 2 other things I'd really like to see:
1) It's possible to eat the whole gingerbread house. It would take a huge amount of capacity to do it. If you manage to eat the whole thing and live / not pass out, the witch shows up, and is super-angry that you ate her whole house. Witch fight ensues.
2) The little cabin in the woods, with all the food in it- once you have enough strength, you should really have the option to smash down the door. My character is sitting at over 500 strength. A puny door would stand no chance. You can make it so that the angry cabin owner comes home after some random amount of time (the chance gets higher, the more full you are), and you have to fight him. Instead of a fight, you could also have him blind-side you and attempt to stuff you into oblivion. Enough capacity = you eat everything, and have to fight him. Not enough capacity = ...well, you know. Without some change, the cabin becomes completely useless after you breech a certain size.
Fight:
1) You lose / submit
2) The enemy attempts to eat you
3) The enemy fails, so you AUTOMATICALLY attempt to eat it
Endings:
4a) You have enough room in your stomach. You eat the enemy.
4b) You DON'T have enough room. Food coma / pinata
The fact that in the case that you're too big to be eaten by that enemy, you're FORCED to eat them if you lose / submit makes it still very possible to end up with a game over. You can code it similarly to how you have the meat monster set up- if you lose, you HAVE to eat it. As long as you make the enemies take up a lot of room (like the alpha wolf), things make more sense (a little, already-stuffed wolf can't suck down a multi-ton animal), and keeps the game balanced (you can't just roam around losing to enemies, or you'll explode).
There are 2 other things I'd really like to see:
1) It's possible to eat the whole gingerbread house. It would take a huge amount of capacity to do it. If you manage to eat the whole thing and live / not pass out, the witch shows up, and is super-angry that you ate her whole house. Witch fight ensues.
2) The little cabin in the woods, with all the food in it- once you have enough strength, you should really have the option to smash down the door. My character is sitting at over 500 strength. A puny door would stand no chance. You can make it so that the angry cabin owner comes home after some random amount of time (the chance gets higher, the more full you are), and you have to fight him. Instead of a fight, you could also have him blind-side you and attempt to stuff you into oblivion. Enough capacity = you eat everything, and have to fight him. Not enough capacity = ...well, you know. Without some change, the cabin becomes completely useless after you breech a certain size.
The problem is that I don't want to force people into voring stuff if that's not their thing, or force them to take any action really. So say you don't want to try and eat him, either because you don't like vore/don't want to kill animals/know you can't successfully vore them? I can't really force them to take that action at that point. Well, unless the wolf decided to force feed itself to you out of spite or something, which while I'd enjoy that, it doesn't really make sense in this context :p . Not to mention, if you lose and the enemy can't eat you and you can successfully eat your enemy, then that means that when you lose you win. Which is something I want to avoid. Some enemies already have this effect like the slime/meat monster, but it makes more sense for forced vore to happen with them and it's the kind of scenario I want to restrict to a smaller subset of enemies.
But in the context of a noncombat event, if you lost a similar event with lemon slimes, then even if you could successfully devour a lemon slime, the event would just continue in some fashion until you were eventually defeated. Obviously there's always the opportunity to voluntarily try to win the event using vore or other options before you get to that point, but once you've "lost" an event then the line of events should ultimately result in you losing.
Not to mention, if you're in a position where an enemy is trying to eat you then they can probably escape you trying to eat them. Like if you loose a fight and you weigh several tons, then your enemy knows enough to not try and eat you, and you won't be able to try and eat them because they just beat the crap out of you and you're on the ground struggling not to black out. So then what happens? Does the enemy just leave you there? I suppose the most logical result is that they tear you apart and eat you like they would in real life, although that's obviously quite a bit too grizzly for me to try and put into the game :p . I guess I could have it be something like;
"Too battered and bruised to stay on your feet, you collapse to the ground. You look up as a pride of lions quietly pads into view from the surrounding grass. You slowly lose consciousness as the pride of ravenous lions close in around you. "
Although even that might have too much implied gruesomeness.
As far as the other things;
1) It's probably technically possible to get to that point, although the witch probably catches you well before that point. But who knows. Ultimately though, that'd require a stomach capacity that would require you to gain hundreds/thousands of levels, so it'd only be relevant to a rather small subset of people. I'm not sure how much an entire gingerbread house weighs, but your stomach capacity essentially goes up by 5 per level if you choose it every level.
2) This is more likely to happen, it's just a matter of getting around to it. Although at some point you're probably too big to even fit in the building anyway :p
Ultimately this game isn't really scaled around the far end of the spectrum. Nothing was even planned for stats above 100, nor was anything planned for characters more than about 2000 pounds. It's just not really my thing and it's the kind of thing that requires revising literally every event after a certain level of fatness, which is something I plan on doing for personal as well as technical reasons.
But in the context of a noncombat event, if you lost a similar event with lemon slimes, then even if you could successfully devour a lemon slime, the event would just continue in some fashion until you were eventually defeated. Obviously there's always the opportunity to voluntarily try to win the event using vore or other options before you get to that point, but once you've "lost" an event then the line of events should ultimately result in you losing.
Not to mention, if you're in a position where an enemy is trying to eat you then they can probably escape you trying to eat them. Like if you loose a fight and you weigh several tons, then your enemy knows enough to not try and eat you, and you won't be able to try and eat them because they just beat the crap out of you and you're on the ground struggling not to black out. So then what happens? Does the enemy just leave you there? I suppose the most logical result is that they tear you apart and eat you like they would in real life, although that's obviously quite a bit too grizzly for me to try and put into the game :p . I guess I could have it be something like;
"Too battered and bruised to stay on your feet, you collapse to the ground. You look up as a pride of lions quietly pads into view from the surrounding grass. You slowly lose consciousness as the pride of ravenous lions close in around you. "
Although even that might have too much implied gruesomeness.
As far as the other things;
1) It's probably technically possible to get to that point, although the witch probably catches you well before that point. But who knows. Ultimately though, that'd require a stomach capacity that would require you to gain hundreds/thousands of levels, so it'd only be relevant to a rather small subset of people. I'm not sure how much an entire gingerbread house weighs, but your stomach capacity essentially goes up by 5 per level if you choose it every level.
2) This is more likely to happen, it's just a matter of getting around to it. Although at some point you're probably too big to even fit in the building anyway :p
Ultimately this game isn't really scaled around the far end of the spectrum. Nothing was even planned for stats above 100, nor was anything planned for characters more than about 2000 pounds. It's just not really my thing and it's the kind of thing that requires revising literally every event after a certain level of fatness, which is something I plan on doing for personal as well as technical reasons.
On the note of stomach capacity- it's possible to have pretty insane capacity, without gaining insane numbers of levels. I spent a good time utilizing the "You've been full for so long that your stomach has stretch out." thing. I have a decent number of levels, but it's still well withing reason. I can now fit 9 alpha wolves inside me though, and probably a syrup vine to top it off. :P
Great game! Got one idea for ya, though: I think it would be sweet if there was a clothing state before it burst off, where it's straining against yer rotundity.
By the way, has anybody still got v0.37b? I accidentally overwrote that one, and I'm kinda twitchy about archival
By the way, has anybody still got v0.37b? I accidentally overwrote that one, and I'm kinda twitchy about archival
Ehhh, possibly. I wanted to avoid confusion/annoyance by having several different copies of this game uploaded. As it is there'd be 40 different copies of it each with very minor changes to them.
At some point this is going to switch from alpha to beta after all the background stuff gets fixed, and then I'll upload the beta as a new version if for no other reason than to clear the massive library of old comments. But until then I pretty much plan on having this be the only copy of it :x
At some point this is going to switch from alpha to beta after all the background stuff gets fixed, and then I'll upload the beta as a new version if for no other reason than to clear the massive library of old comments. But until then I pretty much plan on having this be the only copy of it :x
Rather than a school, how about a town forum like in Greece/Rome?
Imagine it, a large ampitheatre with wide, stepped seating. A vast space in the centre of the stage, with a podium. Various sizeable furs discussing and arguing the latest civic topics from the stands and the speaker in the middle. It could serve a number of purposes:
1) You could sit in on the latest debate; low Intelligent characters would have trouble following the debate or risk snoozing but still earn Int points; higher Int characters would take a more active interest and even participate. This could lead to further choices which are determined by your Intelligence. You could end up causing a gaffe and forced to leave, or even insult someone and initiate combat! At a certain Int threshold you could start winning debates/arguments and reap the biggest reward in Int points, maybe some xp or even unlocking further options (whatever they may be.)
2) The forum could be a quest location like the farm. "The current debate is interrupted by a distraught fur with an urgent message"- that sort of thing.
3) Anything else! since an ampitheatre's just a large arena space with seating, events could be held here at certain days/times (eating contest anyone?)
In my mind it fits the period of the town, and would give the town more depth, whilst still being useful to the player. Thinking practically, given the size of some of these citizens, I thinks they'd prefer the ample seating offered so they could spread out and relax before engaging in discourse.
Imagine it, a large ampitheatre with wide, stepped seating. A vast space in the centre of the stage, with a podium. Various sizeable furs discussing and arguing the latest civic topics from the stands and the speaker in the middle. It could serve a number of purposes:
1) You could sit in on the latest debate; low Intelligent characters would have trouble following the debate or risk snoozing but still earn Int points; higher Int characters would take a more active interest and even participate. This could lead to further choices which are determined by your Intelligence. You could end up causing a gaffe and forced to leave, or even insult someone and initiate combat! At a certain Int threshold you could start winning debates/arguments and reap the biggest reward in Int points, maybe some xp or even unlocking further options (whatever they may be.)
2) The forum could be a quest location like the farm. "The current debate is interrupted by a distraught fur with an urgent message"- that sort of thing.
3) Anything else! since an ampitheatre's just a large arena space with seating, events could be held here at certain days/times (eating contest anyone?)
In my mind it fits the period of the town, and would give the town more depth, whilst still being useful to the player. Thinking practically, given the size of some of these citizens, I thinks they'd prefer the ample seating offered so they could spread out and relax before engaging in discourse.
