
Remind me never to draw Ted Price ever again *flips table*
This dude is seriously hard to draw. Man. The amount I suffered through for this haha. Well… humans are just hard to do anyways.
This image is my “tribute” to Insomniac Games; at least one character from each of their games thus far sitting with the CEO and founder of the company, Ted Price.
Cheesy, huh.
Games:
Disruptor (PS1)
Spyro (PS1)
Ratchet and Clank (PS2, PS3)
Resistance (PS3)
Fuse (PS3, Xbox 360)
Outernauts (Facebook game)
This dude is seriously hard to draw. Man. The amount I suffered through for this haha. Well… humans are just hard to do anyways.
This image is my “tribute” to Insomniac Games; at least one character from each of their games thus far sitting with the CEO and founder of the company, Ted Price.
Cheesy, huh.
Games:
Disruptor (PS1)
Spyro (PS1)
Ratchet and Clank (PS2, PS3)
Resistance (PS3)
Fuse (PS3, Xbox 360)
Outernauts (Facebook game)
Category Artwork (Digital) / Fanart
Species Unspecified / Any
Size 990 x 700px
File Size 496.5 kB
They can't really :P It was never theirs to begin with, the IP belonged to Universal Studios at the time. Once it was sold, IG could no longer say they owned it.
It's like... Sony could really easily sell Ratchet and Clank since they own the IP, and not Insomniac. Then, Insomniac wouldn't say "from the creators of Ratchet and Clank" anymore since they are no longer associated with it.
It's weird I know xDD
It's like... Sony could really easily sell Ratchet and Clank since they own the IP, and not Insomniac. Then, Insomniac wouldn't say "from the creators of Ratchet and Clank" anymore since they are no longer associated with it.
It's weird I know xDD
Its not weird, I know how the business side of games and public companies work, I just didnt realize that they had sold their souls t the corporations. Its one thing to take "commissions" and another to let the company then reap all intellectual rights to the property YOU created, not them D:
It's not "selling their souls", it's something almost all game developers have to do to get started in the industry. Once you're a big successful studio, then you can afford to convince people to publish your games without giving them the IP. Until then, though, it's basically the only way you can get your games published.
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