Here's my orchestrated ReMix of the pokemon mystery dungeon theme Through the Sea of Time, aka Grovyle's Sacrifice, as requested by
FelixB
I still have others to remix and still need to work out how each will transition into the next for the single compilation, but I'm pretty happy with this one.
Music © Shawn Badolian
Original Composition © Arata Iiyoshi, Hideki Sakamoto, Keisuke Ito, Ken-ichi Saito, Yoshihiro Maeda
FelixBI still have others to remix and still need to work out how each will transition into the next for the single compilation, but I'm pretty happy with this one.
Music © Shawn Badolian
Original Composition © Arata Iiyoshi, Hideki Sakamoto, Keisuke Ito, Ken-ichi Saito, Yoshihiro Maeda
Category Music / Game Music
Species Unspecified / Any
Size 120 x 120px
File Size 2.6 MB
Judging by the name and the copyrights, it looks like you found out a little more about the song, such as the composers of the OST and the storyline to the game (which is vital to get emotions correct in a game soundtrack remix) so I can say I'm impressed before I even click the play button...
I have 1/3 of the sound effects now, but they're in the wrong format, so unless you have GarageBand, you can't use them. I just listened to this and I couldn't believe what was before me! Stunning to the finish! Now for the details. The first problem is the key change. If I make a song as part of an album, I ALWAYS save the key change for the end 1/4 of the last song! Hearing a key change more than once in an album means that the key change itself loses its exciting side. However, on a positive note, if this was an individual song, the key change comes at almost the perfect time, and the change in texture right as that key change takes place, that really sums it up. It really is amazing how you integrated that in, and I think that if you use key changes like this in the future, you could really up your ranks! However, I still hear the MIDI, although, as I said, I know it back to front and such, so I can't really prevent that unless you find a different MIDI altogether. And in the end, remember the MIDI is a guideline. When I use them, I keep them separate from the song I am working on, and often cut them up to move different parts to different locations. I may play the song with the MIDI, then play it without to check for accuracy, but overall, I'm trying to avoid accuracy, other than the melody (please tell me you know what a melody is so that I don't die on the spot) to make sure that the song always sounds individual. Since all I have access to is an MP3, I can't see how you make the song, just what the final output is, I can't help you much. More tomorrow, as I ran out of time.
I have 1/3 of the sound effects now, but they're in the wrong format, so unless you have GarageBand, you can't use them. I just listened to this and I couldn't believe what was before me! Stunning to the finish! Now for the details. The first problem is the key change. If I make a song as part of an album, I ALWAYS save the key change for the end 1/4 of the last song! Hearing a key change more than once in an album means that the key change itself loses its exciting side. However, on a positive note, if this was an individual song, the key change comes at almost the perfect time, and the change in texture right as that key change takes place, that really sums it up. It really is amazing how you integrated that in, and I think that if you use key changes like this in the future, you could really up your ranks! However, I still hear the MIDI, although, as I said, I know it back to front and such, so I can't really prevent that unless you find a different MIDI altogether. And in the end, remember the MIDI is a guideline. When I use them, I keep them separate from the song I am working on, and often cut them up to move different parts to different locations. I may play the song with the MIDI, then play it without to check for accuracy, but overall, I'm trying to avoid accuracy, other than the melody (please tell me you know what a melody is so that I don't die on the spot) to make sure that the song always sounds individual. Since all I have access to is an MP3, I can't see how you make the song, just what the final output is, I can't help you much. More tomorrow, as I ran out of time.
I did indeed follow the midi, and what I wanted to do for the song was this: I noticed the midi repeated itself as the song was short, so I wanted to keep to the original song with the first loop, with some changes, such as the melody I added with the horns/violas/etc, but for the loop, that was where I changed things up quite a bit. I guess I was, for lack of a better way to explain it, wanting to sort of cover it then remix it. I don't know, it's weird. And I do know what a melody is haha. I don't use garage band; I use fl studio. If you download the demo version of fl, I think you could open the file (you just can't open saved files until you buy it), so that could work, if you're interested in viewing the flp. Granted since it's all east west, you wouldn't hear the patterns, but you'd see them.
Wish I could take full credit, but it's a remix, but I did learn some cool things from it. From now on I'm starting my songs with slightly below half velocity (can you believe I'd never really done different velocities, aside from drums?), which will allow me to bring more emotion to the songs. I also noticed there was a single complicated fast moving pattern, but it was not the main melody, but a compliment to it. And lastly, as obvious as it should be, I learned that songs should use a whole spectrum at certains points, in other words, double basses for the low, cellos/violas for the low to mid, violins for the high, and the brass (trombone, tuba, trumpet) for the same ranges. I still need music theory, but this remix taught me a lot!
