It seems since I posted up Ploughing the fields... people have become interested in si'itian space craft and engineering. I'm uploading this to scraps since it's not real illustration, but rather a fifteen minute sketch or so...
Anyway, everything that follows is a result f what you see here...
The ship you see here was originally designed as a simple gunboat. While it's still lightly armed, it's vitality to the si'itian guard was increased tenfold when it was finally possible to apply a cloaking capability to the liquid-to-solid armoring that si'itians have come to use on their ships.
Since the ship is only about 400 meters long, it still weighs in with it's gun boat role, but tends to be used a lot more as a recon and scouting ship.
Something else notable about the ships design is that it doesn't have one stabilizer-coil, but two. This breaks the pattern of usual si'itian ship construction with the characteristic tail and gives rather interesting options when it comes to maneuvering, both in magnet-space as in real-space.
Anyway, sue me for a long report there >_> questions will be answered as goes
Anyway, everything that follows is a result f what you see here...
The ship you see here was originally designed as a simple gunboat. While it's still lightly armed, it's vitality to the si'itian guard was increased tenfold when it was finally possible to apply a cloaking capability to the liquid-to-solid armoring that si'itians have come to use on their ships.
Since the ship is only about 400 meters long, it still weighs in with it's gun boat role, but tends to be used a lot more as a recon and scouting ship.
Something else notable about the ships design is that it doesn't have one stabilizer-coil, but two. This breaks the pattern of usual si'itian ship construction with the characteristic tail and gives rather interesting options when it comes to maneuvering, both in magnet-space as in real-space.
Anyway, sue me for a long report there >_> questions will be answered as goes
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Hello, dear heart.
Well, you've woken the demon, now, love. I am one to get VERY into technical designs, and you may now expect a TON of engineering questions. ^_^ I do hope you do not mind.
What is the ship's armament, and if possible, power output, plus if these weapons are unusual in nature (something other than directed energy weapons (EM and particle beams), missiles, and projectile weapons) how do they work?
For weapons with limited ammunition, how much ammunition is carried, and are there multiple types? If so, what types?
What is its' sublight and hyperlight propulsion methods, maximum acceleration and deceleration in realspace (sublight), and what is its' standard and maximum hyperlight displacement (light years/time unit [minutes or hours or days or weeks])
How does its' hyperlight drive work and what are the basic summarized underlying engineering principles
Define this multiphase armor, that shifts state. How does this function, and how is it controlled?
How many crew are aboard, and what is the minimum number needed to keep the ship functioning. As well, how many and what provisions for passengers / rescue of other spacers are there?
What small craft (if any) are carried, and what roles do these small craft fulfill?
What is the expected mission length and what is the maximum endurance away from resupply / refuel?
This cloaking system, how does it function, and upon what principles?
This should do for a very basic overview. ^_^
Yeah, as you can see, this Kitsune is a severe sci-fi tech lover!
Yours appreciatively,
Mika Kyubi
Kitsune-at-Large
Well, you've woken the demon, now, love. I am one to get VERY into technical designs, and you may now expect a TON of engineering questions. ^_^ I do hope you do not mind.
What is the ship's armament, and if possible, power output, plus if these weapons are unusual in nature (something other than directed energy weapons (EM and particle beams), missiles, and projectile weapons) how do they work?
For weapons with limited ammunition, how much ammunition is carried, and are there multiple types? If so, what types?
What is its' sublight and hyperlight propulsion methods, maximum acceleration and deceleration in realspace (sublight), and what is its' standard and maximum hyperlight displacement (light years/time unit [minutes or hours or days or weeks])
How does its' hyperlight drive work and what are the basic summarized underlying engineering principles
Define this multiphase armor, that shifts state. How does this function, and how is it controlled?
How many crew are aboard, and what is the minimum number needed to keep the ship functioning. As well, how many and what provisions for passengers / rescue of other spacers are there?
What small craft (if any) are carried, and what roles do these small craft fulfill?
What is the expected mission length and what is the maximum endurance away from resupply / refuel?
This cloaking system, how does it function, and upon what principles?
This should do for a very basic overview. ^_^
Yeah, as you can see, this Kitsune is a severe sci-fi tech lover!
Yours appreciatively,
Mika Kyubi
Kitsune-at-Large
Not a problem at all ^^ I like people who know what they want to ask for
Armament:
The ship has multiple defense capabilities, but could be considered lightweight for it's size. Weapons load was mostly sacrificed for sensor equipment.
