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A little pre-view of the current spex rig - i finally got the abs to work the way i wanted.
Sorry for it being so short time wise, i'll upload a longer one when i get time to render it. Hopefully with a decent shader next time too ;)
Sorry for it being so short time wise, i'll upload a longer one when i get time to render it. Hopefully with a decent shader next time too ;)
Category Flash / Doodle
Species Wolf
Size 640 x 480px
File Size 122.6 kB
there is a free one I ran across somewhere, but screw that.
I think you're on max right?
I don't know how one could do it there but there are ways (in maya) like building dummy-muscles and binding the skin to those afterwards.
PS: I miss the physique modifier from max ~.~
I think you're on max right?
I don't know how one could do it there but there are ways (in maya) like building dummy-muscles and binding the skin to those afterwards.
PS: I miss the physique modifier from max ~.~
Yeah, i'm using 3ds Max,
For muscles is just use stretchy bones and make them transform using a squash method so that they buldge based on the rotation angle of a bone (ie, forearm rotation for the bicept, shin rotation for the thigh/calf, etc). then it is just a matter of skinning them - so it sounds pretty familiar to your method.
Never really used Physique, i dont use the biped rigs anymore.can it work on the vertex level becuase all i could see was the envelopes.
For muscles is just use stretchy bones and make them transform using a squash method so that they buldge based on the rotation angle of a bone (ie, forearm rotation for the bicept, shin rotation for the thigh/calf, etc). then it is just a matter of skinning them - so it sounds pretty familiar to your method.
Never really used Physique, i dont use the biped rigs anymore.can it work on the vertex level becuase all i could see was the envelopes.
hehe, first off, I have no idea how the stretchy bones in max work. But it sounds a lot like driving a blendshape/morph target of a muscle by it's accompanying joint rotation. Ah, driven keys are great :)
As far as I know the physique thing works on vertex level. At least I was able to paint it's weights down to vertex precision, back a year or more ago, when I used max.
As far as I know the physique thing works on vertex level. At least I was able to paint it's weights down to vertex precision, back a year or more ago, when I used max.
the back looks ok from what i have seen so far, although there are still a few more poses that it need to go through before being finished - still rendering ;)
in regards to physique - they built it into max shortly after i started learning how to use skin, so it was a choice between the two and since i had at the time no idea how to use the biped system, physique got left behind.
in regards to physique - they built it into max shortly after i started learning how to use skin, so it was a choice between the two and since i had at the time no idea how to use the biped system, physique got left behind.
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