
Custom enemy with handmade sprites, for use with
's Vore Fable game.
Custom enemy Contains: Oral vore, anal vore
Download here: https://www.dropbox.com/s/ex2wuhhuk.....nged%20Fox.zip
Hindsight P.S: Just realized that there's a better way to be doing the two different types of vore. I'll upload a hotfix probably.
Updated so you can turn either oral or anal vore off with options.
Brand new update for the most recent version of VF. Now you can find the fox walking around (or really standing around) in the upper left section of town. Go say hi!
[11/18/2012]
Modified so now the fox deals less damage as you're enjoyed. So stay a while.
[11/27/2013]
Updated to the new .xml format!

Custom enemy Contains: Oral vore, anal vore
Download here: https://www.dropbox.com/s/ex2wuhhuk.....nged%20Fox.zip
Hindsight P.S: Just realized that there's a better way to be doing the two different types of vore. I'll upload a hotfix probably.
Updated so you can turn either oral or anal vore off with options.
Brand new update for the most recent version of VF. Now you can find the fox walking around (or really standing around) in the upper left section of town. Go say hi!
[11/18/2012]
Modified so now the fox deals less damage as you're enjoyed. So stay a while.
[11/27/2013]
Updated to the new .xml format!
Category All / All
Species Unspecified / Any
Size 481 x 416px
File Size 59.1 kB
To the Vore Fable game? Just look in darklord92's journals, a new journal comes out from time to time so I thought it'd be more convenient to just give you his account and let you watch him then link to the version that this was made from. I update the character whenever a new version comes out so don't worry too much about compatibility.
I cannot reproduce that problem. Double check that you have the most recent VF update (as of now it's http://www.furaffinity.net/journal/3766065/ ). And make sure that you have Oral Vore and Anal Vore enabled in the options.
Ah, alright. Thanks, Darklord. It's best I completely mutilate your intended code now so you know what to tell people in the example files in the future. Maybe you should just make it so each custom NPC gets their own .txt file dictating where they're standing and what they say when you talk to them.
I could try to make another easier method for it, this method seems very confusing now that i look back on it. I have it so that it looks for the rooms ID and then follows a script on what npcs and objects to make. but it seems adding things to that list is going ot cause it yo break other mods when it is overwritten.
The most recent update that I found is 2 months ago here and I just tested with a fresh install of VH and the fox works as intended. Digestion damage is normal because I don't know what variable I should use for that, but it doesn't crash or anything.
Comments