I'm not sure I like the new digestion system. Getting rid of the enormous amount of time it took to digest the food kinda reduces the gravity / fun of the situation. It also makes it WAAAAY harder to increase your stomach capacity (a lot harder to spend long periods of time being full). A better way to solve the problem imo, would be to add a modifier to the rest button. A simple + and - button that modify how long you rest for. You can just have the game display all the messages (many stomach-stretching messages) at once, after the rest is finished. It allows you to reduce the number of clicks needed to digest all dat food, without getting rid of the feeling that your stomach is HUGE. Besides, I have much more fun increasing the characters capacity, than simply his size. :X
Yeah, possibly. I think it's more of a scaling problem really. Whatever system is set to control it, I still want digestion rates to be variable in some fashion rather than one single static rate throughout the game. I might reduce the rate at some point or have some sort of diminishing returns type thing at higher levels. Although having a variable rest button is likely to happen independently of other digestion considerations.
And it's sort of a balancing thing where I want stats like stomach capacity to be harder to increase as that stat gets higher, same as strength and all the other stats. Mostly it's a problem that everything is sort of designed around people being near the starting stats, which a lot of people aren't anywhere close to anymore.
This is mostly a result of puny normal people restaurants not being able to keep up with your rate of digestion. Basically you digest food faster than you can get it from the restaurant. It's just that at the moment nothing's particularly designed to keep up with people at that high a level, outside of going out and losing to slimes/meat monsters on purpose.
excellently done, I look forward to seeing future updates!
I did find one bug, if your inventory is full when you defeat a wildling, all options for dealing with the item/your inventory fail to give you any results
-use now does nothing
-discard another and discard this item send you straight back to the deep grasslands with no further dialogue
I did find one bug, if your inventory is full when you defeat a wildling, all options for dealing with the item/your inventory fail to give you any results
-use now does nothing
-discard another and discard this item send you straight back to the deep grasslands with no further dialogue
Oh, Small error in the dialogue when eating the Alpha.
"You almost cough start coughing the wolf up"
also
"shoving the wolf’s head into your mouth. The wolf lets out a surprised, panicked yelp"
This isn't very big but the extra space between the full stop and the "The" kinda bugs me.
"You almost cough start coughing the wolf up"
also
"shoving the wolf’s head into your mouth. The wolf lets out a surprised, panicked yelp"
This isn't very big but the extra space between the full stop and the "The" kinda bugs me.
Can you make it so when the Syrup Vine and Meat Monster Man grab you, they're always able to feed you at least once before you break free?
I started a new file, upped my Strength once and then I couldn't get fed by the Syrup Vine at all, then upped Strength a second time and the same happened with the Meat Monster Man.
Or, as an alternative to that, instead of just having a Struggle and Submit buttons could you also add an Allow button, so you can just let it feed you once before you struggle?
On a different note, I believe someone mentioned a gym for this.
Is there one in the game, or was that just a suggestion?
I started a new file, upped my Strength once and then I couldn't get fed by the Syrup Vine at all, then upped Strength a second time and the same happened with the Meat Monster Man.
Or, as an alternative to that, instead of just having a Struggle and Submit buttons could you also add an Allow button, so you can just let it feed you once before you struggle?
On a different note, I believe someone mentioned a gym for this.
Is there one in the game, or was that just a suggestion?
XD First id like to say that I found this little game on accident and I ended up finding it to be totally awesome! I have to say you have done a fantastic job on the text, and the land itself! I just have a couple questions and a suggestion or two.
1) Are there more quests beside the dairy farm quest? And I just havent found them yet? Or are they about to be added in? : D
As for suggestions, I was wondering if maybe youll include Pig as a species? I thought itd be silly when I found the gingerbread house and she calls you her little piggy, and you are a pig XD and maybe a few more monsters or random encounters? Or another small zone or two, the hills seem very lacking, I don't know if its cuz theyre new or what but I just thought maybe they could use a little spruce up :D Sorry for rambling! And again, thanks so much for makin' this its totally awesome XD
1) Are there more quests beside the dairy farm quest? And I just havent found them yet? Or are they about to be added in? : D
As for suggestions, I was wondering if maybe youll include Pig as a species? I thought itd be silly when I found the gingerbread house and she calls you her little piggy, and you are a pig XD and maybe a few more monsters or random encounters? Or another small zone or two, the hills seem very lacking, I don't know if its cuz theyre new or what but I just thought maybe they could use a little spruce up :D Sorry for rambling! And again, thanks so much for makin' this its totally awesome XD
That's the only quest at the moment, unfortunately. And I could certainly add pigs as a species. Mostly the lack of anything is just due to not adding it to the game yet. At the moment the main focus is to make sure all the systems in place work correctly before making a big focus on content. But as time goes by more and more stuff will certainly be added.
Thank you very much :D
Thank you very much :D
I can't replicate this, at least in terms of everything being converted. The only event with significant conversion is the Gingerbread House event which apparently had its trigger re-done so that it actually force digests.
What's happening is the order of effects from death sequences is slightly off. In the version before it set everything to 0 before your character is moved to the appropriate location. Now that happens AFTER they're moved so one hour of digestion happens regardless of how you lose. (Extended events like the Wildling event have multiple instances of this)
What's happening is the order of effects from death sequences is slightly off. In the version before it set everything to 0 before your character is moved to the appropriate location. Now that happens AFTER they're moved so one hour of digestion happens regardless of how you lose. (Extended events like the Wildling event have multiple instances of this)
Welllll, yeah. I think I might implement stackable items sooner or later, which should help somewhat. Part of the problem is there's not a lot of other events for them to compete with, so finding berries represents something like 20% of possible wilderness encounters as there aren't a lot of other items out there to find.
Also, I did like the game, but found having to press 'next' all the time between attacks were a bit excessive. I realise this is a bit trickier to code as the 'next' is used for just about everything, but a short time delay should help avoid accidental double clicking. This would also remove the accidental double click on 'next' to hit 'submit'
I really wish I could actually help on this project, it seems so cool. Unfortunately, I'm not reliable when it comes to side projects at the moment, so I can't.
I really wish I could actually help on this project, it seems so cool. Unfortunately, I'm not reliable when it comes to side projects at the moment, so I can't.
It might be a good idea to list things you're trying to do/fix. That way people can avoid suggesting things already suggested. On that note, I have a few more suggestions which may (or may not) have been already suggested. Can we have the withdrawal option of our personal gold storage, and other stores, a possible backpack to store maybe only one or two types of things in a larger capacity (pretty much the stack amount is just larger when you have this upgrade, or item, for a particular item)
could there also be a wait option when we get to the struggle for the meat golem, syrup vine and the food in the woods?
On top of that, is there an option if we are a similar species, and intelligent enough, we can trick those (bear, lion, cheetah, wolf) to be calm around us, and attempt vore. It can start off like a fight, but have the option to 'give food' or 'give belly rub'. If you want a write up of that, I'm willing to do so. I'm going to do a few write ups of ideas that you might like to add and send it through a note.
could there also be a wait option when we get to the struggle for the meat golem, syrup vine and the food in the woods?
On top of that, is there an option if we are a similar species, and intelligent enough, we can trick those (bear, lion, cheetah, wolf) to be calm around us, and attempt vore. It can start off like a fight, but have the option to 'give food' or 'give belly rub'. If you want a write up of that, I'm willing to do so. I'm going to do a few write ups of ideas that you might like to add and send it through a note.
That's very true about listing the plans out. It's a pretty long list though :x . I planned on making a journal about it, but I didn't want to usurp the content submission information journal thing.
And It's possible I could add an item that increases a specific item storage capacity, but that could get really tricky. I was also planning on fudging around with just different types of capacity increasing items in general.
Also I added a wait option for regular combat, but I believe I just forgot to add it into combat when you're struggling. It should be in next update
Also the vore idea is certainly fine, although I still obviously want there to be the old fashioned route of beating them up and eating them :p . The main problem is that I don't necessarily want you to be able to auto win fights round 1. Although at certain levels you can beat enemies in 1 hit anyway, so that doesn't particularly matter. So it's certainly possible, it just has some important balance considerations and it'll probably have to come after the regular vore option which has still yet to be implemented :x
But certainly, anything you want to submit, feel free. Although I do prefer to do it by e-mail, since FA's note system leaves a little to be desired :x . But notes are fine if you want to do it that way.
And It's possible I could add an item that increases a specific item storage capacity, but that could get really tricky. I was also planning on fudging around with just different types of capacity increasing items in general.
Also I added a wait option for regular combat, but I believe I just forgot to add it into combat when you're struggling. It should be in next update
Also the vore idea is certainly fine, although I still obviously want there to be the old fashioned route of beating them up and eating them :p . The main problem is that I don't necessarily want you to be able to auto win fights round 1. Although at certain levels you can beat enemies in 1 hit anyway, so that doesn't particularly matter. So it's certainly possible, it just has some important balance considerations and it'll probably have to come after the regular vore option which has still yet to be implemented :x
But certainly, anything you want to submit, feel free. Although I do prefer to do it by e-mail, since FA's note system leaves a little to be desired :x . But notes are fine if you want to do it that way.
Journal listing:
You also can add stuff you want to add above the version history. Right now you have version 0.40 and its specs, below that is .39's specs, above that all you can put '****Ideas to be implemented****' followed by the list of things you want to try to put in the next update. You don't have to put it all down, just the stuff you're currently working on. If anything it might lead to discussions that might make more sense when the brainstorming kicks off a few ideas that are generally liked better.
Increased storage capacity:
I was thinking maybe having a pouch that acts like an upgrade similar in style to the stretch berry. All you'd do is copy the stuff of the stretch berry except that it's bought, not found. When used, it then allows stacking of a certain object or objects up to, for example, 30 for a set time. After that time is gone, it will decrease the upper limit, like the stretch berry does. I'm not sure if I'm looking at the code the right way, but from an outsider's point of view, it seems feasible
Vore option:
You could do like the pokemon games do, have an attack that hits for only small amounts of damage in order to 'catch' the enemy. Maybe something that does only 10% damage, the closer the enemy is to 0% without dying, fainting or whatnot, then the more likely you are to vore it.
