Heads up on the ME3 pirate front. There's two torrents from TPB with confirmed trojans and botnets. I forgot the ones, just thought I'd let everyone know.
Wow, the guy in the second video is a real dick.... understandable, but still a dick.
Personally I like DLC as it allows a good game to continue to be expanded.
As for the "from ashes" day-1 dlc for ME3, according to bioware they finished the game 3 months ago and then started work on that DLC and they managed to finish it before launch. Had they not finished it then people with the CE of the game would have had codes for DLC that they'd have to wait to use later [no big deal.]
heh... that dude's a piker with that "change" thing.
NASCAR driver Rusty Wallace, irked by being fined for swearing on his team radio
after race control black-flagged him for "jumping a restart" while he was leading a race at Martinsville in 1997,
decided to thumb his nose at the organization.
he showed up in Daytona with a Brinks armored truck chock-full of pennies...
500,000 of them, to be exact.
(the president of NASCAR was highly amused, but got the last laugh;
he threatened to double the fine if Wallace didn't pay by check.)
The thing is that all the stuff for the "From Ashes" DLC are already installed with the base game, from the disc, you then have to pay to unlock it.
That's just a douche move.
I don't mind DLC like extra missions and the like that comes with time to extend the game.
Very odd... a friend of mine said he saw the installer adding files titled DLC when he installed his disc copy and I noticed the same on my pirated copy.
Also, all the release group I got my copy from (Reloaded) had to do was release a modified launch executable to unlock the content.
But I'll admit I'm not overly in the know and only speak from what I've seen and heard.
Is that for the PC version? Given you can get that as a digital-only version perhaps it's been updated to include the DLC ready for unlockiing [lowering waiting time for pc users who get the dlc] whereas for the console version it's not on the disk.
The plans for DLC was put in place while the game was in development. Certain key aspects of the game were implemented into the core game itself. Not so much as to give away vital information, but enough to allow seamless integration of the DLC once it was released and acquired by the user.
From Ashes was not at all locked away in its entirety on the disk. In order to experience it, one is compelled to purchase it, and download it from EA/BioWare. Once done, the package seamlessly integrates itself into the game.
Things like the Argus Assault Rifle and KEI-9 however, were not. Those WERE actually all on the disk requiring the 100kbyte code to unlock them, but those little packages are unlocked via promo codes.
Yeah, like I said to him I only know what I've seen and heard.
My friend haven't gotten From Ashes for his disc copy so I can't say if there was a somewhat large download connected to it, but I'll take your word for it.
I will still consider it a douche move to charge $10 for something so vital to the Mass Effect universe as Jarvik...
nothing wrong with DLC is made AFTER game comes out, the problem is developers REMOVE sections of the game before launch or lock them on the disc untill later and CHARGE YOU FOR THEM!
new street fighter cross tekken is a great example! are nearly 5-6 characters ON THE DISC! are locked and planned for DLC! means your basically paying for whats already existent on your game CD... and happens on almost every game and has become a common practice in gaming and its shitty move by devs!
But unlike this game i don't support pirating i instead will just be boycotting the game entirely i don't need the game... and frankly can live with out it.
yes, but in this case the DLC is a part of the main story, right?
which means you have to pay more money just to finish the game.
I'm a fan of expansion packs to be honest, build off of an already "complete" great game.
i wouldn't put the bio team at the end of the muzzle, just because they're working under EA and there is no telling what those butt holes are pushing.
Eh, not really. Anything that doesnt get the company money is a good stance. Having your game be exceptionally popular yet not netting you a dime would give the appropriate message of "Yes your games are good, but your marketing is so fucked up that we arentgoing to pay you"
The problem is, thats illegal and theyd end up with more money off of lawsuits. The correct stance just defaults to not getting the game (or pirating and not telling everyone...)
It's not a problem, it's simply illegal. If you say I don't support this and then get it anyway, be it illegal or from someone else, then you simply have no spine to stand up for your principles. Let's make an example: You have a job you like, your employer now wants you to work each day 4h more with same payment. Workers react and protest, so do you. Protest in such way implies that you don't work and protest to put pressure on your employer to react with a good compromise. What if you now protest, but sneak here and there back and do your work, cause you like your work, then go back protest more. In short: If you protest against something, then you have to live with the consequence that you won't get the shiny and people believe you can stand up for something.
