An in-battle stance Regen takes before attacking.
He always starts a battle with a puddle of water around his feet. It is always there but can be dissolved depending on the weather.
--Weather Conditions--
Rain (The field is covered in water.) *Regen gets infinite water
Sunny (The field is covered in a hot blanket of heat) *Regen's water dissolves much faster
Windy (The field is windy) *Lowers or raises speed depending on direction of wind. Regen's water dissolves much faster
Damp (The field is slippery and unmanageable) *Causes "Slip" which has a 20% chance of completely canceling out enemy or party character's attacks or Special attacks. Regen's water lasts much longer
Foggy (The field is covered in a dense fog) *Accuracy is lowered! Chances of an attack landing is halved. Regen's water attacks accuracy is boosted by 50%, raising critical hits
Thunder Storm (the field is being ravaged by lightning) *Chances of instant knockout by lightning Raised by 20%. *If Lightning strikes, Chances Regen will be the first hit is 80%.
Regen's attacks are All liquid based. When no water is around his feet, he resorts to throwing randomly spawning items that do ridiculously weak damage to the target. (1 out of 100 he'll throw a washbasin that'll deal devastating damage. NEVER rely on this)
--Types of Liquids--
His liquid attacks can be very useful for they are very reliant on status problems and can stack on the enemy, making the fight very one-sided.
The types of liquid he can use are:
Water (always at the beginning of a battle)
Lava (inflicts burn on Regen and has a stronger base damage than water)
Acid (Deals Regen damage at the start of his turn)
Vapors (Regen takes a turn to pull vapors from the air to create water)
Blood (Blood is spilled when a partner has been knocked out. Regen can take from it and use it to cause Doom to his targets. Very useful but causes dizziness which is sparatic and randomizes specified targets. Can hit allies)
Tears (Appears in special conditions. When all party members are knocked out besides Regen, he will use his own tears as a horrible, devastating weapon. Inflicts Regen with Rage, Berserk, Malice and Dizziness. Tears change into Blood when two enemy targets are destroyed by Tear Regen in one turn. Tear dissolves if it rains. HP drops to 1 when battle is done--even if Rain dissolves the Tears.
--specially attributed water--
Boiling Water (Almost as strong as Lava but decreases attack until plain water. Can burn the target temporarily)
Freezing water (Causes more damage than water for an extended amount of time. Restricts switching out of battle. Can freeze targets temporarily)
Dirty/contaminated water (As strong as normal water. High chance of poisoning. Causes Dizziness if used for more than 4 turns)
Gravity water (Appears in special weather conditions. Activates Levitation. Prevents land enemies from attacking Regen. Water attacks are doubled, surpassing Lava's strength. Can inflict Density on a target, Stopping them for an unspecified amount of turns. Deals Double damage on air-born enemies. Casts Regeneration when targeting party members. Randomly inflicts Suffocation when Density is used. (Gravity water can only be achieved by ingesting a special item or when in space)
Harmless Base (Appears in special weather conditions. Deals as much damage as liquid-less Regen. 25% chance of slightly healing target. 50% chance of causing NO DAMAGE. Lowers Regen's defense by 50%
--Regen's Special moves--
Regen has a real talent with liquids (you should know that by now) and if Zeal is heightened enough, you'll be able to select more than just the base Special Attacks
Liquid Hammer (Moderate attack. Deals Double damage to soft enemies such as Migeaters. Deals half damage to enemies with a more stretchy density, and deals less than half to enemies such as dragons.
Liquid Sword (High attack. Deals double damage to soft enemies, double damage to stretchy enemies and NO damage to armored (dragons..fuckin' dragons)
Liquid Barrier (Surrounds Regen in a barrier shaped like that of a cube. Greatly raises defense against physical and magical attacks. Under certain weather conditions, the shield will either defense down by a bit or greatly heighten.
Each of his moves take a certain amount of "MP" Magic, Mana, Points--whatever floats your boat. Everyone's Special moves take MP to execute
--Combo Battles--
Combo Battles are a very helpful feature i'm gonna add in this here game.
It Raises experience TIMES the amount of battles won under the special condition
Raises party base stats, such as HP, MP and Zeal (Zeal is what causes "Special moves" to be activated easier than normal.
*ahem*
Combo Battles happen when 5 battles are completed with no damage done to party members at the end of each fight, meaning if HP is full at the end of each match, a combo will appear. Combos can build and overall helps the entire party.
After 4 successful combo battles, the player will be alerted with a "CBx4" in the upper-most center of the screen in and outside of battle.
The more Combo battles that are completed, the better!
I plan to add even more shet to this. If things get a bit outta hand, I might ask for help from you guys. I MEAN the less stupid of you guys!
I hope you guys get into this.