Email content:
I'll do it by email then. If it's on your profile, I'll get it. If not, could you list it?
You also can add stuff you want to add above the version history. Right now you have version 0.40 and its specs, below that is .39's specs, above that all you can put '****Ideas to be implemented****' followed by the list of things you want to try to put in the next update. You don't have to put it all down, just the stuff you're currently working on. If anything it might lead to discussions that might make more sense when the brainstorming kicks off a few ideas that are generally liked better.
Increased storage capacity:
I was thinking maybe having a pouch that acts like an upgrade similar in style to the stretch berry. All you'd do is copy the stuff of the stretch berry except that it's bought, not found. When used, it then allows stacking of a certain object or objects up to, for example, 30 for a set time. After that time is gone, it will decrease the upper limit, like the stretch berry does. I'm not sure if I'm looking at the code the right way, but from an outsider's point of view, it seems feasible
Vore option:
You could do like the pokemon games do, have an attack that hits for only small amounts of damage in order to 'catch' the enemy. Maybe something that does only 10% damage, the closer the enemy is to 0% without dying, fainting or whatnot, then the more likely you are to vore it.
Email content:
I'll do it by email then. If it's on your profile, I'll get it. If not, could you list it?
-Yeah, that's probably a fair enough way to do it.
-I suppose that's theoretically possible, but having temporarily increased item capacity seems kind of weird. Also having it be for a specific item type would be rather difficult without having two separate inventories, which creates a whole new layer of complexity.
-That's pretty much how it's planned to be at the moment. I'm not sure if it'll do damage at all though.
-My e-mail is sck140 at gmail.com . Also there's a journal outlining the many guidelines for submitting content http://www.furaffinity.net/journal/3633568/ !
-I suppose that's theoretically possible, but having temporarily increased item capacity seems kind of weird. Also having it be for a specific item type would be rather difficult without having two separate inventories, which creates a whole new layer of complexity.
-That's pretty much how it's planned to be at the moment. I'm not sure if it'll do damage at all though.
-My e-mail is sck140 at gmail.com . Also there's a journal outlining the many guidelines for submitting content http://www.furaffinity.net/journal/3633568/ !
Yeah, possibly. I doubt it'll work in exactly that fashion, but part of the problem is that there's not a consistent weight loss over time function like there used to be. This also results in a lack of a hibernate button. Hopefully at some point this week I'll add a sort of weight loss over time thing which'll hopefully help that issue at least somewhat :x
Not at the moment, unfortunately. It does help you sort of better understand their language in like one scene, but it doesn't actually make much of a difference in that regard yet. At some point there'll be more systems in place to utilize intelligence. It just so happens that there's not many of those things implemented yet :x
I'm sure this has been mentioned before to some degree, but have you thought about altering the height of characters as they go? I'd imagine it would be hard for a 2000+ pound 6ft tall individual to get around. ^^ Getting immobile at certain weights unless you got bigger would be amusing. You can really start packing on quite a lot of weight on things as their height increases, seeing as weight increases dramatically as a target gets taller.
Plus it would be fun to outgrow your house or something. :D
Plus it would be fun to outgrow your house or something. :D
Mmmmmmmmpossibly. It's just a matter of finding a proper way of adjudicating it. It's also the kind of thing where you'd never realistically get much more than 9ish feet tall anyway, due to restrictions on how the game is written. I mean, I could certainly add greater heights, but it'd be either a lot of 100' tall characters fitting into areas with the same ease as 6' characters, or a lot of 100' characters not being able to take part in most events/locations due to being too big for them.
Aye, I can understand having a reasonable height limit. :) You can have a lot of fun with weights and measures.
I also just recently noticed that I can't squeeze through the forest food-shack window anymore, even with 0 fatness probably due to my characters large base strength. Guess that event looks at your weight not your build, eh? Could be amusing to just take out a wall or something in that case. :3 Half ton of muscle crashes right through when attempting to head through the window, or something.
I also just recently noticed that I can't squeeze through the forest food-shack window anymore, even with 0 fatness probably due to my characters large base strength. Guess that event looks at your weight not your build, eh? Could be amusing to just take out a wall or something in that case. :3 Half ton of muscle crashes right through when attempting to head through the window, or something.
Yeah with all the sea of feedback he gets on this it's hard to know what he's been alerted to and what he hasn't. I would even feel bad replying to his comment just for the reason it would add to the inundation of comments he's getting and all I would be adding is a useless ok.
Oh, don't worry about it. The more information I get on a bug then the easier it is for me to fix. In this specific case though there's just not a whole lot more info to gather. But I'd much much rather you report a bug that's already been reported than be afraid to report anything at all.
I'm well aware of all you've got on your plate regarding future installments, but one thing I thought I'd bring up as long as I'm thinking about it is the forest feast. I know you've seen the posts requesting a 'submit' option to it, but my concern was whether or not that implies that it's possible to defeat the feast in a sort of victory scenario, the same as it is the feeding enemies? Just something I thought I'd mention.
Yeah, that was kind of one of the things holding me back. I think that I essentially have to have it be a finite thing, otherwise it's just a one stop shop for gaining infinite weight. On the other hand I enjoy the implication of it being infinite. So I kind of have to figure out a way to where it's still balanced while having more interactivity.
Hmm. In that case, why not provide options for the scenario? Like in the same manner you used for the witch's house. Like, say, 'submit', 'keep eating', 'try to escape', or something like that. You could also make max stomach capacity a factor there. I would'nt want it to be too easy lol. But, as usual, just a thought.
URrg. that update where weight loss is added is now a pain! >_<
I had a dragon that weighed 10000 pounds. that thing of the fatter you are, the more food you need to keep the weight on/ gain weight. seems more of a bad idea than a good idea.
IT would make a bit more sense if it was changed to where when your character reaches 30% fullness or less, you start losing weight. That would be a better way for weight loss kind of thing.
IT just my opinion. But i do bet that a lot of players who have their characters nice and fat are going to complain about this.
I had a dragon that weighed 10000 pounds. that thing of the fatter you are, the more food you need to keep the weight on/ gain weight. seems more of a bad idea than a good idea.
IT would make a bit more sense if it was changed to where when your character reaches 30% fullness or less, you start losing weight. That would be a better way for weight loss kind of thing.
IT just my opinion. But i do bet that a lot of players who have their characters nice and fat are going to complain about this.
This is going to be a huge debate. There are those who want the ability to be able to get to a reasonable weight rather quickly (not having to be 10000 lb, but something along the 1000lb range, or even higher/lower). My character is around the 3000lb range, but I have a feeling that that is due to muscle and weight (300 strength), and many binges to stetch the stomach out. While I understand and also wish to try out things like getting my character to such a huge mass, could you think of ways that allows both those who want to reach the 10k lb mark, or those who wish to stay around the 1k lb mark? That, in my opinion will more likely get something done, as it's less work for Noone to think up all the stuff, and merely has to implement it.
I kinda get your point.
losing weight because you're so fat that you can't keep up your size is pretty stupid in my opinion.
IT would make a little more sense if it was done in a metabolism based style Where the metabolism is based on your species, body frame, genes, environment, adaption, drinks or items that slow metabolism down or help conserve fat, and other factors.
losing weight is not bad. it just needs fixing to where if you weigh over 9,000 pounds, you can still keep gaining weight but in a slightly to somewhat slower manner. (like the diminishing returns when you hit over 100 strength, you can't gain stats as fast as you would at a lower stat.)
then it would be a more reasonable approach.
losing weight because you're so fat that you can't keep up your size is pretty stupid in my opinion.
IT would make a little more sense if it was done in a metabolism based style Where the metabolism is based on your species, body frame, genes, environment, adaption, drinks or items that slow metabolism down or help conserve fat, and other factors.
losing weight is not bad. it just needs fixing to where if you weigh over 9,000 pounds, you can still keep gaining weight but in a slightly to somewhat slower manner. (like the diminishing returns when you hit over 100 strength, you can't gain stats as fast as you would at a lower stat.)
then it would be a more reasonable approach.
This game might not get to that level of complexity as of yet. But after looking at your previous post again, I think it is a good idea to try for the 30% full thing. If you're above that it's kind of the intention to keep your weight stable, or increase it. I'm just wondering how that would fare for those trying to constantly increase their stomach capacity. It's still very hard to decrease your weight when you're within the 'normal' weight range
I'm really racking my brain here to get the weight thing to work for everyone, but I'm just an outsider of the game. Sorry I can't help much more than this. BTW, the item idea sounds cool, you should write it up for Noone to implement.
I'm really racking my brain here to get the weight thing to work for everyone, but I'm just an outsider of the game. Sorry I can't help much more than this. BTW, the item idea sounds cool, you should write it up for Noone to implement.
I think the 30% thing would work out pretty well, actually. Or if to go on a more complicated route, like in Fenoxo's CoC, at the main menu before you start a game, you can hit the debug/cheat button that makes it so you can use items without losing them. Perhaps there could be a button at the beginning that switches on/off the metabolism or even switching on or off the immobility? Again probably too complicated, but just an idea.
i have one problem to add to this inhumanely huge list. every so often the game say i have no saves or will flip it to a different set. i tried to be my dragon but cant because of this :T please try tp fix this. though you stil have an inhumanely huge list of other problems and or compliments
Ummmm, hm. That's more than slightly bizarre. It's essentially impossible for that to be something on my end I believe. Are you playing on multiple computers/browsers/computer logins? Save games are all specific to one browser on one computer logged into one user name. I believe if any of those 3 things change then you'll get a different set of saves. It's also possible to delete your saves entirely if you delete your browser's/flash's cache. There's been a couple times where saves have been wiped completely, but that hasn't been for well over a month I believe. But I haven't touched saved games at all in at least a month, so it's hard for me to know what's going on here :x
I figure it out. When you use an item it removes a charge from it, and the price of items is based on it's charges. It used to be that equipment didn't have charges, but with the item stacking update I gave everything a charge of 1. I just forgot to account for the fact that armor can be "consumed" multiple times by equipping it and unequipping it, thus giving it negative amounts of charges. This should be fixed in the next update. Thank you for reporting it :)
I have a few question regarding the gingerbread house's events in the current build: 1. Does the book upstairs do anything yet, or are you planning on doing something?
