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Here's the next shot in the sequence, fueld by a potent mix of positive feedback and caffeen. =o)
Top tip: the slider lets you scrub back and forth through the clip to see any details,
Seems that squirming tickle under his T-shirt was his new, soft, sleek pelt growing in. Good job too, 'cause it looks like he'll have trouble finding clothes in his size...
Part three's likely to take me a little longer - I actually have to rig the morph for the head and hands.
Thanks for all your comments, im totally buzzing with mondo mongoose mojo =O)
Top tip: the slider lets you scrub back and forth through the clip to see any details,
Seems that squirming tickle under his T-shirt was his new, soft, sleek pelt growing in. Good job too, 'cause it looks like he'll have trouble finding clothes in his size...
Part three's likely to take me a little longer - I actually have to rig the morph for the head and hands.
Thanks for all your comments, im totally buzzing with mondo mongoose mojo =O)
Category Flash / Transformation
Species Ferret
Size 275 x 315px
File Size 605.7 kB
I know the rigging pain of which you speak. I never did find a good solution for it, so I just had to cheat like the weasel I am and do it by hand.*
*Editors note: Doing it by hand is actually harder than rigging it, but its important for a weasel to at least *think* he's being sneaky =OP
*Editors note: Doing it by hand is actually harder than rigging it, but its important for a weasel to at least *think* he's being sneaky =OP
Very very awesome picture. I can't tell you how awesome you are at this, but I know you also want feedback on areas that could need improvement so here it goes...
The camera angle that this is at is funky, instead of making it look like he is outgrowing his pants, but they are merely falling down. But other than that, this is freakin' awesome.
Also, you've gone and done got me all interested in 3D Studio Max...
Is it worth buying?
Do you use a tablet or a mouse?
How hard would it be for me to jump right in an start animating?
How long have you toy'd with it?
Would I need an awesome computer to run it?
The camera angle that this is at is funky, instead of making it look like he is outgrowing his pants, but they are merely falling down. But other than that, this is freakin' awesome.
Also, you've gone and done got me all interested in 3D Studio Max...
Is it worth buying?
Do you use a tablet or a mouse?
How hard would it be for me to jump right in an start animating?
How long have you toy'd with it?
Would I need an awesome computer to run it?
Ok, answering your questions as simply as possable.
Max is really expensive and its mainly only companies who buy a copy, everyone else finds *ahem* other ways of getting one. Its the way things have worked for over a decade.
I use a mouse and keyboard shortcuts. A tablet is right out as you need all three mousebuttons to navigate in 3d.
CGI, like any artform, is all about practice. You start simple, mess around every evening and by degress you get better and better.
I've been playing around on max for about 10 years now. It took me about a year to progress from flying shiny things to modelling an animating lumpy mishapen characters, an another couple of years till I was making actual recognisable animations. Wasn't a chore though, its what i did for fun.
I use a 1.2gig AMD turon64 laptop with a on board 128meg graphics card and 1 gig of ram - So no, by todays standards you don't need an awsome computer. You just have to avoid silly polygon counts and high end effects like fur and particals.
Max is really expensive and its mainly only companies who buy a copy, everyone else finds *ahem* other ways of getting one. Its the way things have worked for over a decade.
I use a mouse and keyboard shortcuts. A tablet is right out as you need all three mousebuttons to navigate in 3d.
CGI, like any artform, is all about practice. You start simple, mess around every evening and by degress you get better and better.
I've been playing around on max for about 10 years now. It took me about a year to progress from flying shiny things to modelling an animating lumpy mishapen characters, an another couple of years till I was making actual recognisable animations. Wasn't a chore though, its what i did for fun.
I use a 1.2gig AMD turon64 laptop with a on board 128meg graphics card and 1 gig of ram - So no, by todays standards you don't need an awsome computer. You just have to avoid silly polygon counts and high end effects like fur and particals.
Among the many questions I'm actually curious how the rigging for this character works, I've done only a handful of character rigs and more many more mechanical rigs but I've never been able to wrap my head around the concept of one that conforms to a character in two very different body states like this.
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