He always starts a battle with a puddle of water around his feet. It is always there but can be dissolved depending on the weather.
--Weather Conditions--
Rain (The field is covered in water.) *Regen gets infinite water
Sunny (The field is covered in a hot blanket of heat) *Regen's water dissolves much faster
Windy (The field is windy) *Lowers or raises speed depending on direction of wind. Regen's water dissolves much faster
Damp (The field is slippery and unmanageable) *Causes "Slip" which has a 20% chance of completely canceling out enemy or party character's attacks or Special attacks. Regen's water lasts much longer
Foggy (The field is covered in a dense fog) *Accuracy is lowered! Chances of an attack landing is halved. Regen's water attacks accuracy is boosted by 50%, raising critical hits
Thunder Storm (the field is being ravaged by lightning) *Chances of instant knockout by lightning Raised by 20%. *If Lightning strikes, Chances Regen will be the first hit is 80%.
Regen's attacks are All liquid based. When no water is around his feet, he resorts to throwing randomly spawning items that do ridiculously weak damage to the target. (1 out of 100 he'll throw a washbasin that'll deal devastating damage. NEVER rely on this)
--Types of Liquids--
His liquid attacks can be very useful for they are very reliant on status problems and can stack on the enemy, making the fight very one-sided.
The types of liquid he can use are:
Water (always at the beginning of a battle)
Lava (inflicts burn on Regen and has a stronger base damage than water)
Acid (Deals Regen damage at the start of his turn)
Vapors (Regen takes a turn to pull vapors from the air to create water)
Blood (Blood is spilled when a partner has been knocked out. Regen can take from it and use it to cause Doom to his targets. Very useful but causes dizziness which is sparatic and randomizes specified targets. Can hit allies)
Tears (Appears in special conditions. When all party members are knocked out besides Regen, he will use his own tears as a horrible, devastating weapon. Inflicts Regen with Rage, Berserk, Malice and Dizziness. Tears change into Blood when two enemy targets are destroyed by Tear Regen in one turn. Tear dissolves if it rains. HP drops to 1 when battle is done--even if Rain dissolves the Tears.
--specially attributed water--
Boiling Water (Almost as strong as Lava but decreases attack until plain water. Can burn the target temporarily)
Freezing water (Causes more damage than water for an extended amount of time. Restricts switching out of battle. Can freeze targets temporarily)
Dirty/contaminated water (As strong as normal water. High chance of poisoning. Causes Dizziness if used for more than 4 turns)
Gravity water (Appears in special weather conditions. Activates Levitation. Prevents land enemies from attacking Regen. Water attacks are doubled, surpassing Lava's strength. Can inflict Density on a target, Stopping them for an unspecified amount of turns. Deals Double damage on air-born enemies. Casts Regeneration when targeting party members. Randomly inflicts Suffocation when Density is used. (Gravity water can only be achieved by ingesting a special item or when in space)
Harmless Base (Appears in special weather conditions. Deals as much damage as liquid-less Regen. 25% chance of slightly healing target. 50% chance of causing NO DAMAGE. Lowers Regen's defense by 50%
--Regen's Special moves--
Regen has a real talent with liquids (you should know that by now) and if Zeal is heightened enough, you'll be able to select more than just the base Special Attacks
Liquid Hammer (Moderate attack. Deals Double damage to soft enemies such as Migeaters. Deals half damage to enemies with a more stretchy density, and deals less than half to enemies such as dragons.
Liquid Sword (High attack. Deals double damage to soft enemies, double damage to stretchy enemies and NO damage to armored (dragons..fuckin' dragons)
Liquid Barrier (Surrounds Regen in a barrier shaped like that of a cube. Greatly raises defense against physical and magical attacks. Under certain weather conditions, the shield will either defense down by a bit or greatly heighten.
Each of his moves take a certain amount of "MP" Magic, Mana, Points--whatever floats your boat. Everyone's Special moves take MP to execute
--Combo Battles--
Combo Battles are a very helpful feature i'm gonna add in this here game.
It Raises experience TIMES the amount of battles won under the special condition
Raises party base stats, such as HP, MP and Zeal (Zeal is what causes "Special moves" to be activated easier than normal.
*ahem*
Combo Battles happen when 5 battles are completed with no damage done to party members at the end of each fight, meaning if HP is full at the end of each match, a combo will appear. Combos can build and overall helps the entire party.
After 4 successful combo battles, the player will be alerted with a "CBx4" in the upper-most center of the screen in and outside of battle.
The more Combo battles that are completed, the better!
I plan to add even more shet to this. If things get a bit outta hand, I might ask for help from you guys. I MEAN the less stupid of you guys!
I hope you guys get into this.
Category Artwork (Digital) / General Furry Art
Species Rabbit / Hare
Size 200 x 200px
File Size 4.8 kB
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