So I was working on a walkcycle-generator in Cinema and this is the preliminary result. It will simplify quick walkcycle visualisations.
The animated gif is 9mb huge, so be patient until it cached fully :)
The animated gif is 9mb huge, so be patient until it cached fully :)
Category All / All
Species Canine (Other)
Size 950 x 777px
File Size 9.43 MB
I love how his fur patterns are incredibly intricate, and so precise and symmetrical that it's impossible to have not been genetically engineered. Also, I know that walk cycle treadmill machine is used in a lot of your animations, but I really love how much detail and design you put into it.
Sounds much like Max's CAT layers system, allows you to add non-destructive animation layers on top of base layers, including isolation/soloing (So, for instance, you can add on facial animation easily even AFTER you've done bodily animation).
So I assume you set movement ranges (much like setting IK/FK rotation ranges) and then it animates between the + and - to produce what you've posted above?
So I assume you set movement ranges (much like setting IK/FK rotation ranges) and then it animates between the + and - to produce what you've posted above?
FA+

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