You misunderstand part of what i was saying; Im saying the best message to send would be mass people pirating thier game. This would make thier game very popular, yet net them 0 income. That would be the largest strike you can give to them. Its like an insult.
I didnt say it was a problem that it was illegal, i said that it was a problem for this idea that it was illegal, as it defaults to implausible as such.
/sarcasm Hm, yes, mass pirating a game surely strikes them hard, now doesn't it?
Now back to reality. If you open your eyes, pirating games shows devs/publishers only one thing - You being a douchebag. The only consequence that follows to that is: A) if it was a PC game, they will stop to publish future games on the PC and move to consoles or B) It is consoles, they will drive stronger DRM into the systems (also can happen to the PC section). A loss of income to them at first yes, but you're at the shorter part of that rope, always.
And I shall finish this with a quote from TB "The worst part about being a responsible gaming consumer is having to fight with other gamers in order to try and protect gamers." (read, many gamers are douchebags with no spine)
If you pirate it all you show the company is that there is a demand but no one is paying - and you get stuff like SOPA and ACTA running around.
Where as if you do a boycotting move and talk about it they may get a better picture. As in - the problem is a PIRATING issue! People are just unhappy with US as a company.
Indeed. If you stand up for something then deal with it, that you won't get the shiny game you desire. You have a spine. If you pirate it and excuse it with, this is my way of protesting, then you simply fail. You have no basis to complain to them. As well, that only shows them that they gonna be less likely to publish future games on that section or bring in stupid DRM methods.
Also, I'll wait until ME3 goes on sale for like, 60% off on Steam. Don't wanna pay the full price for something from a company that doesn't respect their medium, or their customers.
Who hasn't helmed the release of a game since 2006 (With Team Fortress 2) and the much promised sequel to his one big IP (Half-Life) still sit unfinished despite the initial release of part 2 in 2004?
On the real, if you want to really get their attention while getting your bang, go used, fuck DLC. And if you can't live without it, SHARE IT. Really, find somebody who already has the data downloaded on their harddrive and bum it from them. Don't even get me started on Capcom's nonsense...
"We wanted to make the transferring easier and take up less space. This is why we have the characters pre-installed on the disc." <== nah, motha fucka, give that shit up or I'll chop you in your throat!
In the end thought buying used just pisses game companies off more thought and they start doing more shit like DRM and DLC or you cant get all the content unless you buy it New. There gonna get your money out of you someway.
In all honesty the only reason they didn't nickle and dime us back in the day we because they had no proper means to outside expansion packs and there were almost more legit game development studios and publishers back then but now that every game takes millions to make independent studios re getting bought up by publishers left and right and the publishers only care about there bottom line not if the gamers truly love the game or not.
I believe that's why you have seen a shift in trying to appeal to people outside of the gaming market, that's why ME3 has the other two modes for people who don't care about story and just want combat and the other for people who aren't good at games but still wanna experience the story. In the end i don't think there is anything truly wrong with that I mean we were all new to video games once and we sucked at them but if someone who is new to gaming or just cares about action gets in to the game and enjoys it enough that hay maybe I should try gaming more or heck try ME3 on its regular setting with the choices and combat as normal and they get in to it and become a hardcore gamer that's a good thing.
I am going to buy mass effect 3 on Steam, where I like to buy most my games.......
Oh dear, well, at least when it comes out on steam, being a legitimate customer, EA will reward me with the kind of cool but not important stuff like they did for ME2....
Oh dear, they wont? Well, at least as someone who came to love the world, I will get to enjoy a game that, as the third in a trilogy, will provide a lot of meat for those who got into the mass effect universe!
Oh dear, it looks like I need to buy the fucking prothean as DLC.
Well, fuck that noise, I guess I just wont touch the thing at all.
That first video spent a WHOLE lot of time BAWING about the presence of bisexual men and gay sex (while curiously leaving out lesbians and bisexual female characters, which also exist in those games). Which partly proves the counter argument it raises
I get the idea that the quality of the games and real time seeking of customer feedback, positive or negative, is lacking.
But when you complain that "boo-hoo, these games aren't being designed for ME! The young, white, hetero (when a futa isn't around), male, middle class gamer!" you're getting off topic. Because what about the people calling for MORE of that? I see people on tumblr and DA and the y! folks loving it and having fun.
And please, no one likes DLCs - it's the biggest bullshit tactic in a while. At first it was like "Oh well, we have these crazy ass deadlines so now we HAVE to have DLCs for content" but now it's just a milking tactic and pretty damn hamfisted. I'd rather just play a sequel or buy a damn expansion game like we used to (and I think there was a lot more accountability there with increased expectation).