The main armament consists of concentrated energy direction from the shield alloy on the hull (effectively something similar to light-based laser weapons) and 40 independably mobile turrets that can either fire simple concentrated energy globes, rapidfire DE-beams or standard 200mm plasma-charges, the later having an ammunition capacity of about 30.000 when dispersed throughout the ship.
Engines, propulsion:
The main engines are effectively simple energy directed light pressure drives, which is basically the reverse concept of the solar sail propulsion system. Instead of catching the pressure of light in a sail, the ship dispenses light itself in high enough amounts to push the ship forward. While this could technically push the ship to almost light speed, the output is controlled to allow a maximum real-space travel speed of 180 miles a second (about 1000th light speed). This can be exceeded but it's not really recommended to do so.
Navigation, positioning, correction and deceleration are handled via gravity alterations similar to the ones used in the floors of ships to ensure the crew stands on the grond rather than floating around through the ship.
The translight or hyperlight propulsion system is based on the basic principles of the magnet space. Magnet space is a constant curtain of energy that runs behind our existance. By directing enough energy to the front of a ship, one can basically slip into this alternate "dimension" and ride along this current until one has come close enough to whatever place one might be going to. The reason why this way of travel is faster than light is simply because this energy curtain is so thin and small that any distance covered inside it at whatever speed proportionally displaces the ship within realspace, while navigation and direction remain unaltered.
Armoring:
The armor of si'itian ships is as simple as it is complicated. Basically it consists of an abundance of small nanites that are placed inside the armor and, through magnetic distortion on a subatomic level, change the properties of the armor around itself. The nanites are networked with shipwide systems and also have an own array of sensory equipment to anticipate hits and attacks and react accordingly.
This kind of armoring also gives an interesting aspects to the weaponry, since it can basically move freely around the ships armor without being inhibited and can therefore position itself favorably to target hostiles better, hence why the turrets are considdered mobile. They practically grow out of the ships skin when needed.
This also allows the armor itself to inhold the magnetic energy displacement field, or simply, the deflector shields. The energy inheld in the shields and armor can be directed against targets as well.
Crew and accomodation:
The ship has room for about 80 men and women as crew and can offer space for about 40 additional personell if required to. The ship needs at least 20 men to be run, though this is really lowest requirements, placing heavy responsibility on the ship AI and automated functions
Craft capacity:
None, unless you count sensor drones as small craft.
Mission length:
The ship can spend about six months without resupply. Energy is provided by the dark-matter core inside the ship, providing almost infinite energy output for the ships systems and engines. Supplies would consist of refined matter fluid and possibly ordnance, depending on where the ship was/what it did.
Cloaking:
The cloaking device is again as simple as it is complicated. The basic idea is that of redirecting light, literally swallowing the ship from sight. The ship generates an extremely strong magnetic field that basically displaces EM-radiation, much like a stronger version of radiation protection systems.
The problem used to be that this usually also displaced the outer layer of armoring of the ship beyond recover.Tweaking certain properties of the armoring and the systems finally allowed to use this cloaking system even with the liquid-to-solid armor.
The advantages are that the ship can technically fire while cloaked as well and that the magnetic field and the ships own gravitic attraction basically only leads light around its contours, creating a perfect mirror image of whatever lies behind the ship.
The disadvantage is the enormous energy consumption. While one has little worries about loss or lack of energy with a dark-matter reactor, it can still drain resources rather drastically under certain conditions. Another thing is that the energy consumption can give the ship away. While it will normally show up as nothing more than a gravitic distortion or anomaly, if even that. If this anomaly is analyzed or monitored for too long a time however it might even be recognized as a ship. To avoid this, captains who are put in charge of solar flare class ships are trained to enact course changes sporadically or might be chosen for unorthodox ways of navigation to create the illusion of a naturally occurring phenomenon.
I hope this covers your need for technical data for now ^^ any further questions, just keep asking
Armament:
The ship has multiple defense capabilities, but could be considered lightweight for it's size. Weapons load was mostly sacrificed for sensor equipment.
The main armament consists of concentrated energy direction from the shield alloy on the hull (effectively something similar to light-based laser weapons) and 40 independably mobile turrets that can either fire simple concentrated energy globes, rapidfire DE-beams or standard 200mm plasma-charges, the later having an ammunition capacity of about 30.000 when dispersed throughout the ship.
