
Weapon Master was 1nce a apprentice for a supposed mage, the mage taught the masked pupil many spells and was suprised when the pupil created "his" own spells and elements.
Air & Spark: Weapon Master mastered the power of air and electricity. Capable of causing sparks of electricity when steel fails and able to bend the air to "his" will. The elemental color of "his" choice was green, magic of this color is bound to the element of Air & Spark.
Water & Ice: Mastering the flow and movement of water and frost, "he" can freeze foes solid and cause small floods if "he" wanted to. The elemental color of choice was blue, magic of this color is bound to the element of Water & Ice.
Fire & Earth: Mountains of both rock and fire are under "his" control, the earth shakes with a mighty stomp and fires dance with a wave of "his" hands. The elemental color of choice is red, magic of this color is bound to the element of Fire & Earth.
Death & Ruin: Not a proud element, but neccesarry to "his" cause. He is able to wither living things with just a snap of the fingers, structures and objects abraise and crumble with just a glare. The elemental color of choice is purple, magic of this color is bound to the element of Death & Ruin.
Life & Light: A most used element, becoming a healer when need be and the light in total darkness this element contrasts death in everyway and blinding light of justice when called upon. The elemental color of choice is yellow, magic of this color is bound to the element of Life & Light.
Will & Courage: The most abundant element within Weapon Master. The strength of will and courage strengthens the body and capable of turning the tides of battle with a single snap of the fingers. The elemental color of choice is light blue, magic of this color is bound to the element of Will & Courage.
How Weapon Master's magic works is "he" chooses the element color and "Flow", how its executed, into a spell. "He" is also capable of weaving elements to create a new 1ne (Example: Ice[Prime] + Fire[Secondary] => Glow[Flow] ==> Azure Flame[Resulting Spell]) Making it nearly endless to what spell Weapon Master can create.
Flows
Flare: a single shot charged with a element with small chance of ailment (Burns with Fire, Freezes with Ice, Stuns with Spark, Blinds with Light, Nuetral with Will, Poison with Ruin)
Glow: Releases energy to create a small area orb to light a path.
Buff: a self-use Flow to raise traits (Speed with Air, Regen with Life, Cleanse with Light, Willpower with Will, Power with Fire, etc.)
Null: a target Flow which has the opposite intent of Buff
Storm: element infused storm
Element Specific Flows (spell weave possible effects only Prime element)
Plume(Fire/Water/Air): calls upon the red, blue, and green elements to create a column of the element.
Crack(Earth/Ice/Spark): calls upon the red, blue, and green elements to cause a explosion around a target.
Heal(Life/Light): Calls upon the yellow element to heal wounds.
Cull(Death): Calls upon the purple element to kill a target(not always successful)
Smite(Light/Ruin/Courage): Calls upon the yellow, purple, and light blue elements to send a elemental pulse to a target.
Rally(Will/Courage): Calls upon the light blue element to strengthen allies and self.
Hope(Light/Courage): Calls upon the yellow and light blue elements to stregthen cause.
Finality(ALL): Calls upon ALL elements to finish off major threats(used sparingly)
as these are current Flows, it is possible "He" will create more and extend "his" magic ability to better protect others as well as himself on his travels when his weapons ever fail him.
Air & Spark: Weapon Master mastered the power of air and electricity. Capable of causing sparks of electricity when steel fails and able to bend the air to "his" will. The elemental color of "his" choice was green, magic of this color is bound to the element of Air & Spark.
Water & Ice: Mastering the flow and movement of water and frost, "he" can freeze foes solid and cause small floods if "he" wanted to. The elemental color of choice was blue, magic of this color is bound to the element of Water & Ice.
Fire & Earth: Mountains of both rock and fire are under "his" control, the earth shakes with a mighty stomp and fires dance with a wave of "his" hands. The elemental color of choice is red, magic of this color is bound to the element of Fire & Earth.
Death & Ruin: Not a proud element, but neccesarry to "his" cause. He is able to wither living things with just a snap of the fingers, structures and objects abraise and crumble with just a glare. The elemental color of choice is purple, magic of this color is bound to the element of Death & Ruin.
Life & Light: A most used element, becoming a healer when need be and the light in total darkness this element contrasts death in everyway and blinding light of justice when called upon. The elemental color of choice is yellow, magic of this color is bound to the element of Life & Light.
Will & Courage: The most abundant element within Weapon Master. The strength of will and courage strengthens the body and capable of turning the tides of battle with a single snap of the fingers. The elemental color of choice is light blue, magic of this color is bound to the element of Will & Courage.
How Weapon Master's magic works is "he" chooses the element color and "Flow", how its executed, into a spell. "He" is also capable of weaving elements to create a new 1ne (Example: Ice[Prime] + Fire[Secondary] => Glow[Flow] ==> Azure Flame[Resulting Spell]) Making it nearly endless to what spell Weapon Master can create.
Flows
Flare: a single shot charged with a element with small chance of ailment (Burns with Fire, Freezes with Ice, Stuns with Spark, Blinds with Light, Nuetral with Will, Poison with Ruin)
Glow: Releases energy to create a small area orb to light a path.
Buff: a self-use Flow to raise traits (Speed with Air, Regen with Life, Cleanse with Light, Willpower with Will, Power with Fire, etc.)
Null: a target Flow which has the opposite intent of Buff
Storm: element infused storm
Element Specific Flows (spell weave possible effects only Prime element)
Plume(Fire/Water/Air): calls upon the red, blue, and green elements to create a column of the element.
Crack(Earth/Ice/Spark): calls upon the red, blue, and green elements to cause a explosion around a target.
Heal(Life/Light): Calls upon the yellow element to heal wounds.
Cull(Death): Calls upon the purple element to kill a target(not always successful)
Smite(Light/Ruin/Courage): Calls upon the yellow, purple, and light blue elements to send a elemental pulse to a target.
Rally(Will/Courage): Calls upon the light blue element to strengthen allies and self.
Hope(Light/Courage): Calls upon the yellow and light blue elements to stregthen cause.
Finality(ALL): Calls upon ALL elements to finish off major threats(used sparingly)
as these are current Flows, it is possible "He" will create more and extend "his" magic ability to better protect others as well as himself on his travels when his weapons ever fail him.
Category All / All
Species Unspecified / Any
Size 823 x 601px
File Size 1.42 MB
thanks, and make sure your a friend to Weapon Master. "He" managed to stop his teacher from raiding a town, all it takes to lose to Weapon Master is for "him" to spot a flaw or repetative strategy. And I kinda rushed my lightning effect in that pose so it didn't turn out as I have hoped ^^U.
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