Character capabilities and trivia: Kurai Ookami
8 years ago
Strengths:
-Capable of taking a beating and continuing to fight, in this manner Kurai sometimes behaves very much like a berserker. Where movements become less thought out and more reflexive and instinctual. He is also among one of the physically faster creatures in the setting he comes from.
-In the setting Kurai is from, magic is very common. The only magics Kurai has a thorough aptitude in is, shadow manipulation, relative space manipulation (specifically in transporting himself), and black fire manipulation (a magic taking the form of a black flame that siphons heat and light from it's surroundings). He can only use his relative space manipulation in tandem with his shadow manipulation and can only use his shadow manipulation to create body doubles and larger shadows to meld into. He has also begun practicing transformation magics regularly and is almost performing at an average level in them.
-Kurai has a singular unique ability available to him, kinetikinesis. It is not a perfect control as he must drain kinetic energy to exert kinetic energy. that being said his conversion is 1:1 and as such gathering needed energy becomes quite easy. Any excess energy gathered and not used becomes stored in what manifests as ethereal wings.
-Kurai is what is known as a fragment of death. In his world several fragments exist at all times and serve to cull those excessively extending their natural lives. Fragments never truly die but instead are reborn, if you will, spilling back into existence from the void of death they previously existed in.
Weaknesses:
-Relative to the magic capabilities of the setting he comes from his magic is quite weak. Aside from he few areas of expertise listed above, he can learn just about any magic but casts it exceedingly slow compared to the average caster.
-Magic, operating outside any laws of physics, carries no kinetic energy unless it is a magic specially designed to do so. Thus he finds himself at a distinct disadvantage when defending against magic.
-While there are several methods by which he can alter his odds, he does still require certain essentials to live. Ie, oxygen, food, water, etc, etc.
Trivia:
-Kurai's tissue, bones and blood are all varying shades of green. This is due to a high amount of Biliverdin in his system. While normally toxic in these amounts, Kurai has an immunity to it and thusly it only serves as an additional defense against any diseases and parasites by making his body less hospitable. That being said, this toxin appears to be thoroughly contained within his own body and poses no external threat via contact or secretions.
-Kurai's fur didn't always have green in it. If he ever incurs an injury, no lesser than skin being completely removed, when it heals the area's fur grows back green. His elbows are green from being so roughed up as he learned to fight, and his tail has a green band from where it was completely cut off.
-Kurai's ejaculate, while maintaining a thicker viscosity, is both chemically similar to and produces the same gustatory sensations as a high quality coconut rum (yes it can get you drunk ).
-Being from a world rife with magic he has found himself in many odd situations. Once he even found himself turned into a stuffed animal for a fair period of time.
-Kurai, from a real world perspective, is a fairly old character. The majority of his attributes are from the era of his conception. He was a character created to represent myself in a comic and a series of games myself and several friends made. In the comic all of our characters were in a perpetual battles between each other where they rotated between protagonist and antagonist roles as needed for the story. In this comic Kurai was the only anthropomorphic character in the series.
-Capable of taking a beating and continuing to fight, in this manner Kurai sometimes behaves very much like a berserker. Where movements become less thought out and more reflexive and instinctual. He is also among one of the physically faster creatures in the setting he comes from.
-In the setting Kurai is from, magic is very common. The only magics Kurai has a thorough aptitude in is, shadow manipulation, relative space manipulation (specifically in transporting himself), and black fire manipulation (a magic taking the form of a black flame that siphons heat and light from it's surroundings). He can only use his relative space manipulation in tandem with his shadow manipulation and can only use his shadow manipulation to create body doubles and larger shadows to meld into. He has also begun practicing transformation magics regularly and is almost performing at an average level in them.
-Kurai has a singular unique ability available to him, kinetikinesis. It is not a perfect control as he must drain kinetic energy to exert kinetic energy. that being said his conversion is 1:1 and as such gathering needed energy becomes quite easy. Any excess energy gathered and not used becomes stored in what manifests as ethereal wings.
-Kurai is what is known as a fragment of death. In his world several fragments exist at all times and serve to cull those excessively extending their natural lives. Fragments never truly die but instead are reborn, if you will, spilling back into existence from the void of death they previously existed in.
Weaknesses:
-Relative to the magic capabilities of the setting he comes from his magic is quite weak. Aside from he few areas of expertise listed above, he can learn just about any magic but casts it exceedingly slow compared to the average caster.
-Magic, operating outside any laws of physics, carries no kinetic energy unless it is a magic specially designed to do so. Thus he finds himself at a distinct disadvantage when defending against magic.
-While there are several methods by which he can alter his odds, he does still require certain essentials to live. Ie, oxygen, food, water, etc, etc.
Trivia:
-Kurai's tissue, bones and blood are all varying shades of green. This is due to a high amount of Biliverdin in his system. While normally toxic in these amounts, Kurai has an immunity to it and thusly it only serves as an additional defense against any diseases and parasites by making his body less hospitable. That being said, this toxin appears to be thoroughly contained within his own body and poses no external threat via contact or secretions.
-Kurai's fur didn't always have green in it. If he ever incurs an injury, no lesser than skin being completely removed, when it heals the area's fur grows back green. His elbows are green from being so roughed up as he learned to fight, and his tail has a green band from where it was completely cut off.
-Kurai's ejaculate, while maintaining a thicker viscosity, is both chemically similar to and produces the same gustatory sensations as a high quality coconut rum (yes it can get you drunk ).
-Being from a world rife with magic he has found himself in many odd situations. Once he even found himself turned into a stuffed animal for a fair period of time.
-Kurai, from a real world perspective, is a fairly old character. The majority of his attributes are from the era of his conception. He was a character created to represent myself in a comic and a series of games myself and several friends made. In the comic all of our characters were in a perpetual battles between each other where they rotated between protagonist and antagonist roles as needed for the story. In this comic Kurai was the only anthropomorphic character in the series.