Engines, propulsion:
The main engines are effectively simple energy directed light pressure drives, which is basically the reverse concept of the solar sail propulsion system. Instead of catching the pressure of light in a sail, the ship dispenses light itself in high enough amounts to push the ship forward. While this could technically push the ship to almost light speed, the output is controlled to allow a maximum real-space travel speed of 180 miles a second (about 1000th light speed). This can be exceeded but it's not really recommended to do so.
Navigation, positioning, correction and deceleration are handled via gravity alterations similar to the ones used in the floors of ships to ensure the crew stands on the grond rather than floating around through the ship.
The translight or hyperlight propulsion system is based on the basic principles of the magnet space. Magnet space is a constant curtain of energy that runs behind our existance. By directing enough energy to the front of a ship, one can basically slip into this alternate "dimension" and ride along this current until one has come close enough to whatever place one might be going to. The reason why this way of travel is faster than light is simply because this energy curtain is so thin and small that any distance covered inside it at whatever speed proportionally displaces the ship within realspace, while navigation and direction remain unaltered.
Armoring:
The armor of si'itian ships is as simple as it is complicated. Basically it consists of an abundance of small nanites that are placed inside the armor and, through magnetic distortion on a subatomic level, change the properties of the armor around itself. The nanites are networked with shipwide systems and also have an own array of sensory equipment to anticipate hits and attacks and react accordingly.
This kind of armoring also gives an interesting aspects to the weaponry, since it can basically move freely around the ships armor without being inhibited and can therefore position itself favorably to target hostiles better, hence why the turrets are considdered mobile. They practically grow out of the ships skin when needed.
This also allows the armor itself to inhold the magnetic energy displacement field, or simply, the deflector shields. The energy inheld in the shields and armor can be directed against targets as well.
Crew and accomodation:
The ship has room for about 80 men and women as crew and can offer space for about 40 additional personell if required to. The ship needs at least 20 men to be run, though this is really lowest requirements, placing heavy responsibility on the ship AI and automated functions
Craft capacity:
None, unless you count sensor drones as small craft.
Mission length:
The ship can spend about six months without resupply. Energy is provided by the dark-matter core inside the ship, providing almost infinite energy output for the ships systems and engines. Supplies would consist of refined matter fluid and possibly ordnance, depending on where the ship was/what it did.
Cloaking:
The cloaking device is again as simple as it is complicated. The basic idea is that of redirecting light, literally swallowing the ship from sight. The ship generates an extremely strong magnetic field that basically displaces EM-radiation, much like a stronger version of radiation protection systems.
The problem used to be that this usually also displaced the outer layer of armoring of the ship beyond recover.Tweaking certain properties of the armoring and the systems finally allowed to use this cloaking system even with the liquid-to-solid armor.
The advantages are that the ship can technically fire while cloaked as well and that the magnetic field and the ships own gravitic attraction basically only leads light around its contours, creating a perfect mirror image of whatever lies behind the ship.
The disadvantage is the enormous energy consumption. While one has little worries about loss or lack of energy with a dark-matter reactor, it can still drain resources rather drastically under certain conditions. Another thing is that the energy consumption can give the ship away. While it will normally show up as nothing more than a gravitic distortion or anomaly, if even that. If this anomaly is analyzed or monitored for too long a time however it might even be recognized as a ship. To avoid this, captains who are put in charge of solar flare class ships are trained to enact course changes sporadically or might be chosen for unorthodox ways of navigation to create the illusion of a naturally occurring phenomenon.
I hope this covers your need for technical data for now ^^ any further questions, just keep asking
Well, dear heart, you practically asked for it, and I am most pleased to comply: so, following are more questions and/or requests for clarifications, and some limited physics data based on what I know of currently-available technology and proposed near-term advancements. ^_^ I am SO glad that you don't mind, as I am the sort to adore thoroughly-answered questions, especially on the end of starship, weapons, powered armor, or mecha.
Please note I shall be using extensive quoting to highlight this part, which I fully expect to be fairly long.
The ship has multiple defense capabilities, but could be considered lightweight for it's size. Weapons load was mostly sacrificed for sensor equipment.
Could you please specify what the standard loadout of sensors is, which ones are passive and which ones active, and of those what are the standard and maximum effective ranges?