But maybe I missed the point. I don't know. I just hate that they had to bring THAT up. The inclusion of gays and bisexuals because they don't belong in games! (although they've been gaming for decades.)
They won't, not as long as the bullshit business practice that they're doing is selling well
which it probably is
because gamers are a bunch of spineless worms
Damn I love Lotus Juice but I've never heard that song playing in the 2nd vid. Any way I don't really see the problem with the first day dlc thing, I'm sure ME3 is still a full and complete game worth the $60 even without the dlc.
No. I called you lazy for not doing research before laying your opinion. :) (though if you sat around watching a stream of a video game being played, I know plenty of people who consider that "laziness" in of itself.)
Got me on that one. I do admit, I was making an observation on something really have no real info on, but I do stand with my comment though and think it seems lazy practice to use the same features in different game franchises. But for all I know they all could be real fun games.
I don't get the rants and raves surrounding the game. It's just another soldier-based shooting game. As if there aren't a gajillion of them (some good, some bad) already.
As far as the people ranting go:
If you don't want it, fine.
If you do want it, fine.
If you want to buy it rather than pirate, fine.
If you want to pirate rather than buy, fine (but don't blame me if the police show up at your house).
Don't pretend to justify your decision based on some gamer outrage, though. That's silly and childish. Companies won't notice you didn't buy it because they don't expect money from an individual. You cannot deprive them of something they weren't expecting.
Companies do not go "Oh, gamer467 never bought the game. Maybe he's upset with us?" Any attempt to use this as justification for whatever your decision is will not work. Boycotts only work if a massive and noticeable segment of the gaming population acts as one entity, and even then the company can simply ignore that and push forward.
Instead, if you are truly upset with them, contact them. Ask for an answer. Maybe they have one that makes sense, maybe they don't, but at least then they will see your concern.
And as far as a day 1 DLC release goes, that is easy to explain: The developers had finished the game months ago, but the company interfered with the release. So the developers got to work on the DLC because they were scheduled to work on it. The left hand simply didn't know what the right hand was doing.
Well. Here's my lame attempt at being serious while fully expecting nothing but loljokes. heh.
Ok, so Mass Effect 3 was hotly anticipated. Players typically migrated their characters across each game.
Within the universe, the writers have to keep in mind what happened in each earlier iteration of the series while at the same time making attempts to expand the world's content. They have to try to avoid violating anything established as a rule/canon/whatever, but it's a game and as a game, they have to make stretches to adapt it to the choose your own adventure-y nature of the game to give the player the feeling of control over the narrative.
What I'm saying is, they have to write a narrative that is not only consistent with ME 1 and 2, but also make a hopeless attempt at making it consistent with the interpretations of the entire fanbase. I enjoy ME3 so far, but yeah, there have already been several incidents where I didn't particularly agree with Bioware's interpretation of what was "good" and what was "bad".
On top of it all, there's just the logistical nature of having to voice over all the branching options and having to design what does/not change in the world within the game's short-term storyline, and trying to take into account the changes and effects the earlier two games may have had on it. I dunno.
The game's too big not to fail, is what I'm saying.
As for Day 1 DLC, I think it's.. Just well.. Public perception of the timing without consideration of the logistics/QA bs on consoles. Why do you think TF2 failed on consoles? Each patch would have to go through 2 weeks of QA testing on XBL alone.
My measly two cents have a belief that this may not be the last ME game. Kinda like how the ME:origins just skirted to the ending so you could upload your choices to the newer game, I have an inkling that is exactly what the "story" selection is all about. I could be wrong, but that's my only interpretation of it. As far as politics in the gaming company, they should "let go" this scapegoat feminist.
However, if they are withholding that information, they definitely giving themselves a lot of unecessary backlash for its vestigial existence. As for STOR, I actually genuinely like the game. In the mmo front, story is severely lost. The player seems more or less irrelevant as they progress. The couple months I played WoW, I rarely read quests out at all and just skipped to the accept or deny buttons. XD Which feels pretty repetitive. But the other thing to notice is that MMO games are massive, and glitchy when they come out. Their size and the servers needed to run them cost too much to withhold it from the market. The company cant afford to make things porcelain the moment they come out. Skyrim and The fallout series also had a multitude amount of glitches, some exploitable and some absolutely painful. =3= I cant tell you how much it hurts to spend so much time on a character just to end up finding out that I cant complete the mages guild or that I cant discover all the daedric artifacts. It royaly sucks. But well, that comes with the territory.
