
Lower Deck of the Penetrator Class VS/DE
The lower decks of the Penetrator, where most of the guts are and where most of the major modifications to the class usually take place. A jump 2 ship with a jump 4 range isn't common in the game universe I'm running, so the ship's already starting out a little gimped to its potential as a front line military ship, and is a bit of an odd bird.
My design philosophy behind it was a bit more 'Star Trek/ST Voyager' in role, though with a significantly smaller crew complement. Player characters could form the command crew in a more formal military/exploration campaign and the GM could keep general track of all the rest of the NPC's without necessarily going crazy.
As a converted pirate/privateer/commerce raider, the ship's only shortcoming is a lack of cargo space, and that's about it - its only fast enough to outrun anything commercial, and that's all it really needs to be when it has 2 jumps worth of fuel and up to 4 parsecs jump range - allowing even deep space, starless jumps, and jumping right back to its point of origin 2 weeks later.
The little thing in the northern access corridor is supposed to be a forklift, though considering the cargo decks are only a little over 1 deck high, its mostly just used for pushing and pulling cargo containers around more than lifting.
Vehicle assignments is usually two of whatever the most advanced class Launch Leeds is making at the time, though often only one launch is retained and a variety of scouting and utility vehicles are stored in the other hanger.
The lower decks of the Penetrator, where most of the guts are and where most of the major modifications to the class usually take place. A jump 2 ship with a jump 4 range isn't common in the game universe I'm running, so the ship's already starting out a little gimped to its potential as a front line military ship, and is a bit of an odd bird.
My design philosophy behind it was a bit more 'Star Trek/ST Voyager' in role, though with a significantly smaller crew complement. Player characters could form the command crew in a more formal military/exploration campaign and the GM could keep general track of all the rest of the NPC's without necessarily going crazy.
As a converted pirate/privateer/commerce raider, the ship's only shortcoming is a lack of cargo space, and that's about it - its only fast enough to outrun anything commercial, and that's all it really needs to be when it has 2 jumps worth of fuel and up to 4 parsecs jump range - allowing even deep space, starless jumps, and jumping right back to its point of origin 2 weeks later.
The little thing in the northern access corridor is supposed to be a forklift, though considering the cargo decks are only a little over 1 deck high, its mostly just used for pushing and pulling cargo containers around more than lifting.
Vehicle assignments is usually two of whatever the most advanced class Launch Leeds is making at the time, though often only one launch is retained and a variety of scouting and utility vehicles are stored in the other hanger.
Category All / All
Species Unspecified / Any
Size 950 x 1280px
File Size 407.3 kB
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