The main armament consists of concentrated energy direction from the shield alloy on the hull (effectively something similar to light-based laser weapons) and 40 independably mobile turrets that can either fire simple concentrated energy globes, rapidfire DE-beams or standard 200mm plasma-charges, the later having an ammunition capacity of about 30.000 when dispersed throughout the ship.
The energy in question, should I presume it to be directed EM (anything in the electromagnetic spectrum, from long-wave radio up to X-rays)? If yes, what is the power output available (in watts/square cm of beam cross-section)?
Concentrated energy globes? This sounds like a cohesive plasma more than an EM effect.
Define DE? I'm presuming you are referring to so-called Dark Energy, which currently hasn't got a useable definition in physics when it comes to capture, detection, use, etc.
200mm? Rather large... When looking into plasmas, a narrower focus means a hotter effect (assuming charged or neutral forms of plasma with a high thermal excitement level. What is the gas or matter supply used to form the plasmas?
The sublight drives I've no question about, as the principles behind photonic propulsion, up to and including so-called beamrider technologies, has been well-established in the scientific field. It is a low-acceleration, high-efficiency drive.
The maximum allowable speed, though... That falls well below the speeds reachable (under current estimations) by a plasma rocket system, which has been proposed for use on the Mars missions upcoming. I would think the defining characteristic in this case would be more of an acceleration limit as opposed to an outright limitation on delta-V.
The translight or hyperlight propulsion system is based on the basic principles of the magnet space. Magnet space is a constant curtain of energy that runs behind our existance. By directing enough energy to the front of a ship, one can basically slip into this alternate "dimension" and ride along this current until one has come close enough to whatever place one might be going to. The reason why this way of travel is faster than light is simply because this energy curtain is so thin and small that any distance covered inside it at whatever speed proportionally displaces the ship within realspace, while navigation and direction remain unaltered.
This sounds like some of the current theories of multiple dimensions folded down until they express themselves only at the quantum level. It's intriguing, and admittedly, like most hyperlight systems in sci-fi, nigh unto impossible to comment upon the likely accuracy or inaccuracy of it.
I would think that instead of magnetism or electromagnetism, one would instead need to alter the local quantum metric in order to get into this "magnet space", but in that I am merely theorizing based upon my own familiarity with the physics.
Armoring:
The armor of si'itian ships is as simple as it is complicated. Basically it consists of an abundance of small nanites that are placed inside the armor and, through magnetic distortion on a subatomic level, change the properties of the armor around itself. The nanites are networked with shipwide systems and also have an own array of sensory equipment to anticipate hits and attacks and react accordingly.
It sounds more like the armor is a colloidal substance given the appearance of solidity through the action of the nanotech, as opposed to it being solid shifted to a liquid. As a note, due to the size of any nanotech, there is a hard physical limit on how much energy they can channel before thermal effects caused by the channeling of said energy effectively crispy-critter the nanite. Considering their size, this threshold is pretty low. ANY conversion of energy from one form to another is going to have this bleed-through which expresses itself as heat. It's a law of thermodynamics.
I'm glad to see you note that the nanotech in question is primarily useful only when networked to an external system, as processing power in such things is SEVERELY limited.
As for the inbuilt sensor network, this would, I should assume, be the province of specialized nanotech in the mix, and it must be assumed that these receptors are passive as opposed to active (though a limited form of LIDAR would be a potential possibility).
Craft capacity:
None, unless you count sensor drones as small craft.
Actually, sensor drones class usually into the "expendable munitions" category, at least at the current time.
Mission length:
The ship can spend about six months without resupply. Energy is provided by the dark-matter core inside the ship, providing almost infinite energy output for the ships systems and engines. Supplies would consist of refined matter fluid and possibly ordnance, depending on where the ship was/what it did.
You may wish to think of the primary form of supply as what has come to be nicknamed "CHON", an acronym for Carbon Hydrogen Oxygen Nitrogen, basically what you need for fueling a vessel and manufacturing all forms of supplies for the life support systems, from meals all the way to clothing and parts of any non-metallic sorts. The logical form of storage for this would be in the form of harmless compounds held in matrix in a buckminster-fullerene solid (basically a specialized-structure carbon lattice). Nitrogen and hydrogen in a 1:3 ratio can be stored as ammonia, oxygen and carbon in any number of compound forms, and they can be seperated from the fullerene matrix through any number of manners, heat being chief amongst them. As well, through the use of dedicated assembler nano, (aka drexlerian nano or dry nano), you can then assemble the CHON into various usable forms.
