53 submissions
I've been working on this model off and on since late last year. I made the sculpt originally during Christmas break. Truly it's a testament to my ability to put things off that I've managed to only just NOW get to the textures.
I did some things really dumb on this model but I'm way too far into the process to fix that. I plan on finishing the textures and rigging him, but then I'm pretty much done. I was hoping to mod him into Skyrim, but unless someone actually makes a tutorial on modding a custom race mesh into the game it's probably not happening. :(
For now, here's a horribly JEPG-ified preview.
I did some things really dumb on this model but I'm way too far into the process to fix that. I plan on finishing the textures and rigging him, but then I'm pretty much done. I was hoping to mod him into Skyrim, but unless someone actually makes a tutorial on modding a custom race mesh into the game it's probably not happening. :(
For now, here's a horribly JEPG-ified preview.
Category Artwork (Digital) / Fantasy
Species Rabbit / Hare
Size 783 x 799px
File Size 40.5 kB
Sure! Here's an .obj of the file. It should be the same mesh I'm using here, aside from a few added loops in the topology to keep Mudbox from deforming the mesh too badly when it subdivides.
http://dl.dropbox.com/u/30977390/Am.....onBodyLoV2.obj
I made the model with video game application in mind, and I figured out after I was done that I underestimated how much I had to work with in terms of poly count, so there are some places where more detail wouldn't hurt. Annnd maybe a spot or two where less would be good, too. There's a lot of body mesh that the armor cuts off but since I'm working on textures with both clothed and unclothed models in mind, I've kept the mesh completely intact for now. :)
http://dl.dropbox.com/u/30977390/Am.....onBodyLoV2.obj
I made the model with video game application in mind, and I figured out after I was done that I underestimated how much I had to work with in terms of poly count, so there are some places where more detail wouldn't hurt. Annnd maybe a spot or two where less would be good, too. There's a lot of body mesh that the armor cuts off but since I'm working on textures with both clothed and unclothed models in mind, I've kept the mesh completely intact for now. :)
Thanks!
Don't pay attention to the inside of his mouth or the other crazy mistakes/unnecessary things in there. I only added that bit because I thought I might use him for general 3D animation, but that's not really my goal anymore so it's kind of just... left there now.
Don't pay attention to the inside of his mouth or the other crazy mistakes/unnecessary things in there. I only added that bit because I thought I might use him for general 3D animation, but that's not really my goal anymore so it's kind of just... left there now.
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