
Rogue Galaxy fanart. ^^
Deego is such a great character. I remember I started playing it only because of him. ^^;; Kisala is just cute! ^__^ So sweet and nice. Huggable too! ^^ She's got nice legs and...*ahem* yeah. ^//^
Ah! That's one of those weird "pairrings" I do. Well, not a real "pairring", since Deego is already in love with Angela, and not with Kisala. Let's suppose Kisala really really likes to annoy Deego because he is like a big grumpy doggie.
I hope you like it. ^^
Deego and Kisala © Sony
Art by
Bo-Gilliam
Category All / All
Species Dog (Other)
Size 513 x 778px
File Size 508 kB
It's basically Treasure Planet, without the suck.
The character graphics are kinda okay, but the environment graphics is INSANE. Basically you walk around hugeass maps without it having to load each section, with some exceptions. That means you can come and go as you please, in and out of shops and marked houses without having to wait like 10 seconds of loading time like in FF12.
The gameplay is a bit prototype-like, but the idea of it is pretty inventive. In a nutshell, it's like Kingdom Hearts meets Star Ocean 3. NPC characters even give you "suggestions" of a choice of 2 items they should use, and you can just skip it if they're items you don't need. Every character basically has a main weapon and a sub. That means that the characters, except Kisala, have a melee weapon and a projectile weapon.
I have to tell you though, the game can be really hard. Even with a party on the same level as the dungeon monsters, they're strong enough to kick your ass in 5-6 hits.
The characters in the game, IMO is pretty mediocre. In fact, you can play as a robot who's a lankier version of B.E.N from Treasure Planet. All in all, i'd say that the whole cast are like something off a shonen animu series.
The character graphics are kinda okay, but the environment graphics is INSANE. Basically you walk around hugeass maps without it having to load each section, with some exceptions. That means you can come and go as you please, in and out of shops and marked houses without having to wait like 10 seconds of loading time like in FF12.
The gameplay is a bit prototype-like, but the idea of it is pretty inventive. In a nutshell, it's like Kingdom Hearts meets Star Ocean 3. NPC characters even give you "suggestions" of a choice of 2 items they should use, and you can just skip it if they're items you don't need. Every character basically has a main weapon and a sub. That means that the characters, except Kisala, have a melee weapon and a projectile weapon.
I have to tell you though, the game can be really hard. Even with a party on the same level as the dungeon monsters, they're strong enough to kick your ass in 5-6 hits.
The characters in the game, IMO is pretty mediocre. In fact, you can play as a robot who's a lankier version of B.E.N from Treasure Planet. All in all, i'd say that the whole cast are like something off a shonen animu series.
Hmm o_o; Sounds pretty okay. I've played and beaten KH xD It's a simple game. And I've only played so much of the Star Ocean games.
The only thing I hated about it was the, "Piss off a character: Different ending" So it was a pain in the ass.
...
And.. I liked Treasure Planet :c
The only thing I hated about it was the, "Piss off a character: Different ending" So it was a pain in the ass.
...
And.. I liked Treasure Planet :c
I hated it. It was like "BLAAAAAAAARRRwait, the movie's over already?". :C
And no, Rogue Galaxy, last i read, is non-linear. The game's made by the same folks of Dark Cloud fame, which, i'm sorry to say, i haven't played.
Still, it can be a real mixed bag. I liked the very ideas of the gameplay -- You have a blue bar that goes empty after you hit stuff for a while, and you can block attacks to fill it up right away. Unfortunately though, the dev team ignored Guilty Gear, so i couldn't counter attacks that can knock me down badly, if any. I also can't shoot while i jump, you can't do free-aim, and the jumping gravity can be a bit stiff.
There's also the sometimes-tedious job of platformer-style dungeon exploration, where if you fall down a platform that leads to the boss, you have to get all the way back there. FORTUNATELY, the game's savepoints that also heal your party upon touching it lets you teleport practically anywhere, moreso with the amount of savepoints that appear in each planet's cities and dungeons. So, i found it funny that i can teleport to a city shop to stock up on supplies before teleporting all the way back to where i left off. It's kinda like a checkpoint, if you may.
