
I am proud to unveil Medieval, a new 64x texture pack of mine. Built with the middleages in mind.
Features:
- a custom lighting that shortens torchlight distance (for render, not game mechanic) as well as adding that yellowish hue for mood.
- Chizeled sandstone and smooth sandstone are 'sandstone brick' for more castle building variety.
- Small chests are now coffers.
- and much more.
As always, you can download Medieval, and other texture packs of mine at:
http://www.sifox.com/foxfire_kadrpg/index.html
Features:
- a custom lighting that shortens torchlight distance (for render, not game mechanic) as well as adding that yellowish hue for mood.
- Chizeled sandstone and smooth sandstone are 'sandstone brick' for more castle building variety.
- Small chests are now coffers.
- and much more.
As always, you can download Medieval, and other texture packs of mine at:
http://www.sifox.com/foxfire_kadrpg/index.html
Category Designs / All
Species Unspecified / Any
Size 854 x 960px
File Size 1.01 MB
I love this texture pack, though if I may say there is an issue that I'm not sure if its me being stupid or just something in the texture pack. Compasses and clocks do not seem to be working properly.
If this is just me{Though I don't see how but that's not stopped me before} then sorry in advance ^^;
If this is just me{Though I don't see how but that's not stopped me before} then sorry in advance ^^;
Thank you, very much.
I'll look into the compasses and clocks. When 1.5 came out, the textures had to be reformatted and I used a third party program to do this (Dinnerbone's converter). Compasses and clocks involve a transparency and the file might have gotten messed up.
I'll look into the compasses and clocks. When 1.5 came out, the textures had to be reformatted and I used a third party program to do this (Dinnerbone's converter). Compasses and clocks involve a transparency and the file might have gotten messed up.
Comments