![Click to change the View [Screenshot] No Eat+ - Aine's Mouth](http://d.furaffinity.net/art/ronintendo/1336759186/1336759186.ronintendo_no_eat+0000.png)
[Screenshot] No Eat+ - Aine's Mouth
Been working a little on revamping No Eat into a game presentable to a wider audience. New version is going to have
- Animated walls
- More original graphics
- Significantly less nudity and scat
It'll still be a full-tour vore RPG. My other graphics person had to cancel on me, so I'll be touching up the backdrops myself instead of having her redo them.
Has throat frog just been replaced? This screenshot has three total characters; a female predator('s inner mouth), a male prey, and a herm that goes both ways.
Dragon by
telimavivane
- Animated walls
- More original graphics
- Significantly less nudity and scat
It'll still be a full-tour vore RPG. My other graphics person had to cancel on me, so I'll be touching up the backdrops myself instead of having her redo them.
Has throat frog just been replaced? This screenshot has three total characters; a female predator('s inner mouth), a male prey, and a herm that goes both ways.
Dragon by

Category Artwork (Digital) / Vore
Species Dog (Other)
Size 640 x 400px
File Size 7.8 kB
The old version is still my featured submission. You can go ahead and play that if you don't want to wait for the update. The main differences between them will be visual.
On old version [Contain Spoiler] :
-Every Chest is useless for you without a Proper tools
-Many Enemies is way too OP without a good weapon
-The (only) drinkable water is not effective enough
-not enough MP
-a Harshy Shop [1000$ just for 1 carrot?!? you kidding me]
Hope the new version will fix about this
-Every Chest is useless for you without a Proper tools
-Many Enemies is way too OP without a good weapon
-The (only) drinkable water is not effective enough
-not enough MP
-a Harshy Shop [1000$ just for 1 carrot?!? you kidding me]
Hope the new version will fix about this
Responses, likewise spoilers.
- I might put in a chest or two that aren't locked or that Tendo can force open with the axe.
- Intended average offenses are when Tendo is equipped with the lockpicks, killing most enemies in one or two hits. The axe is to make the game faster by doing a lot more damage, the ring trades damage for defenses and a doubled chance at hitting. You're not supposed to go unarmed after you actually get a weapon (I'm planning on making the equip menu open up as soon as you get any of them to help newbies to the engine who don't know to check the menu right after getting stuff).
- The water heals you fully and restores all your MP. I don't see how I could make it more effective than that. You can fill all four bottles with them at the start and that's more healing than you're likely to need. If you took the lockpicks, you can fill them with wine in the intestines; also fully refreshes HP and MP, but makes you tipsy if you do it in battle. If you took the ring, you can go to the secret area by taking a swim in the stomach; this boss is the toughest, but afterward you can fill any bottles that don't have acid in them with Living Water, which fully heals HP and MP, and cures status ailments.
- You're supposed to be thinking about your long-term situation and deciding which spells to cast, and if you're better off just attacking at this point in the fight. I could possibly be convinced to raise the number a little, but with each spell costing only 1 MP, the heal making you near-fully restored with each use, and the disruption obliterating undead so handily any more than maybe 7-8 MP would make this game too easy.
- I can reduce some of the prices, but the point of the shop is mostly that he sells the trash you can steal off the enemies if you're equipped with the lockpick. Everything he has, except for the wine, is total rubbish.
I'm willing to tweak a bit more of it to make it more balanced and fun, but the game is already easier than I had originally intended.
- I might put in a chest or two that aren't locked or that Tendo can force open with the axe.
- Intended average offenses are when Tendo is equipped with the lockpicks, killing most enemies in one or two hits. The axe is to make the game faster by doing a lot more damage, the ring trades damage for defenses and a doubled chance at hitting. You're not supposed to go unarmed after you actually get a weapon (I'm planning on making the equip menu open up as soon as you get any of them to help newbies to the engine who don't know to check the menu right after getting stuff).
- The water heals you fully and restores all your MP. I don't see how I could make it more effective than that. You can fill all four bottles with them at the start and that's more healing than you're likely to need. If you took the lockpicks, you can fill them with wine in the intestines; also fully refreshes HP and MP, but makes you tipsy if you do it in battle. If you took the ring, you can go to the secret area by taking a swim in the stomach; this boss is the toughest, but afterward you can fill any bottles that don't have acid in them with Living Water, which fully heals HP and MP, and cures status ailments.
- You're supposed to be thinking about your long-term situation and deciding which spells to cast, and if you're better off just attacking at this point in the fight. I could possibly be convinced to raise the number a little, but with each spell costing only 1 MP, the heal making you near-fully restored with each use, and the disruption obliterating undead so handily any more than maybe 7-8 MP would make this game too easy.
- I can reduce some of the prices, but the point of the shop is mostly that he sells the trash you can steal off the enemies if you're equipped with the lockpick. Everything he has, except for the wine, is total rubbish.
I'm willing to tweak a bit more of it to make it more balanced and fun, but the game is already easier than I had originally intended.
Comments