2. I noticed that if my stomach size was large enough I got some extra dialogue(I think i did at least), therefore: is it possible to have a winning scenario when having eaten eaten the house and left or lost to the which? just like if you submit to the meat monster, lemon slime, or syrup vine.
3.I dont think it is, but is it possible to eat the whole house, if you were given the stats?
2. I noticed that if my stomach size was large enough I got some extra dialogue(I think i did at least), therefore: is it possible to have a winning scenario when having eaten eaten the house and left or lost to the which? just like if you submit to the meat monster, lemon slime, or syrup vine.
3.I dont think it is, but is it possible to eat the whole house, if you were given the stats?
1-It doesn't actually do anything yet. It's just a test for certain kinds of event trigger type things. It'll probably do something in the future, but right now it does nothing.
2-It's not currently possible to "win" if you got to that point. The extra dialogue is just an added thing for people over a certain stomach capacity. But by the time you get that dialogue, you've already "lost".
3-Not currently. Nothing was particularly crazy insano high stats, but if I ever did plan for them then there'd probably be something else that happens before you really successfully eat the whole house :x
2-It's not currently possible to "win" if you got to that point. The extra dialogue is just an added thing for people over a certain stomach capacity. But by the time you get that dialogue, you've already "lost".
3-Not currently. Nothing was particularly crazy insano high stats, but if I ever did plan for them then there'd probably be something else that happens before you really successfully eat the whole house :x
Well let me start off by saying this is quite a piece of work, and rather enjoyable indeed.
Now, me being the lazy/cheap bastard that I am, I set to work poking around at grinding away to just get stupidly fat, and noticed only one really dealbreaking flaw: Both Nimin and CoC give you keyboard bindings on the buttons.
I think if you were to implement that in some way, it could make some of the tedious navigation (particularly when trying to grind through wilderness dialogue to get back into town) a little less tedious, or at least a little less prone to giving one carpal tunnel syndrome. :P
Aside from that? Keep up the damn fine work. :3
Now, me being the lazy/cheap bastard that I am, I set to work poking around at grinding away to just get stupidly fat, and noticed only one really dealbreaking flaw: Both Nimin and CoC give you keyboard bindings on the buttons.
I think if you were to implement that in some way, it could make some of the tedious navigation (particularly when trying to grind through wilderness dialogue to get back into town) a little less tedious, or at least a little less prone to giving one carpal tunnel syndrome. :P
Aside from that? Keep up the damn fine work. :3
At one point I set of on a short quest to figure out key binding stuff, but I hadn't solidified how many different buttons were going to be in the game at the time, so it kind of fell by the wayside. I think I've reached as many buttons as I plan on putting into the game currently, so I'll look back into figuring that out. But certainly it would be a lot more convenient.
And thank you very much :D
And thank you very much :D
Yeah, possibly. It's just that I don't ever really make huge updates. It's always like 4 different smallish things that I'd be reuploading basically the same thing 5 times a month, which I think would get annoying for people really quick.
That's the main reason I update the submission title to the new version number, so it's at least somewhat easier to tell if it's been updated. Although really the biggest hurdle is that it would reset saves every time I uploaded another version, which is probably the real deal breaker. I think I may do that when an update would reset saves anyway, so people could still have access to the old version with the old saves. But that almost never happens anymore.
That's the main reason I update the submission title to the new version number, so it's at least somewhat easier to tell if it's been updated. Although really the biggest hurdle is that it would reset saves every time I uploaded another version, which is probably the real deal breaker. I think I may do that when an update would reset saves anyway, so people could still have access to the old version with the old saves. But that almost never happens anymore.
Well for the ruins; first and foremost you can find rodent berries there and tablets(which should be a rare find) that you can bring to the church and have them decipher it, and with the knowledge on them will raise your Intelligence stat by 2 or 3(or whatever, your choice). Also I don't have an idea for new enemies should be found in the ruins, but I think syrup vines should be found there.
And for the mountains, which have snow at the peaks, there could be like some sort of ice cream monster similar to the meat-monster man. And avian berries could be obtained at that location.
And lastly a suggestion for a new quest; it involves the church. You see the head priest or whatever you call 'em wants you to go to the ruins and find a gold statue of the man who founded the first civilization ever recorded in history.(what the statue should look like is up to you, but I suggest it should be a size that is easy to carry) The statue in the ruins can be found normally but can not be interacted with if the quest isn't active. And of course when you pick up the statue a booby trap is triggered,which causes the whole ruins to rumble, and then starts to fill with thick, sticky syrup. Kind of like the syrup from Syrup Vines. Now here is the part where you can fail the quest, if you don't have a high enough agility you get caught in the syrup and are stuck.[its just that sticky;)] And when the syrup reaches your head and eventually your mouth. At that moment the flavor basically compels you to start eating it and if you have the capacity to do so you can eat enough of it to escape, but if you don't you pass out and wake up in the church and have start the WHOLE quest [and I mean from the point where the guy asks you to get the statue] all over again. But if you succeed you arrive in the south roads and can make your way to the church and deliver the statue.
If you need anything else just ask
And for the mountains, which have snow at the peaks, there could be like some sort of ice cream monster similar to the meat-monster man. And avian berries could be obtained at that location.
And lastly a suggestion for a new quest; it involves the church. You see the head priest or whatever you call 'em wants you to go to the ruins and find a gold statue of the man who founded the first civilization ever recorded in history.(what the statue should look like is up to you, but I suggest it should be a size that is easy to carry) The statue in the ruins can be found normally but can not be interacted with if the quest isn't active. And of course when you pick up the statue a booby trap is triggered,which causes the whole ruins to rumble, and then starts to fill with thick, sticky syrup. Kind of like the syrup from Syrup Vines. Now here is the part where you can fail the quest, if you don't have a high enough agility you get caught in the syrup and are stuck.[its just that sticky;)] And when the syrup reaches your head and eventually your mouth. At that moment the flavor basically compels you to start eating it and if you have the capacity to do so you can eat enough of it to escape, but if you don't you pass out and wake up in the church and have start the WHOLE quest [and I mean from the point where the guy asks you to get the statue] all over again. But if you succeed you arrive in the south roads and can make your way to the church and deliver the statue.
If you need anything else just ask
heh i let the meat man grapple me and stuff me... but he ran out of himself... he had -1 health he didnt die but i could just break loose and knock him out easily... though i can just suck up the slime and defeat it... also the syrup vine doesnt lose health when i let it cram its goo in me...
Ah, I think I may not have set any event for the meat man running out of health while grappling you. Although the slime was always supposed to run out of itself as it didn't do anything particularly weird like the meat man did. And the syrup vines weren't supposed to lose health as they fed you more, but that was before anticipating there being a wait button while grappled. Those things should be readdressed in the next update. Thank you :)
There is sort of a day/night system already. It just changes the background picture though. It also leads to getting into fights in the city, but that's basically it at the moment.
Although I've certainly been planning on adding a system to eat your enemies for a while now, it's just a matter of finding the time to do it.
Although I've certainly been planning on adding a system to eat your enemies for a while now, it's just a matter of finding the time to do it.
That is a bit peculiar. Does it say (version 0.41) in faint letters at the top of the game? The previous version made it quite a bit harder to gain weight. If you eat almost anything at all other than water then your weight should go up slightly until you're done digesting whatever it is.
Excellent work on this! Nice details of the town and scenery, and great event descriptions - Detailed, yet simple to read is always pleasant. Looking forward to future installments!
I have a question though: What exactly does endurance and intelligence count for in the game? Are they just there to be edited on a later date? Thanks a lot - Great work.
I have a question though: What exactly does endurance and intelligence count for in the game? Are they just there to be edited on a later date? Thanks a lot - Great work.
Endurance not only reduces your stamina loss when training and improves your stamina gain when resting, but it also provides bonus hitpoints when you level up. Divide your Endurance by 10, rounding down (essentially ignore the last digit)- that's how many bonus hitpoints you'll receive
Well, after having made two characters and taken the second one (a female donkey) to over half a ton over two months game time, my thoughts thus far:
- Not a lot of quests or direction. Only found really one quest (the Dairy Farm one) and not entirely sure what I'm supposed to do other then mess around and see how fast I can turn into a figurative blimp. Not that it isn't fun but a bit more direction would be nice.
- Not a lot of explanation on the different stats and bonuses for different races. I assume some are strong, some are fast, and some are... somehow special but a bit more description would be nice. Also, if we add Stomach as a levelable trait, could we see it have a numerical value so we know just how bottomless we are? :P
- The few random encounters I found (the gingerbread house, the enchanted feast) were fun. Slightly campy but in a good way. The world itself feels a bit small though, perhaps adding that mountain biome that you're hinting at in the foot hills area.
- I know someone else mentioned it but I think it bears repeating. Could we have an ability to vore cheetahs, wildings, and the like in combat? The ability to defeat food monsters by submitting to them is a nice touch though.
- Not a lot of quests or direction. Only found really one quest (the Dairy Farm one) and not entirely sure what I'm supposed to do other then mess around and see how fast I can turn into a figurative blimp. Not that it isn't fun but a bit more direction would be nice.
- Not a lot of explanation on the different stats and bonuses for different races. I assume some are strong, some are fast, and some are... somehow special but a bit more description would be nice. Also, if we add Stomach as a levelable trait, could we see it have a numerical value so we know just how bottomless we are? :P
- The few random encounters I found (the gingerbread house, the enchanted feast) were fun. Slightly campy but in a good way. The world itself feels a bit small though, perhaps adding that mountain biome that you're hinting at in the foot hills area.
- I know someone else mentioned it but I think it bears repeating. Could we have an ability to vore cheetahs, wildings, and the like in combat? The ability to defeat food monsters by submitting to them is a nice touch though.
Basically it's a lot of what Rox said. The different race's bonuses are just the one's you see when you pick a race and certain stats go up by different amounts. I suppose they could be displayed in a more direct manner, but the differences are really minor at the moment. But basically everything else is just a matter of having time to add them in.
