I did a quick sketchbook drawing of my character throwing a punch. I found it really interesting how in one drawing I'd instinctively tried to combine all the most 'extreme' moments of several physical positions-it looked kinda cool, but biomechanically it just didn't feel right. So I tried to pick that single pose apart & make this animatic, which must be really offensive to anyone who knows anything about animation or boxing!
traced from pencil roughs<pentel pocketbrush & watercolour on copy paper<photoshop
traced from pencil roughs<pentel pocketbrush & watercolour on copy paper<photoshop
Category All / All
Species Feline (Other)
Size 508 x 600px
File Size 199.6 kB
unbalanced I like, equilibrium can be re-established by the other person's face absorbing your momentum! I agree that stiffness is the biggest problem, which comes about in the first case because I used zero reference for anything. I brought a single scrappy drawing out of my sketchbook & engaged with it directly on a whim, disassembling one image and trying to Frankenstein it into several.
I think the biggest problem is the lack of a line of action - in the last frame there should be a straight line from the right toe, along the back/latissimus dorsi & through the right arm. I lost that because I didn't rotate the torso/shoulders nearly enough. All else being equal, by the time the blow connects his right shoulder would need to well be in front of his jaw with his back turning towards the viewer to convey a smooth transmission of power.
I think the biggest problem is the lack of a line of action - in the last frame there should be a straight line from the right toe, along the back/latissimus dorsi & through the right arm. I lost that because I didn't rotate the torso/shoulders nearly enough. All else being equal, by the time the blow connects his right shoulder would need to well be in front of his jaw with his back turning towards the viewer to convey a smooth transmission of power.
FA+

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