This is a picture I've been wanting to draw for a looooong time from a zombie survival RP I did about a year ago; it ended with my character and about four other people (out of the original eight, two were killed and one was abandoned) We managed to save thirty people with a barge out of the Seattle harbor and into the Pacific with loads of supplies we scavenged during one final battle through Pike Place market. It was purty fun.
Category Artwork (Digital) / General Furry Art
Species Coyote
Size 1280 x 762px
File Size 92.2 kB
Listed in Folders
I have to ask, because it's an interesting question one wouldn't normally think about: is there a certain etiquette to zombie survival RPs in determining who lives or dies? Is it something predetermined or figured out later as the story progresses? Do people volunteer; are some required to? How many--at most/at least--should die or the sake of the story? Does anyone have to die? Is it determined like some sort of game; perhaps a rock-paper-scissors type chance game for small, individual scenarios in the story? Or if it is indeed like a game, are there more complex elements of chance like dice rolls (digital or irl) a la D&D?
The way ours turned out was one guy in our little group was like...dare I say it...a Dungeon Master *shudders*
He had the whole thing thought out, and played two characters, one of which died tragically. Another died because the situation he got into was inescapable and he took his own life. Another got left behind because he stopped posting all of a sudden mid-chase scene (he wasn't killed just in case he came back) and basically, if you don't do anything stupid and everyone is fair and realistic, people don't usually die. Sometimes the player decides to just to enrich the story or martyr himself for brownie points.
The people who died in the RP got to throw two monkey wrenches into the story each--one of which forced us to turn tail and run into a cannery on the pier which we had to burn down to escape. It was intense :p
At least, that's how it was for me. I'm not sure, I guess it varies from group to group.
He had the whole thing thought out, and played two characters, one of which died tragically. Another died because the situation he got into was inescapable and he took his own life. Another got left behind because he stopped posting all of a sudden mid-chase scene (he wasn't killed just in case he came back) and basically, if you don't do anything stupid and everyone is fair and realistic, people don't usually die. Sometimes the player decides to just to enrich the story or martyr himself for brownie points.
The people who died in the RP got to throw two monkey wrenches into the story each--one of which forced us to turn tail and run into a cannery on the pier which we had to burn down to escape. It was intense :p
At least, that's how it was for me. I'm not sure, I guess it varies from group to group.
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