If you increase your stomach capacity, then yes - The Alpha wolf in the forest. I wish I could tell you the exact size, but you'll probably know after you keep trying and keep increasing your stomach size. Two tips: Become over-full, which eventually increases your stomach size, or when you level up, level up your stomach size.
I think there's a glitch with the feast in the forest. Every time I go there with a fullness of 129% and I choose "dig in!", it doesn't make me pass out. Instead it gives me the "struggle" option and when ever I click it it says I escaped. The weird thing is after that I end up in the forest with my health at 0/0 and a fullness of 130%. I tried again, but then I had my health at 0/0 and a fullness of 131%! Is that supposed to happen or is that a mistake?
I am interested to see what the new additions will bring, I have been playing for a while and somehow I just broke 2000 on the weight marker this morning resulting in a 2240 pound badger with enough stomach capacity to make a meat man only take up about 40%. I also want to see what this weight will do with the immobility thing XD
I have a couple suggestions that I did want to run by you, maybe they would prove interesting or reasonable to look into.
I want to suggest maybe the ability to discard berries upon finding one, since they clog up the inventory pretty fast.
I also want to throw the idea of magic weapons out there... it could go one of two ways, just including a magic wand and give it a damage value like somewhere just shy of an axe and treat it like another weapon save for descriptions... or a more complex way would be adding 'spells' which could cost stomach contents to use (like a weak spell uses 10% and a stronger one 30%) but be more powerful than a melee weapon. This would force people to go into battle with a full stomach and possibly risk overfilling if facing a vine or the witch.
Also have you considered something that would cause stomach filling/emptying or weight increasing/decreasing over time? Like a curse or something, I do not know.
I have a couple suggestions that I did want to run by you, maybe they would prove interesting or reasonable to look into.
I want to suggest maybe the ability to discard berries upon finding one, since they clog up the inventory pretty fast.
I also want to throw the idea of magic weapons out there... it could go one of two ways, just including a magic wand and give it a damage value like somewhere just shy of an axe and treat it like another weapon save for descriptions... or a more complex way would be adding 'spells' which could cost stomach contents to use (like a weak spell uses 10% and a stronger one 30%) but be more powerful than a melee weapon. This would force people to go into battle with a full stomach and possibly risk overfilling if facing a vine or the witch.
Also have you considered something that would cause stomach filling/emptying or weight increasing/decreasing over time? Like a curse or something, I do not know.
For the wand, one might have the damage modified by Intelligence (Just like melee weapon damage gets modified by Strength); the wand could also deal somewhat higher base damage than the melee weapons since it's so much easier to raise one's Strength score than it is to raise Intelligence.
Congratulations :p . It may be a little while before I figure out a proper way to implement immobility.
The discarding thing is certainly possible, but it means more button presses every time you pick up a berry which I think would make it more tedious than useful.
And a couple people have suggested magic weapons like that. They'll probably work like other weapons but use intelligence to do damage like Borusa said. I think I plan on fat being used up for magic or something like that.
And I've definitely considered status effects like that, the only real problem being with stomach filling type effects because they can randomly make you "lose" the game when I'm not normally expecting players to be able to :x .
The discarding thing is certainly possible, but it means more button presses every time you pick up a berry which I think would make it more tedious than useful.
And a couple people have suggested magic weapons like that. They'll probably work like other weapons but use intelligence to do damage like Borusa said. I think I plan on fat being used up for magic or something like that.
And I've definitely considered status effects like that, the only real problem being with stomach filling type effects because they can randomly make you "lose" the game when I'm not normally expecting players to be able to :x .
A few suggestions. First of all, i cant figure out how to save the game so that it doesnt delete itself even after i downloaded it to the computer. I would suggest having an option of save to file option or some such. How i can get it to play is after i save the file i right click on it and say play in internet explorer since it wont play through flash player for some reason.
2nd i havnt played very far into the new updates so if you changed anything of this just ignore it. But i was thinking when you reach a rather large size like lets say 600 lbs. Enemys such as the gorged cheetah shouldnt be able to eat you without sploding since you pop after overeating certain things they should burst as well when attempting to consume you. Or they should try and get away seeing you come cuz you look hungry, or submitting to them would be a quick and easy way to win the battle.
Also i feel you should have an option of consuming them as well either before or after you defeat them.
Perhaps once yo uget big enough to be able to eat the yummy candy house in its entirety?
And finally possibly some stuff to do at the dairy farm? Nothing seems to happen there cept the guy that gives quests, maybe you can eat the cattle, oh and the tailor doesnt seem to do anything that i can figure out.
Well those are my suggestions so far, hopefully i didnt seem to rude or pushy about it.
Its a good fun game so far given time i know it will just get much better.
2nd i havnt played very far into the new updates so if you changed anything of this just ignore it. But i was thinking when you reach a rather large size like lets say 600 lbs. Enemys such as the gorged cheetah shouldnt be able to eat you without sploding since you pop after overeating certain things they should burst as well when attempting to consume you. Or they should try and get away seeing you come cuz you look hungry, or submitting to them would be a quick and easy way to win the battle.
Also i feel you should have an option of consuming them as well either before or after you defeat them.
Perhaps once yo uget big enough to be able to eat the yummy candy house in its entirety?
And finally possibly some stuff to do at the dairy farm? Nothing seems to happen there cept the guy that gives quests, maybe you can eat the cattle, oh and the tailor doesnt seem to do anything that i can figure out.
Well those are my suggestions so far, hopefully i didnt seem to rude or pushy about it.
Its a good fun game so far given time i know it will just get much better.
Thanks doubleoh. Also i figured out the saving issue is an issue on my end, cuz for some reason my one comp i was using the game on was using an old macromedia flash thing instead of new adobe and causing an issue with it, so im fixing that now. Still dont think super gorged furs should be able to eat me once i am really huge :p
-I suppose you've already figured out to fix that part :p
-That's certainly possible. Although I still want submitting to them to lead to you losing the game. The only reason submitting to slimes/meat monsters lets you win is because the "damage" they can do is capped by their health anyway, whereas all the wild animals can still beat the crap out of you regardless of anything else. Unless you're stronger than them obviously. But yes, I've definitely been looking for other ways around that sort of thing, it just requires writing more scenes without making any real gameplay difference, so I've kind of been putting it off :x
-That's also possible, it'll just be part of the general vore update thing whenever I get around to adding that.
-That'll probably never happen unfortunately. You'll probably be stopped before you get to that point :p
-There's more stuff planned for the farm later. I just wanted to try to make some sort of non city location to go to. And the tailor can only retailor clothes in your inventory.
Thanks for the suggestions, and I'm definitely glad you've been enjoying it so far :D
-That's certainly possible. Although I still want submitting to them to lead to you losing the game. The only reason submitting to slimes/meat monsters lets you win is because the "damage" they can do is capped by their health anyway, whereas all the wild animals can still beat the crap out of you regardless of anything else. Unless you're stronger than them obviously. But yes, I've definitely been looking for other ways around that sort of thing, it just requires writing more scenes without making any real gameplay difference, so I've kind of been putting it off :x
-That's also possible, it'll just be part of the general vore update thing whenever I get around to adding that.
-That'll probably never happen unfortunately. You'll probably be stopped before you get to that point :p
-There's more stuff planned for the farm later. I just wanted to try to make some sort of non city location to go to. And the tailor can only retailor clothes in your inventory.
Thanks for the suggestions, and I'm definitely glad you've been enjoying it so far :D
That's more or less planned for all future events. It's just not something I had a system for before when I was making encounters. So it along with other stats should get more use in events going forward. I should also be going back to previous events and updating them as well.
Wow this is surprisingly fun. I'm usually not interested in Text adventures but this is so much fun (at least for me) to push the limits of the game. So far its been quite enjoyable as I've spend hours playing it ^..^ I look forward to seeing how this one progresses. Keep up the good work!
Well there's the stretch fruit in the plains than get you a long way towards getting there. And it's not really possible to beat the milk machine that way at the moment. It may be possible in the future, although it'll be much much harder than eating any other thing in the game currently.
Pretty awesome game!
Personally more quests would be great, track down a specific massive creature in the forest, theif's legged it into the hills and you gotta stop him, told to find this specific temple (temple one can go in all manner of directions..), just some ideas
Also more species please, a fatty text adventure should have fatty creatures like elephants or hippos or even a rhinos (I'd say pokemon too but that may be pushing it). On that note too a review on the abilities between species might be a good idea (e.g. why a skunk has overall better skill than a lion)
Finally, being able to get taller would be awesome, for example, getting from barely noticable to body-builderesque muscles should make you taller in some way.
Other than that, love the game (worried about how many times I've played this but screw it, it's still entertaining)
Personally more quests would be great, track down a specific massive creature in the forest, theif's legged it into the hills and you gotta stop him, told to find this specific temple (temple one can go in all manner of directions..), just some ideas
Also more species please, a fatty text adventure should have fatty creatures like elephants or hippos or even a rhinos (I'd say pokemon too but that may be pushing it). On that note too a review on the abilities between species might be a good idea (e.g. why a skunk has overall better skill than a lion)
Finally, being able to get taller would be awesome, for example, getting from barely noticable to body-builderesque muscles should make you taller in some way.
Other than that, love the game (worried about how many times I've played this but screw it, it's still entertaining)
Adding more stuff is certainly planned, it's just a matter of finding the time to :p
And lion's have higher starting stomach capacity compared to skunks. Beyond the starting base stats, species also affects starting stomach capacity and fatness as well as height. Really though starting stats are sort of arbitrarily distributed. Basically they get +20 stats distributed in whatever fashion I think makes sense.
In any case, I'm very glad you've been enjoying it :D
And lion's have higher starting stomach capacity compared to skunks. Beyond the starting base stats, species also affects starting stomach capacity and fatness as well as height. Really though starting stats are sort of arbitrarily distributed. Basically they get +20 stats distributed in whatever fashion I think makes sense.
In any case, I'm very glad you've been enjoying it :D
So far the only things you can eat whole is the jellotine. meat man, and the alpha wild wolf. you need about level 15 stomach to succeed in eating the wolf.
I gave Noone a suggestion for live meals to have their own effect on the character for certain amounts of time. XD and you're always that full until they fall unconcious. XD hopefully its implemented.
