An in-battle stance Hype takes before attacking.
Hype has a wide array of weapons, healing material and supportive special moves as well, depending on her form (This form is attack)
--Weather Conditions--
Rain (The field is covered in water.) *Hype gets Frozen. All activity for a set amount of turns
Sunny (The field is covered in a hot blanket of heat) *Hype goes into overheat. Explosive shells deal double damage
Windy (The field is windy) *Hype goes into Levitation. Floats to avoid ground-based attacks for a certain amount of turns (unless in zero gravity)
Damp (The field is slippery and unmanageable) *Causes "Slip" which has a 20% chance of completely canceling out enemy or party character's attacks or Special attacks. Hype's water-based shells deal double damage
Foggy (The field is covered in a dense fog) *Accuracy is lowered! Chances of an attack landing is halved.
Thunder Storm (the field is being ravaged by lightning) *Chances of instant knockout by lightning Raised by 20%. *If Lightning strikes, Chances Hype will be the first hit is 90%.
Most of Hype's attacks are "Shell" based. Depending on what weapon you use, Hype's attacks will change elementally and or visually. If all Shells (mana, or whatever) is used, she will land to her feet and be forced into health mode.
--Forms and Actions--
Hype's weapons can be used to dish out ridiculous damage to usually every enemy on map.
Depending on Hype's form, her attacks will differ greatly from each other form she has at her disposal.
Health Form. (Takes 20% Mana to transform to Health form) Hype's Health form is used to heal and keep team members alive and on their feet. Hype's Health form has very low HP but has a limitless supply of mana to use due to the mana pack attached to her back. Protect Hype in this form immediately or risk a quickly fallen team
Moves: Normal attack. Very weak
Heal- Recovers the target's health by 30%
Easy Polygons- Casts a shield to a single target and casts Regeneration if deciding to dish own health. This Shield negates all damage for one attack.
Refreshing liquid- Cures a single target from any and all status problem, such as poison or Dizzy
Polygons- Casts a Shield to a single target
Easy resting- Casts Regeneration to a single target for a set amount of turns
Attack form. (Takes 80% Mana to transform into Attack form) Hype's Attack and defense raises drastically
Moves: Normal attack. Massive damage at the cost of very little HP
Plasma Shell- Blasts and covers all enemies in napalm. Any form of friction or heat will cause an explosion on the target that has been stricken.
Proximity land-to-air mines- Pumps out lightly napalm-covered mines that gets closer to enemies each turn. If attacked, it'll explode. The closer to a target, the more damage it'll deal. Although it will not explode upon contact with party members, the explosion will hurt.
Water bomb- Shoots a massive bullet skyward. After two turns pass, a giant sphere of water will crash down and deal splash damage to all enemies. It effects levitating enemies as well.
Meteor shower- Blasts a tractor rope upward to take a chance to bring down meteors from space itself. The more you use this, the least it'll work. 1st time(100%) 2nd time(50%) 3rd time(30%) 4th time(10%)
Mind bomb- Shoots into the ground a sort of rod that emits high-pitched waves of sound that sends messages to the enemies, brain washing them to hurt each other. The rod shuts down after 3 turns and can only be used once.
Standard Form. (Takes no Mana to transform) Hype's stats are evened out. according to level
Moves: Normal attack. Adequate damage
Metal fist- Rushes forward and delivers a nasty straight-arm punch.
Paralyze fist- Rushes forward and delivers a hook that Freezes the target.
Blaze kick(lol, pokemon)- Rushes forward and delivers a rocket propelled roundhouse kick that burns the target.
Leg hold- lunges forward and traps the target between her legs, causing Suffocation. Lasts until enemy is KO'd. Can only be done on certain enemies.
Lung Pierce- Unleashes spiked attached to the back of paws before dashing forward and impaling the enemy, causing Doom.
Venom-covered heel- Poison-covered Spikes unleash from heels. Dashes forward and stabs them into the target, causing poison
Special Mech Form. (Is only obtainable through storyline after Rocket's upgrade. Takes all mana to transform) Hype's Stats are boosted by 200%
Moves: Normal attack. Massive damage. One-hit KO's common enemies.
Ultimate Tesla beam- Reduces the battle field into a barren waste-land with a colossal beam, dealing destructive damage to all enemies on field and air-born.
Black Maelstrom- Crashes a massive tsunami into the stage and sucking it into a huge whirlpool. Insta KO's the target and causes suffocation on all other enemies.
Type-J KAT- Wrecks the land with horrifying tornadoes and multiple hurricanes. insta KO's one enemy and causes levitation on all other enemies.
Infernal Inferno- Uses the sun's heat intensified by 5k and uses a portal to send the battlers to what seems to be hell. Single target insta KO and other enemies burn gradually.
