
So this is an old sketch of a guy I've had in the works for a really long time. Originally meant him/it to be a proper one-off villain but decided against it for sillynes reasons. Finished the inks and slapped in a background and some text :F Design scraps up later.
Below is a relatively creepy, semi-heavy essay about details for anyone interested, because I apparently have way too much free-time 8D :x
Inspirational tunes: http://www.youtube.com/watch?v=Ce81UiQ3VtA
This particular experimental unit type has been nicknamed as "Cyborg Jockey", CJ for short. The unit is a combination of a physically fit bipedal host organism and a large surgically attached controller unit equipped with a narrow AI. The project is one of many results of a research aiming to return soldiers with brain damage back to service. The project was largely considered a failure, as the unit's performance was below satisfactory and leaders felt using the technology on Terran soldiers was degrading. Most of the remaining Cyborg Jockeys are brainwashed military prisoners.
The hosts role is very simple, his only task is to provide mobility to the weapons platform. Managing locomotion is a basic function of the organic brain, a task in which it is considered better and more flexible than any computer controlled device created by Terran scientists so far. For this reason, only individuals with fit physique and brains with relatively intact cerebellum and sensory systems are suitable as hosts.
The task of the controller unit's AI is to provide the "higher brain functions" of the host. Put more accurately, it's task is to receive and understand complex orders, share crucial mission information with the command center, perceive the surroundings, plan actions according to events in the surroundings, manage the weapons systems and navigate the host using specially pre-conditioned neural stimuli.
Because of shifted center of mass (combined weight of the controller unit and weapons platform) the host is forced to a hunched or quadrupedal posture. Quadrupedal movement provides a better balance for the unit but is not the hosts natural method of locomotion. For this reason the host is fitted with hydraulic crutch-like extensions attached to the arms. These make movement easier and the contact point more robust. The arm extensions also include plasma arc cutters for removing obstacles, which, possibly for safety reasons, are only activated by the AI.
Though the AI's control over the host is reward based, the host can still be distracted by it's surroundings. A last method of control the AI has, perhaps amusing in it's desperation, are winch connected chains to immobilize the host with.
Characters © me.
Below is a relatively creepy, semi-heavy essay about details for anyone interested, because I apparently have way too much free-time 8D :x
Inspirational tunes: http://www.youtube.com/watch?v=Ce81UiQ3VtA
This particular experimental unit type has been nicknamed as "Cyborg Jockey", CJ for short. The unit is a combination of a physically fit bipedal host organism and a large surgically attached controller unit equipped with a narrow AI. The project is one of many results of a research aiming to return soldiers with brain damage back to service. The project was largely considered a failure, as the unit's performance was below satisfactory and leaders felt using the technology on Terran soldiers was degrading. Most of the remaining Cyborg Jockeys are brainwashed military prisoners.
The hosts role is very simple, his only task is to provide mobility to the weapons platform. Managing locomotion is a basic function of the organic brain, a task in which it is considered better and more flexible than any computer controlled device created by Terran scientists so far. For this reason, only individuals with fit physique and brains with relatively intact cerebellum and sensory systems are suitable as hosts.
The task of the controller unit's AI is to provide the "higher brain functions" of the host. Put more accurately, it's task is to receive and understand complex orders, share crucial mission information with the command center, perceive the surroundings, plan actions according to events in the surroundings, manage the weapons systems and navigate the host using specially pre-conditioned neural stimuli.
Because of shifted center of mass (combined weight of the controller unit and weapons platform) the host is forced to a hunched or quadrupedal posture. Quadrupedal movement provides a better balance for the unit but is not the hosts natural method of locomotion. For this reason the host is fitted with hydraulic crutch-like extensions attached to the arms. These make movement easier and the contact point more robust. The arm extensions also include plasma arc cutters for removing obstacles, which, possibly for safety reasons, are only activated by the AI.
Though the AI's control over the host is reward based, the host can still be distracted by it's surroundings. A last method of control the AI has, perhaps amusing in it's desperation, are winch connected chains to immobilize the host with.
Characters © me.
Category Artwork (Digital) / All
Species Unspecified / Any
Size 1150 x 1000px
File Size 470 kB
Thank you!
I could say the same, there's a lot of horror potential :j Then there's the topic of the versatility of the mind trying to cope with physical changes, thought experiments, fuel for tragic stories etc.
This is actually the latest design. The base doodle is old, but I've tampered with it many times since, especially the top-side of the thing. I could've went on longer with some of the features of the device but settled on a general description :j
I could say the same, there's a lot of horror potential :j Then there's the topic of the versatility of the mind trying to cope with physical changes, thought experiments, fuel for tragic stories etc.
This is actually the latest design. The base doodle is old, but I've tampered with it many times since, especially the top-side of the thing. I could've went on longer with some of the features of the device but settled on a general description :j
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