I gave Noone a suggestion for live meals to have their own effect on the character for certain amounts of time. XD and you're always that full until they fall unconcious. XD hopefully its implemented.
Nice to see the changes since I was last here. Just so you know, the "tigress" wildling mob is showing a masculine pronoun. Also, the lemon slime mob only dies at negatives; it's still alive at 0% health. Otherwise, with the exceptions you noted in the description, it seems to be working.
That pronoun thing came up before. I'm still a bit perplexed by it. I'll have to look into it at some point. Is it only tigers, or does it happen for lions and bovines also, as they're also supposed to have feminine pronouns?
And I think the lemon slime might just be a round off error type thing. Like it's at 1/150 hp and it gets rounded down making it look like he's at 0% when he's really at 0.66% health. I'll try to clear that up in the future.
Thanks for commenting :D
And I think the lemon slime might just be a round off error type thing. Like it's at 1/150 hp and it gets rounded down making it look like he's at 0% when he's really at 0.66% health. I'll try to clear that up in the future.
Thanks for commenting :D
Hm, peculiar. Did you use the "wait" button? Somebody else reported having the same problem after using the wait button. I assume there's something about that button that interacts poorly with her events since that fight was written without the wait option being there. It might be something else entirely as well, I just hadn't had that problem reported until after I added that button :X
Generally speaking all updates should use the same save files since most stuff that gets added aren't affected by previous saves. It creates some issues though for when I change items, like if I changed swords to do more damage, it wouldn't affect old swords in your inventory as those items were created before I changed them. Usually I just note when something might be weird. At some point or other saves will probably have to be wiped, but you should be given a heads up before that.
May have found a possible bug: Every time I go to the Forest Store Room, eat my fill and escape/beat the guy, whenever I rest it lowers the fullness percentage but doesn't increase the Fatness stat. Not sure if that is a bug or an intentional part of the game but just in case i thought I'd mention it.
Hm, that is rather peculiar. The same function the increases your fullness also increases your calories, so they should both go up the same as any other food. Does this happen immediately afterwards? Like if you complete the event and rest off everything you ate do you gain literally 0 fatness? Do you lose any fat? Does other food outside the event behave normally after you eat it? Did you just drink a whole bunch of water while you were in there? Water's the only thing in that event that shouldn't give you calories, but everything else uses the same function as all other food items.
Strictly speaking no. Even if you theoretically could, you'd probably just end up with another loss scenario. Although at the moment there's no special endings with him so it's just sort of the default one until I make the "character losing" function more flexible. Although if I did add in the ability to beat him by submitting, you'd have to have a much higher stomach capacity than what's required to eat something like the alpha wolf right now. He's sort of an experiment in "higher level" enemies so it's a little rough generally speaking.
Hm, that's doubly peculiar then. If you get rid of that stack entirely and start a new stack, does that fix it? It's possible there was a short time where the game had them have a stack limit of one, and if you saved with that cookie and the loaded a new version where they had a stack limit of 9 then that might cause a weird interaction to propagate with older versions, although I'm not entirely sure.
The thing is that it's the same code for receiving/stacking/saving/loading as every other item, so it's pretty weird that it's the only item affected :x
The thing is that it's the same code for receiving/stacking/saving/loading as every other item, so it's pretty weird that it's the only item affected :x
Also, Hm, that's doubly peculiar then. If you get rid of that stack entirely and start a new stack, does that fix it? It's possible there was a short time where the game had them have a stack limit of one, and if you saved with that cookie and the loaded a new version where they had a stack limit of 9 then that might cause a weird interaction to propagate with older versions, although I'm not entirely sure.
The thing is that it's the same code for receiving/stacking/saving/loading as every other item, so it's pretty weird that it's the only item affected :x
The thing is that it's the same code for receiving/stacking/saving/loading as every other item, so it's pretty weird that it's the only item affected :x
Assuming you meant eat instead of it in that sentence, you require 150 stomach capacity at the moment to eat him. This'll probably go up at some point to more accurately reflect his/her weight, but since there's approximately no other options for voring anything I made it a little easier to attain at the moment.
I still want to avoid having hard numbers for the amount you have eaten to make the game less analytical and more about weighing your odds of "success" or whatever. Although increasingly it's becoming about splitting hairs in that regard, so I may just forgo the vagueness design decision entirely and just put in concrete numbers for both anyway.
Just played through this some more after some updates, and I enjoyed the new scenarios. Just a few new observations:
- Regarding the forest scenario where you slip through the window and find various foods inside: It seems like very early on, I get too fat to climb in, and the whole scene is a waste of click time. Perhaps there can be a few possible "window sizes" to keep this scene relevant?
- Also, in that scene, is there most than one outcome? I've only ever escaped scott free, but the ominous description of a whistling suggested something more was possible. Am I just not hitting the "sweet spot"?
- Perhaps my biggest peeve after playing a while... the event randomizer logic... well... ISN'T. It seems like if an event is quickly dismissed, and a new location chosen quickly, the same event is much more likely to occur again. This manifests in ways such as getting several offers to leave an area ("I didn't want to leave the first 3 times!"), or something like collecting 4 stretchy berries in a row.
- Loosely related to the complaint above... PLEASE prevent the very first event upon arriving in a new area from being the option to leave that area. I JUST GOT HERE. LEAVE ME ALONE. :P
- Regarding the forest scenario where you slip through the window and find various foods inside: It seems like very early on, I get too fat to climb in, and the whole scene is a waste of click time. Perhaps there can be a few possible "window sizes" to keep this scene relevant?
- Also, in that scene, is there most than one outcome? I've only ever escaped scott free, but the ominous description of a whistling suggested something more was possible. Am I just not hitting the "sweet spot"?
- Perhaps my biggest peeve after playing a while... the event randomizer logic... well... ISN'T. It seems like if an event is quickly dismissed, and a new location chosen quickly, the same event is much more likely to occur again. This manifests in ways such as getting several offers to leave an area ("I didn't want to leave the first 3 times!"), or something like collecting 4 stretchy berries in a row.
- Loosely related to the complaint above... PLEASE prevent the very first event upon arriving in a new area from being the option to leave that area. I JUST GOT HERE. LEAVE ME ALONE. :P
-Very many people have mentioned other ways of getting in there and somebody wrote a scenario for it. I just haven't added it into the game yet. Part of the reason for the restriction though is to balance it out, because early in the game you can only get so much out of it, but later in the game you can get way way more free food out of it which makes it kind of unbalanced.
-There's a couple possibilities, if you eat until you pass out then you get eaten by the storehouse owner and if you get too big while you're in there then you can get wedged into the window long enough to get pulled back out where you have to fight him. If your strength is high enough then it's usually pretty easy to pull yourself out in time.
-Hmmmm, that is rather peculiar. I'm not entirely sure what to do about it as there's ostensibly only one randomization feature in flash and it's sort of just a matter of how you use it. So that sounds like the kind of technical thing that I might have a particularly hard time figuring my way around it :x
-And I'll try to figure out a way to make that message show up less frequently in general :p
-There's a couple possibilities, if you eat until you pass out then you get eaten by the storehouse owner and if you get too big while you're in there then you can get wedged into the window long enough to get pulled back out where you have to fight him. If your strength is high enough then it's usually pretty easy to pull yourself out in time.
-Hmmmm, that is rather peculiar. I'm not entirely sure what to do about it as there's ostensibly only one randomization feature in flash and it's sort of just a matter of how you use it. So that sounds like the kind of technical thing that I might have a particularly hard time figuring my way around it :x
-And I'll try to figure out a way to make that message show up less frequently in general :p
Thanks for clarifying the storehouse scenario. I guess I was just missing the WINDOW of opportunity. *cough*
I suppose the randomness complaint isn't a huge deal, but does feel a lot like the RNG gets lazy. I just had a real record-setting WTF moment in the hills, where I seem to get spammed by berries from time to time. I hit NINE berry drops in a row. (Granted, they were various species).
I suppose the randomness complaint isn't a huge deal, but does feel a lot like the RNG gets lazy. I just had a real record-setting WTF moment in the hills, where I seem to get spammed by berries from time to time. I hit NINE berry drops in a row. (Granted, they were various species).
There is something strange about the malevolent milk machine. I'll be winning the fight, but then suddenly my HP goes to 0 and I get the defeat message. Bear in mind here I'll go straight to 0 from 123/150. Is that machine just god-level strong or was it some sort of code error. Also, I noticed earlier that when it attacks me or when i have to struggle against it, it saps me of other stats, and when those hit 0, I'd also lose. But that stopped being the case here. I'll be winning, then suddenly, I'll lose. Just wondering if you'd noticed that.
Hm, weird. Are you sure they're not popped off already? It's most likely that a scene was arranged in a fashion in which the event that'd display the buttons popping off gets overwritten by the scene attached to that event. So it might be on a specific event by event basis that it happens with any clothing. Although if it only goes wrong with those specific clothes and not other ones in a specific event then that'd be pretty weird.
Well true, but to change either of those requires either a lot more getting added in or making it really annoying to get in your house :p
So that'll probably change at some point, but at the moment I wanted to make sure thata ctually using the stuff in your house was as hassle free as possible :x
So that'll probably change at some point, but at the moment I wanted to make sure thata ctually using the stuff in your house was as hassle free as possible :x
Oh yeah, one more thing (I know I'm being an arse here, but I'm only just now thinking about this), during the witch scenario at the gingerbread house, when you have the option to escape through the window, will there ever be a time where you're too big to escape that way and there's some other scenario or is that too in the works. I know you've got a crap ton of other stuff on the back-burners, but I just thought I'd ask while I'm thinking about it.
The bar doesn't really give a very readable percentage. You can sort of guess what percentage it is, but you're not going to be able to tell the difference between 129% and 130% on it. You're probably guessing to at best somewhere within +/- 5% of where it actually is. And given that percent fullness directly affects max health it's still relatively important to know what percentage you're specifically at.
And it's not all that difficult to figure out it's a percentage of the number, given that new characters are going to start at something like 40%/25, which obviously leads one to assume it's not just current/max but rather a percentage/max. It's certainly less clear when you have an already existing character who's already over 100 capacity, but that's one of the minor pitfalls of carrying saves over from previous versions.