Cloaking:
The cloaking device is again as simple as it is complicated. The basic idea is that of redirecting light, literally swallowing the ship from sight. The ship generates an extremely strong magnetic field that basically displaces EM-radiation, much like a stronger version of radiation protection systems.
The problem used to be that this usually also displaced the outer layer of armoring of the ship beyond recover.Tweaking certain properties of the armoring and the systems finally allowed to use this cloaking system even with the liquid-to-solid armor.
The advantages are that the ship can technically fire while cloaked as well and that the magnetic field and the ships own gravitic attraction basically only leads light around its contours, creating a perfect mirror image of whatever lies behind the ship.
The disadvantage is the enormous energy consumption. While one has little worries about loss or lack of energy with a dark-matter reactor, it can still drain resources rather drastically under certain conditions. Another thing is that the energy consumption can give the ship away. While it will normally show up as nothing more than a gravitic distortion or anomaly, if even that. If this anomaly is analyzed or monitored for too long a time however it might even be recognized as a ship. To avoid this, captains who are put in charge of solar flare class ships are trained to enact course changes sporadically or might be chosen for unorthodox ways of navigation to create the illusion of a naturally occurring phenomenon.
The energy consumption is going to have to express itself somewhere, likely in the heat end of things (the nature of thermodynamics being what they are). This means that either the ship is going to have an active thermal signature, or the ability to maintain cloak will be limited to the level of heat buildup within the cloaked envelope.
The gravitic distortion will be visible if the ship occludes local stars when on approach, causing gravitic lensing. Any change to the ship's vector at that point will confirm, as opposed to deny, the presence of a potential hostile in the system.
As a last note, which also involves propulsion: a system like a beamrider such as you described will give off a narrow but potentially detectable signature when in operation, if there are sensing or searching units in a directly-aft or nearly-directly-aft position. Such an active (and likely coherent and VERY high-powered / high intensity) release will definitely betray the ship's presence, if not its' actual location (though that may also be inferred by a well-trained sensor operator).
Now, on to the new questions, of which in all truth I only have two:
What is the total length, height (draft), and width (beam) of the vessel, along with her tonnage?
What is the naming convention for this class of craft? Can you provide examples?
Well, there you go! Some detailed questions and critiques. I hope you do not mind!
Yours happily,
Mika Kyubi
Kitsune-at-Large
Please note I shall be using extensive quoting to highlight this part, which I fully expect to be fairly long.
The ship has multiple defense capabilities, but could be considered lightweight for it's size. Weapons load was mostly sacrificed for sensor equipment.
Could you please specify what the standard loadout of sensors is, which ones are passive and which ones active, and of those what are the standard and maximum effective ranges?
The main armament consists of concentrated energy direction from the shield alloy on the hull (effectively something similar to light-based laser weapons) and 40 independably mobile turrets that can either fire simple concentrated energy globes, rapidfire DE-beams or standard 200mm plasma-charges, the later having an ammunition capacity of about 30.000 when dispersed throughout the ship.
The energy in question, should I presume it to be directed EM (anything in the electromagnetic spectrum, from long-wave radio up to X-rays)? If yes, what is the power output available (in watts/square cm of beam cross-section)?
Concentrated energy globes? This sounds like a cohesive plasma more than an EM effect.
Define DE? I'm presuming you are referring to so-called Dark Energy, which currently hasn't got a useable definition in physics when it comes to capture, detection, use, etc.
200mm? Rather large... When looking into plasmas, a narrower focus means a hotter effect (assuming charged or neutral forms of plasma with a high thermal excitement level. What is the gas or matter supply used to form the plasmas?
The sublight drives I've no question about, as the principles behind photonic propulsion, up to and including so-called beamrider technologies, has been well-established in the scientific field. It is a low-acceleration, high-efficiency drive.
The maximum allowable speed, though... That falls well below the speeds reachable (under current estimations) by a plasma rocket system, which has been proposed for use on the Mars missions upcoming. I would think the defining characteristic in this case would be more of an acceleration limit as opposed to an outright limitation on delta-V.
The translight or hyperlight propulsion system is based on the basic principles of the magnet space. Magnet space is a constant curtain of energy that runs behind our existance. By directing enough energy to the front of a ship, one can basically slip into this alternate "dimension" and ride along this current until one has come close enough to whatever place one might be going to. The reason why this way of travel is faster than light is simply because this energy curtain is so thin and small that any distance covered inside it at whatever speed proportionally displaces the ship within realspace, while navigation and direction remain unaltered.
