As the title indicate, this was inspired by Yoshiyuki Tomino's Dunbine, and especially Yutaka Izubuchi's design versions for the OVAs that followed the TV serie.
Category All / All
Species Unspecified / Any
Size 1280 x 908px
File Size 187.6 kB
Yes it is, just look at those screencaps... :)
http://www.gearsonline.net/forums/v.....a05d026336f824
http://www.gearsonline.net/forums/v.....a05d026336f824
As I said a little higher, there is "another version" in those OAVs, where the Dunbines seem more biological than mechanical, contrary to the TV serie.
Anyway, mine is a pure creation inspired by those, and probably a third kind of "dunbino�de".
In the serie (as far as I know by the design books I got, having not seen the serie nor the OAVs), they were 100% man-created creatures with a skeletal frame and much "organs" being mechanics and electronics, but with some biologic-like muscles.
In the OAV, the organic and the machine seem more intimately mixed, looks like genetically-created living creatures developped around some metallic frame (internal and external).
Mine should be more a creature wearing an armor, much like the creature in Patlabor WIII
Anyway, mine is a pure creation inspired by those, and probably a third kind of "dunbino�de".
In the serie (as far as I know by the design books I got, having not seen the serie nor the OAVs), they were 100% man-created creatures with a skeletal frame and much "organs" being mechanics and electronics, but with some biologic-like muscles.
In the OAV, the organic and the machine seem more intimately mixed, looks like genetically-created living creatures developped around some metallic frame (internal and external).
Mine should be more a creature wearing an armor, much like the creature in Patlabor WIII
well, from what i could tell of the TV series, the aura battlers are constructed with a mix of magical and Earth technologies. the body parts, armor parts, weapons, all the mechanics are constructed from beasts around the world (the dunbine's armor's made from a certain giant beast's shell, i believe), while the means to manipulate the... say, muscle joints, aura conversion and output, control systems, etc. are all done by imitation Earth technologies, as in what the byston well scientists have been able to figure out from taking apart... say, sho's motorcycle.
however, since Dunbine took place in the early 80s, no one could really figure out how to make an aura battler look bioroid-like, unlike today.
however, since Dunbine took place in the early 80s, no one could really figure out how to make an aura battler look bioroid-like, unlike today.
You didn't offend me, just surprised LOL But it's true that you can't always feel the amount of work in a pic.
Let me take an example : Mickey, he is one of the simpliest characters to draw. Well, the smallest proportion mistake, the smallest wrong line, the smallest diversion from for example the circles composing his head or ears is IMMEDIATLY visible and makes it look awful.
Now as for my own pic, that's in fact the contrary : my style with many hacking lines makes it easy to correct most mistakes and gives the impression the wrong line is naturally part of the whole. Yet, if you compare the few roughes that are in my scrap gallery with the finished pics on my main one, you will see that I do many corrections in the process, and that even the fastest-looking pics required some detail redraw - not to mention that the creation itself requires a long process to set the proper positions, proportions, interactions and so on.
Let me take an example : Mickey, he is one of the simpliest characters to draw. Well, the smallest proportion mistake, the smallest wrong line, the smallest diversion from for example the circles composing his head or ears is IMMEDIATLY visible and makes it look awful.
Now as for my own pic, that's in fact the contrary : my style with many hacking lines makes it easy to correct most mistakes and gives the impression the wrong line is naturally part of the whole. Yet, if you compare the few roughes that are in my scrap gallery with the finished pics on my main one, you will see that I do many corrections in the process, and that even the fastest-looking pics required some detail redraw - not to mention that the creation itself requires a long process to set the proper positions, proportions, interactions and so on.
This is true, it's probably one of the reasons most of my inkings turn up looking really awful.
That's a really awesome looking critter. I love the way you blended the biological and cybernetic traits. the fairy looks awesome, too. You did a great job of making the wings look insectoid.
That's a really awesome looking critter. I love the way you blended the biological and cybernetic traits. the fairy looks awesome, too. You did a great job of making the wings look insectoid.
I really can't tell you for two reasons : first, as you can see, I did it long ago, thus I don't remember its process. Second, I don't do those big pics in just one shot, but little by little, often in the transports. Again, as you can see on the pic, this one took me many monthes to complete, but not regularly.
Lured in by your Krystal pictures, I had to see THIS thumbnail in full size... it's sharp, it's futuristic, it's got nudity (tastefully I might add, even though I can be quite a slob for lewd and lascivious looking art, too! Haha, I'm SUCH a furry!) As the last guy said, DETAIL EXPLOSION!
I could sit here and BS you by saying, "Oh the rhythmic feel, the shading and the juxtaposition of the girl upon the head of the creature... It creates a sense of...!" And no matter what I finish that last statement with, it goes right back to, "COOL!" Yeah, I know, I'm a real classy bastard, aren't I? Regardless, this piece REALLY details your talent for details. (you know you like that play on wording. And it wasn't even intentional at first!)
It showcases you as more than just an anthropomorphic artist. Kinda' like how I'm writing a lot of fan fiction (mostly about StarFox, Sly Cooper and Castlevania) but I'm still serious about work outside of Franchises that aren't my own and / or any creation / intellectual property that belongs to a big-ass corporate entity like Nintendo, Konami or Sucker Punch / Sony.
So I say to you... fuggit! you're a great artist, fur, tits and yiff put aside. Swell job!
Kit Karamak
I could sit here and BS you by saying, "Oh the rhythmic feel, the shading and the juxtaposition of the girl upon the head of the creature... It creates a sense of...!" And no matter what I finish that last statement with, it goes right back to, "COOL!" Yeah, I know, I'm a real classy bastard, aren't I? Regardless, this piece REALLY details your talent for details. (you know you like that play on wording. And it wasn't even intentional at first!)
It showcases you as more than just an anthropomorphic artist. Kinda' like how I'm writing a lot of fan fiction (mostly about StarFox, Sly Cooper and Castlevania) but I'm still serious about work outside of Franchises that aren't my own and / or any creation / intellectual property that belongs to a big-ass corporate entity like Nintendo, Konami or Sucker Punch / Sony.
So I say to you... fuggit! you're a great artist, fur, tits and yiff put aside. Swell job!
Kit Karamak
Thank you !! ^^
You should go see my other account then,
madox-00... :) :)
You should go see my other account then,
madox-00... :) :)
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