Sketch Commission - Silver Fury, Emerald Rage
Rough sketch plus commission for
neweinstein of Sven, his maned snow leopard. I hear he's usually a really nice fellow, but apparently he's in a bit of a bad mood here :b Nothing quite like a good snarl : D Title's a bit cheesy, I suppose - I couldn't decide between "Silver Fury" or "Emerald Rage" so I used both :V Haha.
~2 hours Adobe Photoshop CS5.
Artwork © Jen Philpot
Sven ©
neweinstein
neweinstein of Sven, his maned snow leopard. I hear he's usually a really nice fellow, but apparently he's in a bit of a bad mood here :b Nothing quite like a good snarl : D Title's a bit cheesy, I suppose - I couldn't decide between "Silver Fury" or "Emerald Rage" so I used both :V Haha.~2 hours Adobe Photoshop CS5.
Artwork © Jen Philpot
Sven ©
neweinstein
Category Artwork (Digital) / All
Species Feline (Other)
Size 900 x 600px
File Size 335 kB
I'm very honoured you think so <3 The thing with sketches, in my opinion, is that they have a ton of potential for emotion that (for my art style at least) actually isn't always easily carried over into a finished, polished image. The roughness and lack of refinement can lend itself to the emotion quite well.
This is sort of a... weird analogy, but... You're a gamer, yes? Have you ever played a really old RPG, like Chronotrigger or Final Fantasy 6? All you're given graphically is a little character portrait and a sprite, and yet somehow, being given so little leaves so much room for interpretation that it can engage the player just as much, if not more so, than a modern game with a painstakingly rendered model. Similarly, the non-absoluteness of a sketch means there's wiggle-room in interpretation that can make a sketch somehow more lifelike and vivid and engaging that a polished piece.
I dunno, or maybe I'm just crazy :V
This is sort of a... weird analogy, but... You're a gamer, yes? Have you ever played a really old RPG, like Chronotrigger or Final Fantasy 6? All you're given graphically is a little character portrait and a sprite, and yet somehow, being given so little leaves so much room for interpretation that it can engage the player just as much, if not more so, than a modern game with a painstakingly rendered model. Similarly, the non-absoluteness of a sketch means there's wiggle-room in interpretation that can make a sketch somehow more lifelike and vivid and engaging that a polished piece.
I dunno, or maybe I'm just crazy :V
All art has varying potential, it just seems to come down as to how much the artist exploits, or drafts it into reality, as anything creative by nature can be embellished, expanded and refined. I love jagged edges, non-symmetry, varied thickness and overall grittiness as much as I can enjoy and respect the refined, symmetrical, singularity and cleanliness of much more completed art, so a sketch based image has a credible amount of potential, even by itself.
Absolutely true, it is not so much the graphics or design that make something what it is, there is a lot more investment, emotion, depth and ideal that contribute into creating them, usually however one so desires the more ambiguous it becomes.
You're not too crazy. Haha.
Absolutely true, it is not so much the graphics or design that make something what it is, there is a lot more investment, emotion, depth and ideal that contribute into creating them, usually however one so desires the more ambiguous it becomes.
You're not too crazy. Haha.
FA+

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