Project X: Love Potion Disaster 3.5
                    What this version have:
-. Cream.
-. New enemy animations.
-. Evil Mode with all the playable characters.
-. New hit effects.
-. New item sprites.
What this version missed:
-. Flash animations as reward of Evil Mode. (Sorry but due some troubles i wasnt able to add them)
Download it in:
www.lovepotiondisaster.tk
Press Ctrl+F5 in the download page first to see the new links, and please help us in our download page with you know what.
Enjoy and comment!
            -. Cream.
-. New enemy animations.
-. Evil Mode with all the playable characters.
-. New hit effects.
-. New item sprites.
What this version missed:
-. Flash animations as reward of Evil Mode. (Sorry but due some troubles i wasnt able to add them)
Download it in:
www.lovepotiondisaster.tk
Press Ctrl+F5 in the download page first to see the new links, and please help us in our download page with you know what.
Enjoy and comment!
Category Other / Sonic
                    Species Unspecified / Any
                    Size 485 x 685px
                    File Size 189.6 kB
                
                    Alright so far..I play first run of the story and the arena...AI attack rate increase makes  the game actually challenging..even when I play zeta. More enemies showing up, some that didn't show up before in some area now do. I like some of the new animations, the raging demon horse attack did make me laugh, but the belly button fuck left me in that awkward boner moment..seriously awkward boner...anyway, I still have trouble hitting that hidden spot to the emerald for world 2. Am I suppose to land on the leaf, or above or below it? The extra music and sound to the cut scenes was a nice touch. See some new cameo show up on stage one, Tai-Li. Nice to see a reptilian character in the game. One thing that you might want to fix on it the window mode, for the game..the window is way small vs the previous patches, something you really should fix on, or make it when it is in window mode, people can adjust the window size. Small enough that it can be hidden in cause you don't want anybody walking in the room as you play, but large enough so you can see most of the stuff in the game. Hopefully we get to see the new stage soon, and see who won the contest way back you held, I still don't remember seeing any responses to the winner(s). Anyway, its late on my end..I got to take care of "tension" from the game run..I will the second story run thru with blaze and evil mode. Till then take it easy                
            
                    ...
I dunno what's wrong, but I can't get access to lovepotiondisaster.tk. Always can't.
And you exterminated old download page, http://neoeclipseworld.com/secretfiles/projectx/ ? It's only one place there I have a chance to upload the game, and now this way is broken. Why?
About connection - I have a good internet, but looks like ping between me and server is too high. There's always "Connection Timeout expired", so I don't know what to do with it.
            I dunno what's wrong, but I can't get access to lovepotiondisaster.tk. Always can't.
And you exterminated old download page, http://neoeclipseworld.com/secretfiles/projectx/ ? It's only one place there I have a chance to upload the game, and now this way is broken. Why?
About connection - I have a good internet, but looks like ping between me and server is too high. There's always "Connection Timeout expired", so I don't know what to do with it.
                    Having played for a while there seems to be a glitch with repeat play-through and the emeralds. More so if you play 2 player. It seems to hod your power level between games, however does not restore it. so, eventually you get to the point where when you play (Initial life, not following lives) You start with more then half your health bar expended. And you have not even been touched yet. XD                
            
                    Alright Did my second run and evil mode of the game and the gallery. Uhh it was harder with blaze vs zeta. Zeta break thru with her hadoken and her damage output make her the best one to clear the game with the  fastest. Evil mode run...God that was hard as dick trying to get pass most of that without the escape mechanic, it does make you better player when you don't have to rely on it but when your swarmed its had to avoid not getting fucked a few times. Check some of the new animation for some of the characters, I like some of the tentacle ones and the few of the horses. Their is a glitch the reload the game after you beat it the first time to get the gallery and evil mode instantly that you want to check on. Also as an idea, to give the option to have the boss gallery on the menu after you beat arena and evil mode. Cause doing the arena over and over just to see the bosses animations is abit annoying and repetitive. It will be nice when you put the reward in for beating the evil mode and the next stage, I am curious on how your going to do this water stage.                
            
                    It looks awesome. But sadly the window is way too small for me to see. And it only let me played the game (Played as Cream first) to the door breaking down it suddenly exit out and won't let me open the game. So Idk what all to tell you about it other then I am having trouble with it and that my Aniti Virus protection is blocking the game saying it's a threat. lol Guess I'll have to wait for the next version and try to play it then. Unless someone can help me out here and tell me what I am doing wrong?                 
            
                    I played through it, it's REALLY awesome, I was hoping to get evil Amy, Tails, Cream, and Blaze in arena mode but that's fine for now.  Evil mode is really challenging and it's exposed the ONE weakness in the combat.  YOUR attacks only work left and right, but the enemy attacks work from any direction, so I find myself constantly getting hit from above and below when I'm hitting an enemy in front of me and there's nothing I can do.  Maybe you can modify the "D" attack to hit enemies in every direction instead of just left and right?  After all, they aren't LITERALLY higher and lower than you, it's just the perspective.                
            
