
Description: Stank is defined by his eccentric quirks and has come to embrace his role as the misfit. He makes no effort to stifle his impetuous sense of humor, often to his own detriment, but carries with that a refreshing air of candor. An air that is masked by his omnipresent odor. His only real burden comes from his own expectations, which are constantly weighed against a stringent and personal moral code. He is intuitive and a surprisingly deep thinker, but his propensity for over-analysis means his intellect often does more harm than good. His absurdity, spontaneity, and honesty developed as a subconscious response to this stifling introspection.
Philosophy: There is a reason for everything. Accordingly, one can find relation to even most inexplicable or inexcusable of human actions, though the reasoning behind them may be in errant. Because all life has a reason, all life should be respected and protected at any cost. Lawful Good.
Traits: Unlucky, Clumsy, Awkward, Absent-Minded, Reckless, Near-Sighted, Clever, Quick-Witted, Funny, Insightful, Resourceful, Chivalrous, Honest, Loyal, Stinky
Spirit-bonded to a Stink Bomb. Visible green fumes constantly waft from his tail. He sprays gas instead of musk. When he dies his soul leaves his body as a stink-cloud, which travels to the nearest noxious place in order to fuel the reconstruction his body. During this time he is unconscious and awakens in his new body with no memory of how he got there. He still ages normally.
Quirks: Compulsive Fiddler, Stutters when Nervous, Often Uses Puns and Silly Word-Combinations, Obsessive-Compulsive Tendencies
Interests: Alchemy, Clockwork Machinations, Pop Culture, Cooking, Politics, Debate, Philosophy, Nature & Biology, History, Myths & Parables, Jokes, Parlor Tricks, Art
Skills: College Education, Alchemy (advanced), Clockwork Machinist (amateur), Deductive Reasoning, Adventuring Experience (advanced), Performance Experience (amateur), Etiquette (advanced)
Occupation: Alchemist. Member of the Practical Legends Adventuring Group
Goals: To find the purpose of his life.
Quotes: “If you tell enough lies you'll eventually end up telling the truth.”
“When I say it's impossible I don't mean it's actually impossible. I just want to make it look cooler when I actually do it.”
“This stinks.”
Combat Maneuvers (these are suggests, not obligations):
Fills the area with a stink-cloud to conceal his movements. Often used to facilitate his escape.
Utilizes his fuming tail like a chloroform rag in close-quarters combat.
Constructs clockwork traps of various designs and keeps concealed devices up his sleeves. A grabbing pincer arm on a spring is attached to one arm and a squirt gun with quick-refill test tube ammunition is on the other.
Developed a quick-hardening slime for use as a binding agent. A more brittle variant can be used to craft crude melee weapons like clubs and swords by allowing the slime to drip down his hand and dry to form the desired implement, with blades created by swinging the slime as it hardens. Weapons can be created in this manner in little more than a second.
When facing a predator he will often attempt to throw a rapidly-inflating slime down the beast's throat and abruptly fill its stomach.
In grueling or physically demanding situations he will ingest a mutagen slime that grants him slime characteristics. His body becomes malleable, blood thick and oxygen rich, and he develops quick-healing abilities, all of which dramatically increases his endurance and constitution.
'Toolbox' character with many versatile tricks and concoctions.
Philosophy: There is a reason for everything. Accordingly, one can find relation to even most inexplicable or inexcusable of human actions, though the reasoning behind them may be in errant. Because all life has a reason, all life should be respected and protected at any cost. Lawful Good.
Traits: Unlucky, Clumsy, Awkward, Absent-Minded, Reckless, Near-Sighted, Clever, Quick-Witted, Funny, Insightful, Resourceful, Chivalrous, Honest, Loyal, Stinky
Spirit-bonded to a Stink Bomb. Visible green fumes constantly waft from his tail. He sprays gas instead of musk. When he dies his soul leaves his body as a stink-cloud, which travels to the nearest noxious place in order to fuel the reconstruction his body. During this time he is unconscious and awakens in his new body with no memory of how he got there. He still ages normally.
Quirks: Compulsive Fiddler, Stutters when Nervous, Often Uses Puns and Silly Word-Combinations, Obsessive-Compulsive Tendencies
Interests: Alchemy, Clockwork Machinations, Pop Culture, Cooking, Politics, Debate, Philosophy, Nature & Biology, History, Myths & Parables, Jokes, Parlor Tricks, Art
Skills: College Education, Alchemy (advanced), Clockwork Machinist (amateur), Deductive Reasoning, Adventuring Experience (advanced), Performance Experience (amateur), Etiquette (advanced)
Occupation: Alchemist. Member of the Practical Legends Adventuring Group
Goals: To find the purpose of his life.
Quotes: “If you tell enough lies you'll eventually end up telling the truth.”
“When I say it's impossible I don't mean it's actually impossible. I just want to make it look cooler when I actually do it.”
“This stinks.”
Combat Maneuvers (these are suggests, not obligations):
Fills the area with a stink-cloud to conceal his movements. Often used to facilitate his escape.
Utilizes his fuming tail like a chloroform rag in close-quarters combat.
Constructs clockwork traps of various designs and keeps concealed devices up his sleeves. A grabbing pincer arm on a spring is attached to one arm and a squirt gun with quick-refill test tube ammunition is on the other.
Developed a quick-hardening slime for use as a binding agent. A more brittle variant can be used to craft crude melee weapons like clubs and swords by allowing the slime to drip down his hand and dry to form the desired implement, with blades created by swinging the slime as it hardens. Weapons can be created in this manner in little more than a second.
When facing a predator he will often attempt to throw a rapidly-inflating slime down the beast's throat and abruptly fill its stomach.
In grueling or physically demanding situations he will ingest a mutagen slime that grants him slime characteristics. His body becomes malleable, blood thick and oxygen rich, and he develops quick-healing abilities, all of which dramatically increases his endurance and constitution.
'Toolbox' character with many versatile tricks and concoctions.
Category Artwork (Digital) / General Furry Art
Species Skunk
Size 1000 x 1000px
File Size 583.9 kB
the music I hear in my head as I look at this:
http://www.youtube.com/watch?v=PgEIcUs9Fqk
http://www.youtube.com/watch?v=PgEIcUs9Fqk
*Snickers softly* He's about what I have experienced and guessed thus far. The stinker is a sweet fella, but dangerous for the unprepared.
Still, a ton of fun if you like it rank and skunky. Which is probably why Kyre is so much trouble, all those reeking defenses, they just entice him all the further.
Still, a ton of fun if you like it rank and skunky. Which is probably why Kyre is so much trouble, all those reeking defenses, they just entice him all the further.
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