This sounds like some of the current theories of multiple dimensions folded down until they express themselves only at the quantum level. It's intriguing, and admittedly, like most hyperlight systems in sci-fi, nigh unto impossible to comment upon the likely accuracy or inaccuracy of it.
I would think that instead of magnetism or electromagnetism, one would instead need to alter the local quantum metric in order to get into this "magnet space", but in that I am merely theorizing based upon my own familiarity with the physics.
Armoring:
The armor of si'itian ships is as simple as it is complicated. Basically it consists of an abundance of small nanites that are placed inside the armor and, through magnetic distortion on a subatomic level, change the properties of the armor around itself. The nanites are networked with shipwide systems and also have an own array of sensory equipment to anticipate hits and attacks and react accordingly.
It sounds more like the armor is a colloidal substance given the appearance of solidity through the action of the nanotech, as opposed to it being solid shifted to a liquid. As a note, due to the size of any nanotech, there is a hard physical limit on how much energy they can channel before thermal effects caused by the channeling of said energy effectively crispy-critter the nanite. Considering their size, this threshold is pretty low. ANY conversion of energy from one form to another is going to have this bleed-through which expresses itself as heat. It's a law of thermodynamics.
I'm glad to see you note that the nanotech in question is primarily useful only when networked to an external system, as processing power in such things is SEVERELY limited.
As for the inbuilt sensor network, this would, I should assume, be the province of specialized nanotech in the mix, and it must be assumed that these receptors are passive as opposed to active (though a limited form of LIDAR would be a potential possibility).
Craft capacity:
None, unless you count sensor drones as small craft.
Actually, sensor drones class usually into the "expendable munitions" category, at least at the current time.
Mission length:
The ship can spend about six months without resupply. Energy is provided by the dark-matter core inside the ship, providing almost infinite energy output for the ships systems and engines. Supplies would consist of refined matter fluid and possibly ordnance, depending on where the ship was/what it did.
You may wish to think of the primary form of supply as what has come to be nicknamed "CHON", an acronym for Carbon Hydrogen Oxygen Nitrogen, basically what you need for fueling a vessel and manufacturing all forms of supplies for the life support systems, from meals all the way to clothing and parts of any non-metallic sorts. The logical form of storage for this would be in the form of harmless compounds held in matrix in a buckminster-fullerene solid (basically a specialized-structure carbon lattice). Nitrogen and hydrogen in a 1:3 ratio can be stored as ammonia, oxygen and carbon in any number of compound forms, and they can be seperated from the fullerene matrix through any number of manners, heat being chief amongst them. As well, through the use of dedicated assembler nano, (aka drexlerian nano or dry nano), you can then assemble the CHON into various usable forms.
Cloaking:
The cloaking device is again as simple as it is complicated. The basic idea is that of redirecting light, literally swallowing the ship from sight. The ship generates an extremely strong magnetic field that basically displaces EM-radiation, much like a stronger version of radiation protection systems.
The problem used to be that this usually also displaced the outer layer of armoring of the ship beyond recover.Tweaking certain properties of the armoring and the systems finally allowed to use this cloaking system even with the liquid-to-solid armor.
The advantages are that the ship can technically fire while cloaked as well and that the magnetic field and the ships own gravitic attraction basically only leads light around its contours, creating a perfect mirror image of whatever lies behind the ship.
The disadvantage is the enormous energy consumption. While one has little worries about loss or lack of energy with a dark-matter reactor, it can still drain resources rather drastically under certain conditions. Another thing is that the energy consumption can give the ship away. While it will normally show up as nothing more than a gravitic distortion or anomaly, if even that. If this anomaly is analyzed or monitored for too long a time however it might even be recognized as a ship. To avoid this, captains who are put in charge of solar flare class ships are trained to enact course changes sporadically or might be chosen for unorthodox ways of navigation to create the illusion of a naturally occurring phenomenon.
The energy consumption is going to have to express itself somewhere, likely in the heat end of things (the nature of thermodynamics being what they are). This means that either the ship is going to have an active thermal signature, or the ability to maintain cloak will be limited to the level of heat buildup within the cloaked envelope.
The gravitic distortion will be visible if the ship occludes local stars when on approach, causing gravitic lensing. Any change to the ship's vector at that point will confirm, as opposed to deny, the presence of a potential hostile in the system.