                    Most "D" Special attacks DO hit left and right only, but I believe that's just the way the engine works. That being said, you're invulnerable while your special is going on, so if they walk in to attack during your special from top or bottom, they still should get hit.
Personally, I think there should be a dash up/down technique. Maybe it shouldn't do damage, but it's a quick position shift like you already have with the default dashes. Invulnerable during, but where you land can leave you open to attack just like the default dash attacks.
            Personally, I think there should be a dash up/down technique. Maybe it shouldn't do damage, but it's a quick position shift like you already have with the default dashes. Invulnerable during, but where you land can leave you open to attack just like the default dash attacks.
                    honestly it comes down to practice on the enemy types. I'm not sure how to hit an enemy that is blocking but you if you can figure it out and practice against the evil characters in the after arena part, you'll be able to do it. noting the movement patterns helps a lot as well. also I find that saving the condoms and pills during the enemy rush at the beginning helps to conserve your vagina space for the bosses XD                
            
                    Okay, so apparently trying to get to the main page of Project X doesn't work on my Chrome, but it works in Firefox, and yet, when I click the download link provided in the description AND the forum post, both of them just take me to this stupid searchmagnified site or something. I don't understand what's going wrong, honestly I don't. Is it something to do with my computer, or what?                
            
                    Only on Arena. Once you beat it you can view the boss gallery.
Furthermore, for anyone that just wants to burn through the boss gallery: once you beat arena with any character and you're in the Boss Gallery, hit "End Game" at any point when you're in the hallway for the gallery. You can "Load Game" and select Arena to load any character and instantly go back to the gallery, skipping the arena fights. If you start a new game in Arena afterwards, I'm pretty sure you need to re-beat it.
            Furthermore, for anyone that just wants to burn through the boss gallery: once you beat arena with any character and you're in the Boss Gallery, hit "End Game" at any point when you're in the hallway for the gallery. You can "Load Game" and select Arena to load any character and instantly go back to the gallery, skipping the arena fights. If you start a new game in Arena afterwards, I'm pretty sure you need to re-beat it.
                    As usual, loved playing this game. I think the one big issue I still have, honestly, is the jumping.
On the one hand, the jumping portions of the game irk me, especially since if you fall in the pit you instantly lose a life (If I remember correctly). I know that for the forest level you have those little lines that allow you to position yourself to make the jumps properly, and they're appreciated...but I feel like that shouldn't even be necessary. Also, the screen real estate isn't conducive to the jumps at times.
On the other hand, they got me through Evil mode while losing only 1 life on the plant boss. Jump attacks are kinda overpowered; you can keep jumping around and attacking anyone that enters your landing position for an easy knockback. I played w/ Zeta and could KO spiders faster with 1 kick attack than I could with a combo, since the last punch is required to KO a basic spider. Now this could be balanced if the special meter depends on the # of hits you make and not the damage you put on the enemies...I couldn't tell at the time.
These are just game mechanics, though. I'm always thoroughly impressed with the animations. That being said, there's definitively a quality difference between some of the older and newer animations. You have enough to worry about with adding new content though, at the moment; which, by the way, the new content is stellar! Poor Cream being blown up like a balloon constantly...! Though I guess I was expecting more with Evil mode, but that'll probably come at a later stage. Keep up the good work!
            On the one hand, the jumping portions of the game irk me, especially since if you fall in the pit you instantly lose a life (If I remember correctly). I know that for the forest level you have those little lines that allow you to position yourself to make the jumps properly, and they're appreciated...but I feel like that shouldn't even be necessary. Also, the screen real estate isn't conducive to the jumps at times.
On the other hand, they got me through Evil mode while losing only 1 life on the plant boss. Jump attacks are kinda overpowered; you can keep jumping around and attacking anyone that enters your landing position for an easy knockback. I played w/ Zeta and could KO spiders faster with 1 kick attack than I could with a combo, since the last punch is required to KO a basic spider. Now this could be balanced if the special meter depends on the # of hits you make and not the damage you put on the enemies...I couldn't tell at the time.
These are just game mechanics, though. I'm always thoroughly impressed with the animations. That being said, there's definitively a quality difference between some of the older and newer animations. You have enough to worry about with adding new content though, at the moment; which, by the way, the new content is stellar! Poor Cream being blown up like a balloon constantly...! Though I guess I was expecting more with Evil mode, but that'll probably come at a later stage. Keep up the good work!
 FA+
                            
                                
                                
                                
                                
                                
                                
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
Comments