![Click to change the View [Video] Fluttershy's Visit (Blender camera tracking)](http://d.furaffinity.net/art/mircea/1356201403/1356201403.mircea_image.png)
[Video] Fluttershy's Visit (Blender camera tracking)
Video available here: http://www.youtube.com/watch?v=2Ts9RoVpE5k
So far one of my most detailed camera tracking projects, using cloth simulation and dynamic fur among other things. Created using my Samsung Galaxy S3 for filming, Audacity for minor sound editing, and Blender 3D for everything else. The pony models were originally created by kp-shadowsquirrel for Garry's Mod and ported to Blender by Cheerilee... this is a modified version I rigged and optimized. Render time was approximately 16 hours.
Blender: http://www.blender.org/
Models: http://www.blendswap.com/blends/ani.....s-gmod-ponies/
Fluttershy and My Little Pony belong to Hasbro
So far one of my most detailed camera tracking projects, using cloth simulation and dynamic fur among other things. Created using my Samsung Galaxy S3 for filming, Audacity for minor sound editing, and Blender 3D for everything else. The pony models were originally created by kp-shadowsquirrel for Garry's Mod and ported to Blender by Cheerilee... this is a modified version I rigged and optimized. Render time was approximately 16 hours.
Blender: http://www.blender.org/
Models: http://www.blendswap.com/blends/ani.....s-gmod-ponies/
Fluttershy and My Little Pony belong to Hasbro
Category Artwork (Digital) / All
Species Horse
Size 1280 x 720px
File Size 131.5 kB
Most of it was done entirely in Blender yes. There are a lot of things to give tips about, yet they aren't as heard to learn as it might first seem (I learned Blender almost entirely in the course of about 2 years). Easiest way to learn for me was watching video tutorials about specific features... eg: If you're interested in how I did the clothing, google "blender cloth simulation tutorial"... and so on. If you wish to ask a specific question though feel free to ask me too ^^
Thank you, glad you like. As for the hair, I know that looks a bit different than what one would expect compared to the original MLP style. I added hair simulation because I think it looks prettier in the end. Without it, it looked kind of plastic... I wanted to give the feel of her being real rather than an animated rubber toy. I also think that giggling puffy hair is very cute ^.^
Wow dude!. 0.=.0 That is so damn awesome work hehe. I wish i can do the same trick like that. but i aren't so good with blender software. But I would love to do such a trick like that. I didn't knew the character can interact with the surrounding area. I know i saw some videos on Youtube with Kineck hacks and such.
Thankie, glad you like. Blender is not that hard to learn... I learned it over the years by looking at video tutorials on each feature. If you're into this sort of thing too I recommend giving these a try and learning Blender some, it's a fantastic program (especially for something open-source).
The tail and mane interact with the environment easily. After you track the scene, you manually setup an invisible collision mesh matching the real life geometry roughly. In this case, it's only a few planes for the floor and wall, part of the shelf, and the right part of the larger furniture to the left (she's only around there so the rest of the room isn't needed). Normally this is meant for shadows to show on the world, but in my case I also set it as a cloth collision mask. Same for lighting... I had two lamps in real life, so I placed two light entities in the tracked scene where I estimated the real lights were. It's surprisingly easy when you know Blender, but still time consuming to do everything.
The tail and mane interact with the environment easily. After you track the scene, you manually setup an invisible collision mesh matching the real life geometry roughly. In this case, it's only a few planes for the floor and wall, part of the shelf, and the right part of the larger furniture to the left (she's only around there so the rest of the room isn't needed). Normally this is meant for shadows to show on the world, but in my case I also set it as a cloth collision mask. Same for lighting... I had two lamps in real life, so I placed two light entities in the tracked scene where I estimated the real lights were. It's surprisingly easy when you know Blender, but still time consuming to do everything.
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