
I sent it to someone to get it looked at and get a professional opinion on my workflow.
Anyways, here is a little side view on what I have been working on during my Join.Me sessions.
Anyways, here is a little side view on what I have been working on during my Join.Me sessions.
Category All / All
Species Unspecified / Any
Size 1280 x 721px
File Size 89.8 kB
You need a lot more mass on the tail, and maybe around the hips. Right now the center of mass isn't above the feet. It looks like it would fall on it's face.
Otherwise, it looks good. You've got some nice muscle structure on the shoulders and thighs, and the texturing is great. I'm guessing you started with Zspheres and converted it to dynamesh? Or did you have a base mesh?
Otherwise, it looks good. You've got some nice muscle structure on the shoulders and thighs, and the texturing is great. I'm guessing you started with Zspheres and converted it to dynamesh? Or did you have a base mesh?
I am aware of the changes you said.
I am currently awaiting professional advance, so I have not bothered fixing it yet. ;3
Yeah. My workflow is Zspheres > Dynamesh > Everything else. The horns and teeth are done as separate meshes along with the feet that I later merged. My help said that it looks like I started high poly mesh too soon. I'll find more on that Monday (tomorrow) if life allows it.
This is my first real model that I was not just learning the tools on, so I am pretty happy with it. I just cannot wait to retopologize the mesh because it reminds me of the good ol' days when you had to limit your poly count to one to two thousand, lol! xD
I am currently awaiting professional advance, so I have not bothered fixing it yet. ;3
Yeah. My workflow is Zspheres > Dynamesh > Everything else. The horns and teeth are done as separate meshes along with the feet that I later merged. My help said that it looks like I started high poly mesh too soon. I'll find more on that Monday (tomorrow) if life allows it.
This is my first real model that I was not just learning the tools on, so I am pretty happy with it. I just cannot wait to retopologize the mesh because it reminds me of the good ol' days when you had to limit your poly count to one to two thousand, lol! xD
I'm almost a professional. Someone just has to hire me :P
yeah, I would say you started high poly too soon as well. Because once you get the revisions from him, there's a good chance you'll have to go back and do those details all over again. But the nice thing about Zbrush is that you can go down to a lower poly level, fix it, and then make your way back up levels. At least I think dynamesh works that way . . .that's how it works on a base mesh, at least.
And this is pretty impressive for being one of your first ever models. Once you retopo it, are you going to paint it and make normal or displacement maps?
yeah, I would say you started high poly too soon as well. Because once you get the revisions from him, there's a good chance you'll have to go back and do those details all over again. But the nice thing about Zbrush is that you can go down to a lower poly level, fix it, and then make your way back up levels. At least I think dynamesh works that way . . .that's how it works on a base mesh, at least.
And this is pretty impressive for being one of your first ever models. Once you retopo it, are you going to paint it and make normal or displacement maps?
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