
Some more stuff I found in old sketchbooks from early May, and wanted to share (or in the case of the furthest right figures, ink up and share). I think the race + class mechanic is such a big chunky design concept that it's an easy "handle" for me to work on when I'm playing around - which is why I keep going back to it. Anyway, maybe it's a nice thing to show around.
Category Artwork (Traditional) / Fantasy
Species Unspecified / Any
Size 4610 x 900px
File Size 588.8 kB
Interesting that there's a lone kitsune there amidst all the humans and demihumans. Is kitsune a core/semi-core (like the equivalent of PHB2 & 3 stuff, I mean) race in Pathfinder? The reason I ask is just because the spread reminds me of how there's often one or two token furry/scaly races, like dragonborn or minotaurs or cat people, put in to make the parade of Tolkien demihumans slightly less monolithic.
Yes, they appear pretty recently as Pathfinder hadn't previously tackled Asian critters. http://www.d20pfsrd.com/races/other.....es/arg-kitsune
I probably should do a more diverse job with that. I keep wanting to have a game where the races aren't the usual dwarf-elf-halfling-gnome, but that leaves me with either animal people or creating specific hitherto unknown races (for instance in Wargods of Aegyptus, there are animal folks - cat people, jackal people, hawk and ibis people, goat folks - but also the to-tatem who are sort of a stone construct race devoted to Ptah). I'm not sure how well players would take that.
I probably should do a more diverse job with that. I keep wanting to have a game where the races aren't the usual dwarf-elf-halfling-gnome, but that leaves me with either animal people or creating specific hitherto unknown races (for instance in Wargods of Aegyptus, there are animal folks - cat people, jackal people, hawk and ibis people, goat folks - but also the to-tatem who are sort of a stone construct race devoted to Ptah). I'm not sure how well players would take that.
Well, I happen to think there's nothing wrong with animal people. ;)
But if you want to draw typical Pathfinder adventurers, and typical Pathfinder adventurers are largely humans, humans with pointy ears, or humans with varying levels of growth hormone deficiency, then that's that. I'm just soapboxing on my own personal distaste for the diversity (term used loosely) of races in your mainstream PNPRPGs.
Maybe you should just draw Ironclaw fanart instead. :)
But if you want to draw typical Pathfinder adventurers, and typical Pathfinder adventurers are largely humans, humans with pointy ears, or humans with varying levels of growth hormone deficiency, then that's that. I'm just soapboxing on my own personal distaste for the diversity (term used loosely) of races in your mainstream PNPRPGs.
Maybe you should just draw Ironclaw fanart instead. :)
The thing with races;
Animal people are archetypical. Much like the demi-human races, this means players and gamemasters can get into traps where all of the lion centaurs are noble savages, all of the frog-folk are queer little cowardly swampdwellers, all of the jackal people are fast moving desert nomads, etc. It's very hard to get away from that; Ironclaw does to some extent actually.
It'd be really kinda fun to do stuff which isn't humans, human variants, or animals. A race of stone people. A race of amphibians who aren't necessarily frogs. But would players dig that, or would it be like a lot of other DM fluff, where people tend to be kinda less excited about the GM generated stuff sometimes?
And sometimes I've thought that one of the best ways to tackle it in game would be; you hand out standard D&D race stats, but just because they're the same abilities as dwarves, gnomes, etc, doesn't mean that's the characters' appearances or culture. Instead you ask the players what they want their species to be and let them make up stuff. Then you use what the players are creating in the game.
Animal people are archetypical. Much like the demi-human races, this means players and gamemasters can get into traps where all of the lion centaurs are noble savages, all of the frog-folk are queer little cowardly swampdwellers, all of the jackal people are fast moving desert nomads, etc. It's very hard to get away from that; Ironclaw does to some extent actually.
It'd be really kinda fun to do stuff which isn't humans, human variants, or animals. A race of stone people. A race of amphibians who aren't necessarily frogs. But would players dig that, or would it be like a lot of other DM fluff, where people tend to be kinda less excited about the GM generated stuff sometimes?
And sometimes I've thought that one of the best ways to tackle it in game would be; you hand out standard D&D race stats, but just because they're the same abilities as dwarves, gnomes, etc, doesn't mean that's the characters' appearances or culture. Instead you ask the players what they want their species to be and let them make up stuff. Then you use what the players are creating in the game.
It's funny that you say Ironclaw gets away from that because at first glance (I've just skimmed) it seems to file the different races into archetypes. Granted it at least seems to get away from making them analogues of human races or societies.
I'm really less concerned with innovation for innovation's sake and more with what I like. I like anthros, both playing one and playing in a Layleaux-like anthro society; I don't like humans as much, with or without their ears sharpened. So when I say demihumans are stale to me, I just mean that pretty much every system, CRPG, MMORPG, etc. has them coming out the wazoo while animal people are usually 'tokens' or buried in some splat or whatever.
I keep meaning to seriously look into the possibility of playing an anthro campaign online and seeing if you and the others from the circles I share with you wanted to join.
I'm really less concerned with innovation for innovation's sake and more with what I like. I like anthros, both playing one and playing in a Layleaux-like anthro society; I don't like humans as much, with or without their ears sharpened. So when I say demihumans are stale to me, I just mean that pretty much every system, CRPG, MMORPG, etc. has them coming out the wazoo while animal people are usually 'tokens' or buried in some splat or whatever.
I keep meaning to seriously look into the possibility of playing an anthro campaign online and seeing if you and the others from the circles I share with you wanted to join.
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