Go see. http://www.youtube.com/watch?v=fcO_zCItb8s
Test render segment from my "Nothing" project.
(These scenes are the easiest - there's only one character for most of them - in all the ones I have rendered!)
I am still FIGHTING with the rig, and Maya's lovely tendency to make elbows and knees rotate 90 degrees off-plane whenever they're bent more than a small amount - which is what's behind the weirdness in the shots at the rail. :P
Test render segment from my "Nothing" project.
(These scenes are the easiest - there's only one character for most of them - in all the ones I have rendered!)
I am still FIGHTING with the rig, and Maya's lovely tendency to make elbows and knees rotate 90 degrees off-plane whenever they're bent more than a small amount - which is what's behind the weirdness in the shots at the rail. :P
Category All / All
Species Unspecified / Any
Size 490 x 438px
File Size 77.5 kB
Listed in Folders
What? I didn't think the audio was that loud.
If you're talking about the animation, I will, as soon as I figure out how to fix the *#(@$ing rig. Right now, if her hands get ANYWHERE near her collarbone, her elbows fly out to the sides, and if she tries to sit on her haunches (kneeling like in those scenes), her knees tend to fly sideways too. Despite the fact that they're pole-vector constrained to a "target" that I have in the scene. It's annoying as HELL, and afaict, it's a a Maya bug, not anything wrong with the rig. Maybe something wrong with the scale on the rig (I imagine it's designed to make a smooth rotation if the target passes through the root of the IK chain, but it's happening WAY outside of what the tolerance should be for that)
Anyways, on the rail, I'm planning on putting a simple deformer where her hands are, that I can "push in" the rail with when her hands press down. This is, however, just a preliminary work-in-progress, and not at all a final render.
If you're talking about the animation, I will, as soon as I figure out how to fix the *#(@$ing rig. Right now, if her hands get ANYWHERE near her collarbone, her elbows fly out to the sides, and if she tries to sit on her haunches (kneeling like in those scenes), her knees tend to fly sideways too. Despite the fact that they're pole-vector constrained to a "target" that I have in the scene. It's annoying as HELL, and afaict, it's a a Maya bug, not anything wrong with the rig. Maybe something wrong with the scale on the rig (I imagine it's designed to make a smooth rotation if the target passes through the root of the IK chain, but it's happening WAY outside of what the tolerance should be for that)
Anyways, on the rail, I'm planning on putting a simple deformer where her hands are, that I can "push in" the rail with when her hands press down. This is, however, just a preliminary work-in-progress, and not at all a final render.
Glad to see your finally working on this some more :)
Theres a few things off, im sure your aware of the arms/elbows thing, looks like your IKs going nuts with the pose..
If its such a short scene you might just want to get rid of IK totally for that scene, turn off IK evaluation or just delete it and animate using FK (if you do, you might want to parent the rotations of both her paws to a dummy object to keep them from wiggling independent of eachtoher) ... No one said you had to stick with the same rig for the whole skit. ^_~
The shot from behind is a bit odd, when she bounces around and wiggles on her knees.. its tough to see whats going on, perhaps instead have her stand, holding the railing, or tossing up her arms to the heavens or something more dramatical :)
Nice work so far ^_^
are you going to be doing the intro as well, or has that completely been cut? o.o
Theres a few things off, im sure your aware of the arms/elbows thing, looks like your IKs going nuts with the pose..
If its such a short scene you might just want to get rid of IK totally for that scene, turn off IK evaluation or just delete it and animate using FK (if you do, you might want to parent the rotations of both her paws to a dummy object to keep them from wiggling independent of eachtoher) ... No one said you had to stick with the same rig for the whole skit. ^_~
The shot from behind is a bit odd, when she bounces around and wiggles on her knees.. its tough to see whats going on, perhaps instead have her stand, holding the railing, or tossing up her arms to the heavens or something more dramatical :)
Nice work so far ^_^
are you going to be doing the intro as well, or has that completely been cut? o.o
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