Same thing should be expected for Bioware games.
As for the DLC, its just smart business. The opportunity to make more on a game by giving it some added content, a sound track, some nifty toy or whatever with deluxe editions and collectors editions gives these legitimate business companies the ability to make more and ultimately grow. And it will be to no surprise that a mass amount of consumers will resort to buying this. The thing that I have with these arguments is that people gripe and complain as if a business is supposed to have these supreme moral obligations. Especially in a blood thirsty economy as it is now, that's a slim argument. And sure, if you are going to "donate" your fair change of what the game is ultimately worth, but pirate it, that's something. A little pointless if you are going to be paying back the sum of the game anyway. But no one pirating this game is in fact going to do such. There is no point in paying for something you already have. And there is no point in buying a product when you can get it for free. Like every show, movie, and game before, companies will lose money to those that chose to steal it. To cut their loses, DLC is made so others will pay for the crap you stole in exchange for more content and new items.
All and all, the company isn't in the wrong. They have been lead to this step of transaction from the unethical consumers, the ones that skirt costs and evade the horrid complications of spending ones earned money. Pirate the game if you want or feel you are obliged to, companies cannot afford to side with you to stay afloat, and if a mass amount of their fans do such, these companies will cease to exist.
.... I spent way too much time on this... kinda hard to fit everything in just a few words. XD
This website uses cookies to enhance your browsing experience. Learn More
Also, it isn't worth torrenting. or playing.
Personally I like DLC as it allows a good game to continue to be expanded.
As for the "from ashes" day-1 dlc for ME3, according to bioware they finished the game 3 months ago and then started work on that DLC and they managed to finish it before launch. Had they not finished it then people with the CE of the game would have had codes for DLC that they'd have to wait to use later [no big deal.]
Whether that's true or not who knows.
NASCAR driver Rusty Wallace, irked by being fined for swearing on his team radio
after race control black-flagged him for "jumping a restart" while he was leading a race at Martinsville in 1997,
decided to thumb his nose at the organization.
he showed up in Daytona with a Brinks armored truck chock-full of pennies...
500,000 of them, to be exact.
(the president of NASCAR was highly amused, but got the last laugh;
he threatened to double the fine if Wallace didn't pay by check.)
http://www.xbox360achievements.org/.....ect-3-DLC.html
That's just a douche move.
I don't mind DLC like extra missions and the like that comes with time to extend the game.
There's a 626 megabyte download involved when you get it.
Also, all the release group I got my copy from (Reloaded) had to do was release a modified launch executable to unlock the content.
But I'll admit I'm not overly in the know and only speak from what I've seen and heard.
The plans for DLC was put in place while the game was in development. Certain key aspects of the game were implemented into the core game itself. Not so much as to give away vital information, but enough to allow seamless integration of the DLC once it was released and acquired by the user.
From Ashes was not at all locked away in its entirety on the disk. In order to experience it, one is compelled to purchase it, and download it from EA/BioWare. Once done, the package seamlessly integrates itself into the game.
Things like the Argus Assault Rifle and KEI-9 however, were not. Those WERE actually all on the disk requiring the 100kbyte code to unlock them, but those little packages are unlocked via promo codes.
My friend haven't gotten From Ashes for his disc copy so I can't say if there was a somewhat large download connected to it, but I'll take your word for it.
I will still consider it a douche move to charge $10 for something so vital to the Mass Effect universe as Jarvik...
new street fighter cross tekken is a great example! are nearly 5-6 characters ON THE DISC! are locked and planned for DLC! means your basically paying for whats already existent on your game CD... and happens on almost every game and has become a common practice in gaming and its shitty move by devs!
But unlike this game i don't support pirating i instead will just be boycotting the game entirely i don't need the game... and frankly can live with out it.
you mean finished
which means you have to pay more money just to finish the game.
I'm a fan of expansion packs to be honest, build off of an already "complete" great game.
i wouldn't put the bio team at the end of the muzzle, just because they're working under EA and there is no telling what those butt holes are pushing.
except she doesn't seem terribly helpful to me. :P
>implying BioWare games have been getting worse.
lex Luthir:WROOOOOOOOOOOOOONG
The problem is, thats illegal and theyd end up with more money off of lawsuits. The correct stance just defaults to not getting the game (or pirating and not telling everyone...)
