
Mostly done cause I wanted to give my new Quad Core workstation something to chew on. XD
Category Artwork (Digital) / Scenery
Species Unspecified / Any
Size 1024 x 472px
File Size 105.5 kB
I like the lighting, especially on the top, the effects given by the celling lights. I'm guessing this is VRAY?
I don't know exactly what effect that you were trying to aim for, but you have still some work to do for realism.
This is mostly because the image is too perfect. The lines especially. This kind of perfection doesn't exist in real life, and you're eye automatically identifies the image as fake. The biggest problem is the perfectly straight lines, they pop out and yell FAKE CGI.
The human eyes likes round things. Round up you're lines, like the wall, the TV or the desk. Everything is too centered and perfect. Even the slightest variation that is almost impossible to see will help a lot.
Computers render with mathematical precision with near perfect accuracy that simply doesn't exist in nature. As a 3D artist, its you're job to fight that and achieve a closer to life result. Add some chaos in there. Little noise and variation in the paint or the finish of the TV, move a vase so that it is very very slightly off center compared to the other, give some of you're line a very slight curve.
Otherwise its a good start. I really suggest you apply some sort of Anti-aliasing to get rid of the "staircases" of pixels on the curved surfaces. Some photoshop post prod could do this very quickly.
I don't know exactly what effect that you were trying to aim for, but you have still some work to do for realism.
This is mostly because the image is too perfect. The lines especially. This kind of perfection doesn't exist in real life, and you're eye automatically identifies the image as fake. The biggest problem is the perfectly straight lines, they pop out and yell FAKE CGI.
The human eyes likes round things. Round up you're lines, like the wall, the TV or the desk. Everything is too centered and perfect. Even the slightest variation that is almost impossible to see will help a lot.
Computers render with mathematical precision with near perfect accuracy that simply doesn't exist in nature. As a 3D artist, its you're job to fight that and achieve a closer to life result. Add some chaos in there. Little noise and variation in the paint or the finish of the TV, move a vase so that it is very very slightly off center compared to the other, give some of you're line a very slight curve.
Otherwise its a good start. I really suggest you apply some sort of Anti-aliasing to get rid of the "staircases" of pixels on the curved surfaces. Some photoshop post prod could do this very quickly.
Comments