
Hey guys,
This is the game I am making, that's the main character of the game, it looks a lot like kanon! but his name is Maple, the game is just taking shape as for now but I will be posting updates and videos and such regularly, if anybody is interested this game is being made for the Xbox 360 and the PC, it is going to be an Action RPG.
Some videos of the tests I have done:
http://www.youtube.com/watch?v=IrhKGFaTvRc //the first instances of my engine
http://www.youtube.com/watch?v=TPXwmsgeMZ0 //testing my level editor and collision response
http://www.youtube.com/watch?v=1fAtzKx-XeA //testing particles and fire balls, cause fireballs are awesome!
Thanks for reading :D
This is the game I am making, that's the main character of the game, it looks a lot like kanon! but his name is Maple, the game is just taking shape as for now but I will be posting updates and videos and such regularly, if anybody is interested this game is being made for the Xbox 360 and the PC, it is going to be an Action RPG.
Some videos of the tests I have done:
http://www.youtube.com/watch?v=IrhKGFaTvRc //the first instances of my engine
http://www.youtube.com/watch?v=TPXwmsgeMZ0 //testing my level editor and collision response
http://www.youtube.com/watch?v=1fAtzKx-XeA //testing particles and fire balls, cause fireballs are awesome!
Thanks for reading :D
Category Artwork (Digital) / Fat Furs
Species Unspecified / Any
Size 957 x 537px
File Size 240.4 kB
All right!!! Thanks for showing us this! :D I don't get pumped up for games much, but I'm definitely interested in this! I'll get them for both XBOX and PC to show even more of support. :) Keep it going! I don't know why, but seeing your hard work motivates so much. Here I come Fall semester 2012!
I am doing fine in the code though, thanks for the intentions!
also, if you like to learn C#, it is basically C++ without having to make headers and everything is a pointer by default, that's basically it, I also do C++ and learning more ObjectiveC since it appears that all the cool kids are doing it :p
also, if you like to learn C#, it is basically C++ without having to make headers and everything is a pointer by default, that's basically it, I also do C++ and learning more ObjectiveC since it appears that all the cool kids are doing it :p
Weellll, if you wanna nitpick, Xbox only allows apps written in C#, so C++ isn't 100% cross-platform. But I'm still learning C# anyway, cuz I never know when I might need it. I just wish C# worked on more than PC and Xbox without Unity, cuz Unity is best suited for FPS, while I'm more into making retro-style games.
As a game dev person, I must say that both statements are not correct :U!
Unity is better suited for any 3D game, but it is not unheard of making a 2D game in unity by forcing the camera to be static in one axis, also, the real Xbox SDK, not XNA, is in C++, in order to obtain the SDK you must pay quite the sum though.
Learning how to use IDE's I find is the biggest challenge, the languages are basically all the same, I have been getting out of the VS realm and into Flash Develop, Xcode and FDT, which all prove to be kind of difficult at the start, I will get there! never stop learning =]
Unity is better suited for any 3D game, but it is not unheard of making a 2D game in unity by forcing the camera to be static in one axis, also, the real Xbox SDK, not XNA, is in C++, in order to obtain the SDK you must pay quite the sum though.
Learning how to use IDE's I find is the biggest challenge, the languages are basically all the same, I have been getting out of the VS realm and into Flash Develop, Xcode and FDT, which all prove to be kind of difficult at the start, I will get there! never stop learning =]
*blinks* OK, I stand corrected on the Xbox part. But for Unity, no, fixing the camera position does not make it 2D. That's just 3D... with a fixed camera position. Just like a private losing his captain doesn't make him a captain,it makes him a private with a dead captain. (Red vs. Blue ^^) I'm talking about real 2D with sprites and stuff. And while I'm well aware of billboards, forcing Unity to use all 2D elements would require a hilarious ammount of work compared to any 2D-oriented IDE or SDL.
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