I didnt say it was a problem that it was illegal, i said that it was a problem for this idea that it was illegal, as it defaults to implausible as such.
Now back to reality. If you open your eyes, pirating games shows devs/publishers only one thing - You being a douchebag. The only consequence that follows to that is: A) if it was a PC game, they will stop to publish future games on the PC and move to consoles or B) It is consoles, they will drive stronger DRM into the systems (also can happen to the PC section). A loss of income to them at first yes, but you're at the shorter part of that rope, always.
And I shall finish this with a quote from TB "The worst part about being a responsible gaming consumer is having to fight with other gamers in order to try and protect gamers." (read, many gamers are douchebags with no spine)
In short, theres no difference between a mass pirating and a mass boycotting, keyword being mass, other than a mass pirating being illegal.
A single pirater is a profit to the company. All your consumers pirating your game is a large irreversable strike that is the same as boycotting.
I never said i endorse this form of pirating, but to say it wont hurt them is a bit silly.
If you pirate it all you show the company is that there is a demand but no one is paying - and you get stuff like SOPA and ACTA running around.
Where as if you do a boycotting move and talk about it they may get a better picture. As in - the problem is a PIRATING issue! People are just unhappy with US as a company.
There was no hamburger...
I was a fool to believe.
They could stop making games all together.
And then the customers would have nothing.
On the real, if you want to really get their attention while getting your bang, go used, fuck DLC. And if you can't live without it, SHARE IT. Really, find somebody who already has the data downloaded on their harddrive and bum it from them. Don't even get me started on Capcom's nonsense...
"We wanted to make the transferring easier and take up less space. This is why we have the characters pre-installed on the disc." <== nah, motha fucka, give that shit up or I'll chop you in your throat!
In all honesty the only reason they didn't nickle and dime us back in the day we because they had no proper means to outside expansion packs and there were almost more legit game development studios and publishers back then but now that every game takes millions to make independent studios re getting bought up by publishers left and right and the publishers only care about there bottom line not if the gamers truly love the game or not.
I believe that's why you have seen a shift in trying to appeal to people outside of the gaming market, that's why ME3 has the other two modes for people who don't care about story and just want combat and the other for people who aren't good at games but still wanna experience the story. In the end i don't think there is anything truly wrong with that I mean we were all new to video games once and we sucked at them but if someone who is new to gaming or just cares about action gets in to the game and enjoys it enough that hay maybe I should try gaming more or heck try ME3 on its regular setting with the choices and combat as normal and they get in to it and become a hardcore gamer that's a good thing.
I am going to buy mass effect 3 on Steam, where I like to buy most my games.......
Oh dear, well, at least when it comes out on steam, being a legitimate customer, EA will reward me with the kind of cool but not important stuff like they did for ME2....
Oh dear, they wont? Well, at least as someone who came to love the world, I will get to enjoy a game that, as the third in a trilogy, will provide a lot of meat for those who got into the mass effect universe!
Oh dear, it looks like I need to buy the fucking prothean as DLC.
Well, fuck that noise, I guess I just wont touch the thing at all.
I get the idea that the quality of the games and real time seeking of customer feedback, positive or negative, is lacking.
But when you complain that "boo-hoo, these games aren't being designed for ME! The young, white, hetero (when a futa isn't around), male, middle class gamer!" you're getting off topic. Because what about the people calling for MORE of that? I see people on tumblr and DA and the y! folks loving it and having fun.
And please, no one likes DLCs - it's the biggest bullshit tactic in a while. At first it was like "Oh well, we have these crazy ass deadlines so now we HAVE to have DLCs for content" but now it's just a milking tactic and pretty damn hamfisted. I'd rather just play a sequel or buy a damn expansion game like we used to (and I think there was a lot more accountability there with increased expectation).
But maybe I missed the point. I don't know. I just hate that they had to bring THAT up. The inclusion of gays and bisexuals because they don't belong in games! (although they've been gaming for decades.)
which it probably is
because gamers are a bunch of spineless worms
yarr :3
I just seen others play Star Wars on stream and recognized it
LOL
Got me on that one. I do admit, I was making an observation on something really have no real info on, but I do stand with my comment though and think it seems lazy practice to use the same features in different game franchises. But for all I know they all could be real fun games.
*goes back to playing Eternal Darkness*
My friends are all thinking its the greatest thing ever.
