This is by no means intended to say, "THIS IS THE ONLY WAY TO DRAW SOMETHING CORRECTLY!", there are a few people that I've seen in chat of LiveStream that just want some tips to how to do things. Well, I decided to show all of ya of how every one of my works start out as.
If you find a better way to do something, go for it and I'd love to see what you create...if inspired by this.
There is something I will share here, all creatures...be human, anthro or even feral share the same joints...despite their lengths and shapes differing from the other. How a character or creature's chest is designed matters; be it barrel or cylindrical (sp?), is because the shoulders only bend so far and the torso's shape determines to how far they can go.
All heads, no matter what they are...can be divided into quarters or thirds, this can be a bit help in putting a character's ears to where they aren't RIGHT behind the eyes or wherever they end up landing and might be a problem later on. Creatures/Characters with internal ears can pose the biggest issue with this, as their ears are not seen like external ones, thus can be harder to remember where they are exactly.
Another tip I have, draw the spine when in your rough sketch stage...this can help prevent a "twisted back" to your subject and also avoid the problematic "broken tail" issue. As well as avoid putting your subject's shoulders into their throat, which I have done a lot of in the past...without realizing it until much later on. XD
If you find a better way to do something, go for it and I'd love to see what you create...if inspired by this.
There is something I will share here, all creatures...be human, anthro or even feral share the same joints...despite their lengths and shapes differing from the other. How a character or creature's chest is designed matters; be it barrel or cylindrical (sp?), is because the shoulders only bend so far and the torso's shape determines to how far they can go.
All heads, no matter what they are...can be divided into quarters or thirds, this can be a bit help in putting a character's ears to where they aren't RIGHT behind the eyes or wherever they end up landing and might be a problem later on. Creatures/Characters with internal ears can pose the biggest issue with this, as their ears are not seen like external ones, thus can be harder to remember where they are exactly.
Another tip I have, draw the spine when in your rough sketch stage...this can help prevent a "twisted back" to your subject and also avoid the problematic "broken tail" issue. As well as avoid putting your subject's shoulders into their throat, which I have done a lot of in the past...without realizing it until much later on. XD
Category Designs / Tutorials
Species Unspecified / Any
Size 1022 x 766px
File Size 462.6 kB
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