Finally got the time offhand to continue my Meshfox head project that I was working on from a year back when I was on my previous account
virtualfox . I've made some really big progress and and pretty lengthy list of improvements to the shape of the model, and detail allocation:
After finding out the reason behind the bug with the flicker of the head, I finally got a big bunch of the features I wanted to implement brought in. Unfortunately, Im not quite happy withe expressions present, but those are easy to fix.
While I know there are already a few mesh avatars, I don't think I have yet seen something done in this way.
Head has 15 frames of animation and expressions. I am currently not happy with the talking animation So I am most likely going to reduce the amount of available expressions
Things to do:
- Improve base texture, Add handpainted shading
- Improve expressions (key expressions)
- Change frame flow for talking, needs more key talking shapes instead of jaw up and down
- Create Hair for both male and female mesh
- Create a dedicated Male model, instead of using female as a unisex.
- Create a Rig overrider (something to hold the eyes and shape)
- Create backplate for the head (possibly combining with Rig overrider)
- Optimize teeth polygon use
At the very core the base head is 1460 polygons (632 without teeth or the tongue, 500 without mouth interior)
Current total for each LOD would be
high ((500 to 1460) x frames) polygons
medium ( 500 + frames) polygons
low (350 + frames) polygons
The Mesh head it self and the Ears and Eyes are made by me.
The Hair is from an Aventity Fox (to test cross compatability with other hair) and will not be in the final product
Clothing by Me
You can find the previous progress here
http://www.furaffinity.net/view/6270244/ (Third)
http://www.furaffinity.net/view/5889481/ (Second)
http://www.furaffinity.net/view/5387483/ (First)
virtualfox . I've made some really big progress and and pretty lengthy list of improvements to the shape of the model, and detail allocation:After finding out the reason behind the bug with the flicker of the head, I finally got a big bunch of the features I wanted to implement brought in. Unfortunately, Im not quite happy withe expressions present, but those are easy to fix.
While I know there are already a few mesh avatars, I don't think I have yet seen something done in this way.
Head has 15 frames of animation and expressions. I am currently not happy with the talking animation So I am most likely going to reduce the amount of available expressions
Things to do:
- Improve base texture, Add handpainted shading
- Improve expressions (key expressions)
- Change frame flow for talking, needs more key talking shapes instead of jaw up and down
- Create Hair for both male and female mesh
- Create a dedicated Male model, instead of using female as a unisex.
- Create a Rig overrider (something to hold the eyes and shape)
- Create backplate for the head (possibly combining with Rig overrider)
- Optimize teeth polygon use
At the very core the base head is 1460 polygons (632 without teeth or the tongue, 500 without mouth interior)
Current total for each LOD would be
high ((500 to 1460) x frames) polygons
medium ( 500 + frames) polygons
low (350 + frames) polygons
The Mesh head it self and the Ears and Eyes are made by me.
The Hair is from an Aventity Fox (to test cross compatability with other hair) and will not be in the final product
Clothing by Me
You can find the previous progress here
http://www.furaffinity.net/view/6270244/ (Third)
http://www.furaffinity.net/view/5889481/ (Second)
http://www.furaffinity.net/view/5387483/ (First)
Category Artwork (Digital) / All
Species Vulpine (Other)
Size 748 x 948px
File Size 317 kB
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