The end- Plants a tiny seed into the ground. After an undetermined amount of turns, the seed will quickly sprout and grow a "Forever Tree" will ultimately destroy the world, ending your game. (Why would you use this?? It's real use is to use it at a specific point in game, leading to the true ending)
Hype has a wide array of weapons, healing material and supportive special moves as well, depending on her form (This form is attack)
--Weather Conditions--
Rain (The field is covered in water.) *Hype gets Frozen. All activity for a set amount of turns
Sunny (The field is covered in a hot blanket of heat) *Hype goes into overheat. Explosive shells deal double damage
Windy (The field is windy) *Hype goes into Levitation. Floats to avoid ground-based attacks for a certain amount of turns (unless in zero gravity)
Damp (The field is slippery and unmanageable) *Causes "Slip" which has a 20% chance of completely canceling out enemy or party character's attacks or Special attacks. Hype's water-based shells deal double damage
Foggy (The field is covered in a dense fog) *Accuracy is lowered! Chances of an attack landing is halved.
Thunder Storm (the field is being ravaged by lightning) *Chances of instant knockout by lightning Raised by 20%. *If Lightning strikes, Chances Hype will be the first hit is 90%.
Most of Hype's attacks are "Shell" based. Depending on what weapon you use, Hype's attacks will change elementally and or visually. If all Shells (mana, or whatever) is used, she will land to her feet and be forced into health mode.
--Forms and Actions--
Hype's weapons can be used to dish out ridiculous damage to usually every enemy on map.
Depending on Hype's form, her attacks will differ greatly from each other form she has at her disposal.
Health Form. (Takes 20% Mana to transform to Health form) Hype's Health form is used to heal and keep team members alive and on their feet. Hype's Health form has very low HP but has a limitless supply of mana to use due to the mana pack attached to her back. Protect Hype in this form immediately or risk a quickly fallen team
Moves: Normal attack. Very weak
Heal- Recovers the target's health by 30%
Easy Polygons- Casts a shield to a single target and casts Regeneration if deciding to dish own health. This Shield negates all damage for one attack.
Refreshing liquid- Cures a single target from any and all status problem, such as poison or Dizzy
Polygons- Casts a Shield to a single target
Easy resting- Casts Regeneration to a single target for a set amount of turns
Attack form. (Takes 80% Mana to transform into Attack form) Hype's Attack and defense raises drastically
Moves: Normal attack. Massive damage at the cost of very little HP
Plasma Shell- Blasts and covers all enemies in napalm. Any form of friction or heat will cause an explosion on the target that has been stricken.
Proximity land-to-air mines- Pumps out lightly napalm-covered mines that gets closer to enemies each turn. If attacked, it'll explode. The closer to a target, the more damage it'll deal. Although it will not explode upon contact with party members, the explosion will hurt.
Water bomb- Shoots a massive bullet skyward. After two turns pass, a giant sphere of water will crash down and deal splash damage to all enemies. It effects levitating enemies as well.
Meteor shower- Blasts a tractor rope upward to take a chance to bring down meteors from space itself. The more you use this, the least it'll work. 1st time(100%) 2nd time(50%) 3rd time(30%) 4th time(10%)
Mind bomb- Shoots into the ground a sort of rod that emits high-pitched waves of sound that sends messages to the enemies, brain washing them to hurt each other. The rod shuts down after 3 turns and can only be used once.
Standard Form. (Takes no Mana to transform) Hype's stats are evened out. according to level
Moves: Normal attack. Adequate damage
Metal fist- Rushes forward and delivers a nasty straight-arm punch.
Paralyze fist- Rushes forward and delivers a hook that Freezes the target.
Blaze kick(lol, pokemon)- Rushes forward and delivers a rocket propelled roundhouse kick that burns the target.
Leg hold- lunges forward and traps the target between her legs, causing Suffocation. Lasts until enemy is KO'd. Can only be done on certain enemies.
Lung Pierce- Unleashes spiked attached to the back of paws before dashing forward and impaling the enemy, causing Doom.
Venom-covered heel- Poison-covered Spikes unleash from heels. Dashes forward and stabs them into the target, causing poison
Special Mech Form. (Is only obtainable through storyline after Rocket's upgrade. Takes all mana to transform) Hype's Stats are boosted by 200%
Moves: Normal attack. Massive damage. One-hit KO's common enemies.
Ultimate Tesla beam- Reduces the battle field into a barren waste-land with a colossal beam, dealing destructive damage to all enemies on field and air-born.
Black Maelstrom- Crashes a massive tsunami into the stage and sucking it into a huge whirlpool. Insta KO's the target and causes suffocation on all other enemies.
Type-J KAT- Wrecks the land with horrifying tornadoes and multiple hurricanes. insta KO's one enemy and causes levitation on all other enemies.
Infernal Inferno- Uses the sun's heat intensified by 5k and uses a portal to send the battlers to what seems to be hell. Single target insta KO and other enemies burn gradually.
The end- Plants a tiny seed into the ground. After an undetermined amount of turns, the seed will quickly sprout and grow a "Forever Tree" will ultimately destroy the world, ending your game. (Why would you use this?? It's real use is to use it at a specific point in game, leading to the true ending)
Category Artwork (Digital) / General Furry Art
Species Rabbit / Hare
Size 200 x 200px
File Size 5.5 kB
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