Caves and Critters - Chap 04 Page 08
The battle continues, and Kharma seems to be enjoying himself, if nothing else. :D
It's a bitch figuring out the shading when there's 18 different light sources in any one moment. I think I did alright though xD
It's a bitch figuring out the shading when there's 18 different light sources in any one moment. I think I did alright though xD
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 931 x 1280px
File Size 957.1 kB
Listed in Folders
I'll go by D&D standards, since that's the stat logic I know xD Wherein 18 is exceptional (i.e. genius level intellect, seer level wisdom, etc.) and less than 2 is functionally disabled.
Theran
Strength: 18 - Years of wearing heavy armour and carrying a large axe will do wonders for one's physique
Dexterity: 15 - Although his own bulk hampers his agility to a degree, Theran is still quick enough on his reflexes to dodge blows when needed.
Constitution: 18 - Theran can take a serious beating, including a massive laser at point blank range to the chest and getting back up once he came round.
Intelligence: 9 - He's not thick but he's also never tried to get any smarter :P
Wisdom: 9 - Common sense and forward planning are not his strong points xD
Charisma: 15 - Going on the D&D logic that Charisma = personality and likability, not physical attractiveness
Weapon: Greataxe
Armor: Medium Platemail
Kharma
Strength: 8 - Having never done a day's exercise in his life and relying largely on magic to do any hard work that presented itself, Kharma's physical strength is no better than the average peasant.
Dexterity: 9 - Without any serious combat experience (beyond 'use magic to nuke the fuck out of everything') Kharma's manual dexterity and agility leave a lot to be desired.
Constitution: 9 - Furthermore, a lack of the years of being beaten about that Theran's had means Kharma's tolerance for pain doesn't extend that far - save for when he's pissed off enough that adrenalin provides all the painkiller he needs. :P
Intelligence: 18 - What Kharma lacks in physical strength, he more than makes up for in intellect, having spent most of his free time reading and studying things that take his interest.
Wisdom: 16 - A life of watching the villagers make all manner of mistakes in their various jobs, as well as the many foolhardy adventurers he'd pry on from time to time, has left Kharma more than capable of thinking ahead and being ready for just about any eventuality.
Charisma: 8 - Sarcasm and a short temper are rarely very attractive traits in an individual XD
Weapon: None - uses magic, and lacks the physical strength required to use most weapons
Armor: Cloth robes/magical barriers.
Theran
Strength: 18 - Years of wearing heavy armour and carrying a large axe will do wonders for one's physique
Dexterity: 15 - Although his own bulk hampers his agility to a degree, Theran is still quick enough on his reflexes to dodge blows when needed.
Constitution: 18 - Theran can take a serious beating, including a massive laser at point blank range to the chest and getting back up once he came round.
Intelligence: 9 - He's not thick but he's also never tried to get any smarter :P
Wisdom: 9 - Common sense and forward planning are not his strong points xD
Charisma: 15 - Going on the D&D logic that Charisma = personality and likability, not physical attractiveness
Weapon: Greataxe
Armor: Medium Platemail
Kharma
Strength: 8 - Having never done a day's exercise in his life and relying largely on magic to do any hard work that presented itself, Kharma's physical strength is no better than the average peasant.
Dexterity: 9 - Without any serious combat experience (beyond 'use magic to nuke the fuck out of everything') Kharma's manual dexterity and agility leave a lot to be desired.
Constitution: 9 - Furthermore, a lack of the years of being beaten about that Theran's had means Kharma's tolerance for pain doesn't extend that far - save for when he's pissed off enough that adrenalin provides all the painkiller he needs. :P
Intelligence: 18 - What Kharma lacks in physical strength, he more than makes up for in intellect, having spent most of his free time reading and studying things that take his interest.
Wisdom: 16 - A life of watching the villagers make all manner of mistakes in their various jobs, as well as the many foolhardy adventurers he'd pry on from time to time, has left Kharma more than capable of thinking ahead and being ready for just about any eventuality.
Charisma: 8 - Sarcasm and a short temper are rarely very attractive traits in an individual XD
Weapon: None - uses magic, and lacks the physical strength required to use most weapons
Armor: Cloth robes/magical barriers.
if gonna be that critical, it'd be more as multiple light sources.
Like this but more blurred and faded away from the body.
Like this but more blurred and faded away from the body.
That's all I aim for. Constructive criticism is how we can help each other get better. :D
If that's the case, then there's one more little suggestion, if you don't mind. :b
In the middle of the page, for the lightning attack. When switching frames it gives a small gap of time between them. I would suggest the throwing of the lightning and the rings around the shadow would all be in one panel to show speed.
No need to change things. It's all about learning for tomorrow's art.
Keep up the good work.
If that's the case, then there's one more little suggestion, if you don't mind. :b
In the middle of the page, for the lightning attack. When switching frames it gives a small gap of time between them. I would suggest the throwing of the lightning and the rings around the shadow would all be in one panel to show speed.
No need to change things. It's all about learning for tomorrow's art.
Keep up the good work.
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