And it's not all that difficult to figure out it's a percentage of the number, given that new characters are going to start at something like 40%/25, which obviously leads one to assume it's not just current/max but rather a percentage/max. It's certainly less clear when you have an already existing character who's already over 100 capacity, but that's one of the minor pitfalls of carrying saves over from previous versions.
've seen multiple errors throughout the game in some descriptions so I thought I would document the few I found. The worst part is knowing there are more and I haven't found them again. Corrections are in CAPS, reasoning in (parenthesis)
After Submitting to the wildlings and being too full to get back up Page 1:
The wildlings HEAR you fall back to the ground and turn back towards you.
(you forgot a word)
After submitting to the wildings and being too full to get back up Page 2:
You NOTICE that some sort of blue goo has been liberally smeared all over your white furred belly and you smack your lips as you taste an odd rubbery grapey taste.
(the rest of the paragraph is in present tense, and then you write "noticed" for this sentence, which is past tense)
After submitting to the bear:
THE bear sleepily smacks /hisher lips and rolls over to sleep off his/her most recent feast in preparation for the next one.
(you had the word THERE instead)
When eating the alpha wolf:
You almost start coughing the wolf up a few times due to the amount of fur in your throat, but something feral sparks within you and you reach a second wind, pushing on his/her belly to squish it into your mouth a bit easier.
(you had an extra word in there "You almost cough start coughing the wolf up")
After Submitting to the wildlings and being too full to get back up Page 1:
The wildlings HEAR you fall back to the ground and turn back towards you.
(you forgot a word)
After submitting to the wildings and being too full to get back up Page 2:
You NOTICE that some sort of blue goo has been liberally smeared all over your white furred belly and you smack your lips as you taste an odd rubbery grapey taste.
(the rest of the paragraph is in present tense, and then you write "noticed" for this sentence, which is past tense)
After submitting to the bear:
THE bear sleepily smacks /hisher lips and rolls over to sleep off his/her most recent feast in preparation for the next one.
(you had the word THERE instead)
When eating the alpha wolf:
You almost start coughing the wolf up a few times due to the amount of fur in your throat, but something feral sparks within you and you reach a second wind, pushing on his/her belly to squish it into your mouth a bit easier.
(you had an extra word in there "You almost cough start coughing the wolf up")
So i fixed my flash problem and have been playing the game like normal for a few days now. The saves were working fine, then suddenly POOF. My saves were gone. I tried to check FA to send this message but FA was down so i thought hmmm what do i know, maybe FA and the game saves are connected somehow. Ill just wait for it to come back up. FA comes back up and the saves are still gone.
So going back to a suggestion before, I would suggest somehow being able to save a data file somewhere onto your computer so you dont lose it. A choice where i can save to lets say my desktop or something and then be able to choose where to load my save from.
So going back to a suggestion before, I would suggest somehow being able to save a data file somewhere onto your computer so you dont lose it. A choice where i can save to lets say my desktop or something and then be able to choose where to load my save from.
From the top post/author comments:
"-Saves may be reset on a semirandom basis depending on what kind of changes I make in an update. Wherever possible I will try to avoid this, but I can't make any guarantees. It's only happened a few times so far.
-If you particularly care, you should save the game to the desktop before you start playing, which creates an entirely separate group of saves from what's on FA.
-To save it to the desktop, you right click the "download" link below the submission and click "save as" and you can save it wherever you want."
"-Saves may be reset on a semirandom basis depending on what kind of changes I make in an update. Wherever possible I will try to avoid this, but I can't make any guarantees. It's only happened a few times so far.
-If you particularly care, you should save the game to the desktop before you start playing, which creates an entirely separate group of saves from what's on FA.
-To save it to the desktop, you right click the "download" link below the submission and click "save as" and you can save it wherever you want."
If you read the post fully youd have realized i saved it to the desktop already and was playing it that way. If that wasnt clear, sorry.
Anyway i am not using chrome or anything, but i have been playing it from a download on the desktop and the save games were working, then suddenly they werent there.
Anyway i am not using chrome or anything, but i have been playing it from a download on the desktop and the save games were working, then suddenly they werent there.
Hmmmmm, that is rather peculiar. Save games is kind of a mystery for me unfortunately. So much of it has to do with a huge number of user variables that I can't necessarily account for :p . Are you playing on the same computer user account? I think the save games are still saved to the same directory regardless of whether you're playing online or offline, so anything that'd clear cookies out would get the saves either way.
Outside of those two possibilities I'm not entirely sure what could be causing it. At some point I may try to find a way to manually save a... save file file. A short term solution might just be figuring out where the save file directory is and copy/past the saves to somewhere else. I'll have to look up where that is though :x
Outside of those two possibilities I'm not entirely sure what could be causing it. At some point I may try to find a way to manually save a... save file file. A short term solution might just be figuring out where the save file directory is and copy/past the saves to somewhere else. I'll have to look up where that is though :x
Yeah, also remember most browsers feature some fancy stuff that deletes cookies by it self after 2-5 days time. You might want to check your options. Maaaybe I should have thought of that earlier, but I guess thats what I get for postin' in the middle of the night, and just when I get up...
One of the more obscure possibilities is if you're logged in to different computer user accounts when you play. That might be one thing different from your laptop and whatever other computer you normally play at. It's also possible it's the anti-virus cookie deleting thing that was mentioned earlier. Outside of that I'm not entirely sure what might be causing it :x
I'll try to look into a way to make saves more reliable.
I'll try to look into a way to make saves more reliable.
When in a browser (or most text editors), CTRL+f opens up the "find" dialog. In my version of firefox, a little box pops up in the bottom-right corner of the window. You can type in a word / series of characters, and press "find" (or "next"). Firefox will highlight the first matching word / set of characters it's find. Pressing "find" again will cause firefox to highlight the next result.
The below itialic was ripped from Fenoxo's game save/load screen.
Where are my saves located?
In Windows Vista/7 (IE/FireFox/Other): Users/[username]/Appdata/Roaming/Macromedia/Flash Player/#Shared Objects/[GIBBERISH]/
In Windows Vista/7 (Chrome): Users/[username]/AppData/Local/Google/Chrome/User Data/Default/Pepper Data/Shockwave Flash/WritableRoot/#SharedObjects/[GIBBERISH]/
That gets you most of the way for online save files, im not sure which one it would be for this game though... you will need to ask the game maker.
Where are my saves located?
In Windows Vista/7 (IE/FireFox/Other): Users/[username]/Appdata/Roaming/Macromedia/Flash Player/#Shared Objects/[GIBBERISH]/
In Windows Vista/7 (Chrome): Users/[username]/AppData/Local/Google/Chrome/User Data/Default/Pepper Data/Shockwave Flash/WritableRoot/#SharedObjects/[GIBBERISH]/
That gets you most of the way for online save files, im not sure which one it would be for this game though... you will need to ask the game maker.
I think some of the descriptions need to be corrected:
- how is my belly small if I'm wider than taller? (w/2k fat)
- and "whale-like" is too little for over 1 ton being not even 2 meters tall, I would rather use "blob-like"
- how does my belly reaches the ground when it sticks out just 10" and I have not a gram of fat in my body? (w/100 strenght and 180 stomach)
- and past 100 strenght bodybuilder-esque is an understatement, at that point I would use something like "freakishly muscular"
- how is my belly small if I'm wider than taller? (w/2k fat)
- and "whale-like" is too little for over 1 ton being not even 2 meters tall, I would rather use "blob-like"
- how does my belly reaches the ground when it sticks out just 10" and I have not a gram of fat in my body? (w/100 strenght and 180 stomach)
- and past 100 strenght bodybuilder-esque is an understatement, at that point I would use something like "freakishly muscular"
Believe it or not folks, as a way to breathe new life into this game while you wait for the next update, there is a completely free program out there called Minerva which is run by using Adobe AIR. The program allows you to easily edit several of the basic functions of the game. To give an example, you change how much gold you have, your maximum stomach capacity, how fat you will get from eating a particular food item, how many items you can hold as well as changing your characters stats, including height, weight, and anything else you might want to change. This program is for basic changes to already existing functions in the game, however, so you would not be able to add new content. Also, you want to take it easy on some stat changes, or else they might not work. Still, if you feel like tweaking with the system for one of your saves, then search for "minerva adobe air" using your search provider of choice and download the program. If you have any questions about the program, I will try my bst to answer them. I didn't make it, but I've used it enough to where I might be able to help with certain issues.
Ah, nevermind.
You'll have to set it to where you can see hidden files if it's not showing up, which can be turned on in the Control Panel in Folder Options.
Thing is though I don't have the information on the site in the folder, I've found that if you've saved the game to your computer and have a save on it, you can actually go to another folder that leads to your game on your hard drive rather then your browser and edit the save from there.
You'll have to set it to where you can see hidden files if it's not showing up, which can be turned on in the Control Panel in Folder Options.
Thing is though I don't have the information on the site in the folder, I've found that if you've saved the game to your computer and have a save on it, you can actually go to another folder that leads to your game on your hard drive rather then your browser and edit the save from there.
either I'm really bad at games.. or I'm really bad at games.... I keep dying and I cant get any more money to buy anything. I really do want to play.. I can tell from the comments there is much more to the game then walking around a town and occasionally getting mugged or beaten up.. I just.. can't figure out how to do any of those things :< :c
Start a new game and the first thing you should do is go buy an axe and leather armor. After that start small by beating up fat wolves, cheetah, lions, ect cause they're the weakest enemy you run into. After then you should level up a few times, increasing stomach stat each time until you can fight syrup vines in the forest without losing. Also take occassional visits to the gingerbread house and either succeed the visit (help fat dog escape and get 30 gold and exp) or fail and get captured (die and lose money but gain much more fat)
After doing that for a while your stomach should be large enough to handle nearly anything~
Except blueberry slime in hills, malevolent milk machine in grasslands, and fat wolf scene in forest...those require a pretty high level
After doing that for a while your stomach should be large enough to handle nearly anything~
Except blueberry slime in hills, malevolent milk machine in grasslands, and fat wolf scene in forest...those require a pretty high level
Hoping to see more places to go. Also if you're going to make morphing berries, throw in a race that isn't immediately available at the title. It'd be cool to find a rare race accessible via berries.
