
I have come up with a proper theme for this deck, teamwork. Certain cards combo with other cards, kind of like the six samurai, except certain monsters combo specifically with others instead. There will also be spell and trap cards that activate when teams are on the field, something to the effect of Team Blast from Sonic Heroes, but I'll have to find a proper way to phrase it, but thats much later, I still got at least 2 more pages of monsters to do. And now the effects of these cards:
Cheese: If "Cream the Rabbit" is face up on the field, this card can not be destroyed as a result of battle. (This is a defensive combo, Cream can't be targeted for attack and Cheese won't be destroyed)
Big the Cat: If "Froggy" is face up on the field, you can special summon this card. As long as this card remains face up on the field "Froggy" can not be targeted for an attack. (one of a few cards I'm planning on having the same sort of effect as the grandmaster of the six samurai or great warlord shien)
Froggy: This card may attack your opponent's life points directly. (Obvious combo with Big)
Espio the Chameleon: Select one face down card on your opponent's side of the field, if you correctly identify it destroy it immediately and it can not be chained to that effect. (Espio the ninja, the silent killer)
Vector the Crocodile: He can be special summoned if Charmy or Espio are out, and as long as he's around charmy and espio can't be targeted for attacks. (I may have to restrict these guys to two or maybe even one copy per deck depending on how often it comes up, but I'm hoping the fact that they need specific monsters on the field in order to summon without tributes offsets it.)
Charmy Bee: Once per turn you may look at one of your opponent's face down cards and return it to its original position. (Charmy can open secret flowers, and this ability is supposed to combo with Espio's)
Jet the Hawk: Increase the atk of this card by 500 during damage calculation when it battles a non-wind monster. (Jet is an unmatched master of extreme gear in the game, as long as he has the aerial advantage he can beat his opponent)
Storm the Albatross: can be special summoned if Jet or Wave are out, then they can't be attacked if he's out. (This special summoning condition is not as versatile as real ones such as cyber dragon, fiend megacyber, etc)
Wave the Swallow: When this card is summoned, add one equip spell card from your deck to your hand, it can not be activated this turn. If the equip spell card is "extreme gear" you may immediately equip it to a winged-beast mobian type monster instead. (Wave is a mechanic, and extreme gear is what she does best, I figured she would combo with equip cards.)
Cheese: If "Cream the Rabbit" is face up on the field, this card can not be destroyed as a result of battle. (This is a defensive combo, Cream can't be targeted for attack and Cheese won't be destroyed)
Big the Cat: If "Froggy" is face up on the field, you can special summon this card. As long as this card remains face up on the field "Froggy" can not be targeted for an attack. (one of a few cards I'm planning on having the same sort of effect as the grandmaster of the six samurai or great warlord shien)
Froggy: This card may attack your opponent's life points directly. (Obvious combo with Big)
Espio the Chameleon: Select one face down card on your opponent's side of the field, if you correctly identify it destroy it immediately and it can not be chained to that effect. (Espio the ninja, the silent killer)
Vector the Crocodile: He can be special summoned if Charmy or Espio are out, and as long as he's around charmy and espio can't be targeted for attacks. (I may have to restrict these guys to two or maybe even one copy per deck depending on how often it comes up, but I'm hoping the fact that they need specific monsters on the field in order to summon without tributes offsets it.)
Charmy Bee: Once per turn you may look at one of your opponent's face down cards and return it to its original position. (Charmy can open secret flowers, and this ability is supposed to combo with Espio's)
Jet the Hawk: Increase the atk of this card by 500 during damage calculation when it battles a non-wind monster. (Jet is an unmatched master of extreme gear in the game, as long as he has the aerial advantage he can beat his opponent)
Storm the Albatross: can be special summoned if Jet or Wave are out, then they can't be attacked if he's out. (This special summoning condition is not as versatile as real ones such as cyber dragon, fiend megacyber, etc)
Wave the Swallow: When this card is summoned, add one equip spell card from your deck to your hand, it can not be activated this turn. If the equip spell card is "extreme gear" you may immediately equip it to a winged-beast mobian type monster instead. (Wave is a mechanic, and extreme gear is what she does best, I figured she would combo with equip cards.)
Category Artwork (Traditional) / Fanart
Species Unspecified / Any
Size 876 x 1280px
File Size 284.6 kB
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