I just came back to listen again. Honestly, when I hear his song, it chills me down to the bare bone. Probably just because this song means a fair bit to me, but still... I can definitely say that this remix is better than any of my attempts will ever be, and that this song accurately recites the extreme action taking place as Grovyle sacrifices himself to save the others, and in the process, ceasing to exist altogether. Though a few changes in the melody could possibly make it sound like it is actually happening.
I'll give this song a much more formal critique, after a month, it's overdue. But I must warn you it will be biased!
The start is just like the MIDI, but we've already discussed that. I'd say that if you maybe changed the start altogether, it'd sound more original, but it may stuff up the ostinatos that appear throughout the song. The double-basses jump in to create a deeply moving effect, then massive smash of instruments at 0:23 makes the song really start. The high flutes make the whole thing come alive with a nice range of octaves, and the drums add a whole new texture not in the OST, making it unique. Then the texture drops down, making it quieter, as most of the instruments stop playing momentarily, so when they all come back in, it really chills the nerves. The flute really compliments your instruments, I can say that, because it lines up perfectly as a harmony. The fast tracks in the background aren't original but you make it sound so good the way you tweak it. The Keychange comes in perfectly, which is often hard to do, and then the instruments build up, and it really shows how talented you are. I'd recommend that you should have a piano solo at the end (a song called "In The Hands Of Fate" often goes at then end of Sea Of Time remixes as that solo) because it would really sum up the climax. If any of that is hard to read, I typed in shorthand and then translated it to plain English, and I might have missed something, making my grammar or spelling look bad.
Some things you could do to make it sound more like a story:
Firstly, make it build up (mastered), reminding the audience that Grovyle is slowly dragging Dusknoir towards the portal. Then, increase the drums, as Grovyle drops the time gears (not completely mastered) to add to the idea of an increasing heartbeat. And finally, Make a big-smash ending, followed by "In The Hands Of Fate" (not done) to symbolize the final movement through the portal, as Grovyle and Dusknoir disappear never to be seen again, and the emotions that flow afterwards.
I was just listening to the soundtracks from the latest of the PMD series: PMD3, Magnagate and the Infinite Labyrinth, and it looks like they're actually making the music with proper-sounding instruments this time! It's funny because they always have some sort of common signature ostinato! The boss battle theme is exactly the same as PMD1 AND 2! The only difference being to do with much better instruments and chords! You'd die if you tried to ear-transcribe it, which is why MIDIs are rare at this stage. I'll say this quickly, don't even bother trying yet. You need to learn a lot more. I'll send you an email very soon, in fact, with some more theory. I keep forgetting!
I'll give this song a much more formal critique, after a month, it's overdue. But I must warn you it will be biased!
The start is just like the MIDI, but we've already discussed that. I'd say that if you maybe changed the start altogether, it'd sound more original, but it may stuff up the ostinatos that appear throughout the song. The double-basses jump in to create a deeply moving effect, then massive smash of instruments at 0:23 makes the song really start. The high flutes make the whole thing come alive with a nice range of octaves, and the drums add a whole new texture not in the OST, making it unique. Then the texture drops down, making it quieter, as most of the instruments stop playing momentarily, so when they all come back in, it really chills the nerves. The flute really compliments your instruments, I can say that, because it lines up perfectly as a harmony. The fast tracks in the background aren't original but you make it sound so good the way you tweak it. The Keychange comes in perfectly, which is often hard to do, and then the instruments build up, and it really shows how talented you are. I'd recommend that you should have a piano solo at the end (a song called "In The Hands Of Fate" often goes at then end of Sea Of Time remixes as that solo) because it would really sum up the climax. If any of that is hard to read, I typed in shorthand and then translated it to plain English, and I might have missed something, making my grammar or spelling look bad.
Some things you could do to make it sound more like a story:
Firstly, make it build up (mastered), reminding the audience that Grovyle is slowly dragging Dusknoir towards the portal. Then, increase the drums, as Grovyle drops the time gears (not completely mastered) to add to the idea of an increasing heartbeat. And finally, Make a big-smash ending, followed by "In The Hands Of Fate" (not done) to symbolize the final movement through the portal, as Grovyle and Dusknoir disappear never to be seen again, and the emotions that flow afterwards.
I was just listening to the soundtracks from the latest of the PMD series: PMD3, Magnagate and the Infinite Labyrinth, and it looks like they're actually making the music with proper-sounding instruments this time! It's funny because they always have some sort of common signature ostinato! The boss battle theme is exactly the same as PMD1 AND 2! The only difference being to do with much better instruments and chords! You'd die if you tried to ear-transcribe it, which is why MIDIs are rare at this stage. I'll say this quickly, don't even bother trying yet. You need to learn a lot more. I'll send you an email very soon, in fact, with some more theory. I keep forgetting!
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