Rule 30
I was bored so watched a lecture on FPGA programming... first project mentioned rule 30 of a 1D universe for a "Cellular Automaton" Stephen Wolfram, brought up Game Maker and wrote some code. Rule 30 for a 1D system here is
For 111 110 101 100 011 010 001 000
Then 0 0 0 1 1 1 1 0
Where the left bit is index (N-1) and the middle bit is index (N) and the right bit is (N+1) it is very interesting because its one of the few bit combinations which generates a chaotic system from simple rules. Expansion of this into the 2D universe results in the Conway's game of life.
to all 1D organisms: please note I have added a consequence for failure, any contact with the universe "wall" will result in a unsatisfactory mark on your official testing records followed by death. Good luck. 1001011101010100101011101010101010010 10101111 11110111 00110011 11101110 10101010 00001000
I was bored so watched a lecture on FPGA programming... first project mentioned rule 30 of a 1D universe for a "Cellular Automaton" Stephen Wolfram, brought up Game Maker and wrote some code. Rule 30 for a 1D system here is
For 111 110 101 100 011 010 001 000
Then 0 0 0 1 1 1 1 0
Where the left bit is index (N-1) and the middle bit is index (N) and the right bit is (N+1) it is very interesting because its one of the few bit combinations which generates a chaotic system from simple rules. Expansion of this into the 2D universe results in the Conway's game of life.
to all 1D organisms: please note I have added a consequence for failure, any contact with the universe "wall" will result in a unsatisfactory mark on your official testing records followed by death. Good luck. 1001011101010100101011101010101010010 10101111 11110111 00110011 11101110 10101010 00001000
Category Artwork (Digital) / Abstract
Species Unspecified / Any
Size 802 x 446px
File Size 307.3 kB
FA+

Comments