
Uploading some music sketches for a retro-style platformer/puzzle game currently in the planning stages.
Category Music / Game Music
Species Unspecified / Any
Size 120 x 120px
File Size 3.31 MB
Listed in Folders
Hi!
First I want to say this music is awesome! xD
Then I wonder..:
I am interested of how to make 16-bit music.
Do you know how to do it easy?
I have SNESGSS, but it's hard for me to make some music in that software.
Do you know how I can do it in easier way?
Maybe in music notes or piano tracks (like this in this link)?
https://www.youtube.com/watch?v=Rty.....-kJM&t=109
But it should be 16-bit. ^^;
The thing is I have my own hobby project.
And it's developing a game in kind of "retro style".
I hope you can help me. ó.ò
First I want to say this music is awesome! xD
Then I wonder..:
I am interested of how to make 16-bit music.
Do you know how to do it easy?
I have SNESGSS, but it's hard for me to make some music in that software.
Do you know how I can do it in easier way?
Maybe in music notes or piano tracks (like this in this link)?
https://www.youtube.com/watch?v=Rty.....-kJM&t=109
But it should be 16-bit. ^^;
The thing is I have my own hobby project.
And it's developing a game in kind of "retro style".
I hope you can help me. ó.ò
Hi and thanks!
I've only made 16-bit music on the Amiga and PC trackers, I haven't really done anything with consoles.
For authentic Amiga stuff you could use the PC remake of Protracker (http://16-bits.org/pt.php), or for less authenticity there's a multitude of more modern trackers available. Personally I mostly use Schism Tracker. All of these have a learning curve though since they're based on '80s technology but they're definitely not impossible to learn.
If you just want to create MP3s that sound like the stuff in retro games but don't care if it's technically authentic, I'm sure there are options (such as samples and VST instruments to use in more modern audio sequencers) but unfortunately I can't really give any specific advice on that.
Sorry if this wasn't of much help!
I've only made 16-bit music on the Amiga and PC trackers, I haven't really done anything with consoles.
For authentic Amiga stuff you could use the PC remake of Protracker (http://16-bits.org/pt.php), or for less authenticity there's a multitude of more modern trackers available. Personally I mostly use Schism Tracker. All of these have a learning curve though since they're based on '80s technology but they're definitely not impossible to learn.
If you just want to create MP3s that sound like the stuff in retro games but don't care if it's technically authentic, I'm sure there are options (such as samples and VST instruments to use in more modern audio sequencers) but unfortunately I can't really give any specific advice on that.
Sorry if this wasn't of much help!
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