I was impressed that the dev team made the game more balanced (or imbalanced :) ) by putting a minimal character level requirement for the weapons of each characters, like in Diablo 2. I was also impressed that they also implemented a gravely-voiced rotund purple frog that can synthesize weapons each character has to make more powerful weapons. The only drawback for this, though, is that you need to mix 2 of the same kind of weapons, and though you have to equip the weapon during battle to have it "worn" enough for mixing, you can take advantage of not using it because you can still get the same amount of EXP for the weapon with the other stronger weapon your character has after each battle. So i would advise against selling some weapons that your party is holding!
I think the most difficult aspect of the game is the "Revelation" grids. It's like in FF10 where you use up spheres to get certain attributes, but in Rogue Galaxy, you use a multitude of items that you find throughout the game from the monsters you beat. I say difficult because there's a lot of items that take a long time for a monster to drop in a certain place. It took me like half an hour to find something for me to obtain one character's skills. But really, it can be worth it, because you'll be grinding and earning money while you're at it.
All this is just a fraction of the game. You'll have to come play it yourself to see if you'll like it or not!
And no, Rogue Galaxy, last i read, is non-linear. The game's made by the same folks of Dark Cloud fame, which, i'm sorry to say, i haven't played.
Still, it can be a real mixed bag. I liked the very ideas of the gameplay -- You have a blue bar that goes empty after you hit stuff for a while, and you can block attacks to fill it up right away. Unfortunately though, the dev team ignored Guilty Gear, so i couldn't counter attacks that can knock me down badly, if any. I also can't shoot while i jump, you can't do free-aim, and the jumping gravity can be a bit stiff.
There's also the sometimes-tedious job of platformer-style dungeon exploration, where if you fall down a platform that leads to the boss, you have to get all the way back there. FORTUNATELY, the game's savepoints that also heal your party upon touching it lets you teleport practically anywhere, moreso with the amount of savepoints that appear in each planet's cities and dungeons. So, i found it funny that i can teleport to a city shop to stock up on supplies before teleporting all the way back to where i left off. It's kinda like a checkpoint, if you may.
I was impressed that the dev team made the game more balanced (or imbalanced :) ) by putting a minimal character level requirement for the weapons of each characters, like in Diablo 2. I was also impressed that they also implemented a gravely-voiced rotund purple frog that can synthesize weapons each character has to make more powerful weapons. The only drawback for this, though, is that you need to mix 2 of the same kind of weapons, and though you have to equip the weapon during battle to have it "worn" enough for mixing, you can take advantage of not using it because you can still get the same amount of EXP for the weapon with the other stronger weapon your character has after each battle. So i would advise against selling some weapons that your party is holding!
I think the most difficult aspect of the game is the "Revelation" grids. It's like in FF10 where you use up spheres to get certain attributes, but in Rogue Galaxy, you use a multitude of items that you find throughout the game from the monsters you beat. I say difficult because there's a lot of items that take a long time for a monster to drop in a certain place. It took me like half an hour to find something for me to obtain one character's skills. But really, it can be worth it, because you'll be grinding and earning money while you're at it.
All this is just a fraction of the game. You'll have to come play it yourself to see if you'll like it or not!
I just love using these two with Jaster because they actually resemble the typical RPG team (hero, girl, buff guy) when I use them. :)
I was wondering when someone would do Deego fanart, I was expecting to see boatloads of it from canine fans here. And you're welcome, I love your style! :D
I was wondering when someone would do Deego fanart, I was expecting to see boatloads of it from canine fans here. And you're welcome, I love your style! :D
>.> I just got Deego not to long ago... as of right now... he's TOTALLY useless because he doesn't have any abilities besides Top Dog... But the song that followed that story piece completion, "Dream My Way Home", is a really good song. Weird cords for some of it , but the lyrics are good. But I like the picture and adding Kisala makes it earn 1,000,000 RP's for you
While i do agree that Deego's a useless starting character, i disagree that he's useless in the long run. My Deego's only Lv. 39, but he's got Bone Shield, which is just as useful as Zegram's Drunken Burst and pretty much every other character's stat-affecting skills, and Wonder Howl, which is basically Kisala's killer stinky sock attack. I'd really advise against underestimating characters, especially when at that one point, you have to only use Deego. :/
Ummm >.> I'm not underestimating him. I never said I wasn't ever going to use him, but without his BS or some other offensive ability, I keep him on the sideline. Besides I don't like Zigram too much, I use the 2 girls which happen to have like 60-75% of their abilites unlocked ^^; Mmmm Lilika. but at least Deego got a change of clothes I've given him.
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