>onlythedeadcanetc
As far as the people ranting go:
If you don't want it, fine.
If you do want it, fine.
If you want to buy it rather than pirate, fine.
If you want to pirate rather than buy, fine (but don't blame me if the police show up at your house).
Don't pretend to justify your decision based on some gamer outrage, though. That's silly and childish. Companies won't notice you didn't buy it because they don't expect money from an individual. You cannot deprive them of something they weren't expecting.
Companies do not go "Oh, gamer467 never bought the game. Maybe he's upset with us?" Any attempt to use this as justification for whatever your decision is will not work. Boycotts only work if a massive and noticeable segment of the gaming population acts as one entity, and even then the company can simply ignore that and push forward.
Instead, if you are truly upset with them, contact them. Ask for an answer. Maybe they have one that makes sense, maybe they don't, but at least then they will see your concern.
And as far as a day 1 DLC release goes, that is easy to explain: The developers had finished the game months ago, but the company interfered with the release. So the developers got to work on the DLC because they were scheduled to work on it. The left hand simply didn't know what the right hand was doing.
Ok, so Mass Effect 3 was hotly anticipated. Players typically migrated their characters across each game.
Within the universe, the writers have to keep in mind what happened in each earlier iteration of the series while at the same time making attempts to expand the world's content. They have to try to avoid violating anything established as a rule/canon/whatever, but it's a game and as a game, they have to make stretches to adapt it to the choose your own adventure-y nature of the game to give the player the feeling of control over the narrative.
What I'm saying is, they have to write a narrative that is not only consistent with ME 1 and 2, but also make a hopeless attempt at making it consistent with the interpretations of the entire fanbase. I enjoy ME3 so far, but yeah, there have already been several incidents where I didn't particularly agree with Bioware's interpretation of what was "good" and what was "bad".
On top of it all, there's just the logistical nature of having to voice over all the branching options and having to design what does/not change in the world within the game's short-term storyline, and trying to take into account the changes and effects the earlier two games may have had on it. I dunno.
The game's too big not to fail, is what I'm saying.
As for Day 1 DLC, I think it's.. Just well.. Public perception of the timing without consideration of the logistics/QA bs on consoles. Why do you think TF2 failed on consoles? Each patch would have to go through 2 weeks of QA testing on XBL alone.
However, if they are withholding that information, they definitely giving themselves a lot of unecessary backlash for its vestigial existence. As for STOR, I actually genuinely like the game. In the mmo front, story is severely lost. The player seems more or less irrelevant as they progress. The couple months I played WoW, I rarely read quests out at all and just skipped to the accept or deny buttons. XD Which feels pretty repetitive. But the other thing to notice is that MMO games are massive, and glitchy when they come out. Their size and the servers needed to run them cost too much to withhold it from the market. The company cant afford to make things porcelain the moment they come out. Skyrim and The fallout series also had a multitude amount of glitches, some exploitable and some absolutely painful. =3= I cant tell you how much it hurts to spend so much time on a character just to end up finding out that I cant complete the mages guild or that I cant discover all the daedric artifacts. It royaly sucks. But well, that comes with the territory.
Same thing should be expected for Bioware games.
As for the DLC, its just smart business. The opportunity to make more on a game by giving it some added content, a sound track, some nifty toy or whatever with deluxe editions and collectors editions gives these legitimate business companies the ability to make more and ultimately grow. And it will be to no surprise that a mass amount of consumers will resort to buying this. The thing that I have with these arguments is that people gripe and complain as if a business is supposed to have these supreme moral obligations. Especially in a blood thirsty economy as it is now, that's a slim argument. And sure, if you are going to "donate" your fair change of what the game is ultimately worth, but pirate it, that's something. A little pointless if you are going to be paying back the sum of the game anyway. But no one pirating this game is in fact going to do such. There is no point in paying for something you already have. And there is no point in buying a product when you can get it for free. Like every show, movie, and game before, companies will lose money to those that chose to steal it. To cut their loses, DLC is made so others will pay for the crap you stole in exchange for more content and new items.
All and all, the company isn't in the wrong. They have been lead to this step of transaction from the unethical consumers, the ones that skirt costs and evade the horrid complications of spending ones earned money. Pirate the game if you want or feel you are obliged to, companies cannot afford to side with you to stay afloat, and if a mass amount of their fans do such, these companies will cease to exist.
.... I spent way too much time on this... kinda hard to fit everything in just a few words. XD