Here's another one of my characters from a D&D campaign; Innuna: The Gnoll Scout / Wizard Adventuress (Not going to lie: first thought of this character after reading through much of the Web Comic, By the Book. Gotta' love Yeshka~) . While opting for a more... explosive approach to the scout class, she retains much of her ability to stay quick on her feet and blend back into the shadows when necessary. Focusing on the less destructive schools of magic has given her quite the array of helpful spells, if seriously decreasing her ability to fight. All-in-All, she's an easy-going-yet-cautious Gnoll with a sense of adventure and curiosity that many of her kind never experience, all while having the intelligence and wisdom to stay alive while doing it!
As always, lemme know what you think by leaving a comment!
Thanks!
Oh! Also uploaded this and a few other, less anthro-y drawings to DiviantArt, just to clear up any confusion.
As always, lemme know what you think by leaving a comment!
Thanks!
Oh! Also uploaded this and a few other, less anthro-y drawings to DiviantArt, just to clear up any confusion.
Category Artwork (Traditional) / Fantasy
Species Unspecified / Any
Size 630 x 1280px
File Size 104.1 kB
Cool character :) I'm thinking about running an Arcane trickster goblin (mix of wizard and rogue)-you'll have to give me some tips on good spells to choose if anything comes to mind from your experience with a wizard/scout (I'm assuming it's the scout class from 3.5-the one that gets to do extra damage while moving) ;)
Thinking about it, are there any spells that let you take a move as a free action? Full attack/rapid shot scout with skirmish damage? Probabaly not. Probably shouldn't, even if there is a spell like that ;)
Thinking about it, are there any spells that let you take a move as a free action? Full attack/rapid shot scout with skirmish damage? Probabaly not. Probably shouldn't, even if there is a spell like that ;)
Hehe, sounds awesome! Hmm... I haven't really gotten much of a chance to play much with her yet; end of the semester and all tends to break up the groups for a few weeks. One of the spells I could think of that might allow you to take move as a free action would be blink; a short-range teleportation spell. Certainly not a low-level spell (CL7), and not a cheap ring to come by (~27k gold). You could use that to move the required 10 feet and then attack. I'm still not super experienced with playing D&D characters, and even less with casters, so lemme' ask one of my GM friends if he knows of anything and I'll get back to you with that~
Heya! After a little discussion, this is what we came up with;
*Quickened Dimension Door / Arcane / CL 1 Assassin Spell (CL7 Wizard-Sorcerer) - Quickened is a must (Either Cast with Metamagic or through a rod) to not have to use this as a Prepared action. Allows you to Move, Attack, Move with spell.
*Baleful Transportation / Arcane / CL3 Wizard-Sorcerer Spell - Same principle as before Move, Attack, Move with Spell.
*Blink Arcane / CL5 Wizard-Sorcerer Spell - Same as above, many of this are used last at the end of your turn.
*Flee the Scene Warlock Level 6 - Bonus this way is that, once you hit level six, you can use this invocation as much as you like.
*You could also try the Feat Spring Attatck It's a pain to snag this Feat (Prerequisites: 13 Dex, Dodge, Mobility, Base Attack +4) "Move before and After you attack" This is for Melee Only
*The equivalent ranged feat is Shot on the Run (Prerequisites: 13 Dex, Dodge, Mobility, Point Blank Shot, Base Attack +4)
That's what we could come up with. Lemme' know if any of that helped! And thank you for the fave~
*Quickened Dimension Door / Arcane / CL 1 Assassin Spell (CL7 Wizard-Sorcerer) - Quickened is a must (Either Cast with Metamagic or through a rod) to not have to use this as a Prepared action. Allows you to Move, Attack, Move with spell.
*Baleful Transportation / Arcane / CL3 Wizard-Sorcerer Spell - Same principle as before Move, Attack, Move with Spell.
*Blink Arcane / CL5 Wizard-Sorcerer Spell - Same as above, many of this are used last at the end of your turn.
*Flee the Scene Warlock Level 6 - Bonus this way is that, once you hit level six, you can use this invocation as much as you like.
*You could also try the Feat Spring Attatck It's a pain to snag this Feat (Prerequisites: 13 Dex, Dodge, Mobility, Base Attack +4) "Move before and After you attack" This is for Melee Only
*The equivalent ranged feat is Shot on the Run (Prerequisites: 13 Dex, Dodge, Mobility, Point Blank Shot, Base Attack +4)
That's what we could come up with. Lemme' know if any of that helped! And thank you for the fave~
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