Happy New years Everyone! Plus 2022 plans
4 years ago
Interested in a commission? Read these:
https://www.furaffinity.net/view/23104054/
http://www.furaffinity.net/view/6903907/
https://www.furaffinity.net/view/23104054/
http://www.furaffinity.net/view/6903907/
Hey guys, sorry i've been radio silent for a while, I'll try to keep this journal short and sweet as I'm sure you all have stuff to do.
I spent the last 4 years studying 3D art and trying to figure out a viable process for furry art and learned something about 3d art that kindof soured the mood for me. What I pretty much figured out was from trying to make 3D art on the level of
the thing is though, making a character (the full process, sculpting in zbrush, retopology, unwrapping, texturing, xgen fur, rigging) takes a while, a month at the minimum, hell even a simple hand painted character can take weeks.
3D is like a cannon. Powerful and flashy, but it's not maneuverable. You need a team to operate and aim it, you cant really move it on your own. All those parts of the process I listed above? In the game or film industry, you usually have a team of people working on each part independently. Its kindof a nightmare to juggle if you're doing it all on your own
2D is like a pistol. Sure it's not as powerful as the cannon, but you can run with it, and aim/shoot faster with it. 3D is nice: but it's not good for getting Ideas out of my head quickly and on paper, not as fast as 2D atleast.
I figure if I keep practicing the pipeline I created I can finish a character in 3 weeks. 3 weeks, 52 weeks in a year. That mean going full steam ahead, no distractions, everything goes right: I'm looking at just 17 art pieces a year. Zorryn's art looks great: but he only can put out a handful of art pieces and characters a year. The average American male lives to about 72 years old, with 44 years left thats means I'm looking at only 748 art pieces in my lifetime: not a small number, but still one you can feasibly count to: and it's a number that only gets smaller as you factor in life and it's events. It's not enough for me.
TL:DR
I'm going to be relegating 3D to a support role for enhancing my drawings instead of 3D being my primary artistic focus. I've worked as a rigger long enough to try and give concept art a shot. 3D was fun, but I want to give drawing a shot again. Simply put, I'm going to pick up where I left off in 2018.
I spent the last 4 years studying 3D art and trying to figure out a viable process for furry art and learned something about 3d art that kindof soured the mood for me. What I pretty much figured out was from trying to make 3D art on the level of
the thing is though, making a character (the full process, sculpting in zbrush, retopology, unwrapping, texturing, xgen fur, rigging) takes a while, a month at the minimum, hell even a simple hand painted character can take weeks.3D is like a cannon. Powerful and flashy, but it's not maneuverable. You need a team to operate and aim it, you cant really move it on your own. All those parts of the process I listed above? In the game or film industry, you usually have a team of people working on each part independently. Its kindof a nightmare to juggle if you're doing it all on your own
2D is like a pistol. Sure it's not as powerful as the cannon, but you can run with it, and aim/shoot faster with it. 3D is nice: but it's not good for getting Ideas out of my head quickly and on paper, not as fast as 2D atleast.
I figure if I keep practicing the pipeline I created I can finish a character in 3 weeks. 3 weeks, 52 weeks in a year. That mean going full steam ahead, no distractions, everything goes right: I'm looking at just 17 art pieces a year. Zorryn's art looks great: but he only can put out a handful of art pieces and characters a year. The average American male lives to about 72 years old, with 44 years left thats means I'm looking at only 748 art pieces in my lifetime: not a small number, but still one you can feasibly count to: and it's a number that only gets smaller as you factor in life and it's events. It's not enough for me.
TL:DR
I'm going to be relegating 3D to a support role for enhancing my drawings instead of 3D being my primary artistic focus. I've worked as a rigger long enough to try and give concept art a shot. 3D was fun, but I want to give drawing a shot again. Simply put, I'm going to pick up where I left off in 2018.
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