Ever notice people trust health packs they find in evil dungeons?
You'd think a smart overlord would poison those puppies!
-B!
You'd think a smart overlord would poison those puppies!
-B!
Category All / Fantasy
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As it was said in the online comic 'RPG World'...
Villain1: Fool, A real villain kills without mercy.
Villain2: No no my dear naive boy. A real villain kills with style.
And I agree. What's the point of setting up some elaborate scheme to take over the world if you can't best a few heroes and gloat about it? If you ask me, all such 'upgrades' and 'health packs' are just so the villain can turn to his equals and say 'See? Even at their best they're no match for me.'
Villain1: Fool, A real villain kills without mercy.
Villain2: No no my dear naive boy. A real villain kills with style.
And I agree. What's the point of setting up some elaborate scheme to take over the world if you can't best a few heroes and gloat about it? If you ask me, all such 'upgrades' and 'health packs' are just so the villain can turn to his equals and say 'See? Even at their best they're no match for me.'
A recent study of dungeon health packs has revealed that they are very high in fat and carbs. This can only mean one thing: Some greater evil (undead?) is thinking very long-term and ensuring that the dungeon delver population is so overweight that they can't move their own hind ends, let alone contest the evil's desire for world domination! O_O
Someone got to the suggestion before I did. Quite sensible of course, that the health's set up for the denizens of the dungeon and you're just being opportunistic and stealing it for yourself, which helps you twice, since you're doing better and some evil minion won't be able to recover if it escapes you.
Okay, I'm running a game this weekend and I might need to steal this idea. I think it would be interesting to see what my players would do if they kick down a door to find a sandwhich on a pedestal.
It would probably lead to 1 hour in-game of checking the sandwich for traps and making knowledge checks to identify it, and an equivalent time out of character metadiscussing the placement of a sandwich in a dungeon.
It would probably lead to 1 hour in-game of checking the sandwich for traps and making knowledge checks to identify it, and an equivalent time out of character metadiscussing the placement of a sandwich in a dungeon.
I once saw this show on the Travel Channel called "The 10 Best Places In The World To Pig Out." (Though I think that the "in the world" part of the title is misleading since all of the places were in America.) One of the places was a restaurant whose specialty was a hamburger that had 8 or 9 meat patties on it and the whole thing was held together by a foot-long wooden stick stuck in the center of it. Apparently, only two people have managed to finish the whole thing in one sitting.
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