
Here a wireframe for the piccy :)
Category All / All
Species Housecat
Size 800 x 800px
File Size 315.2 kB
Weighting can be as labour intensive as you want. With a mesh like this, I wouldn't expect it would be extremely difficult.
Looks like the shoulders are lacking a little geometry, especially for the underarms, but it also looks like it's mimicking muscle topology rather than going the bendy straw route. Great flow altogether though. I'd love a close up of the hands from a couple of angles, those are currently giving me problems in my own model.
Looks like the shoulders are lacking a little geometry, especially for the underarms, but it also looks like it's mimicking muscle topology rather than going the bendy straw route. Great flow altogether though. I'd love a close up of the hands from a couple of angles, those are currently giving me problems in my own model.
I did. Thats why it looks odd to me. After looking at this pic it actually struck me what I felt was wrong with the rendered one. I just don't see how that much body could sink into a carpet.. unless it's a very special one. It looked to me odd because if she is sitting then I assume her emm.. lower back side would be in the carpet as well. Tho then this position is way too uncomfortable.. if she is like.. lifting her self up a bit then she wouldn't have that relaxed expression on her face since that requires quite a big amount of effort. if she would be sitting on her legs tho. That would be completely fine.
I'm seeing curvature in the lines on her backside, and as much as I know absofuckin'lutely nothing about modeling, I do know how vertices work on a very rudimentary level, and I'm fairly certain they're not supposed to curve. Or it's a trick of the eye and I'm crazy. ;P
Ergo, I'd guess the latter.
Ergo, I'd guess the latter.
Comments