
This was originally to be a stage theme, but it might sound a little too jumpy and busy for one. It would probably do better as a boss theme.
This tune is also a bit of a tribute to of one of my favorite Castlevania stage themes.
Composed with FL Studio.
This tune is also a bit of a tribute to of one of my favorite Castlevania stage themes.
Composed with FL Studio.
Category Music / Game Music
Species Unspecified / Any
Size 120 x 120px
File Size 3.58 MB
There's a definite hint of mischievousness to it, almost like you're in the middle of a chase that was set into motion when a rival stole something important from you before darting back into the shadows (so of course, you're now in the middle of trying to get it back, most likely while encountering lots of enemies and obstacles).
Damn it hidden. Being better than me~
Great stuff here.
Actually i have a question. Your arps fade out, as though they are under the decay and sustain parameters. But the built in arpeggiation settings in a given plugin override the famicom soundfont (or magical8bit's) built in decay/sustain, physically striking the arpegiation notes one after another. since the strikes are very fast, they're all at full volume, and i can't think of any way to adjust the volume/time aside from going into the pianoroll itself and editing the channel volume, or spending way too much time with a channel volume automation clip. So how DO you do that?
Great stuff here.
Actually i have a question. Your arps fade out, as though they are under the decay and sustain parameters. But the built in arpeggiation settings in a given plugin override the famicom soundfont (or magical8bit's) built in decay/sustain, physically striking the arpegiation notes one after another. since the strikes are very fast, they're all at full volume, and i can't think of any way to adjust the volume/time aside from going into the pianoroll itself and editing the channel volume, or spending way too much time with a channel volume automation clip. So how DO you do that?
What is this game you keep talking about? I looked all through your gallery for its introduction but there's no introduction. What kind of game are you making, is it like a Cave Story type game judging by some of the pictures? What gave you the ideas for the characters? Who are the characters who you mention in their themes? Where can I find more stuff about it?
You can find out more about Glowstone through one of my previous journal entries, which even provides a download link to the playable alpha if that's also part of your interest: http://www.furaffinity.net/journal/2953393/
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