
(Larger version on FA)
Ordinarily I wouldn't post gaming maps, but I liked this scenario so much it's worth the exception. Thanks to really short-notice schedule changes, I came up with the map, scenario and NPC stats within a day of running the game. I feel pretty happy about this.
In my Pathfinder game, the characters are all paladins (or multiclassed paladins) assigned to a mission station in Katapesh. In the most recent episode, the characters investigated a mysterious mine closure - and discovered that the owner had shut down a fairly profitable mine after miners found the entrance to a millenia-old cyclops burial complex. When the PCs traveled to the tombs, they fought an archaeologist and her team of bodyguards hired for murky reasons - then discovered that their rivals had awakened the mummy of a long-dead cyclops king!
The burials discovered along the way were of increasing complexity, from disarticulated remains of cyclops servants, to the sealed little cubicles of soothsayers and priests, to the final chamber where cyclops mummies sat upright on their thrones, and where the king himself was entombed in an immense sarcophagus! They discovered grave goods from a "book" of stamped characters on a thin sheet of metal, to a toy farm one of the nobles had as a childhood keepsake, to magnificent gold and pasteboard gem pectorals on the king's body. Being paladins, they kept pretty much none of it, instead leaving the rich horde to rest with its original owners.
Ordinarily I wouldn't post gaming maps, but I liked this scenario so much it's worth the exception. Thanks to really short-notice schedule changes, I came up with the map, scenario and NPC stats within a day of running the game. I feel pretty happy about this.
In my Pathfinder game, the characters are all paladins (or multiclassed paladins) assigned to a mission station in Katapesh. In the most recent episode, the characters investigated a mysterious mine closure - and discovered that the owner had shut down a fairly profitable mine after miners found the entrance to a millenia-old cyclops burial complex. When the PCs traveled to the tombs, they fought an archaeologist and her team of bodyguards hired for murky reasons - then discovered that their rivals had awakened the mummy of a long-dead cyclops king!
The burials discovered along the way were of increasing complexity, from disarticulated remains of cyclops servants, to the sealed little cubicles of soothsayers and priests, to the final chamber where cyclops mummies sat upright on their thrones, and where the king himself was entombed in an immense sarcophagus! They discovered grave goods from a "book" of stamped characters on a thin sheet of metal, to a toy farm one of the nobles had as a childhood keepsake, to magnificent gold and pasteboard gem pectorals on the king's body. Being paladins, they kept pretty much none of it, instead leaving the rich horde to rest with its original owners.
Category Other / Miscellaneous
Species Unspecified / Any
Size 1060 x 1280px
File Size 214 kB
I don't know. Greyhawk has this whole "Dark Elder Gods" thing going for it, with purple motiff running through it, and the whole "The floor is covered in Green Slime" thing. If you look at Greyhawk close enough, it's really, really freaky. Remember, the D&D Cartoon takes *place* in Greyhawk.
lol I remember Greyhawks gods being a mixed bag of goodies, that and coke machines. I do like greyhawk for some of its goodies but when they started to revisit it in 3.X they took a lot of the uniqueness out of it from what I saw. I admit Temple of Elemental Evil was a good thing to say the least, I love Expedition to Barrier Peaks despite how many DM's will say that entire adventure never existed.
Barrier Peaks was Gygax way of introducing Metamorphosis Alpha to dnd players, Metamorphosis Alpha is more or less a giant dungeon in space filled with mutants and other critters while Barrier Peaks is only a chunk of a ship similar to the Warden that crashed into Oerth and began spitting out creatures as life support failed. Blackmoor didn't get much support in ADnD except a few module while in 3.5 it got a few good source books while a 3rd party did plan to create Blackmoor supplements that only released a campaign setting book but after that it went blank since the group behind it broke up and Arnesons death did shake a few people up.
Me too1 I'm playing as a character at the moment, but be fun to put up maps and things as i do adventures - possibly echo them on the
d20 site

He isn't the only one that can draw good maps my maps are good too but most of them are way too large to fit on a computer screen and they arn't even DnD maps I just like drawing maps for fun Lionus. But interesting map Lucarreta. Sorry if I spelled your name wronge.