Also working out is a real pain, I have to get my fat so high I'm whale-like (That I don't care about), but then I go to the training ground and lift weights to up my strength and then rest. It requires a lot of clicking and it makes me wish I had an auto rest.
Also working out is a real pain, I have to get my fat so high I'm whale-like (That I don't care about), but then I go to the training ground and lift weights to up my strength and then rest. It requires a lot of clicking and it makes me wish I had an auto rest.
Hi! I, being the colossal turbonerd that I am, noticed that some of the measurements in the game are kinda off.
For instance, and I'm gonna start throwing around numbers like nobody's business, for one of my characters it says that its stomach sticks out 242 inches. Assuming it refers to a full sphere 242 inches across, that would make for a volume around 4180 cubic feet. Also assuming that this stomach refers to a belly filled with fat, since its this size without any fullness, and fat weighing somewhere around 58 pounds per cubic foot, my character's stomach would weigh something to the tune of 242,900 pounds, which is pretty heavy, considering that my character is said to weigh around 5000 pounds. Now, I know my numbers arent terribly accurate, but you get my point, right?
Fat is heavy, really really heavy. Not quite as heavy as water, somewhere around 70-90% as heavy, but still really heavy nonetheless. Cool, huh?
For instance, and I'm gonna start throwing around numbers like nobody's business, for one of my characters it says that its stomach sticks out 242 inches. Assuming it refers to a full sphere 242 inches across, that would make for a volume around 4180 cubic feet. Also assuming that this stomach refers to a belly filled with fat, since its this size without any fullness, and fat weighing somewhere around 58 pounds per cubic foot, my character's stomach would weigh something to the tune of 242,900 pounds, which is pretty heavy, considering that my character is said to weigh around 5000 pounds. Now, I know my numbers arent terribly accurate, but you get my point, right?
Fat is heavy, really really heavy. Not quite as heavy as water, somewhere around 70-90% as heavy, but still really heavy nonetheless. Cool, huh?
Wildling! nom nom nom nom nom nom nom nom nom nom nom nom
Drunk person! nom nom nom nom nom nom nom nom nom nom nom nom
It will be so awesome...
Oh, by the way:
Sparky,
You are a 5'10" 4069 pound male anthro wolf. You have unnoticeable muscles under your whale-like body and have grey colored fur. Your light grey furred stomach is empty and sticks out 180 inches and you are starving.
Drunk person! nom nom nom nom nom nom nom nom nom nom nom nom
It will be so awesome...
Oh, by the way:
Sparky,
You are a 5'10" 4069 pound male anthro wolf. You have unnoticeable muscles under your whale-like body and have grey colored fur. Your light grey furred stomach is empty and sticks out 180 inches and you are starving.
An accurate description by Kruegera! Although to be fair this has happened a couple times before, this is just the first time that it's really happened since I first posted the game. But there's definitely been several points where I got burned out for several months before getting to the point where I posted it. I plan on making a journal better explaining things in the near future better explaining things, because I hate to leave people hanging. But I've been saying that to myself for like a month now and I've been too burned out to even do that.
Yes. A lot of people then continue to stress over it even though they are ignoring it. The best way to get back into it is to stop thinking about it and what other people think about you for ignoring it. If it's still generating stress/worry when you're not working on it, then the likelihood of returning sooner lessens.
Someone posted earlier that you can find the save files either at;
In Windows Vista/7 (IE/FireFox/Other): Users/[username]/Appdata/Roaming/Macromedia/Flash Player/#Shared Objects/[GIBBERISH]/
In Windows Vista/7 (Chrome): Users/[username]/AppData/Local/Google/Chrome/User Data/Default/Pepper Data/Shockwave Flash/WritableRoot/#SharedObjects/[GIBBERISH]/
Depending on which browser you use. The save files should be fattytest.sol or something to that affect. You can copy the file and save them to your desktop and then replace them later, although obviously that's rather tedious. I'll probably try to find a better system for exporting saves later, but I think that's rather difficult/invasive to try to do :x
In Windows Vista/7 (IE/FireFox/Other): Users/[username]/Appdata/Roaming/Macromedia/Flash Player/#Shared Objects/[GIBBERISH]/
In Windows Vista/7 (Chrome): Users/[username]/AppData/Local/Google/Chrome/User Data/Default/Pepper Data/Shockwave Flash/WritableRoot/#SharedObjects/[GIBBERISH]/
Depending on which browser you use. The save files should be fattytest.sol or something to that affect. You can copy the file and save them to your desktop and then replace them later, although obviously that's rather tedious. I'll probably try to find a better system for exporting saves later, but I think that's rather difficult/invasive to try to do :x
Thank you very much :D
And sure, I'll take more quest ideas. Obviously it's been in a rather large slump lately so I can't guarantee how fast I'll get around to implementing anything. But I'm always happy to hear new ideas and quests aren't particularly difficult to implement.
And sure, I'll take more quest ideas. Obviously it's been in a rather large slump lately so I can't guarantee how fast I'll get around to implementing anything. But I'm always happy to hear new ideas and quests aren't particularly difficult to implement.
this game is amazing, so much detail and work has gone into this, i understand that you have a life outside of this and dont mind if this is as far as if ever gets, if you ever do carry it on tho, leme know how i can help :D great work hun :D love your art as well by the way, so much better then me :D
In all honesty, I would actually pay a moderate amount of money for a game like this!
I love the mechanics of it! And it even has the bonus of all the weight gain and fatty thingies in it!
Really awesome work from both you and Sugarboy (charming looking art to couple the fun game here)
Hope ya are enjoying yer time making it too! For some reason, programming is kinda fun. I think it's just because it's so satisfying when ya have a problem and ya finally fix it and it's just like "HECK YES!" X3
I love the mechanics of it! And it even has the bonus of all the weight gain and fatty thingies in it!
Really awesome work from both you and Sugarboy (charming looking art to couple the fun game here)
Hope ya are enjoying yer time making it too! For some reason, programming is kinda fun. I think it's just because it's so satisfying when ya have a problem and ya finally fix it and it's just like "HECK YES!" X3
I relay cant get enough of this game, in continently coming back for more to feed my wolf's greedy appetite. Excellent work! Hope to see a bit more events like the Gingerbread scenario (its my fave) in other places, maybe throw in a splendid eating contest in town or something. Needs to be a few more events in the grasslands and lost hills, as most of the time i roam about the forest more with the storeroom, gingerbread, food table and wolf pack all there for the taking. xD
Luv the fact that the more you become a bottomless pit the Witch has more to say.
Look forward to any more updates, will see if i can think of a event to suggest.
Luv the fact that the more you become a bottomless pit the Witch has more to say.
Look forward to any more updates, will see if i can think of a event to suggest.
This game has moderate amounts of vore in it and I love it. I have no idea if others have asked this before, but, I was wondering if perhaps there was a way to get it where when you defeat certain characters or monsters, you could choose to eat them. In a soft vore way of course.
I was thinking like, when you defeat the meat monster, you can gobble down all the lovely meats, and when you break free of the table and chair in the forest you could fight the chair, when you do so you get an option to eat certain foods, much like the storehouse in the woods, but without the "Unable to get through cause you're too damn fat" problem.
Honestly, I believe this game requires no other work, but, I would love to see this done to it. Considering it would be the only game I know of that would allow this. Thank you very much for reading my post, I'm sure you get a lot of them but, if you have read this, I consider it an honor to ask this.
Thanks again, and good luck with the game, it's been fun playing!
I was thinking like, when you defeat the meat monster, you can gobble down all the lovely meats, and when you break free of the table and chair in the forest you could fight the chair, when you do so you get an option to eat certain foods, much like the storehouse in the woods, but without the "Unable to get through cause you're too damn fat" problem.
Honestly, I believe this game requires no other work, but, I would love to see this done to it. Considering it would be the only game I know of that would allow this. Thank you very much for reading my post, I'm sure you get a lot of them but, if you have read this, I consider it an honor to ask this.
Thanks again, and good luck with the game, it's been fun playing!
I'm very glad to hear it :)
That's the first time I've heard of those two particular bugs, although you should know this version isn't going to be updated anymore. The current version is at http://www.furaffinity.net/view/9373803/
That's the first time I've heard of those two particular bugs, although you should know this version isn't going to be updated anymore. The current version is at http://www.furaffinity.net/view/9373803/
-Currently you do seomwhere between 1-4 damage +40% of your strength stat. Why would you want to do 5 damage specifically?
-This just requires getting people to draw them.
-I'm not sure what you mean by this necessarily :x
-This requires someone to write content for it for all the enemies, which would take quite a lot of doing compared to a lot of the other things that could be worked on :p
-You should be able to remove gold from storage. If you click the depositing/withdrawing toggle on the bottom of the storage screen and switch to withdrawing, using the gold button should withdraw gold from storage.
-What would be the point of the wait button if your enemy waited too?
-This just requires getting people to draw them.
-I'm not sure what you mean by this necessarily :x
-This requires someone to write content for it for all the enemies, which would take quite a lot of doing compared to a lot of the other things that could be worked on :p
-You should be able to remove gold from storage. If you click the depositing/withdrawing toggle on the bottom of the storage screen and switch to withdrawing, using the gold button should withdraw gold from storage.
-What would be the point of the wait button if your enemy waited too?
Intelligence basically only affects your chances of running away/going first in combat as well as your odds of dodging certain attacks. Endurance affects how quickly you regain health and stamina and how much you max HP increases per level. Hopefully in the next update intelligence will get more use, although this submission will literally never be updated, because the current submission is at http://www.furaffinity.net/view/9373803/
Excellent :D
If you wanted to see more, I'd suggested going here; http://www.furaffinity.net/view/9373803/ as this submission won't be updated ever again, and the other one is being updated every month :p
If you wanted to see more, I'd suggested going here; http://www.furaffinity.net/view/9373803/ as this submission won't be updated ever again, and the other one is being updated every month :p
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