Another old sketch I did. Its a giant robotic bunny!
Category Artwork (Traditional) / All
Species Unspecified / Any
Size 1100 x 1247px
File Size 675.6 kB
Man... I swear, that mech kicks the crap out of my Tengu ( http://www.furaffinity.net/view/290547/ ) ....
It still kinda creeps me out how similar the two designs are. (though, for mine, I was actually thinking a fox. xD might be named the Tengu, but that's cuz all the good fox names were already taken)
You'd probably do a better job at redesigning my damned mech than me. XP
*envious*
It still kinda creeps me out how similar the two designs are. (though, for mine, I was actually thinking a fox. xD might be named the Tengu, but that's cuz all the good fox names were already taken)
You'd probably do a better job at redesigning my damned mech than me. XP
*envious*
LoL... Well mine's just a medium mech. Ain't got too much armour, and the main punch is the launcher (and damn is that hard to get to work properly).
I get the feeling yours is one of those speedy mechs, which is a bit of pain for mine. XD so the advantage is to you. *bows* LoL... Plus, yours has a gunpod on the arm. All the energy weapons on mine are in the chest.
I get the feeling yours is one of those speedy mechs, which is a bit of pain for mine. XD so the advantage is to you. *bows* LoL... Plus, yours has a gunpod on the arm. All the energy weapons on mine are in the chest.
*laughs* Well mine is a legal 'custom' mech from the Battletech boardgame. XD That launcher is an ATM-12 (Advanced Tactical Missile). Basically, they have a built in auto-targetter that increases the number of missile hits, and you can choose your ammo payout
1: HE missiles (three times the damage of a normal missile, at the cost of being at the range of SRMs) 3 Damage a missile
2: Standard missiles (damage equivalent to SRMs, which are double the damage of a 'normal' missile round. Range is standard distance) 2 Damage a missile
3: Extended Range missiles (standard damage, but missiles have a second-stage engine that makes them capable of doubling their effective range). 1 Damage a missile.
I can't remember if it has two slots worth of different ammo, but usually I go for the shorter range, High Explosive loadout. That way... it does massive damage. XD But it's only got a few rounds like that. ( The KO punch)
1: HE missiles (three times the damage of a normal missile, at the cost of being at the range of SRMs) 3 Damage a missile
2: Standard missiles (damage equivalent to SRMs, which are double the damage of a 'normal' missile round. Range is standard distance) 2 Damage a missile
3: Extended Range missiles (standard damage, but missiles have a second-stage engine that makes them capable of doubling their effective range). 1 Damage a missile.
I can't remember if it has two slots worth of different ammo, but usually I go for the shorter range, High Explosive loadout. That way... it does massive damage. XD But it's only got a few rounds like that. ( The KO punch)
FA+

Comments