Drawing a map tends to get the imagination going. Why a town is one place, the name of a particular forest, an island off the coast. All places for beginning a story.
JR Tolkien, the author of the books “Lord of the Rings” created many maps of lands before he wrote the stories that happened in them. So, keep on drawing those maps, Milicus, and have fun.
JR Tolkien, the author of the books “Lord of the Rings” created many maps of lands before he wrote the stories that happened in them. So, keep on drawing those maps, Milicus, and have fun.
Paladins and their religious restrictions, they let such good loot go to waste... Thats money that can support the honest and hard working armorers, outfitters, wenches, tavern keepers, etc. Its just irresponsible to let it remain in the tombs! It only goes so far when you just support the moral fiber of a town, its better to financially support these communities and provide the funding to allow them to grow and thrive!
Love the map, definitely shows that you put considerable time and thought into them. I have to third or fourth the "post them more" comments.
Love the map, definitely shows that you put considerable time and thought into them. I have to third or fourth the "post them more" comments.
Given my fixation with interesting and diverse maps, it'd be a lie to not show gratitude for your posting here. The diversity and purpose plainly seen on the map easily gets the mind wandering. Is this sort of detail normal for you, or is it mostly a solace of the smaller size? Normally I'd just put down very specific tridlins, then rely on adding the flavour as the players explored.
How is Pathfinder working out for you and your group? A good month ago, one of my friends was trying to drag me into the game, and while I think it solved most of my problems with 3rd/3.5 I'm still leery of returning to running adventures in that system. It's the kind of game I'd rather play a Character in than run, personally.
How is Pathfinder working out for you and your group? A good month ago, one of my friends was trying to drag me into the game, and while I think it solved most of my problems with 3rd/3.5 I'm still leery of returning to running adventures in that system. It's the kind of game I'd rather play a Character in than run, personally.
Thanks!
This level of detail, not quite. Maybe I'll post more maps later then to show off! Mostly I want my maps to serve as a way to remember what's there so if I don't have enough time to detail everything (invariably I don't), I have a solid base to ad-lib off of.
My biggest problem with Pathfinder is that, while it's a better system than 3.0/3.5, it continues the big design flaw of that system - which is that if you're not powergaming, you're probably feeling less and less and less effective. This by comparison to 4e, where things are balanced at the cost of feeling a little generic (4e is a great game which manages to come across as less flavorful and appealing). For example; one of Pathfinder's iconic characters is a crossbow-using dwarf ranger - a thematically appropriate and cool concept, right? But do a little math while figuring out feats, and he does far less damage than yet another elf with yet another bow. Let's hope Mr. Dwarf Ranger's player is at the table for socializing and roleplaying so much that it doesn't start bugging him. I see this problem even in my game, and am really trying to make sure that everyone, no matter what they choose to explore, feels like they're doing something cool - a story solution, not a games one.
This level of detail, not quite. Maybe I'll post more maps later then to show off! Mostly I want my maps to serve as a way to remember what's there so if I don't have enough time to detail everything (invariably I don't), I have a solid base to ad-lib off of.
My biggest problem with Pathfinder is that, while it's a better system than 3.0/3.5, it continues the big design flaw of that system - which is that if you're not powergaming, you're probably feeling less and less and less effective. This by comparison to 4e, where things are balanced at the cost of feeling a little generic (4e is a great game which manages to come across as less flavorful and appealing). For example; one of Pathfinder's iconic characters is a crossbow-using dwarf ranger - a thematically appropriate and cool concept, right? But do a little math while figuring out feats, and he does far less damage than yet another elf with yet another bow. Let's hope Mr. Dwarf Ranger's player is at the table for socializing and roleplaying so much that it doesn't start bugging him. I see this problem even in my game, and am really trying to make sure that everyone, no matter what they choose to explore, feels like they're doing something cool - a story solution, not a games one.
I feel for ya'. When I did run 3rd/3.5 the group had about one guy just there for role-playing, one for the social, one that followed the leader, and the other two were nothing but DPS stat blocks. The experience after several years (and campaign attempts) just soured me out of it. It wasn't fair for the people there to have fun, and it wasn't fair to me to have to always accommodate the biological tank (the CR budgeting especially annoyed).
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