It's been a few, and a new demos been under HEAVY development for a few now! Retooled areas, a new zone, sprites, more playable cast. It's a PRETTY massive list and I think you'll all end up enjoying it once it get's finished enough to be in a passable ( and playable! ) status. For now I wanted to just pass some of the stuff that you can expect in the newest demo.
-For starters the 'selection' area has been expanded on to give a better idea of the full scope of the project's end goal is. Yes. You count those crystals right, there be 12 in a row, and this is only the goal we are aiming for, it might end up less, might end up more. I'm aiming for more, but baby steps right? And yes, that IS a third crystal active for play! More on that another date...;3
-Tyamet's zone is being retooled both in map progression ( You'll have to enter passageways before you know what's awaiting you on the other side, those tricky treadmills come back...but now have visuals to tell you they move you in a direction! Yet because of this prepare for a lot more running around! ) and story ( Comic book style events, new NPC's, some can even join your party! But watch out, if you stall they might end up trying to defeat you! ).
-TONS of new stuff have been produced for Viola as well! New monsters to bug her out and get her into all sorts of trouble...including one that seems to lack much of anything of a shape! If anything else you can expect to feel her zone being FAR more expansive and more up to date to Tyamets!
....and this is JUST the stuff ATM currently done and applied into the game. We are still adding more and more towards this day by day, and when we feel ready, a new public demo will be released. Till then enjoy and let me know things you would like to see. Who knows, maybe some of that might just make it in!
Scripting/Command Programming:
Tvvv
Viola's Zone Artist:
HeavyPerscription
Tyamet's Zone Artist:
ChaosCroc
-For starters the 'selection' area has been expanded on to give a better idea of the full scope of the project's end goal is. Yes. You count those crystals right, there be 12 in a row, and this is only the goal we are aiming for, it might end up less, might end up more. I'm aiming for more, but baby steps right? And yes, that IS a third crystal active for play! More on that another date...;3
-Tyamet's zone is being retooled both in map progression ( You'll have to enter passageways before you know what's awaiting you on the other side, those tricky treadmills come back...but now have visuals to tell you they move you in a direction! Yet because of this prepare for a lot more running around! ) and story ( Comic book style events, new NPC's, some can even join your party! But watch out, if you stall they might end up trying to defeat you! ).
-TONS of new stuff have been produced for Viola as well! New monsters to bug her out and get her into all sorts of trouble...including one that seems to lack much of anything of a shape! If anything else you can expect to feel her zone being FAR more expansive and more up to date to Tyamets!
....and this is JUST the stuff ATM currently done and applied into the game. We are still adding more and more towards this day by day, and when we feel ready, a new public demo will be released. Till then enjoy and let me know things you would like to see. Who knows, maybe some of that might just make it in!
Scripting/Command Programming:
TvvvViola's Zone Artist:
HeavyPerscriptionTyamet's Zone Artist:
ChaosCrocCategory Other / Fetish Other
Species Unspecified / Any
Size 1280 x 1280px
File Size 1017.3 kB
Played the demo, excellent game so far. I love the status effects and how you can interact with some of them. If you'd like to expand you're player base you could post it on tfgamessite.com many other tf related games are there. I made a short platformer, that is no longer in development :(... however, in the few weeks that I did develop it, it had received over 5k forum views and 1k dl's. So if you're interested check out the site.
Thanks for the great game,
Enigmadox
Thanks for the great game,
Enigmadox
All the playable cast is female yes ( about the only preference I limit artist with is that anyone playable needs to be female ). Now what side be it good or evil they lay on is a different matter, but they being dropped in and having to transverse areas to get free that's not as big as a factor as you would think.
I've noticed a 'good guy' melee slight magic user, a villain sorceress, but are any of the current characters elemental spell casters? (though I have noticed that a lot of folks tend to have to have magic already, or find it early 'round) As I have a female character that MIGHT have some interesting possibilities.
Maybe. Not sure, but this http://www.furaffinity.net/view/5574928/ is the only art of her done. Maybe I could hunt around for an artist willing to do some ... 'candid' things. Shapeshifters can have what the sorceress had, it'll help her 'sneak' past certain things, but only if they're not caught outright, etc.
http://lipucd.blog.fc2.com/
You can follow updates towards all of my current game projects here.
You can follow updates towards all of my current game projects here.
As I posted at http://lipucd.blog.fc2.com
It's kinda the last project I'm working on because it's the largest.
I wanted to get the other two out fully because I went fully back towards Codename for now.
Thought there's been enough personal interest where I might push out a build faster then expected as many people have deemed it desirable.
It's kinda the last project I'm working on because it's the largest.
I wanted to get the other two out fully because I went fully back towards Codename for now.
Thought there's been enough personal interest where I might push out a build faster then expected as many people have deemed it desirable.
FA+


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