As a last note, which also involves propulsion: a system like a beamrider such as you described will give off a narrow but potentially detectable signature when in operation, if there are sensing or searching units in a directly-aft or nearly-directly-aft position. Such an active (and likely coherent and VERY high-powered / high intensity) release will definitely betray the ship's presence, if not its' actual location (though that may also be inferred by a well-trained sensor operator).
Now, on to the new questions, of which in all truth I only have two:
What is the total length, height (draft), and width (beam) of the vessel, along with her tonnage?
What is the naming convention for this class of craft? Can you provide examples?
Well, there you go! Some detailed questions and critiques. I hope you do not mind!
Yours happily,
Mika Kyubi
Kitsune-at-Large
Well, I kind of noticed. ^_^ I tried to warn you I get damnably specific on this stuff. Heehee!
Still, it tells you how much I am adoring this conversation, when I am able to question and get good, thorough, and intriguing answers from you.
Many many MANY thanks, dearest heart! Just being given this chance is something I deeply appreciate.
Yours,
Mika Kyubi
Kitsune-at-Large
Still, it tells you how much I am adoring this conversation, when I am able to question and get good, thorough, and intriguing answers from you.
Many many MANY thanks, dearest heart! Just being given this chance is something I deeply appreciate.
Yours,
Mika Kyubi
Kitsune-at-Large
Discussion journal is up ^^
I do considder these themes and discussions as highly interesting. I'll just have to note here that not everything I answer will be based on physics of our verse, partially because it's 1) fictional and 2) because I'm no physics major ;3
I do considder these themes and discussions as highly interesting. I'll just have to note here that not everything I answer will be based on physics of our verse, partially because it's 1) fictional and 2) because I'm no physics major ;3
Most folk who write sci-fi aren't physics majors, dear heart. It's not ever a problem. Honestly, I'm hugely pleased that you went through the trouble of making your own unique ship styles and engineering ideas for your universe. It's become a rare thing in many places, I've noticed. Many other folk simply take whatever universe they find most attractive (most often Star Trek) and make a few name changes. Yours are, thankfully, unique.
I'll go over the journal, and see if there is more that needs questioning.
Yours happily,
Mika
I'll go over the journal, and see if there is more that needs questioning.
Yours happily,
Mika
Heh, I'm glad your tolerant and enthusiastic enough to accept a fictional verse in that sense. And yeah, I'll agree, most people just copy paste with a different name at the top and go voila. I'll admit I might have taken a page or two from someone elses book either on purpose or unknowingly, but I mostly try to create my own stuff...
I do try to base it on realistic physics and principles as much as I can though. I'm trying to create something believable, no metamorphic phantasyland without boundaries ;3
I do try to base it on realistic physics and principles as much as I can though. I'm trying to create something believable, no metamorphic phantasyland without boundaries ;3
It's one of the reasons that I well and truly appreciate reading through the information. It's also one of the reasons I am as sharply critical about the technology as I am, since I kind of sensed you'd appreciate logical critique.
In all truth, it's a wonderful thing to see a well-thought-out universe take shape. ^_^
On a side note, if you wish to look at some solidly-constructed science fiction that is relatively accurate to physics, check out a web site known as Orion's Arm (www.orionsarm.com). However, please be advised that the site is almost ruthlessly posthuman, and AI-superiorist, to the point of being difficult to read through at many points. Nonetheless, their technology is well-founded, and exceedingly well-defined.
As well, on a loosely related note, you may wish to read books by the author Alastair Reynolds, who does some remarkable "hard" sci-fi, where physics REALLY matters a lot.
Enjoy, and I look forward to your answers!
Yours,
Mika Kyubi
Kitsune-at-Large
In all truth, it's a wonderful thing to see a well-thought-out universe take shape. ^_^
On a side note, if you wish to look at some solidly-constructed science fiction that is relatively accurate to physics, check out a web site known as Orion's Arm (www.orionsarm.com). However, please be advised that the site is almost ruthlessly posthuman, and AI-superiorist, to the point of being difficult to read through at many points. Nonetheless, their technology is well-founded, and exceedingly well-defined.
As well, on a loosely related note, you may wish to read books by the author Alastair Reynolds, who does some remarkable "hard" sci-fi, where physics REALLY matters a lot.
Enjoy, and I look forward to your answers!
Yours,
Mika Kyubi
Kitsune-at-Large
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